Night Monarch

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Hi,

I was wondering if it is RAW to use Craft Construct to build a Collosal Animated Object that is a ship, and use build points, "Additional Movement: Fly speed" to give it Fly.

On http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-objec t, the example object is a Ship

As ship, let us assume that I have a Sailing Ship http://www.d20pfsrd.com/equipment/vehicles/water-vehicles/sailing-ship/

I would assume that the Crafter would be able to simply ask the Animated Longship to fly in a given direction, substituting steering for commands.

I would assume the cost would be 30.000 for the animation, and 10.000 for the ship, for a total of 40.000, with a Craft Construct time of 40 days.

1 construction point would go to Aditional movement: Fly, and the remaining 5 to add speed, for a total speed of Fly 140' (Clumsy).

I would assume that as an Animated Object, the flying ship would have 13D10+80 HP, before dying, and becoming a normal sailing ship which would have 1620 HP, minus the the damage inflicted. (And a gravity problem if it was mid air when it died).

As Animated Object I would assume that I could cast spells on the ship as if it was a Creature.

Please critique the above suggestion.

In a magic world, what would keep the skies from having a significant number of these animated objects? Their over land flying capability, no fuel consumption, high cargo capability, ability to avoid land and sea based threats, and potential high speed, seems like a complete disruption of non-magical transportation.


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Some years ago, we started having a parallel in character storytelling online, off-session. We found that this was greatly enhancing for the immersion and fun for our pen & paper sessions, so we tried in different ways to enhance this.

It would appear that after a lot of trial and error, we found a method that works for us, and I would like to share it with players and DMs for your inspiration.

We are running a campaign loosely set in the Golarion setting (we are new to Golarion, so we are learning about it as we move forth).

The campaign has Slow Progression, and our sessions are typically only 3-5 hours (we are all in our 40ies). This means that the kill-XP is very slow.

How the players gain a lot of XP is by writing in-character stories, recaps, "pre-caps", prequels, background, etc. This then becomes "rpg-xp", which falls within the domain of the DM to dish out. This gives a subjective perception of fast progression, there is typically generated more than 50% of a level combining these two main XP-sources.

We have developed a basic scoring system, I will describe it later.

The result is that the characters are a lot more like a character from a movie or book to us (of course we are amateurs and the quality corresponds to that). We are thickening the narrative layer on top of the pen & paper mechanics, and our immersion in the game increases a lot.


If I throw an Antipaladin at my party, and this antipaladin has a creature with him from the Fiendish Boon class abillity, does killing this creature give XP?


Hi,

I am looking for a way to enter arcane trickster earlier than level 7 with my goblin alchemist/wizard

Retraining Sorcerer could be an option, is there anything useful there?

Thanks a lot in advance.


Hi,

For my Alchemist, I am considering this build:

2 x Vestigal Arm
Feat: Multiweapon Attack

Throw 4 daggers.

He is Goblin, and has very high dex (and poor strength), so the effect would come from having poisoned daggers/darts/etc.

Is it RAW?

Could it be boosted?

Thanks.


Hi all,

Need some help :-).

We played a game yesterday, and I thought it would be fun if my first level character pumped his animal handlimg way up, and bpught a wartrained bison (75gp)

Well, it was fun for a couple of encounters, but insta-killing small groups of opponents worked out to be really unbalancing.

I dropped the bison in the interest of fun, but I wanted to come here to understand if this really was RAW.

Also, how about this in for example a PFS-setting?

Clarification would be very welcome.


Hi,

My search did not yield a clear answer, so here goes:

Can a Tiny/Diminutive character sneak attack a medium sized creature in other conditions than just "denied Dexterity"

If yes, which are the conditions? Is there any form of Flank-like condition?


Our DM has made a campaign where we are quite free to choose race, as long as our alignment is some form of Good. Startling level is lvl 4.

Most chose Drow and other high race points races...

Playing with Hero Lab, I came up with a Goblin with the Over-sized Ears option as well as Cave Crawler, Alchemist Vivisectionist Beastmorph. I gave him Tentacle, Feral Mutagen, and with a feat I gave him Spontaneous Healing. His remaining feat is weapon Finesse. His traits gives drinking potion as a move action (Accellerated Drinker) and Stealth as a class skill (Highlander)

I roleplay the tentacle as a tentacle tail :-). Together with the huge head, mouth, ears, and small size, it is great roleplay material. One of his "moves" is to cover his head by palming his ears to his head when he is desperate. No stinkin elf can do that...

He has an amulet with the enchantment "Agile", and strength is a dump stat for him. (Roleplay-wise he explains that he is very strong for such a small guy).

He has potions/extracts of Reduce Person, Mage Armor, Shield, Cats Grace, and his Feral Mutagen (And protection from evil vs. mind control). So when he has all of these, his Dex hits 33, he has 3 primary natural attacks and a secondary, +16/+12, with +11 damage, and he has 2D6 Sneak Attack.

We played first time last night, and it is first time I play an alchemist, so still learning.

I was explained that I could walk into the enemies square (taking an attack of opportunity), being two size categories smaller, and effectively threat all squares around the enemy, so that anyone could step up and flank. I did not know this, maybe someone can explain that. I am in that scenario Tiny, so my reach is 0 (so I have to move into the enemy squares to be able to hit them)

So, any thoughts? Is the tactics valid? Any good ideas for tactics or roleplaying a Goblin?

Thanks :-)


Hi,

I am thinking of making a build that can take two (or more) roles in the party.

One is as the one providing Channel Positive Energy. The other could be rogue, bard, or monk-like mobility, or somehting else.

I will get access to the Phylactery of Positive Channeling.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/phyla ctery-of-positive-channeling

Are there other items that can enhance Channeling positivy energy?

I am looking for advice that will allow a multiclassing/archetyping/Prestige-classing to fulfill one of the rules mentioned above other than channeling.

Spells are ok, but secondary to the concept.

Ideas are very welcome. :-)

Also, if I take levels in say for example Paladin and Cleric, do they stack for counting the number of D6 that I heal with a Channel?


So, a few years ago I started collecting prepainted D&D minis for our games.

Now I have most, and spend quite some time surfing other minis, and have agreement with painters for hire (I have no skills regarding mini production) to paint minis that are not prepainted...

So I want them, I need them, and I like them. Completely irrational, basically it is toys that my kids are not allowed tonplay with....

But they are so nice...

No other message here, just coming out of the closet as a miniatures collector...


I am creating a dwarven custom culture for our homebrew game, using dwarves that look like warhammer beserker dwarves, but making up everything...

I can't find artwork of beserker dwarf archers on the net. So I thought: maybe I can pay some artists to do something for me.

It is for non-commercial purposes, I like overdoing things sometimes ;-)

What should I expect to pay?

What if I want a custom sculpture made?

I am a complete newbie at this, so any level of advice is welcome.

This is the style I have found that i really like: http://suptg.thisisnotatrueending.com/archive/8626939/images/1268809913063. jpg


I am creating a dwarven custom culture for our homebrew game, using dwarves that look like warhammer beserker dwarves, but making up everything...

I can't find artwork of beserker dwarf archers on the net. So I thought: maybe I can pay some artists to do something for me.

It is for non-commercial purposes, but I like overdoing things sometimes ;-)

What should I expect to pay?

What if I want a custom sculpture made?

I am a complete newbie at this, so any level of advice is welcome.

This is the style I have found that i really like: http://suptg.thisisnotatrueending.com/archive/8626939/images/1268809913063. jpg


1 person marked this as FAQ candidate.

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/eleme ntal-air/large-air-elemental

In our last game, we wanted a large air elemental to suck up a huge creature, as well as a number of medium sized creatures.

We could not find out if it was possible.


1 person marked this as FAQ candidate.

Would it be possible to combine Bonded Spell ability from the wizard racial (Elf) Archetype with a Metamagic feat?


Would combining Stone Call + Elemental Spell + Rime Spell be RAW?

Awfully big no save no spell resistance entangle, that also take low flyers, for two rounds. And it is low enough to put in a wand. Only protection is if the target does not take damage from 2d6 cold damage through immunities or the like.


Well, Summon Monster is 9 spells. What if it was one spell like ability, powered by a spell slot, granted by a feat? The feat should give access to augment summoning...

The idea is to make it possible somehow to specialize in the spell(like ability).

Pro & Con? Goofy-scale 1-10?


Tiefling: any way to get Aasimar metamagic feat: consecrate spell?


Hi,

A member of our groups argues that he can create a Staff of Wishes, RAW, for a one-time investment:

"The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster..."

And

"The creator must have prepared the spells to be stored (or must know the spells, in the case of a sorcerer or bard) and must provide any focus the spells require as well as material component costs sufficient to activate the spell 50 times (divide this amount by the number of charges one use of the spell expends)."

http://www.d20pfsrd.com/magic-items#TOC-Creating-Staves

This means that a Staff of Wishes, where a Whish costs 2 charges is:
400*17*9+50*25k/2=686.200

It will take 20 days to recharge the staff.

The staff can cast 5 wishes consecutively, and therefore can be used to give a +5 inherent bonus.

http://www.d20pfsrd.com/magic-items/staves

Is there anything RAW against this?

I would not allow it, since it would ruin the game. All characters would in a few years of game time have +5 inherent bonuses on all stats.


Inserted the spell description below from d20pfsrd.com.

Question: Am I correct to assume that a corpse gets a save, but a corporeal does not? (former is destroyed, latter is combat penalized).

Decompose Corpse

School necromancy; Level cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, M (a pinch of dried toadstool)

EFFECT

Range touch
Target one corpse or corporeal undead
Duration instantaneous or 1 minute; see text
Saving Throw Fortitude negates (object); Spell resistance yes (object)

DESCRIPTION

Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or smaller, leaving behind a perfectly cleaned skeleton. If it is cast on a non-skeletal corporeal undead, the creature takes a –2 penalty on all rolls and to its Armor Class and CMD for 1 minute.


I want to use Orc bloodline (Sorcerer) level 1 SLA Touch of Rage (quickened of course) while under the effect of Transformation (And Form of the Dragon :-))

Can I?

From d20pfsrd:

Rgd. SLA

Does a creature with a spell-like ability count as having that spell on its spell list for the purpose of activating spell completion or spell trigger items?

No. A spell-like ability is not a spell, having a spell-like ability is not part of a class's spell list, and therefore doesn't give the creature the ability to activate spell completion or spell trigger items.

Transformation
School transmutation; Level alchemist 6, magus 6, sorcerer/wizard 6, witch 6; Bloodline abyssal 6, boreal 6

CASTING
Casting Time 1 standard action
Components V, S, M (a potion of bull's strength, which you drink and whose effects are subsumed by the spell effects)

EFFECT
Range personal
Target you
Duration 1 round/level

DESCRIPTION
You become a fighting machine - stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat and you can't cast spells, even from magic items.

You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks).

You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.


12 people marked this as FAQ candidate. 1 person marked this as a favorite.

Hi,

I am debating with a player whether Break Enchantment works against a vampire's Dominate effect.

Here are some links:
Vampire template, with Dominate (SU) described
http://www.d20pfsrd.com/bestiary/monster-listings/templates/vampire

Dominate Person, Spell:
http://www.d20pfsrd.com/magic/all-spells/d/dominate-person

Break Enchantment, Spell:
http://www.d20pfsrd.com/magic/all-spells/b/break-enchantment

Description of Supernatural Ability:
http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Supernatural-Ab ilities-Su-

I argue that it doesn't, since Vampire's Dominate is a Supernatural ability. He argues that it does, since Dominate works like Dominate person, and since Break Enchantment can break spells level 5 and lower even if they are not normally dispellable by Dispell Magic.

I have asked him to give his argument in this thread, to ensure accuracy.

What is RAW on this topic?

Your help is apreciated.


A diabolist can convert all elemental spells to Hellfire.

A Hellfire ray deals half fire, half unholy damage

The infernal bloodline has a power that deals fire damage, with aditional Shaken to good.

A pit fiend duke has a hellfire breath, half fire, half unholy.

There might be more references.

I would assume that Hellfire is half fire, half unholy, but I can't find a definitve explanation.

Agree, disagree, have a better suggestion?

Thanks,


A crafty player wants the following:

A gargantuan Balista (the Gate Breaker), 6D8, 19/20 +
Shrink item

Now he has it in his pocket.

He plans to un-shrink it when preparing for combat, and cast animate object on it, assigning the construction points so that the critical range becomes 18/20, it has a ranged attack, and can fly.

He then plans to buff it with energy siege weapon, greater, for example giving acid splash, as well as Keen Weapon, which applies to siege engines, for 15-20 crit range. And a magic siege engine on top of that.

Quite a rutine, but if allowed, he can make it a Construct later, making some steps unnecesary in the field.

Should he be allowed? It is pretty high level spells, and the damage is not huge for the level, but it is also somewhat unheard of...


I have searched the forum for clarification, perhaps you can help me out?

1. If I deliver Vampiric touch (e.g, 11 damage) as a part of a Bite attack ( e.g. 12 damage including strength), do I revieve 23 temporary HP?

2. If I have an amulet of mighty fists, adding 1D6 Fire, (e.g. 3 hp), are these added to the amount of HP?

3. If I have the Draconic Diciple ability that adds a D6 of elemental damage to my bite, e.g. 4 hp, type:acid, are these added to the temporary HP as well?

Thanks in advance :-)


Hi,

Whips are on the forums these days, so I thought of a build with TWF whips, with all the feats it would require.

A few questions came up:

1) in 3.5, the Rapier was a medium weapon that could be wielded as light in the off-hand when dual-wielding. Did this go away?

2) What is the status of dual-wielding whips: would both count as medium weapons for TWF penalties?

3) Could a part of the solution be to use a whip sized for a small creature? (same reach/range, damage down one step, -2 for inapripiately sized weapon, correct?)

4) is there a better way to do TWF whips?

Thanks.


Hi,

I am playing a Dragon Disciple, and I want a tail :-). Basically I have taken the Sivak D&D figurine, cut of the sword (ouch), and claimed my character look like him when enlarged (minus the armor)

Hero Lab has the option of Fleshcrafting a tail. All other equal, would it be RAW to use Fleshcrafting?


Riding a Triceratops, in Hellknight armor, with a weapons that shifts between Naginata and lance. (orcs always wield some kind of pole arm that looks like a naginata, but I never saw it anywhere)

Oh, and there are three of them.

CR 9 for a single.

They are spawns of the uber BBEG, of course...

Any ideas on something to do about them?

Style and feel is everything...


Just noted that wind wall (see text below) stops some forms of breath weapons.

Which dragons have Gaseous breath weapons?

Which other creatures?

I imagine the scenario would be: readying to cast wind wall if the dragon breathes.

Text:
DESCRIPTION
An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).

While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points.


I want to combine the metamagic effect Elemental Spell with Vampiric touch. I believe RAW I am good, but have I missed something?

Inserted Elemental Spell for reference:
Elemental Spell

You can manipulate the elemental nature of your spells.

Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell’s normal damage with that energy type or split the spell’s damage, so that half is of that energy type and half is of its normal type.

Level Increase: +1 (an elemental spell uses up a spell slot one level higher than the spell’s actual level.)

Special: You can gain this feat multiple times. Each time you must choose a different energy type.


- for a given item/feat/etc make a discussion thread + a wiki entry. The wiki entry is governed by users vouched for by other users

- for a given feat, give what the feat gives access to (other feats, prestige classes, special usage of specific item abilities like cleave, etc).

- allow the community to make wiki-articles on any PF subject. Link these articles to and from the edited part of the web sites where apropriate.

Please introduce a voting system for posts and wiki articles

I realize that the two companies are not related, but their business is so tied together that they should somehow make it work, and pool resources for the community services. I also realize that wikies are plenty available, but I would like to see the integrated part solution.

If you like the proposals, please FAQ them.

If you have other proposals, please add them.

If you would like to comment, please do so.


Since Hero Lab is not coming to the Ipad soon, can anyone think on how the setup mentioned in the title could work today?

I would pay up to 30 usd a month for a cloud desktop where I could install my Hero Lab, not sure if it is anywhere enough... I would also need CutePDF for making pdfs of my chars...

Suggestions?


Hi,

Cheasy thread title, I know, but I was reading another post discussibg what to do with a NE character, and I didn't want to derail it.

There are some different assumptions, I have tried to stereotype it to make the discussion easier.

Pure Evil: some kind of desire that everything in the world is filled with pain, sorrow, and despair. The world should be Hell

Evildom: a general tendency to promote evil, but not a complete overthrow of the world as we know it

Psychopath: will do anything to anyone to satisfy his every desire

Sociopath: the evil individual will conform to social norms, will not assasinate on a whim, and only in extreme cases do severe bodily harm to others to promote his own agenda.

Holy Warrior/terrorist: serves a greater cause that allows him to bypass normal morality, and kill sentient humaniod beings for his cause

Cynic pragmatist: own needs should in theory not mean ursupation of others, but in real life, that is just how it is.

The question to you is: how many of theese are classifiable as evil in Pathfinder?

I have read arguments on the board like: "that race is evil, it is ok to kill them" . That sends cold shivers down my spine, since it is the Nazi argument.

Evil is what evil does... But then there are demons and devils... And undead... These are in my game terms somewhere between Pure Evil, Evildom, Psychopath, and severe forms of Sociopath (in the above terminology, not clinical)

Chip in.


Hi,

1) Is the Draconic Bloodline restricted to the metallic and chromatic dragons, or could the Umbral dragon be chosen?

2) Would it be overpowered?

3) Would the breath weapon give negative energy, damage dice as the others, or mimmic the Umbral dragon more closely, meaning strength damage and sicken?

4) Would the +1 pr damage die apply to spells that deal negative energy damage?

5) Would it be Cool n' Awesome (tm), or Cheasy Munchkinism?

6) would it be RAW, RAI, or Houseruled.


Well, sorry if you thougth I had them. I am trying to crowd-source 3 statements Paizo could work with to avoid the pitfalls that always seem to come, like for example: 'can I have a ring of true strike? A hat of continous Gravity Bow? A vest of Shield Spell?

That is, the seemingly legitimate use of Item Creation rules to create items that are overpowered and game ruining.

I am not interested in making house rules, I am interested in giving Paizo feedback so that they can make the game easier and simpler to play.

I start at the very basic suggestions, please please improve and come with better sugstions:

"custom items that give bonuses on game stats will always be more expensive than the most expensive way you could get such a bonus with a standard item. So if a custom item gives a +1 attack bonus that stacks with other bonuses, this +1 should cost more than 38.000, which is the maximum possible a +1 on attack can cost (+10 weapon minus +9 weapon)"

"should not be allowed: items that give use of first to fifth level spells costing less actions, or having less requirements, than the spell would if it was cast from wand or staff."

"if you would hate that the bad guys had this item more than you having it, it is probably not a good idea"

Take it away...


Hi, a bit of advice or commentary would be welcome.

Our group is VERY old, more than 25 years of playing. We just started PF, having played all DnD versions, and a number of other systems. We like to play hard, and we take turns in DMing, so we agreed to make 25 point buy characters, and that the world should be highly magical, meaning wealth by lvl should be capped at x2 table value, as pr. Rules.

Well, we are having great fun, but we are overpowered compared to a monster of our CR.

Two barbarians, a strength sorcerer (going towards Dragon Disciple), a Synthesist/rogue, a Summoner, a whitch, and an Oracle. So 6 players and current DMs char possibly as npc when we are all there.

The barbarians obliterate virtually everything that is big and heavy. The melee sorcerer, synthesist, and summoner, deals very effectively with things that are many and weaker. Oracle can heal enormeous amounts, and whitch is very effective crowd controller.

So we have to up the CR to get some resistance, which is making people mumble 'system broken'. People have been smart about their characters, but I would hesitate to call chese or the like, given our low level.

We are having fun, so the real problem is: are we doing something wrong, or is Pathfinder a little bit low on the CR?


Hi, thoughts and advice is welcome

We are considering a campaign with XP requirements being Slow Progression x 2, but compensating by giving a feat every even level, and some other benefits.

Basically, it is around 3x slower than Medium, and 4 x slower than Fast.

I argue that power gained pr XP earned is much much lower, and therefore the balance will come from the party having to kill 3x as many monsters. The opponents argue that this will break the system.

My intent is to make progress a lot slower. Now we typically race through levels, without getting to know the level based abbilities well, nor getting a good feel of achcievement. We have a lot of combat, and DMs like dificult encounters, typically resulting in a level up every 2-4 game sessions (we have played together around 25 years, kids and wives has to suffer our absence every other wedensday evening :-) ).

So, roughly 10-15 levels gained a year. Most campaigns stop before lvl 15, we have a single campaign that we return to which is the exception.

I of course realize that at a given level, a doubling of feats is significant. But considering the alternative, namely racing to the end, leaves the characters behibd in a blurry over the years. I want on one side to take it slow, and incentivise towards Character depth and immersion, and on the other side make the wait worth it in game terms, not only 'fluffy feel good'-character development. The players are very action oriented.

So, chip in please, let me hear pros and cons, or just your general opinion or experience.


Requirements in parenthesis, type In brackets. List will be edited as input.

Items
Bow enchantments [Enchantment]
Arrow enchantments (largest of plusses, no dual effects like 2 x Holy) [Enchantment]
Bracers of archery (proficiency for full effect) [Competence]
Duelling Gloves (Weapon Training class feature) [Weapon Training]
Ioun stole, Pale Green [Competence]

Spells & Effects, available in party
Magic Weapon & Greater (see arrow stacking) [Enchantment]
Reduce Person [size]
Flame Arrow [Fire]
Gravity Bow [?]
Good Hope [Morale]
Heroism, & Greater [Morale]
inspire Courage [Competence]

Spells, self only
True Strike [Insight]


Hi,

Preparing for a campaign, playing half-elf summoner, drow flavoured.

I always loved archery in RPG, which got me thinking of what the options are with a summoner, who at high levels can get more arms.

If he had 4 arms, and went for TWF crosbows, he should be able to full round attack with two light crossbows, given the right feats, no?

Having 6 arms, he would loose TWF, and effectively loose attacks, I am guessing (because there is no improved/greater multiweapon fighting.

Is there a way he could use a longbow and a light crossbow with 4 arms and TWF, getting all attacks?

Input and ideas appreciated.


Inspired by the jumping and attacking thread:

1. Can you jump as part of a charge action?

2. If you jump high enough, can you get high ground bonus?

3. What happens if you are a pouncer?

4. And do Death from Above feat apply?

Thanks.


1 person marked this as FAQ candidate.

Hi all,

With druid 1/cleric 5 I imagine it is possible to have a lvl 6 toon with 3 animal companions, 2 corresponding to druid level 6, the third stuck on druid lvl 5 forever:

Feats: : 3 x Boon Companion

Domains (cleric): animal (feather) & scalykind (saurian).

Is this ok according to RAW, and what would be good feats & spells to strengthen this build?

I realize Animal Companions are limited in power, but we are planning to play a caster-heavy party, and the flavor is also to my liking.

Thank you for your comments.