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You can print these up on 80 lb cardstock, glue them to thin cardboard, and use them in Bestiary stands.

On White:

Selorian Sampler: Horses, ants, spiders, rats.

On Black:

Quicksilver / d20

1. Giant Silverfish

2. Pot Haints

3. Eyenas

4. Stranglebirds

Cavemaster

1. Columbian Mammoths

2. Stud-Backs (Ceratosaurids)

3. Ooh-Tahkar (Megistotherium)

Oh, and one more. Why not, it's Christmas! El Ramidreju. It's a green weasel with the nose of a pig. Some say it has stretching powers.


Tuesday, May 29, 2012

When it began 30 days ago, Nystul's Infinite Dungeon was just going to be a Pathfinder RPG resource. Since then, we've added its own streamlined rules set called "DELVE!", making this a stand-alone gaming product too.

By popular request, OSRIC support has also been added! Nystul's Infinite Dungeon is thus now usable with AD&D Edition 1.

http://en.wikipedia.org/wiki/OSRIC
http://www.knights-n-knaves.com/osric/download.html

Components of this project, such as the color art book by Joel Biske (Brother Bear, Lilo & Stitch) are destined to be collector's items. If you ever wished you were there back when the very first D&D books were published, now is your chance to get a first edition of DELVE!

In 3 days, the gate to get in as a Backer on NYSTUL'S INFINITE DUNGEON, Chapter 1, will be closed. 151 people are already with us on this journey.
http://tinyurl.com/thePasswordIsGray

The project focuses first on USABILITY. Maps, adventure keys and resources such as creature stats will be set up so what you need is simply explained and readily available.

It's not just a mega-dungeon. As much as possible, these lurking threats and raging horrors are made to also be useful elsewhere as they spill out into the world. This project will be stuffed to bursting with classes, spells, magic items, maps, monsters and much, much more!

So here is your opportunity to joining us as a Backer on Chapter 1:
http://tinyurl.com/thePasswordIsGray

"Mike Nystul is one of my favorite game designers."--Jeff Dee

"Mike Nystul is a brilliant designer and the best DM I ever played with. Imagine someone with the ability to peer right into why you play D&D in the first place, who can then create a game with the perfect balance of challenge and reward -- that's the work of Mike Nystul." --Aaron Loeb

"Support this Kickstarter. I'm sure you won't be sorry."--Monte Cook


There are only 9 days left for you to get in as a Backer on NYSTUL'S INFINITE DUNGEON, Chapter 1! 97 people are already with us.

http://tinyurl.com/thePasswordIsGray

At the $10 pledge level, you get "Elurin's Last Quest". It can be played in a single sitting. It's intended to be a possible lead-in to the Dungeon, but it can also be used on its own.

At the $25 pledge level, you get download access to the following for Chapter 1: Guidebook, Map Book, Art Book, Player Handouts.

The project focuses first on USABILITY. Maps, adventure keys and resources such as creature stats will be set up so what you need is simply explained and readily available.

It's not just a mega-dungeon. As much as possible, these lurking threats and raging horrors are made to also be useful elsewhere as they spill out into the world. This project will be stuffed to bursting with classes, spells, magic items, maps, monsters and much, much more!

So here is your key to joining us as a Backer:
http://tinyurl.com/thePasswordIsGray


UNIgames just released a new game called "Cavemaster". It's played with handfuls of pebbles instead of dice.
http://rpg.drivethrustuff.com/product/101850/Cavemaster

One of their next projects is a second edition of their game "Quicksilver". They only have a few days to get backers.
http://tinyurl.com/quicksilverkickstarter

It's going to be released as both a stand-alone version that uses 2d10, and a world-book for Pathfinder. The setting is medieval fantasy but focuses on psionics and (light) horror in the form of a metal that occasionally comes to life when mages try to turn it into magic items. Dragon riding, and the trade in dragon eggs is also important.

The writer is going to be Mike Nystul (of Nystul's Magic Aura Fame). The original mechanics were by Jeff Dee (who did V&V). The .PDF includes 20 pages of monster stand-ups so there's an alternative to pewter and plastic minis. The cover is by Denis Loubet.

This dragon was a sample monster. The flat version is so you can put minis on its back.
http://tinyurl.com/6s97j7q


Hi, I'm Talzhemir. You might not know my name, but I'm one of the early creators on Furcadia. For the past couple of years I've been working in the paper games industry developing new RPG products. The company I work with is UNIgames.

We've just finishing up our new RPG, "Cavemaster" but you know what we're doing next? It's a game called "Quicksilver". There's a standalone version that runs on 2d10 dice rolls. (Eventually, this is the system that can be used for an official Furcadia RPG.)

For everybody who plays Pathfinder, we're creating the Quicksilver worldbook (classes, prestige classes, monsters, and more!). Quicksilver features psionics and (light) horror.

http://tinyurl.com/quicksilverkickstarter

This sums it up, here:

Quicksilver is a fantasy role-playing game set in the Kingdom of Seloria, where subjugated Goblins and visiting Elves vie with the ruling humans for possession and mastery of the precious magical metal, Quicksilver! Skilled quicksilversmiths can shape and enchant it with their own psychic power.

But beware! The more of it you shape, and the more power you grant it, the more likely it is to awaken - with an inimical mind of its own...

Utilizing UNIgames' highly successful Pocket Universe system, the stand-alone game includes rules for six player races, 52 advantages and disadvantages, 58 skills, 10 sorcerous disciplines, quicksilver manipulation, and extensive information on the Kingdom of Seloria and its world.

We've got Mike Nystul (author of "Whispering Vault" and MANY other published RPG titles) on design. The amazing Jeff Dee is lined up for the art. The cover is by Denis Loubet. The project includes a full adventure by Jeff Dee.

The package also includes 20 pages of creature stand-ups by me (Talzhemir).

Please, won't you join our team as a Backer? Be our knight in shining armor-- we need you. Backers earn Backer Rewards and receive dev staff updates.

Here is our official Kickstarter page.
http://tinyurl.com/quicksilverkickstarter


** We just put in the new video! **

I'm just finishing up my new RPG, "Cavemaster" but you know what I would LOVE LOVE LOVE to do next? --A sourcebook, for Pathfinder, featuring the world I designed, called "Quicksilver"! It's psionics and (light) horror.

I've got Mike Nystul (author of "Whispering Vault" and MANY other published RPG titles) on design. The incredibly busy Jeff Dee is lined up for the art. My cover is by Denis Loubet. The project includes an adventure by Jeff Dee.

And, what will I be doing? I'm more a "back seat driver" on this one; I'll be drawing together 20 pages of creature stand-ups.

Please, won't you be my knight in shining armor and help make my dream a gaming "reality" by backing this project?

http://tinyurl.com/quicksilverkickstarter

(And, please, pass our link on to others? Thank you very much!)

-----


an example: a Selorian riding dragon top view to cut out, and A-frame. This is the one without a harness on. :)


This is my random tavern name generator. 1. What's the first one you saw? 2. Come on, tell us the story behind that name!
:D

http://bethorm.com/talzy_taverns.html


I read somewhere that the size of a settlement from the 5th through the 12th century was closely tied to the number of people required to protect, maintain and utilize a pair of oxen. This was six young to middle aged men, six young to middle aged women. Without oxen to pull a plow, the amount of food that can be grown drops drastically.

As a rule of thumb-- if they're eating bread, and drinking ale, they need oxen. Otherwise, they're probably eating turnips from a row made with a hoe, and sending the kids to forage for hazel nuts and berries.

How "important" is it to have this level of realism? I don't think it's important. You can run a great game without becoming a medieval history professor first. I just think there's a lot of missed opportunities if these sorts of details aren't thrown in.

There's educational opportunity-- did you know people originally didn't wear much armor because most of the iron they had came from nodules known as "bog iron"? Gaming can really "take you places".

There's dramatic opportunity, like when a monster comes to a village and wounds one of their cattle before they could cut it free of the plow, and you realize how screwed those 12 farmers and their families are if that happens.

If an author of a book doesn't seem well-versed in the background, I'm generally okay with it and I can forgive it. I'm much more picky about the psychology. For instance, if the author thinks that people become villains or atheists because of some tragedy (the "Superman blew my hair off so now I'll become evil!" theory, and the "God killed my puppy!" theory) I'll probably find something else to read. :)


Artist Jeff Dee is re-creating his illustrations from the original D&D books. The current project is the Melnibonean mythos, which was pulled from the Deities & Demigods book.

http://tinyurl.com/elricpics

Immediately after this Kickstarter, Jeff is scheduled to do the Quicksilver Sourcebook (for Pathfinder). If you're curious, you can see the cheesy video for that here:

http://tinyurl.com/quicksilverkickstarter

Meanwhile, over on Facebook, we're reminiscing about GenCon of '83 and showing off our freshly painted minis. If that sounds like your kind of fun, please join us there. :)

http://www.facebook.com/groups/121390094630920/


.
Once upon a time, TSR made the Deities & Demigods book for D&D. Mr. Michael Moorcock gave permission for the Elric-of-Melnibone mythos to be used in D&D. The very first printings of the Deities & Demigods book contain the gods of the world of Melnibone, but then they were removed.

The original illustrations, by Jeff Dee, were destroyed. Now, with the kind permission of both Wizards of the Coast AND Michael Moorcock, they're being re-created.

http://tinyurl.com/elricpics

The new versions maintain the stylized proportions that were characteristic of Jeff's early works: long long legs with oval thighs, big hands, pointy chins, and so on.

Prints are being awarded to those who backed this project. If you'd like to collect a set yourself, here's the link:

http://tinyurl.com/elricpics


I'm just finishing up my new RPG, "Cavemaster" but you know what I would LOVE LOVE LOVE to do next? --A sourcebook, for Pathfinder, featuring the world I designed, called "Quicksilver"! It's psionics and (light) horror.

I've got Mike Nystul (author of "Whispering Vault" and MANY other published RPG titles) on design. The incredibly busy Jeff Dee is lined up for the art. My cover is by Denis Loubet. The project includes an adventure by Jeff Dee.

And, what will I be doing? I'm more a "back seat driver" on this one; I'll be drawing together 20 pages of creature stand-ups.

an example: a Selorian riding dragon top view to cut out, and A-frame. You can use the flat version to place minis on its back.
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-prn1/539642_426797407346282_10000 0480790689_1695243_1664149192_n.jpg

I know my video is horrid but I hope you'll forgive me because I've been so hard at work getting Cavemaster out.

Please, won't you be my knight in shining armor and help make my dream a gaming "reality" by backing this project?

http://tinyurl.com/quicksilverkickstarter
That's the URL to our official Kickstarter page.


Back in the dark ages, TSR created the Deities & Demigods book. Mr. Michael Moorcock gave permission for the Elric-of-Melnibone mythos to be used in D&D but, at the same time, permission was also granted to Chaosium to produce the Stormbringer game. (Nothing underhanded going on; it was just an unfortunate mix-up.) The very first printings of the Deities & Demigods book contained the gods of the world of Melnibone, but then they had to be removed. (TSR was later acquired by Wizards of the Coast, of course.)

The original illustrations, by Jeff Dee, were destroyed. Now, with the kind permission of both Wizards of the Coast AND Michael Moorcock, they're being re-created.

Jeff was only 17 when he drew the originals. The new versions show a seasoned artist's precision and skill. These are not re-imaginings, however; they maintain the exotic stylized proportions that were the trademark of Jeff's early works: long long legs with oval thighs, big hands, pointy chins, and so on. Jeff's famous pictures would go on to inspire thousands of others, many of whom are professional full-time artists today.

You can get a sense of how far PRINTING has come since those early days. The original D&D pictures were reproduced using the 'photostat' method, essentially making a photo of the art. To the artist's dismay, much of the detail was lost. You can get a sense of the difference between "art prints" versus printed material in books in the 1970's.

To show you the difference between the old and new, here's a link to Jeff's DeviantArt gallery.
http://fav.me/d4e41mn

Prints who back this project can acquire sets of prints. If you would like to collect some sets yourself, here's the link:

http://tinyurl.com/elricpics

(There's also a list of characters from the book series that were not drawn. The higher the backer amount raised, the more of them that get NEW illustrations.)