About Tarin Larvendi
Male half-elf Inquisitor 1
CG Medium Humanoid (5'9" 145 lbs.)
Init +2 Perception +6
AC 14, touch 12, flat-footed 12 (+2 dex, +2 armour)
Fort +4, Ref +2, Will +4
Spd 42 ft. (8 sq.)/x4
Melee Elven curved sword +5 1d10+7 (18-20)
Melee Dagger +5 1d4+5 (19-20/x2)
Ranged Composite longbow +2 1d8+1 (x3)
Str 20 Dex 14 Con 14 Int 14 Wis 15 Cha 10
Base Atk +0, Cmb +5, Cmd 17
Feats Combat Reflexes
Languages Common (Taldane), Elven, Aquan, Sylvan
* Low-light Vision
* Seeking Adventure (Campaign Trait)
* Captain’s Blade: You were born on board a ship and learned to fight beside the sailing men and women of the Andoren fleet. While on board any vessel afloat on water, you gain a +1 trait bonus on Acrobatics and Climb checks. One of these skills (Acrobatics) becomes a class skill for you (Guide to Pathfinder Society Organized Play)
Lvl1: 1 hp
Acrobatics +6 (Ranks:1, Dex:2, Class:3)
Bluff +4 (Ranks:1, Cha:0, Class:3)
Diplomacy +4 (Ranks:1, Cha:0, Class:3)
Intimidate +5 (Ranks:1, Cha:0, Class:3, Stern Gaze:1)
Knowledge (Dungeoneering) +6 (Ranks:1, Int:2, Class:3)
Knowledge (Nature) +6 (Ranks:1, Int:2, Class:3)
Knowledge (Religion) +6 (Ranks:1, Int:2, Class:3)
Perception +8 (Ranks:1, Wis:2, Class:3, Keen Senses:2)
Sense Motive +7 (Ranks:1, Wis:2, Class:3, Stern Gaze:1)
Survival +6 (Ranks:1, Wis:2, Class:3)
Elven curved blade, Wayfinder, leather armour, composite longbow (20 arrows), trail rations (10), backpack, bedroll, caltrops (4), ink, inkpen, paper (10), belt pouch (6gp, 9sp, 8cp), waterskin, whetstone, hot weather outfit, wooden holy symbol, spell component pouch, dagger, map case, 5 1/2 ft crappy rope, manacles w/key, bottle of spirits
Tiny dagger (d2), tiny shortbow (d3), 19 tiny arrows, a lock of some blondish hair (animal hair?), 3 bluish buttons (none matching), a small gold nugget (worth around 10 gp), 16 sp in silver and copper coins.
Tarin grew up aboard an Andoran privateer vessel that his father served on, the White Dove. Manned by patriots that favoured unorthodox techniques in defending their land, the ship was all the home Tarin needed. He grew up strong and lithe, never knowing his mother, only that she was a beautiful elven sailor herself, who also harnessed the magic of wind and wave.
Then the slavers struck. A huge, black ship, the slavers chased the Dove for days, until finally, as they neared the privateers, Tarin's father ordered him to flee. Tarin wouldn’t hear of it, and despite his father’s wishes decided to stay and fight as best he could. He was nine years old.
The slavers struck, with fire and steel, and the Dove was quickly overcome. Tarin was horribly burned in the attack, and after rounding up the crew, the Katapesh slavers laughingly hurled the half-elven boy overboard, knowing he would probably die en route to their homeland.
Tarin didn’t die. Clinging to part of the sunken Dove, he also clung to life, and eventually washed up back on the Andoran coast that the privateer’s ship had nearly reached. A wandering priest of Cayden Cailean found the half-burnt orphan on the shore, and hurried him to the nearest village to tend his wounds.
Tarin was forever scarred, physically and emotionally, from that day forth. He returned to health eventually under the ministrations of Geront, the wandering cleric, and offered to be his manservant. The priest’s tales of Cayden and his ethos of freedom and bravery caught hold of the boy’s spirit, and Tarin had nowhere else to go.
When Tarin was fifteen, and he and Geront were in the fair valleys of Carpenden, a letter and package arrived for him. The letter contained words from his mother, who had tracked him magically, but wouldn’t reveal her identity or her whereabouts. She wished Tarin the best, and had sent him a gift – a huge curved blade. She bade Tarin follow his dreams, both fair and dark, as he had a destiny to perform. That destiny precluded meeting her just now, but she promised that time would come.
Tarin sought training in the ways of the sword, and coupled with his faith in Cayden, he found himself, at age eighteen, wandering Andoran. Now a junior member of Geront's order, the Brothers of Liberty, he sought out the oppressed, trying to help them. He met like-minded souls, Pathfinders, who bade him travel to Absalom, and join not only the society, but the Andoran faction that was part of it. Seeing a group that held a similar ethos and could help support his vague goals of heroism, he applied to become an initiate.
Three years later, the scarred young man passed the Confirmation test with flying colours, and was allowed to choose his destination for his first assignment. As soon as he heard the name Katapesh, that home of devilish slavers, and the possible destination of his enslaved father, Tarin knew his destiny had begun to seek him out…
In the happier years before the slaver attack, Tarin was a bright, free-spirited lad with an enquiring mundane a ready smile. His elven blood lent him an easy charm that caused all the Dove's sailors to consider him the ship's communal son.
Since that terrible day, Tarin views himself with self-loathing, both because his appearance is anathema to his elven side's aesthetics, and because he discovered his own helplessness in the face of extreme crisis. This self-loathing manifests as a radiating sense of menace, deepened by his usual body-shrouding garb.
Tarin has a deep reverence for life and freedom, though he is unflinching when dealing with what he considers irredeemable evil, or the twisting of law in the service of oppression or enslavement. However, he is blessed with both an agile and deep-thinking mind, and does not tend to act rashly or in a way that could be injurious to innocents. In a place like Katapesh, for example, he will not stupidly attack or antagonise slavers, understanding that he cannot do his good work if he is imprisoned or killed, and neither would such an act benefit the slaves of Katapesh in any significant way. Tarin is no loose cannon.
Despite, or perhaps because of, his own personal hideousness, Tarin searches for beauty and love in his life. It is one of his own self-recognised failings that he has had the opportunity to bring these aspects into his life, but for shame and fear has not allowed himself to open up and accept them. A case in point was the friendship of a beautiful female elven Pathfinder initiate that wished to pursue friendship with him in Absalom. Tarin subtly rebuffed her amicable approach, opting for loneliness instead.
Tarin is rather short for a half-elf at 5'9", and is very slight. I imagine his physique to be much like Bruce Lee's, lithe and compact, and capable of great feats of strength. He moves with a gracefulness that is enhanced by the loose, flowing clothing that he favours.
The slaver attack that stole from him his waterborne home and his father has left his body ravaged by flame, including his face. Tarin recalls being called a "pretty lad" during those happier times aboard the Dove, and being ashamed of his rather hideous looks, he has withdrawn into himself somewhat, and usually wears a wrap-around face mask under his cowl. This leaves his face hidden under cloth and shadow, with his glittering green eyes his only visible facial feature. His now patchy hair is mostly brown with streaks of white. The rest of his body is similarly covered.
Tarin tends to speak in a low murmur, almost a whisper, unless his passion is inflamed, where his voice rises to a clear, powerful, and ringing tenor, betraying both his half-Elven heritage and the favour of his god.
I intend to see if Tarin can fulfill my idea of the mobile striker inquisitor. I admit, at the moment he looks a little underpowered. However, in the next few levels he receives his Wis bonus to Initiative, a sufficient BAB to use Power Attack, his teamwork feats, extra spells like expeditious retreat, and of course cash to get a masterwork or magical chain shirt and a stronger composite bow.
By level 4, I should be able to tell if the mobile striker idea is going to work. If not, the best thing is that I have only had to invest a few skill points in Acrobatics, and the Captain’s Blade trait. A switch to a more heavily armoured and less mobile character will be easy to achieve.
I know the half-orc is optimal, but I just couldn’t wrap my head around the concept for my character. As such, Tarin is not going to be the most intimidating inquisitor, but he will still be very useful in both combat and roleplaying situations. And he gets to use an elven curved sword - curved... sword!