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Devourer

Tarlane's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber. Pathfinder Society Member. 3,159 posts (4,379 including aliases). No reviews. No lists. 3 wishlists. 1 Pathfinder Society character. 27 aliases.


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Andoran

Just to keep everyone in the loop of where stuff stands, I sent a PM over to the other two just to let them know that we were putting our heads together over here. I'm not sure if schedules and interest allow for it, but hopefully we will hear back from them soon.

Going to get ready and figure what I can with the assumption things are going forward.

Andoran

That is a heck of a response so rapidly! Lets see if the other two's ears perk up over this as well.

I was supposed to have an RL game tomorrow, but it looks like that might have fallen through on me, so let me see what I can do in terms of a 'story so far' post and maybe throwing together a decent refresher for everyone. Then, once all are on board, we can dive in.

Happy b-day Vorik.

Andoran

Oh, wow. I had gotten a few of those 'are we getting the band back together' type responses and figured it was way too long gone to provide that sort of necromancy. I'm amazed you all were posting in here and keeping in touch. Makes that cold dark heart skip a beat.

I did throw my hat in the ring for a couple other games as a player, and it looks like I'm going to end up joining in with that one with Mogwai, but my world is pretty solidly stable now and looks to be for the foreseeable future(and other than family, its a much longer forecast than it has been able to be in the past).

With everyone still pretty active on here, is there real interest in me trying to resurrect this thing? I'll need to re-read over the thread and refresh myself on the current state of the adventure, but you guys are pretty easily the best group I've ever run with and I'd be honored to see where this could go. I wish I had opened up that campaign tab right when I got back, I had figured it had gone dark long ago.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

We played an old 3x campaign that went into the early epic levels. One of the characters was a wizard named Calor who was known to burn hot and bright and had an impressive touch for bad luck, to the point of people saying 'He got Calored' years later whenever something terrible happens.

Examples are impressive:
Getting the party magic jarred by an ancient evil race trying to find new bodies so they could live on through time,

dropping a flying island on a city ship,

dropping a large object on a town,

killing off an entire family of dragons,

killing off a beacon of good because it happened to be possessed at the time,

causing a demi-plane that bordered the shadow plane to have a rift directly to the shadowplane so it was now uninhabitable

Not knowing how to better deal with a tarrasque so banishing it to said demi-plane to be eternally killed and reborn

Accidentally giving a boon to a demi-lich

And probably my favorite, an evil extraplanar troll caught a disease of universal entropy(epic levels are complicated) and they didn't know how to cure it. Taking pity on it, he tried to use a spell to dismiss it. Don't remember the exact spell, but there was an attack roll involved and he swung wild. We used the crit/fumble decks and he sent it to a random plane, rolled randomly and he sent it to celestia. Poor bastard didn't know what hit it.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I spoke with James a bit in PM about creating a character to fill up your group, but it sounds like between Kage and Redbeard that is going to happen on its own. I don't want to nudge my way in when there are those who don't know the story yet still getting to experience it.

I'm going to eye from the sidelines for now(Maybe whip up a 'just in case' character) and will be around if we need a filler spot at any point.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

What James was talking about is one of the things I found the most neat in the Saga system. While it is a class based system, it tries to play almost like a classlesss one. Rather than capstones for maxing a class, they really encourage you to dip your toes into various classes and spread out, there is no real drawback to it.

Looking at some of the NPCs built in the back of the book, you'll see that a lot of them have like 3 base classes and then move into varied prestige as well.

Pulling talents and abilities from all across the board can really let you make a character who fits you.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

There were some standards for the RPGA version of dawn of defiance(doesn't need to be used, but it gives some good build info). It mentions destinies. The only ones that are pointed out explicitly in the adventure are destruction, discovery, or rescue.

However, Devian, someone on the gleemax forums had put together a really nifty document that added champion and redemption, and also put more events together for the other destinies so each one has an opportunity to trigger about once a book(by the original adventure, some trigger often, some have a lot of space between them)

Here is a link to a folder with some info in it, most of it is for the DM, but the RPGA standards for this campaign is in there too and may give the others an idea of expectations.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

This one looks like it has enough interest I'm going to bow out and simply watch.

Good luck submitters.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Devian wrote:
Do droids get Force points in Saga?

Droids do, they can't actually use the force, however force and destiny points are available to them. Those are more treated as action points in this system than actual manifestations of the force.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Just dotting to be keeping an eye on this game. I recently ran through about 6 chapters of this for my in person group, we only stopped because we got rather taken with edge of the empire and I've been rolling around converting the rest to that system to finish the story. I'd love to see how another group plays through.

I have way, way too much stuff stashed for this adventure in prep, so if you ever want to compare notes or share any details, feel free to PM.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Absolutely looking forward to this guys, I'll have an alias and my character prettied up tonight.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Very interested in this as well, I loved RotRL and know this AP is something of a spiritual sequel to it, but I don't know much else about it which feels like a perfect place to start from.

I had already built a swashbuckler who I was really liking the concept of, who would just need a little retooling to his backstory and stats to fit into this as an option, but I've also had an Oracle of Lore idea kicking around in my head for a while now and that guy is basically designed to be a pathfinder.

Are you looking to just have one entry, or can I submit both so if one fits better he can be in? Either way, I'll have one/both in sometime this weekend.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Congrats guys, have a great game!

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I realized that I didn't give a visual of the character in all that yammering. Hargar is just over a meter tall and has dark coloring for a drall, his fur is a taupe, almost black color. The exceptions being a section of silver along his chin that looks almost like a beard with a diamond patch on the top of his nose. Unless a place is particularly cold, he's normally just wearing a belt for storage space.

Darken up his coloring, and this is a pretty good picture.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

(Note, I made this post after just reading the recruitment thread. Subsequently realized that you are a decent bit into play so this first chunk is pretty pointless, but I figured the view is useful anyway)

Sorry if this post is going to be slightly all over the board, but reading back through the various posts so far, I wanted to at least chime in with my thoughts on a few different parts.

Dice Rolling- I love that dice roller you posted and I'm gad you showed it off, I had a little program that would do EotE rolls but wasn't real thrilled with it. That one is much nicer. Rolling that way would require an honor system, though in my experience with the in person group this system has become a lot more collaborative storytelling than most RPGs. There definitely needs to be some back and forth and time getting used to what level everyone enjoys it, but starting around our second session I noticed my players tossing out suggestions for Triumphs and Despairs or uses of destiny both for themselves simply because an idea came into their heads that they felt would make the story better.

With how this system works, I think my ideal would be trying to give the DM as much info as possible and then ultimately leaving it in his hands to weave the story. Perhaps rolling the expected dice and putting a little spoiler with suggestions as to what you think of your roll, trusting the DM to roll any situational dice positive or negative and either using your suggestions or tossing out his own idea from his view with the big picture. I'm very flexible on this, just my thought(I had been rolling around the idea of doing a PbP EotE game myself so had given thought to the die rolling and keeping combat flowing).

AoR vs EotE- There were some questions about the differences between those systems. They are primarily setting changes, with some small differences that mostly are fluff(AoR uses Duty instead of Obligation, which follows a slightly different system to same effect, and there are differences in starting vessels, ect). Characters are very easy to mix between the two, I have a soldier/hired gun in my in person game with no issue at all. His backstory gave him obligation instead of duty, but even if I had felt he still owed allegiance somewhere it wouldn't have been disruptive at all.

Obligation- We are well past the point of it mattering and I'm going to build the same way as everyone else, but it was actually my understanding that you start with 10 obligation by default and then can add additional obligation(with our number of players up to 10 more) to either gain additional xp or starting cash. As I said, I'm building as everyone else, but wanted to toss that out there.(Per table 2-3 on page 40 of the core book)

Also, in reading the description you gave on the discussion thread about obligation was really well put. The only difference I have in my understanding is that if you roll a persons obligation they take 1 strain for the remainder of the session(or our equivalent), however, if you roll doubles(11 for example) and trigger someone, they take 2 strain and everyone else takes 1 strain as the pressure from the obligation is more intense somehow.

Character- I have my stats put together. I have what I feel is a good idea for a background, but I'm really exhausted tonight so I'm not going to get the full thing up. Stats below for your consideration and I'll give a good summary of the character. If you are ok with the stats and the concept I'll pretty up his char-sheet and flesh it out into a legitimate background.

You guys seem to already have a solid face, so I've kept my same concept but amended him into the brain/medic.

Character stats:

Hargar Drusa
Grall Scholar/Doctor
Soak 2 Wounds 9/9 Strain 14/14 Defense 0/0

Attributes-
Brawn 2
Agility 2
Intellect 4
Cunning 2
Willpower 2
Presence 3

Skills-
Leadership 1 GGY
Medicine 1 GGGY
Knowledge(Core Worlds) 1 GGGY
Knowledge(Education) 1 GGGY
Knowledge(Lore) 1 GGGY
Knowledge(Outer Rim) 1 GGGY
Knowledge(Xenology) 1 GGGY

Talents-
Drall- Add +1b when offering skilled assistance
Surgeon(Doctor)- Using medicine heals +1 wound

Gear-
HL-27 Light Blaster Pistol (Ranged [Light]; Damage 5; Critical 3; Range[Med]; Accurate 1, Stun Setting) 450cr
Stimpacks x2 50cr

Motivations-
Ambition: Status
Relationship: Place of Origin

Obligation-
Collateral Accountability: 10(This is out of Dangerous Covenants. I'm not a hired gun, but it felt like it fit really well)

Points Spent:

Xp 90
-20 Brawn 2
-20 Agility 2
-30 Presence 3
-10 Add specialization Doctor
-5 Surgeon talent
-5 Rank in medicine

Background:

Luck has never been Hargar's strong suit. His whole life has been a series of unfortunate events, but while most would be beaten down by the mocking of fate he has always persevered, every chance setback has caused him to throw himself into studies to make sure he knew how to never make it happen again, though his history of disaster in his wake has only put him further from his lofty goals. He knows he'll reach them one day.

Born to the duchess of one of drall's most prominent clans he should have had a life of luxury, and in his youth he was, a pampering to which he is most accustomed though he's been out of favor for quite some time. Shuffled from one position to another on his home world, before eventually being sent off world altogether, he is determined that he'll regain his prominence among his people. Its not fair to be sent off beautiful Drall, and all over such a simple mix-up. How is it his fault if an Ugor ambassador didn't realize how warm their world was and dehydrated? Who wouldn't give such a victim saline? Damnable slugs and saline.

Since then, it feels that every step of his career is a punishment and he isn't altogether sure that someone higher ranking isn't trying to rub him off at this point. Ambassador to Alderaan(Oh, like if I wasn't on vacation I could have done something), stationed at an imperial base(Who could see a rebellion coming? I was at least placed there as a ransom because of my value, right?). After the base was raided and he was 'set free' he's finally simply been sent as far away as possible. This time, things are going to be different, he's going to get ahead of whatever disasters may come. Its been a long flight and he's had plenty to read about the outer rim.

Personality wise, Hargar is a bit of a contrast. Noble through and through, he's rather disgusted by the locations and company he finds himself in. Even the most beautiful worlds can't compare to Drall and its an eternal challenge to deal with these people who can hardly hold a thought in their head. However, he's a total optimist and determined to make the best of it all. After all, if he can keep that friendly demeanor of the diplomat, if he can patch people up(rather than the reverse), or if he can innovate impressively the folks back home are bound to realize that they need him there instead.

I played up the concept of 'bad luck' in his backstory, but I'm very happy to leave that open to interpretation as to whether he actually is unlucky(In which case I could change my obligation to something regarding his luck), whether he has someone he was blind to that may have seen him as a rival and genuinely did try and sabotage his career, or if he simply bumbled around in his youth. I figure my obligation could fall into either unlucky, collateral accountability(people know him for the mess in his wake), or maybe splitting the accountability as 5 points and put 5 points in betrayal and he just doesn't know he was betrayed.

Either way, he's determined to shake that past now and move forward to prove himself.

Not sure if you have a plan to merge me into the group. Reading the gameplay thread and with my characters history of misfortune, I could see him waiting patiently on the ship they are going after. He is brilliant but doesn't have much in the way of street smarts. The trandoshan has a ship. Why wouldn't you charter a flight with him? Its not like he's going to take your money, then kill you midflight and take your stuff or something.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Swashbucklers fall pretty heavy on the martial side, they are basically light armor fighters with a system that works a bit like the gunslingers(minus the guns).

The side of skills where they can really shine, however, are the more flashy physical ones. Acrobatics, climb, escape artist, ect. Not only are they likely to be highly dexterous anyway, but they can use their panache to add to those rolls.

As a side note, while they don't have the huge amount of skillpoints to drop, swashbucklers have an ability to place the social one if needed, all the talkative skills are on their class list and their second most important attribute is charisma.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Sent a link to you in a PM, since its not SRD I'm not sure what the rights and restrictions are for putting together easier to use reference tables like that so I figure its better to do it as a sharing between friends thing than a posting it publicly on a forum one.

I've got that damnable work stuff going on right now and I don't know if I'll be able to get a character made with the care it deserves in my slack time, but I'll have one whipped up tonight for sure.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Also GM, while there aren't any official PDFs for this system, I have slowly been building a onenote file with all the info in them. Have motivations(and duty from AoR), all the careers(including from the splat books, though I haven't put in new horizons), skills with summaries of how they can be used, species charts, equipment, ect.

As I said, I haven't got new horizons in there yet and while I managed a force and destiny beta book too I didn't want to add it until its finalized, but I'm happy to share.

If you don't have one note, by the way, there is a free viewer available. If you have MS office, odds are you have it though and just might not know about it. I am not a microsoft guy, but its an amazing program for campaign planning.<end program soapbox>

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

If you are re-opening, I'd absolutely love to throw my hat in the ring.

EotE is my obsession at the moment, I'm running a campaign of it for my in person group and would savor getting a chance to actually play a bit. I know Yorick and I definitely play off each other really well(I ran a game for him before and he is an awesome player).

I'll have a character whipped up tonight to put into submission, but he will likely be a face type character. Politico primarily, maybe dipping just a bit elsewhere to diversify. Probably smuggler or fringer as a side path, but I am kicking around an idea that would have him be a politico/scholar who isn't terribly happy with the fact he can't have the comforts of the core any longer.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Very interested myself. I will get a character together in a few hours when I get home and whip up a decent background, but I suspect I'll be making a swashbuckler in full Errol Flynn style, swinging from lines and witty repartee.

Andoran

Sorry I got a little quiet on you guys over the weekend, I'm not sure if you were waiting for Leth to post or not.

I got laid off on Friday and have spent the last few days trying to scramble a bit to shore up and start on the job hunt. I'll get a legit post up tonight though.

Andoran

As soon as the bottle hits the ground, Leth's eyes well with tears and he winces, looking like all he has left in the world was taken from him. Considering the circumstances, its not that far from the truth.

He responds rapidly in goblin to what Mogwai says.

Goblin:
"Tribe not strong, tribe dead. Leth all that still here. Leth chief now. Leth weak. Talks-with-fist make strong, now gone too. Leth have no one to lead for vengeance. You chase those who kill talks-with-fist, you lose your tribe too."

The hobgoblin bends for a moment, lifting Talks-With-Fist's body up slightly so what is left of him really shows and speaks in his broken common, the tears coming down his face again. "This all left from strong, this blood. You thirst more?"

Andoran

The conversation in common goes too fast for Leth to be accurately following what is said even if his brain was working now. When the dwarf reaches for the bottle, he looks down at it for a moment as if forgetting he had it in his hands before holding it out to him.

Andoran

That is one thing to consider when it comes to things like assistants or cohorts or even in situations where combat spills out to civilians. Remember that there is no raise dead or resurrection in this world, even if your group has a certain exception to that. If someone else gets struck down, even at higher level, they stay down.

Leth is a pretty open thing for you guys, with the tribe gone he is fairly aimless. He can try and join the other tribe, though with his own failings that could be trouble. But at this point, he is pretty unaware of the greater events outside of the trouble with his people, so at this point he isn't really pushing for anything on his own, he's just trying to deal with what is in front of him.

Andoran

The tents aren't very concealing, mostly just thick cloth over bracing sticks to trap some heat and shelter from the elements. They give some shielding, but if someone put themselves at the right vantage point they could see inside without too many problems.

Andoran

Talks-With-Fists is dead. From the blood trail it looks like he was stabbed in his bedroll and then crawled to the scroll and opened it, smearing the bloody 'No' across the page before he fully bled out.

Andoran

Leth slowly rises up to his feet and moves quietly, almost roboticly to the other tents, seeing the extent of the loss before finally stepping over to the supply tent and coming out with a bottle. His eyes are red, but for being such a slacker as a guard he obviously has seen enough of death that he is compartmentalizing it quickly. He takes a drink from the bottle and then speaks in his poor common. "What you do?"

Brutus scouts the outskirt of the small valley, beyond the camp area you can find obvious hobgoblin prints that come and go and haven't been wiped away, but he doesn't see any other prints that would give an idea of the attackers.

Knowledge Arcana 17:
The spell tied to the text having an aura of conjuration is an odd thing. Most glyph or spells tied to language are abjuration. Without getting into higher end spells, the only one that you could think of would be a sepia snake sigil.

Andoran

Hopefully this quote from Gary makes you feel a little better anyway Mogwai, and it sounds like they are planning another update down the line to take it further.

Gary Teter wrote:

Well, not much visible beyond what I've described above. But this is the most significant revamp in Paizo's history, and we've done a LOT of revamps. Over the years our order processing system has grown in complexity as we've added features. Along the way the codebase has grown brittle and increasingly resistant to change without putting up a really effective and quite vicious fight. To get an idea, check out Auntie Lisa's Story Hour; each pivot Paizo takes requires new code, and those pivots come quickly. So there's about a decade of changes, some hasty and poorly conceived, some from the excellent-idea-at-the-time-if-we-were-in-that-business-anymore department, and a healthy mix of "we just messed up a few thousand orders, what do we have to do to fix this before anybody notices" in there.

Well, good fracking riddance, that's what I say. This codebase is cleaner, way easier to understand, and now comprises a foundation on which we can start building new things rapidly, instead of continually bailing water and trying to figure out why the thing we built a year ago just broke today. No promises. But I think things are about to get interesting around here.

Andoran

Yeah, apparently they have done a pretty massive update to the site as a whole and are still ironing out all the bugs. Looks like the fixed the OOC/spoiler formatting ones between when I checked my phone and looked on the comp.

In the website feedback thread where they talk about it, they have said they are in the process of fixing the spacing issues and the like, and the slow performance of the site should be picking up as the maintenance gets finalized and they rebuild their cache.

Mogwai, someone brought up a question because a style sheet they made wasn't working and one of the coders mentioned that as part of this update they unified and cleaned up a lot of class names and legitimately took care of a lot of patchwork jury rigs they had to make on the fly over the years, so hopefully it will be looking better now.

Andoran

There don't appear to be any evil auras in the nearby area.

You don't find any magical glows on the outskirts, but there is a fading magic aura on the text of the parchment. It appears to be a conjuration aura, but it is quite weak now. If the spell was tied to the words, smudging them probably disrupted it.

Andoran

I think that it may be a mobile thing(assuming you are viewing from a phone). I looked on my phone and saw the same thing, but now I am on a PC and don't have that issue.

Andoran

Going to post this since you all have time to take in the camp, but then I'm going to slow a little to let the other players catch up.

Moving so you can see inside of the tent Leth moved into, you find him on his knees holding a young hobgoblin's limp form. Several other's lay within the tent, still wrapped in their bedding, the dirt around them pooled with thickened blood from deep blade wounds.

The other tents hold more of the same, the various members of the tribe accounted for. Beside the guards, Talks-With-Fist is the only one who is found outside of his bedroll, having crawled several feet leaving a blood trail behind him. Laying beside him is a sheet of parchment, hastily torn open breaking the seal upon it. Words are scrawled upon it in a neat and careful hand, though there is a smear of blood across it badly smudging the lettering. The blood carries its own message, though it is a much more simplistic "NO"

The Scroll:
The smudged text is difficult to read, smudged as it is with the blood but it is in beautifully written handwriting. "Your interference will only bring loss. What will you leave, what will you give up to chase us?"

Andoran

The hobgoblin died very quickly and was obviously poisoned before being propped in place, probably about a day before.

There aren't any obvious tracks around, even hobgoblin, its likely they were covered up.

You aren't sure who put the traps, but they seem to be placed within the campsite rather than just at its perimeter.

Andoran

The bolt does appear to be similar to that which killed Jim's man, the wound isn't fresh(it will take a heal check to identify just how long) but the blood is dry. There is an odd coloration around the wound like that you saw on the other victim which hinted at poison before.

Andoran

Mogwai, I'm going to use the perception check you made above since I already posted a spoiler for it. It sounds like most of you are moving down there, so I'm going to post the same idea out of spoiler.

As the goblin slows and begins to advance more cautiously with those staying close by he is able to make his way to the hobgoblin guard standing by the tree without interference, though once he gets within a few feet Mogwai barely avoids stepping on a beartrap covered loosely with dirt to disguise it. A more careful look reveals a handful more of the traps scattered around the campsite.

The closer view of the hobgoblin guard shows splatter of blood upon the bark of the tree he leans against, the dark fletching of a quarrel visable from his throat just beneath his jaw.

As the body is inspected, Leth has advanced towards the tents and you can hear him give a cry and run inside the nearest.

Andoran

Only pertinent if none of the others stop Mogwai.

Mogwai:
Hurrying down towards the camp, right when you get to the edge of the clearing your panicked mind barely catches a glimpse of the teeth of a bear trap covered with dirty right before you step on it.

Andoran

Take care of yourself Vorik and good luck with things.

Mogwai, giving the others a chance to get a post up, but assuming you rush forward I'm going to want a perception check from you.

Andoran

Leth nods at Mogwai's words, starting to turn and move down the slope before he seems to remember part of his job was to ensure you stuck to the bargain and didn't bring trouble to the tribe. He hurries over and looks in the baskets of goods, just giving a cursory examination grabbing a piece of food and stuffing it into his mouth before turning and motioning for you to follow as he walks down the hill. As he sets off at a quick pace, obviously looking forward to the benefits of meeting up with his tribe and perhaps regaining the chief's trust, he points at a hill several slopes over.

Goblin:
"Tribe is over there, out of sight. Not too far."

Its perhaps an hours walk to where the goblin indicates, cresting the small hilltop you can see a small bowl shaped recess formed where the crowns of several hills are near each other. From the top of the hill you can see a handful of tents gathered in a small circle. It doesn't look like the tribe is expecting much trouble here as the only two hobgoblins you see are on opposite ends of the small valley, on leaning against a tree, the other laying back beneath one.

The valley is small, just about 50 ft across. There are trees and thin brush peppered around it, but none of it is very lively and there isn't much in the way of leaves to worry about cover.

Perception DC 19:
The guards don't just seem to be unalert, they actually look to be fully immobile.

Andoran

I think that things got jumbled up since my post had pre-empted Mogwai's and then we got into our big discussion of goods and everyone is waiting for a translation. I'm going to redo part of my post a bit just so we are all on the same page.

Having made your way out of the outskirts of town and up onto the hill that was to be the meeting place to send word to the hobgoblins, you find Leth sleeping beneath one of the few scraggly trees with his eyes covered. On your approach, he sits up and blinks at you, rubbing his head as if its achey.

Goblin:
"Ahh! Friends! Talks-With-Fists wasn't sure you come. I told him you keep bargain. You bring drink? Talks-With-Fist still angry, not let me have and head hurts."

The words in the other language are accompanied with a drinking motion and some poor common as he stands up. "Glad come. Bring to tribe. Have drink?"

Andoran

To be fair, we are already pretty far off script since the campaign certainly doesn't expect you to end up being particularly friendly with the hobs. But that is one of the things I enjoy about the campaign is that it is so sandbox, I can keep track of the progression of events as they would happen over time and adapt them based on your intervention. I don't need to worry about something you are doing hurting the story, just know the enemies motivation and capability at different points and the effort it takes to accomplish their goals/the process they need to go through for them.

I like having that kind of open freedom in a game while still having a solid plot in a published form. I'm the sort who normally totally changes up and modifies APs anyway, so having it built for that kind of freedom and seeing where the players will go is ideal.

Andoran

Doing mean things to Mogwai does kind of feel like kicking a puppy.

Andoran

I'm going to give a little metagaming info here, but I'm going to be being the badguy in the story coming up here shortly and some of these plans are going to get disrupted, so don't worry about spending a bunch of time on this. It was much more how much gets spent and just for practice on skills that will be helpful in the future(sort of like getting used to juggling politics and loyalties in the city which is small and going to be left soon is good practice for larger world events), rather than for needing to know exactly what they have.

Andoran

As said, my biggest worry was to know what kind of money you are spending and to have us getting some practice dealing with other factions. Go ahead and post forward with the game play, we don't need to get too hung up on the finer details. Knock off the cash and we are good to go, I wasn't looking to hold us up so long on this.

Andoran

I love all the details you guys are putting into it, saying like 30gp on food goods and 10gp on traveling supplies would be plenty of info to cover that. I'm already going to be a badguy on this one, plus once we start getting to higher level its likely that you will be dealing with various organizations(or starting your own during downtime) and so its good practice to be able to say things like 'I'm putting this much money towards equipment', or training or whatever so I have an idea of what the growth will be like. If there is a specific thing you are looking to pass along tell me, but it can be somewhat generic otherwise.

Andoran

I see that you are one of those people who likes spreadsheets, whipping all that together certainly will be more useful than the word document I linked for everyone to use. I'll link to it in the campaign description so there is always a link easy access for you guys(It looks like you linked to it in your avatar summary too).

Good work on it.

Andoran

The hobgoblins are very tribalistic and normally pretty organized. They are pretty militaristic and form cities(there is a monstrous race country with hobgoblins as one of the bigger ruler races), but generally they leave things like farming and crafts to servant races.

Andoran

All together, there are about 8 adult hobgoblins and 4 children.

Andoran

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Another issue with QTEs is that since they normally occur during points that would otherwise be handled by a cutscene, often times there is dialogue or other features of interest happening while you are playing them out. Having something that pulls attention away from that can easily have you miss things or puts the story elements to a sideline.

QTEs kind of mix the things that people dislike about cutscenes with the things they don't like about button mashing. Its hard to call most QTEs actual interactivity, its generally trying to follow a pattern or a rhythm rather which is better at taking me out of the game than bringing me in. A good interactive mechanic makes you feel like you are in the characters shoes, lockpicking mechanics tend to do a good job of this in games where rotating the sticks feels like you are lining up the picks. Hitting X a bunch to open a window, or tapping buttons in a pattern to do a stealth kill just feels like busy work instead of either having a real mechanic to let you play out the scene or simply enjoy the story they are presenting in the moment.

Andoran

I hope I didn't cut you off Mogwai, I threw my post on the campaign up there before I saw you saying you were going to rectify what you were doing. It sounded like you were heading out with the intention of going on your own and then everyone else was following after, so I ran with that in mind.

Andoran

Morton tries to offer a hopeful smile, chiming in "Maybe the fact that we stopped using the mine because we seemed better at bringing it down on our heads than getting minerals out of the ground will finally serve us well. I'll pick out some workers and see how we can set them to disable all we can personally while the mayor and father Bronson let people know what is going on, then we'll set off for the other villages."

Before everyone makes it out the door, Morton moves over and clasps each of your arms, one after the other. "I don't know if I'll see you again, but we all will make it to Saragost. Thank you for all you have done for us."

As you start to shuffle out, the sheriff simply gives you a respectful nod of his head, his brain still racing, though he taps the table by the mayor snapping him out of his reverie. "Come, we all have work to do."

It sounds like the overall plan is to stop and stock up on supplies and then move to the place you had intended to meet the hobgoblin to send word to the others.

Making your way out of town, it is late in the afternoon and the sun has just begun to set by the time you reach the hill south of the mine where you were told that the hobgoblin would be waiting for you.

While not barren like the mined out hill, there isn't a great deal of foliage on the slope, but there are some bushes and trees scattered about. On the very top of the hill, beneath a sad little leafy tree, Leth lays, his head resting against the bark and an arm draped across his eyes to shield them from the light.

When he hears footsteps approaching, the hobgoblin sits up with a wince, slightly reddened eyes squinting.

Goblin:
"Ahh! Friends! Talks-With-Fists wasn't sure you come. I told him you keep bargain. You bring drink? Talks-With-Fist still angry, not let me have and head hurts."

What kind of cash are you putting into your hob-fund?

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