Before I dive into my review I want to put my feeling in a little context: I am a GM & I have my own home brew world which is neatly mapped out using campaign cartographer. I have extensive notes about this world kept in a file using Scrivner on my apple mac book. My players enjoy multiple handouts which support what I hope is a rich and immersive world. Why would I even pick up let alone appreciate a complete campaign guide? When picking up a campaign guid I am looking for a well organized reference book which contains both a fresh approach to the fantasy world genre as well as many small details which make the world come alive. Provided the book is well organized I should be able to pull many of the ideas and locations and drop them into my world with minimal effort. - simply put this work scores on all fronts. It is beautifully illustrated. It presents the information clearly and is a trove of imagination ripe with potential adventure and exploration. - well done team Kobold.