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Sajan

Tarrintino's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 228 posts (234 including aliases). 1 review. 1 list. 5 wishlists. 13 Pathfinder Society characters. 1 alias.


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Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Krevon has one "The Gamer Lifetime Achievement Award" . . . twice!

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Joe Ducey wrote:
In the works, almost definitely. Soon, depends on your definition, honestly with the GenCon and PaizoCon UK looming it is doubtful they will be sanctioned before early to mid-August. (GenCon sees the release of a lot of content all at once and is a month earlier this year than in previous years). At least this is the best guess I've seen floating around (on multiple threads asking the same)

Yeah, I have a general idea of how much prep goes into getting ready for a big convention like GenCon, so I completely understand why this has probably been tabled for now. Just interested in getting a general idea on how soon this material will be introduced to the campaign.

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
DrParty06 wrote:
In the works, likely not to happen until after GenCon,especially with Mike needing to step down.

Yeah, it seriously sucks that Mike Brock is stepping down.

I had the pleasure of getting to know Mike while he was the V.C. of Georgia before he took his position with Paizo as Campaign Coordinator. He's a great guy and an amazing RPG player. He always brought a ton of energy to the games he ran, and I've only been more impressed with his dedication and creativity to the campaign as the years have gone by.

We may get another Campaign Coordinator, but I don't know if we'll ever see someone like Mike Brock as the Campaign Coordinator of PFS.

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Was just wondering if it is in the works to produce Adventure Records for the Giantslayer and Iron Gods Adventure Paths in order to make them PFS legal. Is anybody aware of any updates indicating this

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Mike,

The Pathfinder Society Organized Gaming Community has seen the success it has had over the past year for no small part due to your exceptional leadership, your inspiring vision of where to take the game, and the energy you bring to both the hobby and those around you.

Thank you for your service as the PFS "Generalissimo" for the past several years, and my personal best wishes for you and your family in the years to come.

Tarrintino

Scarab Sages

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I always thought a maze would be a great dungeon to dedicate for a God/Goddess of Madness. The ever changing patterns, paths that lead nowhere, etc. Populate the maze with aberations or really screwed up outsiders.

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Loved these films since the first time I saw "The Gamers" on a friend's DVD player. Already backing this project, and am anxiously awaiting future "The Gamers" and "JourneyQuest" projects that are in the works!!!

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Purple Dragon Knight wrote:
Evil s&$+. Rob Roy Mc Lure loves her btw do he will completely lose his s~#! at the PCs if they do this. Otherwise fun! ;)

Right there with you, Purple Dragon Knight. However, he was also killed in the attack, so that's a non-issue at this point.

The problem resolved itself as, without my encouragement, the Bone Oracle decided against making the zombie. I still hit the Captain of the ship with an alignment violation (moving him from "Chaotic Good" to "Chaotic Neutral") for giving his blessing for the Bone Oracle to make Lady Smythee into a zombie.

I'll be sure to post any other thoughts and/or concerns to the boards to get your input as we advance the campaign.

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So my players have repelled the assault on Tidewater Rock at the end of Part 2 of "Raiders of the Fever Sea". However, this was not without some cost as they could not act fast enough to prevent Isabella Lockehart from killing Lady Agasta Smythee and Royster McCleagh as the party fought off Isabella's pirate crew on the lower levels.

The captain of my crew had a few weeks prior agreed to terms with Lady Smythee and entered into a marriage agreement in order to become the Lord of Tidewater Rock. With her death, obviously this may cause some problems, but not a ton.

However, the problems have now compounded more as one of the players (a Bone Shaman played off as a "Voodoo Doctor") approached the Captain with the suggestion that he could "bring his bride back" (as a zombie). The Captain admitted he did not have any REAL attachment to his deceased wife, so he gave the Shaman his blessing to proceed with his plan.

I've already decided that agreeing to allow the Shaman to do this is a HUGE Alignment violation and am moving the player's character alignment from Chaotic Good to Chaotic Neutral.

What I was hoping for is some insight and/or advice on how you might handle this situation in your game. Tidewater Rock has a small temple (mostly initiate clerics) that serve Erastil, and the people in general liked Lady Smythee. I can only imagine how they might react should they realize that their former Lady of The Rock is now a shambling undead under the control of a Follower of Urgathoa.

The big joke lately has been that the party will be doing a fantasy remake of the film "Weekend at Bernie's", so I can see some humor. But, I also believe there should be some "real world consequences" for what they are doing, and how they might be able to cover things up for awhile.

Your thoughts?

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I know there is a Magical Armor Ability that can be used to store a mount within the armor and call it forth when it is needed. But for the life of me, I can't recall its name or which book it appears in. Can anybody help me out on this?

Tarrintino

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Wow! Those are some pretty broad sweeping changes to the game! It'll be interesting to see how they go into effect from this point forward.

I'll have to carefully review the new Summoner rules to determine if my Halfling Rogue 1/Summoner 7 will use the new rules or not.

How soon will the "PFS Additional Resources" page & PDF be updated with these changes?

Scarab Sages

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Congratulations to the both of you!!!

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Cap. Darling wrote:

Then they are just People. I dont undestand what you need, humans that Can never have fun are still humans. Pehaps give them a bonus on intimidate in moon ligth.

If it is freewilled undead then pehaps somthing like a Juju zombie that only have there zombie look when the Moon shines on them.

I think the problem comes from the new advantages of being immune to Poison, Drowning, Death Effects, taking damage from Positive-Charged Healing, healing only with Negative-Charged Healing, etc.

Thoughts?

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Cap. Darling wrote:
The guys in the movie are the unkillable and never getting any fun out of anything guys?

Let's assume we remove the "unkillable" portion of their character design, and we instead focus on a self-aware intelligent undead zombie-like race/character instead.

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

In my bi-weekly "Skull & Shackles" game, I have a PC that came to me asking if there was a way to play as a free-willed zombie-like creature similar to that found in the first "Pirates of the Caribbean" movie.

Now, although I do not claim to have a encyclopedic knowledge of the Pathfinder rules, I can say that I own 99.9% of the sourcebooks for this game and am not currently aware of an existing creature or template that would allow this.

So, as a purely scholastic endeavor (I'm not saying I would do this sort of thing or not), I would like to propose to the community how they might go about pulling something like this off.

Is anyone already aware of a third-party sourcebook that pulls this sort of thing off already?

If you were to use the Advanced Race Guide's Race Creation Rules, how would you handle it?

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So, can anyone comment on how much (if any) of this book will be used in PFS?

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

You might also want to check out Relics & Rituals: Olympus. I've looked at the book before, and it looks like a great resource to reference.

http://www.drivethrurpg.com/product/1318/Relics--Rituals-Olympus?term=relic s+%26+Rituals%3A+&it=1

Also checkout The Trojan War Sourcebook from Green Ronin. This might help you out, as well.

http://www.drivethrurpg.com/product/19168/Trojan-War?cPath=1487_4975&it =1

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Any idea how soon this product will be available for Pathfinder Society Organized gameplay?

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Steven Lau wrote:
I also have a handy dandy file I keep update of all the legal deities.

Thanks for the link, Steven. I'll be sure to bookmark it.

Tarrintino

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
John Compton wrote:
Yes. Always remember to check the Additional Resources page.

John,

I could have sworn it wasn't there when I looked there last. However, its very possible I was looking at a PDF version of the file that might have been somewhat dated.

Thanks for the info!

Tarrintino

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

In the recent "Mummy's Mask" AP, an article was included showing the Gods and Goddesses of Ancient Osirion. I've been looking around, but I haven't found anything saying that these Gods and Goddesses are PFS Legal. Can I get an official ruling from one of the Heads of the International Organized Campaign?

*cough* John Compton *cough* Mike Brock *

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Crystal Frasier wrote:
A Mite Excessive wrote:
Who was your favorite & Other Strangeness character?

If you mean my favorite character from the books, then obviously the Terror Bears.

If you mean character that I played, that would probably still be my first.

Funny enough, my first excursion into playing RPGs was "TNMT & Other Strangeness", as well. The Palladium Books RPGs still have a fond place in my heart, but I have grown to the point where I see the problems inherent in their Core System.

Looking forward to your involvement in future products in the Pathfinder RPG line (and perhaps in other future RPG lines that may be in the works from Paizo).

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

"Just when I think I'm out, THEY PULL ME BACK IN!!!"

Congratulations on rejoining the Paizo staff. I'm sure they will all benefit from your "beaming personality" in their offices.

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

How soon will we find out what scenarios come out with Parts 2 and 3 over February and March?

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Any word how soon the material from this AP, as well as the AP itself, will be PFS Legal?

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

LOVE IT!!! I'll be looking forward to these two minis in the upcoming set!!!

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Although not an original "Adventure Path", I did take the updated modules for the "Dragonlance Chronicles" modules for 3.5e D&D and translate all the races, character classes, feats, spells, and stat blocks over to the Pathfinder rules.

Ran "Dragons of Autumn" for a group locally until the group fell apart due to players having to relocate for various reasons. Overall, the campaign was a success. The players like the conversion I did, and the storyline was very well written.

Tarrintino

Scarab Sages *

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Always cool to see how the PFS is spreading itself out all around the world!!! Congrats on becoming Venture-Captains in your respective countries! I wish you both the best of luck in expanding PFS there!

Scarab Sages *

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Hate to join the bandwagon, John, but I have to agree that I also think that the playtest window for the Occult Adventures was way too short. I was only able to get in two games with one character (a kineticist) before the window had closed.

Is there any chance a revised copy of the rules will be made available for additional playtesting prior to the book's release at GenCon next year?

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The party I'm running is one of the most weirdly alignment diversed I've run in quite some time. The breakdown of the party comes down to:

Captain (The Dread Pirate) Roberts (the 10th)
- CG Human (Taldan) Swashbuckler 3

First Mate Hawkins
- LN Half-Orc Ranger (Falconer) 3

Ship's Arcanist, Brey
- NE Human (Taldan) Wizard (Universalist) 3

Ships Doctor, N'Longa
- NE Human (Mwangi) Shaman (Bone) 3

As a side note, the First Mate is Lawful Neutral on a Pirate Ship. Although you might say this alignment wouldn't work, it's been interesting how the player has pulled it off. He has embraced "The Pirate Code" as his "Law", and consults it whenever he is asked what he should do.

We resumed the game last Sunday, and the player playing N'Longa approached me and said he wanted to void out the threats from the game primarily because his character couldn't have raised The Whale from the dead as a zombie or skeleton because of his level anyways. To end the entire situation, I've agreed and the party will continue on as if the incident never occurred.

However, the incident in question has made me start to review how I will be running Sandra Quinn over the course of the campaign, and what role she will be running on the ship.

Does anybody have an interesting stories regarding how they ran Sandra Quinn during their time GMing "Skull & Shackles"?

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

To explain why the player came to odds with Sandra, the party's Shaman (who models himself as a sort of Voodoo Zombie Priest) wanted to bring back to the ship the body of The Whale from the end of Part 1. However, due to the sheer amount of weight The Whale weighed, and the fact that the body was in the water, there was no easy way to transport the body back to the ship.

However, when Sandra gave the party's Wizard her her magical tricorne hat and it was explained that a follower of Besmara could change it into a ship, he turned and demanded she take the hat back, make it into a ship, and pull the body out of the water caves. Besides the fact that the ship it would form wouldn't fit in the caves, she said that she had given it away, and that if he wanted to make it into a ship, she would assist whomever wanted the hat to become a follower of Besmara.

Although they eventually did get the body back to the ship, the PC Shaman has made it clear both in game and out of game that he plans to kill her. The rest of the PC's and the crew like Sandra and appreciate her contributions tot he crew, but apparently this is not one of those things that is going to go away easy.

To keep things even, I'm seriously considering keeping Sandra as a NPC on the ship, leveling her up so that she's always no more than one level behind the PCs. The question is, how is she going to respond to these threats from the PC Shaman.

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Hey guys,

I'm running the Skull & Shackles AP for some friends, and I'm hoping you could help me figure out a few things I have questions about:

Question #1: Where is the base ship stats for "The Man's Promise" in the Adventure Path? I've been trying to find this everywhere, but it keeps eluding me.

Question #2: Should key crew members on the PC's ship gain levels as the campaign advances (such as Sandra Quinn, Ambrose Kroop, Rosie Cuswell, Crimson Cogward, and Conchobhar Turlach Shortstone)? Does the AP detail this at all anywhere?

Question #3: One of the PCs has basically made it clear to Sandra Quinn that he plans to kill her because of a perceived slight. What's your thoughts on how Sandra would handle this? Personally, I'm thinking of something in the short-term that either severely impedes/injures/mocks the character that made the threat. Currently, the party is 3rd level, so if the two would fight each other, I'm putting my money on Sandra.

Question #4: Any suggestions from GMs that have run "Raiders of the Fever Sea" before? Any TPK situations I should be aware of in advance, or problems that you have encountered when running it before?

Thanks for any input you might be able to provide.

Tarrintino

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Well, sir, I can certainly say that you have piqued my interest. I will be anxiously awaiting to see the new changes you have planed for the PFS Organized Play.

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I need some input regarding the correct use of the Wizard (Universalist) Special Ability. Does the Wizard have to be proficient with the weapon in his hand to use this ability in a combat encounter? It seems that if not, that this ability could quickly become broken in certain situations.

Example: Harry Potter, the party's Wizard 1, is carrying around in his hands an Earthbreaker (a weapon he is not proficient with). The party enters combat, and although he isn't proficient with said weapon, using the "Hand of the Apprentice" ability, the weapon leaps from his hands to strike a target within 30 feet for 2d6 bashing and piercing damage, returning to his hand after striking out.

Thoughts?

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Really hoping for a more offering using the "Mythic Adventures" sourcebook in PFS. Hopefully, this is in store for this scenario.

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Earlier this year I played the "Destiny of the Sands" Trilogy and really enjoyed how they incorporated materials from "Mythic Adventures" in with the series.

The questions I would like to pose to the boards are:

1. Did you enjoy the inclusion of materials from "Mythic Adventures" for these scenarios?

2. Is anyone aware of any plans for future scenarios that include materials from "Mythic Adventures" at this time?

Tarrintino

Scarab Sages *

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Is anyone aware of plans to make the "Iron Gods Adventure Path" PFS Approved at this time?

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So, quick question:

Does Cut-Throat Grok make any additional appearances in "Skull & Shackles" post "The Wormwood Mutiny"?

I ask because one of the PCs in my party of players developed a romantic relationship with her. Just wondering if the characters will ever run into each other again in the future. Been thumbing through the other APs tonight, but I don't see her being reintroduced (although I see other Wormwood crew members coming back in the future).

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So my players have acquired the Boarding Pike of Repelling, and the player that has it is asking if it can be used for a purpose other than striking at targets 20 feet away.

His plan is that he could run towards a wall or other obstacle with the pike, and then striking the ground directly in front of the obstacle. Then, as propelling forward (using the boarding pike as a pole vault), extend the boarding pike of repelling to its full length in order to gain greater height to get over taller obstacles.

Can I get some input if you guys think he should be able to do this? Of course, if it were allowed, the player would have to make the appropriate Acrobatics roll in order to make such a feat.

Tarrintino

Scarab Sages

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Well, you are game developers. You don't really NEED to be at the office to do that. Time to start dropping some dice and doing some playtesting at the airport and/or hotel.

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Do either Campaign Cartographer or Dunjinni have a training video library available on YouTube or on their sites that provide walkthroughs on how to use their software?

Tarrintino

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'm a RPG player & GM with over 20 years of experience in the hobby. One of the things I both love in game and to contribute to in a game is visual aids. And, as most games are run over a large area of land, maps play an integral part of most campaigns.

Branching recently into online gaming using D20Pro and Hero Lab, I'm looking at improving my online gaming experience by creating maps of my own (as opposed to simply copying & pasting maps in PDFs and those found online). Ideally, I'd like to get mapping software that I can make both large-scale maps (continents, cities, villages, regions, etc.), as well as maps on a small-scale for tactical miniatures purposes (dungeons, buildings, outdoor locations, etc.).

From what I've found so far, the two major mapping software for RPGs are:

Dundjinni (http://www.dundjinni.com/)

Campaign Cartographer 3 (https://secure.profantasy.com/products/cc3.asp)

I was hoping to get some reviews and opinions on these software packages from people who have used both, or even just only used one, and tell me about their experiences. What are the advantages/disadvantages to each software platform? What was the learning curve to using the new software? What sort of online resources and add-ons are available for both? And can users share maps online that they have created using the software platform?

Tarrintino

Scarab Sages

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Wish I was there. Sucks being a responsible adult these days. :-(

Scarab Sages

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

*turns to Obsidian*

You're making a Pathfinder version of "Neverwinter Nights"?

*throws wallet at Obsidian*

HERE! JUST TAKE MY MONEY!!!

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Can anyone offer an informed comment on how soon this material will be available for use with the Pathfinder Society Organized Play?

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

ImperialSunlight is banned for rudely pointing out a person's multiple personality disorder.

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This is a great addition to the line. Although the Deities of Golarion are varied, what I always felt that set apart Earth's Ancient Egyptian setting was it's unique Deities. With the incorporation of the traditional Egyptian Deities in the the Pathfinder Chronicles Setting, I think we'll start having a better feel about adventures set in the land of Osirion.

Scarab Sages *

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So, I have a cert to play a dhampir and have a concept to play a ranger with natural attack focus from the APG. Problem I can see is healing him is difficult as dhampir's require negative energy healing.

Since the Ranger's spell list includes Cure spells, could he use a wand of Cure Light Wounds charged with negative energy to heal himself without needing to roll for UMD?

If not, have any other players figured out a way around the negative energy healing for dhampirs in PFS?

Tarrintino

Scarab Sages

1 person marked this as a favorite.
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So, before I go of onto the topic of my discussion, I’d like to provide a little background on myself. I’ve been a gamer now for the past 24 years of my life. Although I have played all sorts of games (tabletop RPGs, card, board, video, LARPs), I will say that I have pretty much always been playing Role-Playing Games with only a few rare times when work/school/life prevented me from doing so. I’ve sat on both sides of the GM screen, but I will state that I do usually end up being on the GM side of the screen more often than not.

In addition to playing games, I also listen to a variety of gaming podcasts. I do this to stay aware of what games are out there, get ideas on how to run/play games better, as well as to listen to the interviews with game designers from various companies. Recently, I listened to episodes of “Fear the Boot” (an excellent RPG Podcast that I would highly recommend to all gamers) where they featured a discussion over several episodes on “How to play your character like a BAUS”. In their episode, BAUS is an abbreviation of the term “Beautiful & Unique Snowflake”, and the discussion really hit me.

Those of you who are old enough to remember earlier editions of D&D (1st and 2nd editions primarily), will recall that the character classes for the game were VERY STATIC. If you had two fighters of the same level (even if they were of different races), the pretty much were the EXACT SAME CHARACTERS with very small differences in regards to attributes and minor racial abilities. At higher levels, these minor differences became even less apparent where your Elven Fighter was almost identical to your Dwarven Fighter.

This always grated to me, as just like people, there are no two persons who are exactly alike. Even twins typically show some differences between the two, and they will often even try to create separate identities that demonstrate they are different than there twin. So, when D&D 3e came out, I was extremely pleased to learn of the customization of characters via multiclassing, feats, skill points, and prestige classes. This was improved even more by Paizo with the release of the Pathfinder RPG where archetypes, character traits, and options within the base classes were introduced to allow for individual customization of characters.

No, we’ve talked about creating the stats of a character so that person detailed on the sheet is unique. However, I have two player pet peeves that always grate on me when I run or play at a table.

The first is a player that makes no attempt to create a unique persona for a character when sitting down to play. It gets to me when I ask, “Tell me about your character” and get told, “Dwarf Fighter.” Every human being on this planet has a life story (even if they don’t share it with everybody they meet). They all have interesting character traits and flaws. They have success stories and personal regrets. They have goals they want to achieve, and inner demons they have to face. When a player doesn’t have an idea of who the character is beyond their stats (even if they just rolled the character up), this really gets to me.

In this regards, I’d just like to encourage players and GMs to take a moment whenever making a character and ask themselves, “What brought my character to this point in their life where they chose to adventure?” When you think about it, adventuring is an incredibly dangerous profession. Yes, there is the lure of plunder, but the amount of danger characters go through to attain this wealth is nothing short of insane. Adding in the fact that some of the dangers they face don’t even stop when they die, this would be the last choice most sane people would take when deciding to take up a sword and go charging into the dragon’s cave.

Recently, when I picked up “The Dresden Files RPG” (which uses the FATE RPG system), I was really impressed with the Character Creation part of the rules. For those of you unfamiliar with the rules, you have to explain your character’s background in stages that has led them up to this point in their life. Each of these stages will help you generate a term that defines that stage in your character’s life. During the game, you or the GM can trigger these character terms for the character’s benefit or detriment. The character stages break down as:

* Background (Where did you come from?)
* Rising Conflict (What shaped you?)
* The Story (What was your first adventure?)
* Guest Star (Whose path have you crossed?)

Now, its understandable that new players coming to a game that know nothing of the setting will not be able to give details like “My elf comes from the forest of Kyonin where he grew up in a wartorn settlement that was constantly under threat by the Demon Lord Treerazer”. However, providing a basic story saying, “My elf grew up an orphan and had no one in his life except for an adopted mercenary father who taught me the way of the sword to provide a living” can actually tell tomes about your character. With that basic sentence, a player can begin to determine how the character looks (“His armor is dented and smudge with mud, but is in excellent function”), how he acts (“He is quite and in the corner, speaking only when needed. He prefers to watch those around him to best evaluate a given situation and act quickly and efficiently when needed.”), and perhaps even ideas as to where he’s been (“As a mercenary, he has done work for the Mendevian Crusade fighting at the Worldwound, guarding trade caravans traveling to Katapesh, as well as hunting down pirates for rewards in The Shackles.”)

I’m not saying you need to know EVERYTHING about your character when you “roll them up”. But take just a minute or so and ask yourself, “How did he/she get to where they are now in their life?” This will really help improve your overall role-playing skills and the enjoyment of those you game with.

My second pet peeve is players who fail to role-play their characters appropriately, and GM’s who let these players get away with it. I was playing a game once where my fellow adventures were investigating a missing tax collector who came to a village to collect their taxes. The village was having a festival at the time, so the party decided to join in the festivities. During the festivities, my Neutral Good Wizard saw the party’s Paladin fail at some festival competition (if I recall, it was the equivalent of using the hammer to hit the pad, ring the bell, and get a prize) and said an appropriately sarcastic remark about the Paladin’s prowess and strength. After hearing this, the player playing the Paladin turned to the GM and says, “I move over to the Wizard and punch him in the face.” This resulted in a 5 minute argument where the entire table argued with the player, and eventually had to explain to him that a character that was “a paragon of everything lawful, just, and good” would not be trying to start a bar room brawl over a sarcastic remark.

This is the sort of thing that absolutely burns me more than anything. When a Lawful Good Paladin is the most bloodthirsty member of the party, the rest of the group should see to it that this player is talked to and discuss what it means to play Lawful Good and the code a Paladin has to live up to. What I’ve found most often is that the bloodthirsty player chose the Paladin based on it’s class abilities, and completely overlooked the underlying character role a Paladin serves in a campaign.

As a player, you have the responsibility to play your character in a way that is appropriate to the setting and does not distract the group from the role-playing experience. If you want to play a Lawful Good character, then you should be the morale center of the group, encouraging them to follow the law at every turn and trying to help those in need whenever possible. If you want to be the bloodthirsty character ready to drop everything and pick a fight against the bad guy, playing a Lawful Good character is probably not the class for you (probably a Chaotic Good or Chaotic Neutral character would be more your speed).

If you’re a GM and you have a player that is doing this, and continues to do this after you have counseled him or her, you are just as bad as the player if you do not take any appropriate role-play reaction to the players.

If a paladin slaughters an orc village of women and children after fighting all the male warriors, then you need to have the character’s god withdraw all vested powers until they atone for their actions (and, no, just having a cleric cast an atonement spell should not be sufficient). Losing all the powers he worked so hard to gain and then having to work to restore himself in the eyes of his god without the benefit of these powers should drive the point home that he needs to shape up or start rolling up a new character that better suits the player.

If a chaotic neutral fighter has been going into the woods and making a point to kill one bear once a day just “to get XP to help me level up faster”, then have the local druids and rangers come to him and explain the delicate balance of nature that he is upsetting by trying to kill all the bears in the woods. If the fighter ignores these warnings (and, worse, perhaps kills the druids/rangers), have more powerful and larger groups of rangers/druids show up with various animal companions to help explain this fact more forcibly (and perhaps even make an example of the character).

In conclusion, I’m not writing this to harp on other players’ gaming styles. Rather, I’d like to encourage players to take a serious look at the way they create and play their characters, as well as encourage GM’s to be fair in their games and have the world react appropriately when a character steps out of line and does something that would result in a negative consequence. By doing this, you improve the overall gaming experience of everyone at the table and encourage a positive role-playing environment.

Scarab Sages

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Okay, so I'm going to throw my two-cents here and then leave it alone.

In my humble opinion, the should not (and never should have done) a "Dungeons & Dragons" movie.

*pauses for the inevitable violent attack from the fans*

Let's dissect my statement, however, for it's root meaning. The term "Dungeons & Dragons" is a label for the rule set for a Role-Playing Game, not a setting. Typically, Game Masters (I use the generic term for this role) use the rules set to tell a story set in a world of their own creation, or in a pre-created game world that designers provide for players to use as their own gaming "sandbox" to tell their stories within.

So, having said that, unless they make a "Dungeons & Dragons" movie as a documentary discussing the evolution of the rules, the impact of the game, and/or teaching others to play the game, I feel this is going to fail horribly. With no real story background, we get all the terrible Hollywood Producers/Directors/Writers the opportunity to take a dump in the "sandbox" and present it to the fans as a "Dungeons & Dragons" game.

Now, that said, if they wanted to do a game that did good by the gamers of TSR/WotC/Paizo, then they would discard the use of the "Dungeons & Dragons" brand name, and try to make a movie based on the campaign worlds created by these companies. The campaign worlds have an amazing selection of stories told in source materials and novels that would be excellent materials on which to make amazing films.

So, here is my list of gaming storylines that I feel would make EXCELLENT movies originating from TSR/WotC/Paizo:

- Forgotten Realms: The Icewind Dale Trilogy
- Forgotten Realms: The Avatar Trilogy
- Dragonlance: The Chronicles Trilogy
- Pathfinder Chronicles: Rise of the Runelords
- Dark Sun: Rise of the City of Tyr

Any one of the storylines listed above would serve as amazing framework for a movie (so long as the Writer/Producer/Director put the time into it to make it a good movie). And the fan base is already screaming for movies like these to be made.

Lastly, I would like to urge the Movie Executives (however unlikely it might be that they read this) to do one thing. Do not throw a bunch of money at a big name actor to do this movie if they have no real interest in doing the movie to begin with. If the actor doesn't believe in the role, then he/she is not going to put their time into making it good.

Jeremy Irons has made it clear to people repeatedly that the only reason he did the first abysmal "Dungeons & Dragons" movie was because he needed the money to renovate his Scotland castle (do some research and you'll see I'm right). And after watching the first 30 minutes of the movie, you can see he's "hamming it up" and not putting himself into the role at all.

If you want good actors that believe in it, start with a good script and a worthwhile director (that means avoiding directors like Uwe Boll even if they're cheap and say that they would be perfect for the job). I'd rather have a little known director being given his first shot at the job than bring in a known terrible director to do a half-ass job in order to keep the license. Getting a little known director trying to make his mark is going to throw himself into this job and make sure that it will succeed (it has to; his future job security depends on it).

So, what do you think?

Tarrintino

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