Thebazilly wrote:John Lynch 106 wrote:If an ogre switches weapons just use the stats for ogre hook and pretend it's a different weapon. That way the different weapon doesn't change the CR of the ogre.If the game actually ends up recommending this, I will riot.
I would likely shrug a little and house rule in something, but rioting seems fair I guess.
In all seriousness, since monsters don't exactly have clear math behind them, the appropriate adjustment information should be provided assuming it gets disarmed, sundered, destroyed in combat, or becomes unusable if someone (dare i say) role plays in or before combat and the weapon is no longer an options.
No doubt the stats will include a generic "bash" attack for natural attacks (punching) in the case of a monster being disarmed or its weapon sundered. Seriously, this is no different than any other time it's happened in the original Pathfinder.
Heck, in the original Runelords game I replaced an Ogre Fighter's magic Ogre Hook with a human-sized magic bastard sword. This way it was less vendor trash. I don't see why you can't just do the same with any ogre which chooses to use a human- or dwarven- or elven-forged blade because it's better than anything the ogres have. You even have the strength bonus for ogres (+5) so you could easily factor that into the ogre's use of the non-ogre weapon.