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Tarvinda Darvelle's page

240 posts. Alias of Deevor.

Full Name

Tarvinda Darvelle




Paladin 2 HPs 17/21



About Tarvinda Darvelle

Female Human Paladin 2
LG Medium Humanoid (Human)
Init +5; Senses Perception +3
AC 19, touch 13, flat-footed 16 (+5 armor, +1 shield, +3 Dex)
hp 21 (2d10+4)
Fort +9, Ref +7, Will +9
Spd 20 ft.
Melee Light Shield Bash +5 (1d3+3/20/x2) and
Flail +5 (1d8+3/20/x2) and
Gauntlet (from Armor) +5 (1d3+3/20/x2) and
Javelin +1 (1d6+3/20/x2) and
Longsword +6 (1d8+3/19-20/x2) and
Masterwork Longsword +7 (1d8+3/19-20/x2) and
Unarmed Strike +5 (1d3+3/20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 0, 5 melee touch, 5 ranged touch):
Str 16, Dex 16, Con 15, Int 14, Wis 15, Cha 18
Base Atk +2; CMB +5; CMD 18
Feats Dazzling Display: Longsword, Weapon Focus: Longsword
Traits Bully, Reactionary
Skills Acrobatics -2, Climb -2, Craft (Weapons) +0, Diplomacy +8, Escape Artist -2, Fly -2, Handle Animal +8, Heal +6, Intimidate +10, Knowledge (Nobility) +6, Ride -2, Sense Motive +7, Stealth -2, Survival +4, Swim -2
Languages Abyssal, Common, Infernal
SQ Aura of Good (Ex), Divine Grace (Su), Lay on Hands (1d6) (5/day) (Su)
Combat Gear Crossbow, Light, Flail, Javelin (2), Longsword, Scale Mail, Shield, Light Steel; Other Gear Backpack (10 @ 22 lbs), Bedroll, Blanket, winter, Rations, trail (per day) (6), Waterskin (2)
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Dazzling Display: Longsword Intimidate check to demoralize can affect those within 30' who see you.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Lay on Hands (1d6) (5/day) (Su) You can heal 1d6 damage, 5/day
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.

Daily allowances and resource usage:

Uses left today/total number of
Smite Evil 1/1
Lay on Hands 4/5 [ooc]Lay on Hands [dice]1d6[/dice] [/ooc]
Reources: xBow Bolts 10

Treasures & Equipment Found and Held:

Light, Flail
Javelin (2)
Scale Mail
Shield, Light Steel
Backpack (10 @ 22 lbs)
-Winter Blanket(2)
-Rations, trail (per day) (11)
-Waterskin (3)
-Small Tent
-50ft hemp rope
-3 torches
-grappling hook
-1 CLW potion
Necklace worth 200gp from skelly passage

Encounter Header Template:

[b]Round x:[/b]

[ooc]HP: 14/21 AC: 19/13/16 Conditions: None[/ooc]

[ooc]Initiative [dice]1d20+5[/dice][/ooc]
[ooc]Perception [dice]1d20+3[/dice][/ooc]
[ooc]CMD 18[/ooc]

[ooc]m/wrk Longsword attack [dice]1d20+7[/dice][/ooc]
[ooc]m/wrk Longsword damage [dice]1d8+3[/dice][/ooc]
[ooc]m/wrk Longsword attack with smite[dice]1d20+11[/dice][/ooc]
[ooc]m/wrk Longsword damage with smite [dice]1d8+7[/dice][/ooc]
[ooc]Flail attack [dice]1d20+5[/dice][/ooc]
[ooc]Flail damage [dice]1d8+3[/dice][/ooc]
[ooc]Javelin attack(ranged) [dice]1d20+5[/dice][/ooc]
[ooc]Javelin damage [dice]1d6+3[/dice][/ooc]

[ooc]Fortitude [dice]1d20+9[/dice][/ooc]
[ooc]Reflex [dice]1d20+7[/dice][/ooc]
[ooc]Will [dice]1d20+9[/dice][/ooc]

[ooc]Acrobatics [dice]1d20-2[/dice][/ooc]
[ooc]Appraise [dice]1d20+2[/dice][/ooc]
[ooc]Bluff [dice]1d20+4[/dice][/ooc]
[ooc]Climb [dice]1d20-2[/dice][/ooc]
[ooc]Diplomacy [dice]1d20+8[/dice][/ooc]
[ooc]Escape Artist [dice]1d20-2[/dice][/ooc]
[ooc]Fly [dice]1d20-2[/dice][/ooc]
[ooc]Handle Animal [dice]1d20+8[/dice][/ooc]
[ooc]Heal [dice]1d20+6[/dice][/ooc]
[ooc]Intimidate [dice]1d20+10[/dice][/ooc]
[ooc]Knowledge(Nobility) [dice]1d20+6[/dice][/ooc]
[ooc]Perception [dice]1d20+3[/dice][/ooc]
[ooc]Ride [dice]1d20-2[/dice][/ooc]
[ooc]Sense Motive [dice]1d20+6[/dice][/ooc]
[ooc]Stealth [dice]1d20-2[/dice][/ooc]
[ooc]Survival [dice]1d20+4[/dice][/ooc]
[ooc]Swim [dice]1d20-2[/dice][/ooc]

Tarvinda history:

You have been training under Sir Dramott since your...falling out with Father Rantal Prasst(cleric mentor). A few days before this adventure starts he set off on a mission to the crypt and hasn't returned. You generally didn't think much of it at first but he should have been back by now. Starting to grow worried you sought out the Mayor for more information about what has happened and you find out that some of the other elders of the town have also gone missing. The Mayor then asks for you to assist in the quest for the Everflame and to investigate what possibly went wrong on their mission. He asks that you don't mention any of this to the others, not wanting to scare them.

Sir Dramott:

The people of Lastwall, the militaristic nation to the north, take it as their responsibility to keep the orcs of Belkzen in check. Unfortunately, their forces are spread thin, so they rely on a number of scouts close to the border of Belkzen to keep watch. Sir Dramott is one such scout. Although he has no authority here in town, he regularly
reports to his commanders in Lastwall, informing them of any orc activity. Mayor Uptal is grateful for Sir Dramott’s assistance whenever trouble is brewing, but he is concerned about a military officer from a foreign land stationed in his town. The people of Kassen respect Sir Dramott, but they would rather he go home and leave them to their own devices. As a mentor, Sir Dramott is capable and wise, if a bit harsh. Unfortunately, all of his lessons deal with service to Lastwall, and his pupils are taught to think of such service as a high honor.

Character Advancement:

2nd Level in Paladin favored class +1 HP
General: +7 HPs, +1 BAB, Divine Grace, Lay on Hands (5/day)
Skills +1 Heal, +1 Intimidate, +1 Knowledge(Nobility), +1 Perception, +1 Survival

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