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Foray into the Foehammer Spires
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One month ago -- Deep in Janderhoff a priest of Torag wakes shaking. Whether it was a dream or a vision he knows not, but last night he sat upon the Throne of the Dwarf Lords, he prayed before the tomb of the twins, and he saw the creeping evil growing upon the walls of the ancient fallen home of the Mindspin clan. Upon waking the priest searches through the ancient texts for hints and maps until he finds the location of the almost forgotten Throne of the Dwarf Lords. Then, he sends for you. "It is Torag's wish that the sacred Throne be brought to Janderhoff. You will be the one to bring it here."
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Two weeks ago -- He sends with you six dwarven warriors and a wagon designed to carry the enormous stone throne. Upon the wagon, is set an almost equally large barge. "Upon this humble raft and wagon, shall the lost throne be returned to the descendents of the twin lords," declares the priest.
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Four days ago -- As you near the Storval Rise, you dread travelling through decadent Kaer Maga. This turns out not to be necessary. You are told by fellow travellers of a device built by halfling merchants to allow them to more easily bring their caravans up the rise. Taking their advice, you take the road east of Kaer Maga and arrive at this ingenious elevator driven by the power of the waterfall.
A giant arm, upon which are hung two large buckets, is swung into the waterfall. When the buckets fill, they descend pulling the elevator containing the cargo up. When the buckets reach the bottom, the arm swings out and the buckets begin to drain, slowly lowering the elevator.
The halfling crew that operates the elevator charges an exorbitant fee for the use of their elevator but you have the last laugh; Putting your enormous wagon on the elevator requires dismantling of the elevator and the attaching of the cables to your wagon itself. Despite the extra labour involved, the elevator crew refuses to reneg on their committment and, in fact, seems to enjoy the challenge. Your wagon, horses, the barge, the cargo, and your crew are eventually carried up the cliffside in the swaying, dangerous elevator.
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This morning -- As you near Kerrigan's Keep, your wagon is attacked by bandits. Four of your original six companions have fallen to bandits but you and Dareg and Clareg Kannonfodder fought them off and reached the keep.
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Today -- The Last day of Neth, 4707. [/i]-- You have arrived at Kerrigan's Keep, the last civilized place on the Yondabakari before your destination in the Mindspins. You have been warmly welcomed by Lord Kerrigan and his son Falcon Warchild but they cannot offer you any reinforcements to replace those you lost upon the road.
"We can barely man the keep with those Korvosan soldiers who resigned their commission and remained with me after the last truce," apologizes Kerrigan "But amongst the visitors to the keep, you may find many an adventurous soul. Each month at least half a dozen adventurers head off into the Mindspins despite our warnings. Fewer return."
Falcon Warchild apologizes and suggests that your wagon could be kept in the main courtyard of the keep until you return with the throne on the barge.
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