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Charlie Bell wrote:
Way ahead of you, Charlie. I got this miniature a few months back. However, I'm seeing if there's an even better suited miniature out there. Also, trying to figure out how best to paint to to resemble John Belushi in this skit. So, I've decided to model my future Lantern Lodge Samurai/Magus character for Pathfinder Society after John Belushi's famous "Samurai Tailor" skit from Saturday Night Live back in the 1970's. You can watch this skit via the below link: http://moe.nyan.tv/movies/58005 The thing is, I'm a huge miniature geek and often go out of my way to make the miniature I have represent the character I'm playing as closely as possible. Does anybody know of a miniature that best represents this, or of a company that does a "knock-off" version of the character? Any modeling advice? Tarrintino A couple of questions: Question #1:
Question #2:
Sean K Reynolds wrote:
Thanks for the input, Sean. I had not considered the issue of size in regards to how you've put it. I'll have to investigate the 15mm miniature line a little closer. I typically enjoy doing most of my gaming purchases online, but it sucks when I can't actually see the miniature in person prior to purchasing it. If I could, much of my concern here would be taken care of. I'll be sure to post how this all resolves itself in the near future. Tarrintino Sean K Reynolds wrote:
Trying to avoid 15mm miniatures as all the minis on the table are in the 28mm range. I can imagine it would be difficult for players to take the threat seriously of a "large imposing minotaur" when the mini depicting it was about the size of a halfling. I'll have to keep my eye open at some of the summer conventions and see if I can score some cheap Mage Knight minotaurs. I have spare 25mm bases that I could easily transfer them over to. If anybody should know of any other medium-sized minotaur miniatures that fit my needs, please post them. If nothing else, I'd be interested to see what sort of options are out there. Tarrintino So, I'm in the early part of running the "Dragonlance: War of the Lance" campaign for some friends of mine (updated using the Pathfinder Core Rules). The campaign is doing great, and I'm finally getting some great use out of my Dwarven Forge sets that have been sitting on the shelves as I've built up my sets over the years waiting to be used. As you might've guessed, I'm a bit of a miniature junkie, and really prefer having miniatures that accurately depict what my players are facing when they play the game. Fortunately, I've been able to get my hinds on some draconian minis from the D&D Miniatures line. I even was able to get my hands on some Kender miniatures from the old Ral Partha D&D line (set the way-back machine to the early 1990's). But can't get my hands on any medium-sized Minotaurs (the minotaurs of this setting are medium-sized and are available at some point as PC's). I've so far only been able to find the following miniature from Reaper Minis available for my campaign: http://paizo.com/products/btpy8eat?Tarsus-Minotaur-Adventurer I'm already planning to purchase at least six of these miniatures and mod the crap out of them with other weapons and different paint schemes, but I'd like to avoid them all having the same looks. My question to the community is, do you know of any medium-sized minotaur miniatures available from Reaper, or any other manufacturer, that would be appropriate for my campaign? Tarrintino I would personally love to see some rules that allow for a weapon to grow in power as the character gains levels. D&D 3.5e had the "Weapons of Legacy" book that covered this, but I think the rules could have been made better. I'd love to see your take on these sorts of mechanics for the Pathfinder RPG. I was a big fan of "Weapons of Legacy" back in the 3.5e era. If you can include mechanics that allow a character's magical weapon to grow as the character levels, that would be great. I've always thought it rather cheap that players acquire that +1 longsword at an early level, but discard it as soon as the next "bright and shinny" shows up. If a way existed for the item to increase in power as the character levels, that makes the character's bond with the weapon that much greater, and adds a deeper sense of RP and ownership within the game. Michael Brock wrote:
The problem is I have two high-level characters, and have one that's almost ready to start "Eyes of the Ten". However, once I play it with the one I played it with, I'll have to basically put the other one on "standby" until more retirement mods are released. However, since our private e-mails regarding it, it's not as bad as I'll play "The Ruby Phoenix Tournament" with one of the characters at 12th level later this month (and thus try to get around the retirement arc that way for him), letting my other high-level character play "Eyes of the Ten". I still believe that we need to have another retirement arc released at some point in the near future. If PFS continued with the 4-part format they did with "Eyes of the Ten", and released two parts each season, that sounds like it would be a pretty good setup. I will say, however, that I don't have the "bird's eye view" of the worldwide campaign you have, Mike. Its possible that this is a low priority in regards to other issues that you might be tackling. Just thought I'd post a concern and see where the discussion went from there. Tarrintino Dragnmoon wrote:
That would really suck, frankly. I know they want to support newer players to play new characters by releasing mods aimed for lower tiers (Levels 1-7), but their core following is continually leveling up. I'd hate that they would ignore those that have put in the long hours to get their characters up just to have to shelve them as soon as they get to 12th because they already have finished the retirement mods w/ a different character. Okay, I'm pushing a second character REALLY close to 12th level, and I'd hate to leave one behind in the dust for an extended time waiting for a new set 12th-level retirement scenarios to be released. Can you tell us if ANYTHING is on the horizons regarding the release of new 12th-level retirement modules being released in the future? Tarrintino In my personal opinion, it's too little too late. The game system they put together for 4th edition was overly simplistic and overpowering, built to make the power gamers drool at the opportunity to play the game. Also, keep in mind that most publishers can't wait to get to release a new edition of a game (even if one isn't required at a time). Most people playing D&D really only needed the PHB, DMG, and MM. Any other book beyond the first three were completely optional and were purchased if they actually saw a use for it in their game. But, if a new edition is released, you're guaranteed that every single player in your hobby will have to purchase three new books in order to stay up to date with the current rules for the game. So, releasing new editions can be financially convenient for a games publisher just to squeeze a couple extra dollars out of their players. At the end of the day, I've made my peace with WotC, but they will never see me buy another D&D product from them in the future. Pathfinder has a strong (if not likely, STRONGER) gamer following than D&D has. The truth can be seen in sales numbers in stores, number of games played at conventions, and in the sheer number of awards Paizo has received over WotC (who traditionally dominated in gaming awards). I'm fully behind the Pathfinder product now, and am completely happy with where they have taken the hobby. Tarrintino My friend and I are are torn between attending MegaCon and another convention closer to my home in Atlanta. The big decision is currently the number of PFS events that will be offered at the convention. I looked over at your game listing for Warhorn.net, and there was a rather lackluster list of games being offered for PFS. Is this a preliminary list of games being offered for that weekend? Can we expect this list to get "beefed up" in the coming weeks leading up to the convention? We'll need to make a decision sometime within the next 45 days as to which convention we'll be attending. Any input you might be able to provide would be greatly appreciated. Tarrintino Krome wrote: Back on subject... I am curious but what is a Tournament Module? If I'm not mistaken, a "Tournament Module" would be one of the Convention Modules that are run each year at certain events. The Tournament Modules premiere each year at GenCon, and afterwards are made available to be run at other conventions. These will typically require a minimum of four tables w/ 6 players each to run, if I recall correctly. After 1 year since its release, it is made available for purchase via the Paizo website. The first of these modules for Season 2 ("Year of the Shadow Lodge") was just made available for purchase and can be run at local events that aren't conventions at this time. For it to be PFS Legal, however, a minimum number of players (outlined in the module) will have to play and report that they played the mod. The most recent event for Season 3 ("Blood Under Absalom") is the convention-exclusive mod for this year. It won't be available for purchase until August 2012. Keep an eye out for conventions in your area to learn where they will be running the game next. Tarrintino This was the first Adventure Path I ever ran, and to this day is one of my favorite published adventure series I've ever ran. Some of the encounters were a little overpowered, but overall a very solid and enjoyable campaign. Seriously looking forward to the Pathfinder edition of the adventure and getting to run it for a new group in the near future. Michael Brock wrote: Looking forward to this weekend at Dragon Con. Should be a great turnout! Still plenty of seats left for most games if anyone is on the fence. I have friends from out of town that just committed to coming. I'll be by the table on Thursday to pick up a few more tickets to some events for us all to play PFS. Tarrintino I’m working with several friends on a joint “world-building” project for a online table-top RPG we’ll be playing in soon. I’ve always been one for visual aids, and I’m planning on doing most of the cartography for the world. That said, I’m evaluating cartography software and wanted the input of some of my fellow Pathfinder fans with the experiences. The primary software packages I’m looking at are Dunjinni & Campaign Cartographer 3. Has anybody on the boards have experience with either, or both, of these software packages? Would you mind share your experience with these packages? What are their pros and cons? Liz Courts wrote: It's in the final stages of prep, so we should have it ready for y'all today. Don't worry, I'll make a big stink about it once it's ready. :D Thanks, Liz. I know you guys @ Paizo do a lot for your fan base. Just be sure to pass it along that your work hasn't gone by unnoticed, and that we appreciate the great games you guys put out. Looking forward to seeing you and the staff @ GenCon Indy 2011 this year! Checked my downloads last night. Found the files ready for download. Currently reading the new releases via PDF now in anticipation of GenCon. This now begs the question, when will the PFS Approved Sources be updated to include the new source materials? Will we be approving the play of . . . . GOBLIN GUNSLINGERS?!?!?!?! MUH-HAHAHAHAHAHAHAHAHAHA!!!! I was wondering if anybody knows if the new PFS Organized Rules for Season 3 will be released a few days prior to GenCon, or at GenCon, this year? I'd prefer that the rules be released at least a few days prior, as it will give all that are in attendance the opportunity to review the changes for Season 3 and start making new characters for the new factions introduced before arriving on site. If Paizo waits to get the rules released until the first day as a PDF, I think you'll find it hard for players to get their hands on the new rules, as most will be away from their home and access to printers in order to bring the new rules to the site. Tarrintino I keep hearing around the table at PFS events that if you have a magical weapon of +X amount, you can overcome certain DR's that are overcome by weapons made of certain materials (example: "If your magic sword has a +3 modifier, you can overcome DR adamantine). However, I've reviewed the book extensively, and cannot find the page where this rule is shown. Does anybody know which book & page this rule is located on?
Pathfinder Society Scenario #2-22: Eyes of the Ten—Part IV: Nothing Ventured, Nothing Gained (PFRPG) PDF
Could someone who has purchased or played this mod share what the end benefit of completing the 4-part retirement mod is? I'm interested if there is a benefit that can be applied to a new 1st level character once the 12th level character is retired. Remember to use the "spoiler" option so you don't ruin it for those that want to keep it as a surprise for themselves.
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