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This is a great addition to the line. Although the Deities of Golarion are varied, what I always felt that set apart Earth's Ancient Egyptian setting was it's unique Deities. With the incorporation of the traditional Egyptian Deities in the the Pathfinder Chronicles Setting, I think we'll start having a better feel about adventures set in the land of Osirion.
So, I have a cert to play a dhampir and have a concept to play a ranger with natural attack focus from the APG. Problem I can see is healing him is difficult as dhampir's require negative energy healing.
Since the Ranger's spell list includes Cure spells, could he use a wand of Cure Light Wounds charged with negative energy to heal himself without needing to roll for UMD?
If not, have any other players figured out a way around the negative energy healing for dhampirs in PFS?
So, before I go of onto the topic of my discussion, I’d like to provide a little background on myself. I’ve been a gamer now for the past 24 years of my life. Although I have played all sorts of games (tabletop RPGs, card, board, video, LARPs), I will say that I have pretty much always been playing Role-Playing Games with only a few rare times when work/school/life prevented me from doing so. I’ve sat on both sides of the GM screen, but I will state that I do usually end up being on the GM side of the screen more often than not.
In addition to playing games, I also listen to a variety of gaming podcasts. I do this to stay aware of what games are out there, get ideas on how to run/play games better, as well as to listen to the interviews with game designers from various companies. Recently, I listened to episodes of “Fear the Boot” (an excellent RPG Podcast that I would highly recommend to all gamers) where they featured a discussion over several episodes on “How to play your character like a BAUS”. In their episode, BAUS is an abbreviation of the term “Beautiful & Unique Snowflake”, and the discussion really hit me.
Those of you who are old enough to remember earlier editions of D&D (1st and 2nd editions primarily), will recall that the character classes for the game were VERY STATIC. If you had two fighters of the same level (even if they were of different races), the pretty much were the EXACT SAME CHARACTERS with very small differences in regards to attributes and minor racial abilities. At higher levels, these minor differences became even less apparent where your Elven Fighter was almost identical to your Dwarven Fighter.
This always grated to me, as just like people, there are no two persons who are exactly alike. Even twins typically show some differences between the two, and they will often even try to create separate identities that demonstrate they are different than there twin. So, when D&D 3e came out, I was extremely pleased to learn of the customization of characters via multiclassing, feats, skill points, and prestige classes. This was improved even more by Paizo with the release of the Pathfinder RPG where archetypes, character traits, and options within the base classes were introduced to allow for individual customization of characters.
No, we’ve talked about creating the stats of a character so that person detailed on the sheet is unique. However, I have two player pet peeves that always grate on me when I run or play at a table.
The first is a player that makes no attempt to create a unique persona for a character when sitting down to play. It gets to me when I ask, “Tell me about your character” and get told, “Dwarf Fighter.” Every human being on this planet has a life story (even if they don’t share it with everybody they meet). They all have interesting character traits and flaws. They have success stories and personal regrets. They have goals they want to achieve, and inner demons they have to face. When a player doesn’t have an idea of who the character is beyond their stats (even if they just rolled the character up), this really gets to me.
In this regards, I’d just like to encourage players and GMs to take a moment whenever making a character and ask themselves, “What brought my character to this point in their life where they chose to adventure?” When you think about it, adventuring is an incredibly dangerous profession. Yes, there is the lure of plunder, but the amount of danger characters go through to attain this wealth is nothing short of insane. Adding in the fact that some of the dangers they face don’t even stop when they die, this would be the last choice most sane people would take when deciding to take up a sword and go charging into the dragon’s cave.
Recently, when I picked up “The Dresden Files RPG” (which uses the FATE RPG system), I was really impressed with the Character Creation part of the rules. For those of you unfamiliar with the rules, you have to explain your character’s background in stages that has led them up to this point in their life. Each of these stages will help you generate a term that defines that stage in your character’s life. During the game, you or the GM can trigger these character terms for the character’s benefit or detriment. The character stages break down as:
* Background (Where did you come from?)
Now, its understandable that new players coming to a game that know nothing of the setting will not be able to give details like “My elf comes from the forest of Kyonin where he grew up in a wartorn settlement that was constantly under threat by the Demon Lord Treerazer”. However, providing a basic story saying, “My elf grew up an orphan and had no one in his life except for an adopted mercenary father who taught me the way of the sword to provide a living” can actually tell tomes about your character. With that basic sentence, a player can begin to determine how the character looks (“His armor is dented and smudge with mud, but is in excellent function”), how he acts (“He is quite and in the corner, speaking only when needed. He prefers to watch those around him to best evaluate a given situation and act quickly and efficiently when needed.”), and perhaps even ideas as to where he’s been (“As a mercenary, he has done work for the Mendevian Crusade fighting at the Worldwound, guarding trade caravans traveling to Katapesh, as well as hunting down pirates for rewards in The Shackles.”)
I’m not saying you need to know EVERYTHING about your character when you “roll them up”. But take just a minute or so and ask yourself, “How did he/she get to where they are now in their life?” This will really help improve your overall role-playing skills and the enjoyment of those you game with.
My second pet peeve is players who fail to role-play their characters appropriately, and GM’s who let these players get away with it. I was playing a game once where my fellow adventures were investigating a missing tax collector who came to a village to collect their taxes. The village was having a festival at the time, so the party decided to join in the festivities. During the festivities, my Neutral Good Wizard saw the party’s Paladin fail at some festival competition (if I recall, it was the equivalent of using the hammer to hit the pad, ring the bell, and get a prize) and said an appropriately sarcastic remark about the Paladin’s prowess and strength. After hearing this, the player playing the Paladin turned to the GM and says, “I move over to the Wizard and punch him in the face.” This resulted in a 5 minute argument where the entire table argued with the player, and eventually had to explain to him that a character that was “a paragon of everything lawful, just, and good” would not be trying to start a bar room brawl over a sarcastic remark.
This is the sort of thing that absolutely burns me more than anything. When a Lawful Good Paladin is the most bloodthirsty member of the party, the rest of the group should see to it that this player is talked to and discuss what it means to play Lawful Good and the code a Paladin has to live up to. What I’ve found most often is that the bloodthirsty player chose the Paladin based on it’s class abilities, and completely overlooked the underlying character role a Paladin serves in a campaign.
As a player, you have the responsibility to play your character in a way that is appropriate to the setting and does not distract the group from the role-playing experience. If you want to play a Lawful Good character, then you should be the morale center of the group, encouraging them to follow the law at every turn and trying to help those in need whenever possible. If you want to be the bloodthirsty character ready to drop everything and pick a fight against the bad guy, playing a Lawful Good character is probably not the class for you (probably a Chaotic Good or Chaotic Neutral character would be more your speed).
If you’re a GM and you have a player that is doing this, and continues to do this after you have counseled him or her, you are just as bad as the player if you do not take any appropriate role-play reaction to the players.
If a paladin slaughters an orc village of women and children after fighting all the male warriors, then you need to have the character’s god withdraw all vested powers until they atone for their actions (and, no, just having a cleric cast an atonement spell should not be sufficient). Losing all the powers he worked so hard to gain and then having to work to restore himself in the eyes of his god without the benefit of these powers should drive the point home that he needs to shape up or start rolling up a new character that better suits the player.
If a chaotic neutral fighter has been going into the woods and making a point to kill one bear once a day just “to get XP to help me level up faster”, then have the local druids and rangers come to him and explain the delicate balance of nature that he is upsetting by trying to kill all the bears in the woods. If the fighter ignores these warnings (and, worse, perhaps kills the druids/rangers), have more powerful and larger groups of rangers/druids show up with various animal companions to help explain this fact more forcibly (and perhaps even make an example of the character).
In conclusion, I’m not writing this to harp on other players’ gaming styles. Rather, I’d like to encourage players to take a serious look at the way they create and play their characters, as well as encourage GM’s to be fair in their games and have the world react appropriately when a character steps out of line and does something that would result in a negative consequence. By doing this, you improve the overall gaming experience of everyone at the table and encourage a positive role-playing environment.
Okay, so I'm going to throw my two-cents here and then leave it alone.
In my humble opinion, the should not (and never should have done) a "Dungeons & Dragons" movie.
*pauses for the inevitable violent attack from the fans*
Let's dissect my statement, however, for it's root meaning. The term "Dungeons & Dragons" is a label for the rule set for a Role-Playing Game, not a setting. Typically, Game Masters (I use the generic term for this role) use the rules set to tell a story set in a world of their own creation, or in a pre-created game world that designers provide for players to use as their own gaming "sandbox" to tell their stories within.
So, having said that, unless they make a "Dungeons & Dragons" movie as a documentary discussing the evolution of the rules, the impact of the game, and/or teaching others to play the game, I feel this is going to fail horribly. With no real story background, we get all the terrible Hollywood Producers/Directors/Writers the opportunity to take a dump in the "sandbox" and present it to the fans as a "Dungeons & Dragons" game.
Now, that said, if they wanted to do a game that did good by the gamers of TSR/WotC/Paizo, then they would discard the use of the "Dungeons & Dragons" brand name, and try to make a movie based on the campaign worlds created by these companies. The campaign worlds have an amazing selection of stories told in source materials and novels that would be excellent materials on which to make amazing films.
So, here is my list of gaming storylines that I feel would make EXCELLENT movies originating from TSR/WotC/Paizo:
- Forgotten Realms: The Icewind Dale Trilogy
Any one of the storylines listed above would serve as amazing framework for a movie (so long as the Writer/Producer/Director put the time into it to make it a good movie). And the fan base is already screaming for movies like these to be made.
Lastly, I would like to urge the Movie Executives (however unlikely it might be that they read this) to do one thing. Do not throw a bunch of money at a big name actor to do this movie if they have no real interest in doing the movie to begin with. If the actor doesn't believe in the role, then he/she is not going to put their time into making it good.
Jeremy Irons has made it clear to people repeatedly that the only reason he did the first abysmal "Dungeons & Dragons" movie was because he needed the money to renovate his Scotland castle (do some research and you'll see I'm right). And after watching the first 30 minutes of the movie, you can see he's "hamming it up" and not putting himself into the role at all.
If you want good actors that believe in it, start with a good script and a worthwhile director (that means avoiding directors like Uwe Boll even if they're cheap and say that they would be perfect for the job). I'd rather have a little known director being given his first shot at the job than bring in a known terrible director to do a half-ass job in order to keep the license. Getting a little known director trying to make his mark is going to throw himself into this job and make sure that it will succeed (it has to; his future job security depends on it).
So, what do you think?
So, when a player advances through levels, he gains the following bonuses at the accompanied levels:
+1 to an attribute: 4, 8, 12, 16, 20
This question is more in regards to feat, but I'd like to clarify each. If a player has an animal companion (Druid, Cavalier, Ranger, etc.), does the animal companion gain these same bonuses (attributes & feats) when they reach the equivalent levels? Or is this solely based on the chart presented for Animal Companion level advancement in the Core Rulebook in the Druid section?
I've only had the opportunity to attend GenCon two times in my life so far. It took me awhile to get there, but I was present for 2010 and 2011. I always looked at the convention as if it were the "Mecca of Gaming" (which I can say is a pretty apt description for the hobby). Each year had unforgettable memories and great gaming experiences. Cannot recommend this convention enough.
Now that my life has settled down (over the last two years, major changes to my life prevented me from attending), I'm already making plans to attend in 2014. See you all there.
James Jacobs wrote:
Thanks for the quick response, James. Looking forward to the new Bestiary in October!!!
Looked at the current release date for "October 2013" this year. Does anybody know how certain is Paizo that they'll hit this release date? I'm just considering that the release of Mythic Adventures is in August, and the turn around on the next hardcover release seems pretty quick.
Could someone with Paizo comment on this? Are we really going to see this in October, or is it more realistic that we'll see this some time around December?
Vic Wertz wrote:
We make any remaining case premiums available for general purchase when the following case is released. So when the Skull & Shackles set ships in August, the Shattered Star Gargantuan Blue Dragon will be available for purchase by anyone.
Thanks for the information, Vic. I'll make plans to add this to my monthly subscription shipment in August.
Any idea if/when this product will be available to those that did not purchase an entire case of miniatures to get the Gargantuan Blue Dragon? I'd be interested in getting this, but with a newborn, a dog that needs surgery, school, and DragonCon coming up, buying an entire case is a little steep for me at the moment.
Just a quick question, but I was wondering if anybody has any information about the PFS Chronicle Sheet that was made available for donating the the Pathfinder Online MMO Kickstarter earlier this year? It was due in March 2013 (per the information posted on the Kickstarter page), but I haven't received any information on how to download the Chronicle Sheet and apply it to a character.
Can anybody out there have any information that they'd like to share on this topic?
I'm guessing Seekers looking for session-based rather than full campaign play?
No. I just archive all PFS materials on my home server for faster retrieval of information. Looked over the AR and compared it to what came out for RotRL, and saw they matched identically except in their perspective titles.
Mike, has this been updated at this time?
I'm looking at the Adventure Record for PFS for playing Adventure Path #66, and it's looking like the same AR used for the 6th part of "Rise of the Runelords". In fact, with the exception of the title at the top of the AR, it is the EXACT SAME INFORMATION.
Was this intentional? Or was there some form of typo in completing this?
Victor Zajic wrote:
I don't see that Asmodeus would have a problem in the slightest. He has cordial relations with the gods of good and has worked with them in the past. He's all about finding loopholes in the system, and this is a great example. Iomedea was Chelish, a blade blessed by her in the hands of a Cheliaxian Inquistor shouldn't cause a conflict. And Asmodeus hates the crap out of demons. Demonslaying weapons shouldn't bother him.
That's my approach to the topic, as well, Victor. Even though most of the good-aligned gods may despise Asmodeus, there is hardly a capital in the world where at least one of his clerics is allowed to live openly amongst the people as his is the god of contracts.
If a good-aligned person (ie., a cleric of Iomedea) were to see me carrying the sword, I could see the encounter going one of two ways. The first past might be one of violence, as the cleric tries to reclaim a holy weapon. However, I find the second option more viable, where she recognizes that a Inquisitor of Asmodeus is carrying a holy sword and not writhing in pain, leading her to believe that there might still be some form of good still in him.
I liked the statement where Asmodeus and his followers might find in humorous and interesting that my character found a loophole around the issue, acquired a holy weapon, and is carrying it openly in his name. Regardless, it should make for some great role-playing.
Another same sex couple appears in the PFS Season 3 Scenario "The Midnight Mauler". Without posting spoilers, the players encounter a former Pathfinder who has finally settled down with his spouse. If the players fail in part of the mission and the GM does a good job, the final scenes of this scenario should move players to tears.
I considered Axiomatic, but the following factors came to mind:
1st: I can add "Lawful" to my weapon as one of my Inquisitor Judgements, so there's no immediate need to add this at this time.
2nd: I can't add "Holy" to a weapon, per the rules, since I serve a Lawful Evil God of Tyranny. So adding "Holy" to the weapon is the only 100% sure fire way to get around the DR of a creature that has DR/good or good & cold iron.
I've got a LN 2nd Level Inquisitor (Asmodeus) 1/Fighter 1 for PFS. The character is from Isger, I've always envisoned him as someone who entered the service of the Church of Asmodeus out of respect to what they and Cheliax had done to restore order and peace to his country after raising him as an orphan in their church-sponsored orphanages.
Now, although he is certainly not good, he knows the dangers chaotic creatures (especially demons) pose to the world. He has also learned that several of these demons are resistant to normal attacks, but it can be overcome with cold iron and/or holy weapons.
He's already purchased a cold iron longsword. However, as a servant of a LE God, I can't give the weapon the "holy" benefit to use against these creatures as part of the Inquisitor special abilities.
Can my character wield a "holy" weapon within PFS with no penalties? Or is this against the rules? Is there an RP reason why the Church would have a problem with me wielding a weapon like this with the intent purpose of using it to kill demons?
Joseph Wilson wrote:
I was thinking more about item availability beyond just the Adventure Path itself being available, Joseph. Trying to see what new items are available for purchase for my PFS characters.
Thanks for the clarifications on the Monk class. However, I have a question for you. Is there any plans to compile all the current FAQs for the Pathfinder RPG into a singular PDF available for download off the site? It would be greatly useful to have a copy of this FAQ on a tablet or printed out and available for reference at conventions where access to the Internet may be limited or unavailable.
Okay, I've got two questions, then.
First, let's say for the sake of my example, that Taldor is one of the factions that are suffering at the moment and that they're cut from the Faction list. Will this have a resulting impact in the overall game world?
To explain further, in the event a country faction is removed from play (i.e., Andoran, Cheliax, Quadira, Osirion, Taldor) will this be explained as their country being taken over by an outside force or a major blow being dealt to their country thus making a campaign statement regarding the country's destruction or extreme loss of political power?
Second, in the event a player has a character who is a member of a faction that is removed from the campaign. What happens to the player's Fame/PA that he has accumulated with the faction that has been removed from the campaign?
Mark Moreland wrote:
The rules for playing sanctioned content from adventures other than Pathfinder Society Scenarios can be found in Chapter 6 of the Guide to Pathfinder Society Organized Play. Because details of how to handle these additional sanctioned adventures may change at a future date, we print it only one place rather than along with each Chronicle sheet so that we don't need to update several dozen documents when such changes are needed. We'll make sure that these adventures are specifically noted as being treated like Pathfinder Modules despite not being part of that product line.
I appreciate it. :-)
Just reviewed the chronicle sheets. Looks good. However, I might have found a problem. Because the chronicle sheets were not printed with an outline on how to use them in PFS and that the information regarding XP is not listed on the sheet, there might be a question with a large number of players regarding how much XP playing these scenarios would garner their characters.
I know from posts on this topic in other forums that Mike Brock mentioned that players would get +3 XP per scenario. I think, however, that it might be wise to reflect this XP value on the chronicles sheets themselves. That, or have an attached document in the PDF that reflects how XP is handled for these adventures.
Beyond that, however, great job putting out another quality product. Kudos!!!
Anybody know where I can find some miniatures for a kitsune character (anthropomorphic fox fey creature)? I've only found one, and it was of a female asian character. I'd ideally like to find a kitsune pirate miniature, but if I can at least get a selection in front of me, I can probably model the miniature to look the way I want.
Anybody have any leads for me?
I'll be at DragonCon 2012 this weekend, and will be on site early on Thursday morning to get my badge. After I get my badge (hopefully I'll have it by noon), I'd love to run/play some a scenario or two of PFS that afternoon with other PFS players on site who arrived early on Thursday.
If you're interested in playing, send me a private message via the boards with a list of the scenarios you've already played. I'll be bringing some printed scenarios, along with my tablet that has all the scenarios mods I currently own.
In regards to AR's, if we play a scenario/mod that I don't have the AR's on had to issue to you, I'll provide them to you prior to the first slot of the convention the following morning so you'll be able to apply the information to your character before gaming your scheduled games for the convention.
Look forward to seeing all of you attending DragonCon this weekend in Atlanta, GA!
I started going two years ago, and it is causing me PHYSICAL PAIN not being able to attend this year. But, when it comes between going to GenCon or buying my ailing dog some new knees, it really isn't a contest. *sigh* See you all at GenCon 2013. Have a blast rolling some dice there for me this year.