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This is my char stats, starting rogue as stating on her path into arcane trickster. I have a rough background in my head but I was hoping to see other backgrounds and see if there was any openings to sync them up at all? ^_^
Female Elf Rogue 1
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +5
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will -1; +2 vs. enchantments, +1 trait bonus vs illusion effects.
Immune magic sleep; Resist elven immunities
Speed 30 ft.
Melee Cold Iron Shortsword +0 (1d6/19-20/x2) and
Dagger +0 (1d4/19-20/x2) and
Silver Gladius +0 (1d6-1/19-20/x2)
Ranged Shortbow +3 (1d6/x3)
Special Attacks sneak attack +1d6
Str 10, Dex 16, Con 10, Int 18, Wis 8, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Point Blank Shot
Traits Hardly a Fool, Magical Knack (Wizard)
Skills Acrobatics +7, Craft (alchemy) +8, Diplomacy +4, Disable Device +8, Escape Artist +7, Knowledge (arcana) +5, Knowledge (nature) +5, Knowledge (planes) +5, Perception +5 (+6 to locate traps), Sense Motive +4, Spellcraft +5 (+7 to determine the properties of a magic item), Stealth +7, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ elven magic, hero points, trapfinding +1
Combat Gear Weapon blanch (silver) (2); Other Gear Leather armor, Arrows (20), Cold Iron Shortsword, Dagger (3), Shortbow, Silver Gladius, Belt pouch (empty), Spell component pouch, Thieves' tools, 2 GP
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hardly a Fool +1 trait bonus to save vs. illusion effects.
Hero Points (0) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Wizard) +2 CL for a specific class, to a max of your HD.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
So after questioning JCS directly he reminded me I ought to ask here but ultimately its assumed that we have a number of mundane items (within reason I imagine, atypical items wouldn't fall in that category?)
I asked a few other things mostly just reaffirming some stuff mentioned, kits are okay but I changed my mind as most kits have most the mundane items he said we are assumed to have but I know some differ ^^
Of course he is welcome to correct me if I misunderstood our talk ^_^
So we have a guy we game with regularly, he is fun to game with so don't get me wrong but his characters he plays tend to do some rather amusing things we have taken to making little memes of.
These are the various jokes we have put up for him.
Anyone have similar things to share?
This will not be a Pbp.
Anyone interested should post a basic concept here. The party will already have an inquisitor and a barbarian.
Again I am only seeking 2 and will likely choose concepts that help fill roles the party is missing.
I am looking for people willing to do skype games or gather for games in Cleveland, Ohio. I will not run pbp anymore, I do not like running them at the speed that tend to go at. It will likely be sunday evenings or midweek evenings for the days I have off and won't run to late. Leave your skype here or message me if interested.
Okay well apparently the cleric who was interested can't be bothered to post at all even given ample chance so I hope you guys are still around.
You all manage to return safely and without incident to the city, Nicca hasn't spoken the entire trip despite Lyra's attempts to communicate with the child, though she reluctantly walks with all of you. Though when you start getting closer to the manor it Nicca gets restless and more resistant to travelling the direction you are going.
As the book is largely useless to non magic users and those who can use magic must wait for the proper spell... it remains so until Gaza prepares the proper spell. Once used however Gaza, you discover a relatively simple phrase that must be chanted as demon blood is applied to the completed circle for it to activate properly if you wish to do so.
Gaza is right, aside from the circle the book is written in a language you do not know.
Aylya you recognize the circle and it is meant only to summon something based off the symbols and keep whatever is summon contained in the circle... but that is all you can figure based on the symbols used in the circle.
The woman doesn't say a word, doesn't even seem afraid with your threat of leaving her even when you leave. The trip back to town is uneventful.
The higher ranked clergy of Chaniud expressed concern about a previous cleric they sent out to assist a bazareene noble... they lost contact with him and aren't sure why, however, sticking to the request they sent you out to meet with the woman. They know she was last at her uncles and sent you there to meet her when she returns, if she returns, and help her if she needs further help. This is where you are, though the uncle has refused to see you alone so it seems you must wait outside each day until she returns.
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