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*****

Rape, Pillage, and Burn Your Way to Epic Level in LANDS OF THE LINNORM KINGS


This setting is perfect for the Dungeon Master who likes to slip in historical fact into his fantasy. For everyone else, who doesn't love Vikings? Check out my full review: Lands of the Linnorm Kings.




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*****

We turn downward, dungeon crawling and self examination....


The threats have been getting taller; goblins, cultists, ogres, then giants. Now the real enemy is the character's own weaknesses and the sins that rule them! Great adventure: read my full review: Sins of the Saviors




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*****

You are Defined by your Enemies. RIVAL GUIDE


This awesomely useful book; how often have you needed to make a cast of villains for a game later that night? This book did the work. Check out my full review: Rival Guide




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*****

Neutrality is harder than it looks...Faiths of Balance


Along with its sister publications, Faiths of Purity and Faiths of Corruption, this volume is a must have for creating a cleric. Rich in detail, broad in scope, and just frakin' neat. Check my full review: Faiths of Balance




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*****

One of the most ambitious Paizo Products yet...


Indispensable with the Kingmaker Adventure Path, The River Kingdoms reads like a fantasy novel sampler kit; look who wrote it after all. My only complaint? Why did they limit it to 64 pages? This could easily have gone much bigger...adventure path sized. Check my full review Guide to the River Kingdoms




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****( )

Fiendish Inspiration for the Create Your Own Adventure Crowd


Dungeons of Golarion may not be as useful for novice GMs who are running things from premade adventures, but it is a slice of heaven for the Build Your Own Total Party Kill Adventure Crowd! Check my full review Dungeons of Golarion




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****( )

Bring the Horror! Classic Horrors Revisited!


This is a great suppliment made to spark the fevered imagination of the most Jaded DM back to sadistic life! Check out my full review: Classic Horrors Revisited




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*****

Magic, customized and so very, very cool.


Another great suppliment with tons of great ideas to spark memorible characters. See my full review: Inner Sea Magic




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****( )

Damned Well Done.


Demons; you need a score card or a guide book to keep them straight. Well here you go. A great suppliment about one of the most Iconic of threats in the game. Check my full review: Lords of Chaos




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The Pointy End Goes in the Other Fellow.....


What Ultimate Magic did for Spellslingers, Ultimate Combat does for swordswingers; there is combat oriented material for practically every class here, because, after all, when you Witch is out of spells, he's still has to fight. The same high standards apply to this volume making it a must own. Check my full review: Ultimate Combat




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****( )

Well, Elves and Orcs got books, so why not Humans of Golarion?


Rounding out the Races of Golarion books Humans of Golarion falls short because it focuses on races where other books (orcs, gnomes) delve deeper. Still, for a player creating a new character, it is a great resource. Check my full review: Humans of Golarion




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*****

Put the Chill back in the Grave


If your characters are fearless vampire slayers, use these undead and their variations to put the fear back in them. Check out my full review Undead Revisited




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****( )

Why did it have to be Orcs?


No monster is more under rated individually, or more formidible in Mass. Now here is a guide to show you how to use them effectively. Check out my full review: Orcs of Golarion




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*****

Den of Theives, at best. Kaer Maga


This is the least standard Companion; it is a complex web of tidbits and oddments and strange wonders. This makes it one of the most interesting. Check out my full review: City of Strangers




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****( )

Enter the Heart of Darkness....


I remember my very first Jungle adventure, far too many years ago; suddenly everything old about Advanced Dungeons and Dragons was new again. Couple this with Heart of the Jungle, and you have the basis for a winning campaign. Check my full review: Sargava The Lost Colony




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*****

It's a Jungle, Running a Jungle. This makes it easier


Jungle Campaigns are different, and if you aren't prepared, your campaign can hit the quicksand of player apathy. This suppliment takes you through the pitfalls and really helps make a campaign memoriable. Check out my full review: Heart of the Jungle




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*****

The Shadow Over...Black Cove


There are somethings that go together better than peanut butter and chocolate, and one of them is D&D and Lovecraft! The Shadow Over Innsmouth may have inspired Brandon Hodge, but he has made this module SING! Check my full review: From Shore to Sea




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****( )

Blood Freezes: Pray You're Dead First!


The Witchwar Legacy is a delightfully twisted high level module that really showcases what a powerful witch can do! Check out my full review: The Witchwar Legacy




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****( )

Actually makes Gnomes Playable! Miraculous!


I have always hated gnomes as a throwaway race with out much of a racial identity. Now, they are a cohesive, and vibrant variation, with a ton of potential! Check out my full review: Gnomes of Golarion




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*****

Change the Game, and introduce Horror.


The Rule of Fear is the "Ravenloft" of Golarion. Change the game up and scare the pants off your players: Check out my full review: Rule of Fear




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****( )

The Bigger They Are, The Harder They Hit!


The Most excellent Rise of the Runelords Adventure Path continues with our heroes facing an army of Stone Giants on their turf! The real danger is the library! Check out my full review: Fortress of the Stone Giants




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*****

Ultimate Magic: the name says it all....


I am truly impressed by how Paizo products are designed for ease of use by novice players. Ultimate Magic is not different: Check my full review: Ultimate Magic




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****( )

Make your religion a part of your life, not a blank you fill in.


An excellent resource to enrich you gaming experience, not just for clerics and paladins, but for everyone. Check out my full review: Faiths of Purity




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*****

Them Ogre's Just Ain't Right...did you hear a banjo?


It's Deliverance, with Ogres! Tell me that ain't fun! Check out my full review: The Hook Mountain Massacre




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****( )

The Skinsaw Murders.


Ah, finally a murder mystery in a game! Nice mix of brains and braun needed to succeed here. Check out my full review: The Skinsaw Murders




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*****

We Be Goblins! You Be Food!


Due to a mix up, I was very late in getting this, the first Adventure Path. But I have to say it plays like a dream; my players are hooked. Check out my full review: Burnt Offerings




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*****

We Be Goblins- You Be Food!


Due to a mix up, I was very late in getting this, the first Adventure Path. But I have to say it plays like a dream; my players are hooked. Check out my full review: Burnt Offerings




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*****

The World of Golarion laid bare....


The best thing about this suppliment, is it doesn't deal in knowledge the players should not know, so they can read it with the same dedication as the DM. It brings the world alive for them, and that is priceless. Check out my full review:The Inner Sea World Guide




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And Finally, an Earth Shattering Climax! DESCENT INTO MIDNIGHT


My favorite adventure path, featuring my favorite villain, the Drow, thunders to a climatic close! Will the heroes emerge victorious? It's a toss of the dice. See my full review: Descent into Darkness




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Ghoulies and Ghosties, and Long Legged Beasties...


...and things that go bump in the night fill this second volume of the new "monster manual". 285 monsters from classics like the peryton and skulk, to classical, like the Siren and Scylla, make a DM's job easier. Check out my full review Bestiary II




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****( )

Drow Perfected Intrigue; The Didn't Invent It.


One of the greatest challenges for most DMs is how to get out of Dungeon Crawl mode, and play intrigue. This module lays it out, complete with threads to help get those pesky players back on track. Check out my full review A Memory of Darkness




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*****

It Just Keeps Getting Better! Don't just fight the Drow, BE ONE!


This is one of the most creative scenarios I have read in my D&D career, and I started when it was called Chainmail... Check out my full review: Endless Night




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*****

Second Darkness Chapter Three: The Armageddon Echo.


It doesn't seem possible, but the scenarios just keep getting better. Now we get to effectively time travel to see where the Drow learned to aim meteors as weapons. A superlative effort. Check out my full review The Armageddon Echo




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*****

Mixing the Drow, Lovecraft, and the Gold Rush...Purely Awesome.


The second in the Second Darkness Adventure Path, this may be the first time your players actually come face to face with the Drow of Golarion. Check out my full review Children of the Void




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Drow! We got Drow!


In this epic story arc, the Dark Elves make their stamp upon the land of Golarion: With a Meteor. Get in at Ground Zero...Check out my full review of what may be my favorite Adventure Path Shadow in the Sky




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****( )

A useful Suppliment for both DM and Player


Cities of Golarion detail six far flung cities like Whitethone and Ilizmagorti. They add richness and complexity to those kingdoms where they lie, and give players somewhere to be from. Check out my full review: Cities of Golarion




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****( )

Golarion: A World with a Chewy Lovecraftian Center!


Once again, Golarion breaks from the pack. Detailing the lands below, a complex somewhat orderly ecology exists miles below the surface. Serpent Men and the Culture of Ghouls replace the Mindflayers as rivals for Drow dominance. A must have suppliment. Check my full review: Into the Darklands




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Thirty Five Years Later, and It Still Gets My Creativity Flowing.


This is hands down the best tool a Dungeon Master could have. I have seen them all, and Paizo does it right...finally! Check out my full review Game Mastery Guide




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Devil-Light, before you take on Cheliax....


This suppliment continues in Paizo's fine tradition of setting the bar. Extremely useful; no filler, packed with intrigue. Five Stars, maybe more. Check my full review A Guide to Korvosa




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Wicked Inspiration Leaps off the Pages....


As I consider how to adapt the Mimic, Roper, and Rust Monster into my on going Drow Campaign. And the things I can accomplish with Cloakers....

Check out my full review: Dungeon Denizens Revisted




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*****

Does the Gruntwork of making Grunts.


A clever idea that proves surprisingly useful. A must have to pull together a surprise ambush or a contact in a seedy bar. Check out my full review NPC Guide




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*****

Essential!


This is one of the best rulebooks I have every encountered for clarity and ease of use, and versatility! Check out my full review: Advanced Player's Guide




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This PutsTeeth and Thorns back in the Fey!


I was absolutely amazed that this fantastic adventure was written by an amatuer. I would say he has a great career ahead of him. You really should check this out. Read my full review: Realm of the Fellnight Queen




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****( )

Ease of Use, and Creative Prompts are the Order of the Day.


The Bestiary is the Monster Manual on steroids. Not only are the monsters deliniated in stats, but the flavor text sparks creative and fiendish ways to use them to abuse, erm, amuse your players. Check out my full review Pathfinder Bestiary




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This was What Gary Gygax Had in Mind....


As Wizards of the Coast goes in pursuit of the World of Warcraft and Magic the Gathering crowd, Paizo Publishing continues the proud tradition of third edition, in fact, it could be called D&D Edition 3.75. Never has one volume contained so much, so well organized, and with so many really neat additions. Check out my full review Pathfinder Core Rule Book




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One of the Best Suppliments.


Few Suppliments challenge a player to think of their characters motivations more than this one. Nationality, ethnic origin, race, all shape us, but what we choose to join, that defines us. This is a great piece of work.

Check out my full review Faction Guide




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****( )

The Devil, You Say!


One of the distinguishing factors seperating Golarion from all the other worlds is the importance of Hell as the nemesis of good. Demons this and Demon Queen of that are the order of the day in the Forgotten Realms. Now, see how just a little evil can go a very long way, exploring how a country that made a deal with the Devil fares.

Check out my full review Cheliax, Empire of Devils




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Putting the Terrible back in the Lizards...


This suppliment really does what I want a suppliment to do; it stimulates my creativity. This is how to make dragons scary again. The example of the white dragon alone shows how to make a monster that will be beyond memorable, and possibly, a TPK.

Check out my full review Dragons Revisited




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****( )

Well thought out mix of forces....


This guide gives a DM a lot of meat to work with; it is surprisingly well balanced in the forces at work in the Vale, and anything the players do will 1.) on the short term, have no lasting effect. But if they 2.) manage to eliminate any faction, the whole show will descend into Chaos. That's fun, right there.

Check out my full review:Darkmoon Vale




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