STARTING STATISTICS
Size: small; Speed: 30ft; fly 40 ft. (clumsy);
AC: +5 natural armor
Attack: bite (1d6), 2 claws (1d4)
Ability Scores: Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14
Focus: move action
Special Attacks: Ranged 2 eye rays touch attack at 30ft 1d4 electricity
Special Defenses: immunity to electricity, paralysis, sleep; resist acid, sonic and fire 30.
Special Qualities: darkvision (60 ft.), low-light vision, scent, fear of Vorpal weapons, Planular acclamation, cold venerability,
8TH LEVEL ADVANCEMENT
Size: medium; Speed: 30: fly 60ft clumsy).
Attack: bite (1d8), 2 claws (1d6), tail (1d6) 2 wings (1d6)
Ability Scores: +4 Str, +4 Con.
Focus: swift action
Special Defenses: DR 5/Vorpal
Special Qualities: darkvision 120 ft., fast healing 5
16TH LEVEL ADVANCEMENT
Size: large; Speed: 30; fly 80 ft. (clumsy).
Attack: bite (2d8, 10 ft. reach), 2 claws (1d8) tail (1d6) 2 wings (1d6)
Ability Scores: +4 Str, +4 Con, –2 Dex
Focus: free action
Special Defenses: DR 10/vorpal
Special Qualities: true seeing, blindsight 120, burble (DMg from sonic line is HD d6), fast healing 10.