This setting is perfect for the Dungeon Master who likes to slip in historical fact into his fantasy. For everyone else, who doesn't love Vikings? Check out my full review: Lands of the Linnorm Kings.
The threats have been getting taller; goblins, cultists, ogres, then giants. Now the real enemy is the character's own weaknesses and the sins that rule them! Great adventure: read my full review: Sins of the Saviors
This awesomely useful book; how often have you needed to make a cast of villains for a game later that night? This book did the work. Check out my full review: Rival Guide
Along with its sister publications, Faiths of Purity and Faiths of Corruption, this volume is a must have for creating a cleric. Rich in detail, broad in scope, and just frakin' neat. Check my full review: Faiths of Balance
Indispensable with the Kingmaker Adventure Path, The River Kingdoms reads like a fantasy novel sampler kit; look who wrote it after all. My only complaint? Why did they limit it to 64 pages? This could easily have gone much bigger...adventure path sized. Check my full review Guide to the River Kingdoms
Dungeons of Golarion may not be as useful for novice GMs who are running things from premade adventures, but it is a slice of heaven for the Build Your Own Total Party Kill Adventure Crowd! Check my full review Dungeons of Golarion
This is a great suppliment made to spark the fevered imagination of the most Jaded DM back to sadistic life! Check out my full review: Classic Horrors Revisited
Demons; you need a score card or a guide book to keep them straight. Well here you go. A great suppliment about one of the most Iconic of threats in the game. Check my full review: Lords of Chaos
What Ultimate Magic did for Spellslingers, Ultimate Combat does for swordswingers; there is combat oriented material for practically every class here, because, after all, when you Witch is out of spells, he's still has to fight. The same high standards apply to this volume making it a must own. Check my full review: Ultimate Combat
Rounding out the Races of Golarion books Humans of Golarion falls short because it focuses on races where other books (orcs, gnomes) delve deeper. Still, for a player creating a new character, it is a great resource. Check my full review: Humans of Golarion
If your characters are fearless vampire slayers, use these undead and their variations to put the fear back in them. Check out my full review Undead Revisited
No monster is more under rated individually, or more formidible in Mass. Now here is a guide to show you how to use them effectively. Check out my full review: Orcs of Golarion
This is the least standard Companion; it is a complex web of tidbits and oddments and strange wonders. This makes it one of the most interesting. Check out my full review: City of Strangers
I remember my very first Jungle adventure, far too many years ago; suddenly everything old about Advanced Dungeons and Dragons was new again. Couple this with Heart of the Jungle, and you have the basis for a winning campaign. Check my full review: Sargava The Lost Colony
Jungle Campaigns are different, and if you aren't prepared, your campaign can hit the quicksand of player apathy. This suppliment takes you through the pitfalls and really helps make a campaign memoriable. Check out my full review: Heart of the Jungle
There are somethings that go together better than peanut butter and chocolate, and one of them is D&D and Lovecraft! The Shadow Over Innsmouth may have inspired Brandon Hodge, but he has made this module SING! Check my full review: From Shore to Sea
The Witchwar Legacy is a delightfully twisted high level module that really showcases what a powerful witch can do! Check out my full review: The Witchwar Legacy
I have always hated gnomes as a throwaway race with out much of a racial identity. Now, they are a cohesive, and vibrant variation, with a ton of potential! Check out my full review: Gnomes of Golarion
The Most excellent Rise of the Runelords Adventure Path continues with our heroes facing an army of Stone Giants on their turf! The real danger is the library! Check out my full review: Fortress of the Stone Giants
I am truly impressed by how Paizo products are designed for ease of use by novice players. Ultimate Magic is not different: Check my full review: Ultimate Magic
Due to a mix up, I was very late in getting this, the first Adventure Path. But I have to say it plays like a dream; my players are hooked. Check out my full review: Burnt Offerings
Due to a mix up, I was very late in getting this, the first Adventure Path. But I have to say it plays like a dream; my players are hooked. Check out my full review: Burnt Offerings
The best thing about this suppliment, is it doesn't deal in knowledge the players should not know, so they can read it with the same dedication as the DM. It brings the world alive for them, and that is priceless. Check out my full review:The Inner Sea World Guide
My favorite adventure path, featuring my favorite villain, the Drow, thunders to a climatic close! Will the heroes emerge victorious? It's a toss of the dice. See my full review: Descent into Darkness
...and things that go bump in the night fill this second volume of the new "monster manual". 285 monsters from classics like the peryton and skulk, to classical, like the Siren and Scylla, make a DM's job easier. Check out my full review Bestiary II
One of the greatest challenges for most DMs is how to get out of Dungeon Crawl mode, and play intrigue. This module lays it out, complete with threads to help get those pesky players back on track. Check out my full review A Memory of Darkness
This is one of the most creative scenarios I have read in my D&D career, and I started when it was called Chainmail... Check out my full review: Endless Night
It doesn't seem possible, but the scenarios just keep getting better. Now we get to effectively time travel to see where the Drow learned to aim meteors as weapons. A superlative effort. Check out my full review The Armageddon Echo
The second in the Second Darkness Adventure Path, this may be the first time your players actually come face to face with the Drow of Golarion. Check out my full review Children of the Void
In this epic story arc, the Dark Elves make their stamp upon the land of Golarion: With a Meteor. Get in at Ground Zero...Check out my full review of what may be my favorite Adventure Path Shadow in the Sky
Cities of Golarion detail six far flung cities like Whitethone and Ilizmagorti. They add richness and complexity to those kingdoms where they lie, and give players somewhere to be from. Check out my full review: Cities of Golarion
Once again, Golarion breaks from the pack. Detailing the lands below, a complex somewhat orderly ecology exists miles below the surface. Serpent Men and the Culture of Ghouls replace the Mindflayers as rivals for Drow dominance. A must have suppliment. Check my full review: Into the Darklands
This is hands down the best tool a Dungeon Master could have. I have seen them all, and Paizo does it right...finally! Check out my full review Game Mastery Guide
This suppliment continues in Paizo's fine tradition of setting the bar. Extremely useful; no filler, packed with intrigue. Five Stars, maybe more. Check my full review A Guide to Korvosa
A clever idea that proves surprisingly useful. A must have to pull together a surprise ambush or a contact in a seedy bar. Check out my full review NPC Guide
This is one of the best rulebooks I have every encountered for clarity and ease of use, and versatility! Check out my full review: Advanced Player's Guide
I was absolutely amazed that this fantastic adventure was written by an amatuer. I would say he has a great career ahead of him. You really should check this out. Read my full review: Realm of the Fellnight Queen
The Bestiary is the Monster Manual on steroids. Not only are the monsters deliniated in stats, but the flavor text sparks creative and fiendish ways to use them to abuse, erm, amuse your players. Check out my full review Pathfinder Bestiary
As Wizards of the Coast goes in pursuit of the World of Warcraft and Magic the Gathering crowd, Paizo Publishing continues the proud tradition of third edition, in fact, it could be called D&D Edition 3.75. Never has one volume contained so much, so well organized, and with so many really neat additions. Check out my full review Pathfinder Core Rule Book
Few Suppliments challenge a player to think of their characters motivations more than this one. Nationality, ethnic origin, race, all shape us, but what we choose to join, that defines us. This is a great piece of work.
One of the distinguishing factors seperating Golarion from all the other worlds is the importance of Hell as the nemesis of good. Demons this and Demon Queen of that are the order of the day in the Forgotten Realms. Now, see how just a little evil can go a very long way, exploring how a country that made a deal with the Devil fares.
This suppliment really does what I want a suppliment to do; it stimulates my creativity. This is how to make dragons scary again. The example of the white dragon alone shows how to make a monster that will be beyond memorable, and possibly, a TPK.
This guide gives a DM a lot of meat to work with; it is surprisingly well balanced in the forces at work in the Vale, and anything the players do will 1.) on the short term, have no lasting effect. But if they 2.) manage to eliminate any faction, the whole show will descend into Chaos. That's fun, right there.