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Tanith 'Kordson' Creed's page

3,298 posts. Alias of Feral.


Suel Sacred Fist/Godling 7 | 75/75 hp with 0 nonlethal, Init +0, AC 19 (27 with mage armor and ironskin) [touch 19, FF 13], Fort +14, Ref +11, Will +11; Perception +2


Blessing 4/5 | 1st: Divine Favor x2 (one used), Remove Fear, Bless, Eben Eyes 2nd: Shield Other, Iron Skin x2 | Fervor 0/4 | Smites 1/5 | Action Points 2/8



About Tanith 'Kordson' Creed

Good genes and years of hard work in the mines have turned Tanith from a tall long-limbed youth into a musclebound brute. His golden hair is kept short - a small comfort in the sweltering mines - and even though he shaves often, persistent stubble is frequently seen along his jaw and chin. In addition to being as strong and hairy as an ox, he's about as bright as one and often bears a musk to match. Despite all of this, and a nose crooked from being broken one too many times, his muscular physique and rugged good looks give him a certain kind of undeniable charm.

In his daily life he usually wears a loose sweat-stained tunic or simply goes bare chested (allowing the six-pointed star of Kord tattooed over his hairy chest to be seen) but he's been seen wearing a suit of scaled mail on occasion. He's been known to carry a heavy long-hafted poleaxe strapped to his back.

Tanith was born the only son to a low-rent Diamond Lake prostitute. His mother never spoke about his father and for his part Tanith assumed it was because she didn't really know who he was. As a child of the streets, his life was dirty, hard, and painful.
Despite the poor conditions of his birth, Tanith was always large for his age. Friendly and simple, the young suel would often use his great strength to defend the other whores's children from those that would prey on them. But a child's innocence can only last for so long and soon his mother was gone (victim of disease untreated for too long) leaving Tanith to fend for himself.

Faced with the need to survive he found where most desperate folk in Diamond Lake do, the mines. Despite only being fourteen years of age, he stood as tall as most grown men and had a brawny muscular physique. His youth and his great strength allowed him to endure the mines better than most but it also brought him to the attention of his manager, the toad Balabar Smenk. Soon Tanith wasn’t just a miner but also an enforcer for the corrupt mine boss, flexing a little muscle and busting noses when he was told. The work dimmed his spirit but it put needed food on his plate and a roof over his head.

One day, years later, Tanith was enjoying a drink at the Feral Dog at the end of the day when he heard another patron, a priest, proselytizing loudly inside the tavern. The young suel found the interruption irritating but when he stood to threaten the target of his wrath he was surprised to see that the priest was no simple holyman, but a huge mountain of a man. Too proud to back off now, Tanith threw a punch anyway. The priest, a mighty cleric of Kord, took the wild hook with a laugh before savagely beating the young thug.

The dust settled a moment later but the priest decided not to turn Tanith over to the watch (citing the beating he'd gotten was punishment enough). Instead he warned him that the path he was on would only lead him to misery and an ignoble death. The priest told him that anyone could be strong, but that true strength came from testing oneself and competing for a worthy cause. At the time, Tanith didn't understand that the man was sharing the Brawler's teachings and too bloodied and bruised to care much about anything, the young thug scrambled out of the inn and retreated to lick his wounds.

But the words (and beating) did have a profound effect on the young man and had rekindled something in him that a life focused solely on survival had pushed aside. He prayed and not some muttered whisper in passing. He was no stranger to religion, the rants and chanting of the Cuthbertites were a well-known annoyance, but Tanith knew that the gods were many and one of them would have the answers he wanted. To his surprise it was the thunderous Brawler that answered.

Suel Mighty Godling 2/Sacred Fist of Kord 5
CG Medium humanoid (human)
Init +0; Senses Perception +2
AC 19, touch 19, flat-footed 13 (+1 deflection, +6 strength, +2 untyped bonus)
hp 75 (7d8+31)
Fort +14, Ref +11, Will +11
Speed 35 ft.
Melee mwk bardiche +12 (1d10+9/19-20) or
. . unarmed strike +12 (1d8+7) or
. . unarmed strike flurry of blows +12/+12/+7 (1d8+7)
Special Attacks blessings 5/day, channel positive energy 2/day (DC 14, 2d6), destructive smite (+3, 5/day), fervor 4/day (2d6), flurry of blows
Warpriest (Sacred Fist) Spells Prepared (CL 7th; concentration +9)
. . 2nd—ironskin (2), shield other
. . 1st—bless, divine favor (2), ebon eyes, remove fear
. . 0 (at will)—detect poison, guidance, light, vigor
Str 23, Dex 10, Con 16, Int 7, Wis 14, Cha 12
Base Atk +5; CMB +12 (+17 grapple); CMD 30 (34 vs. grapple)
Feats Extra Divine Talent, Powerful Lineage, Improved Grapple, Improved Unarmed Strike, Power Attack, Toughness, Fleet
Traits built for war, magical knack
Skills Acrobatics +5, Climb +10, Diplomacy +14, Escape Artist +0 (+1 competence to break a grapple), Intimidate +13, Perform (oratory) +10, Sense Motive +6, Swim +10
Languages Common
SQ blessed fortitude, blessings (good: battle companion, holy strike, strength: stength of will, strength surge)
Combat Gear extend metamagic rod (lesser), serpentine tattoo; Other Gear mwk bardiche, amulet of mighty fists +1, armbands of the brawler, belt of giant strength +4, cloak of resistance +1, headband of inspired wisdom +2, cleric's kit
Special Abilities
Blessed Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Strength Surge
Holy Strike
Cleric Domain (Rage) Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not been implemented yet.
Destructive Smite +3 (5/day) (Su) Make a melee attack with morale bonus to damage.
Extend metamagic rod (lesser, 3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell like abilities) as they are cast.
Fervor (2d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Serpentine tattoo (3/day) Successful Unarmed Strike/Monk/Perf. Weapon Attack: dirty trick as imm. action.
Warpriest Channel Positive Energy 2d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Divine Portfolio [Oracle Revelation] - Armored by Brawn You may add your Strength modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Strength modifier to your Armor Class.
Force of Brawn (Su):You may add your Str mod, rather than any other ability scores, to your saving throws. You may also use your Strength modifier rather than the normal ability modifier for three Dex- or Cha-based skills of your choice.

Cash Log:
+17g Starting Gold
+1926g Update from Mines
-500g armbands of the brawler
-33g materials for meditation crystal
-313g masterwork bardiche

+3,850.26g from Faces I
+3,202.75g from Faces II

-1000g cloak of resistance +1

7152.01 Subtotal

-4000 amulet of mighty fists +1
-1280 restorations

1872.01 Subtotal

+5,339.73 Blackwall payout
+14,298.13 Sodden Hold payout

-16000 belt of strength +4
-2000 serpentine tattoo

3509.87 Subtotal

-2000 ioun stone gambling

1509.87 Total

Wand of CLW - 4/50

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