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Dave Justus wrote:Unfortunately, identifying a spell through the nature of the "bad mojo" alone (assuming you mean a successful save) Directly contradicts the printed rules. As far as I can see, the only interpretation remaining is the ability to identify the spell via other elements.
Anyone knows that some bad mojo tried to mess with them. This knowledge doesn't include the nature of the bad mojo, just that something messed with them.
However, if you are trained in Knowledge: Arcana you know more than the average slob, and in addition to automatically knowing you just got hit with the bad mojo, you can make a check (DC 25) to know what that mojo was.
Spellcraft in 3.5 required you to see the visual/somatic components to identify a spell as it was cast. PF removed that language, but most people still follow it.
Knowledge(arcana) doesn't (and as far as I know never has) made that a requirement. Presumably, if you are knowledgeable about arcana, you know what spells feel like when you are the target of those spells. As a result, you can make a check, whether you saw it being cast or not, based on being the subject of the spell.