Kaigon the Miscreant

Tararr Trollspiltter's page

511 posts. Alias of Bilbo Bang-Bang.

Full Name

Tararr Trollsplitter




5 Bar Invulnerable Rager :AC 17/15raging, hp 62 (5d12+10) Fort +6, Ref +4, Will +2; DR 2/4non







Special Abilities

See Block






All Over

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 13
Charisma 8

About Tararr Trollspiltter

Tararr Trollsplitter
Male Dwarf Barbarian (Invulnerable Rager) 4
NG Medium Humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +8
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 47 (4d12+8)
Fort +6, Ref +4, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; DR 2/—, 4/lethal; Resist extreme endurance (fire)
Speed 30 ft.
Melee Light hammer +7 (1d4+3/x2) and
. . Mithral Dwarven urgosh +6 (1d8+3/1d6+3/x3)
Special Attacks hatred, rage (16 rounds/day), rage powers (hurling, lesser, reckless abandon [+/-2]), relentless +2
Str 16, Dex 16, Con 14, Int 10, Wis 13, Cha 8
Base Atk +4; CMB +7; CMD 20 (20 vs. Bull Rush, 20 vs. Grapple)
Feats Double Slice, Two-weapon Fighting
Traits Reactionary, Tunnel Fighter
Skills Acrobatics +9, Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb +7, Escape Artist +2, Fly +2, Knowledge (nature) +5, Perception +8 (+10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride +2, Stealth +2, Survival +7, Swim +6
Languages Common, Dwarven
SQ fast movement +10, greed, hardy, slow and steady, stonecunning +2
Other Gear Masterwork Chain shirt, Light hammer (2), Mithral Dwarven urgosh, Backpack, masterwork (empty), Blanket, Block and tackle, Iron spike (3), Silk rope, Smoked goggles, Trail rations (4), Waterskin (2), 515 GP, 6 SP, 5 CP
Special Abilities
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Damage Reduction (4/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hurling, Lesser (Ex) Throw large objects while raging.
Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Slow and Steady Your base speed is never modified by encumbrance.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.