And they made it awesome.
Fabius Maximus wrote:
Yeah I somehow misread that the season finale was last week. I really need to sit down and watch the last 2 episodes
You do know that season 8 wrapped up last week right?
If he's burning that many of his highest level spell its not gonna be a major game changer. That's assuming he can manage 4 castings of his highest level at the earliest level he gets them.
Hell technically your not even scouting really depending on where your at you either don't really know its an army or you have plenty of info to know what your up against. At no point really is go near their main encampment a goal until your nearly at the end. Flying over is really just asking to be eaten by one of the multiple dragons or manticores they have around.
Walked out on a group once with the GM. GM was a guy from my group who was trying his hand at running for his high school buddies. Asked me to come along to help him with rules a bit. He ran the Ebberon starter adventures and the first few weeks went good. After the paladin died he asked to roll a Truenamer the GM read it over and agree fed to let him run it a session or two before final verdict.
In Whispers of the Vampires Blade there is a carriage chase scene that can be fun. The Truenamer caught up to the carriage and used a power that caused shadowy tendrils to hold something in place. On the cariage's next turn he asked why the target was still in the carriage. The GM pointed out that he was rooted to the floor. The arguement began that the fluff text said the shadows "came from the ground" and as such should have ripped the target from the carriage possibly staking him in the process. An hour later and still no acceptance that ground in this sense would be referring to what was being stood on the GM grab his books and told me he was done.
The argument here that comes up is it says bloodline and they are bloodlines. Same with the gunslinger example they are 1st level deeds but they require the archetype to gain.
Everyone doing something at all times is not the issue. The issue is everyone but one class doing something more than at one time. Really the fighter might be able to do 1-3 other things okay if they are dex or str based. But everyone else is probably as good or better at those things. Casters might lag behind in swimming or climbing the first few levels then suddenly it's simply a matter of having scrolls.
Really though why the in the darkest depths of Chuck Norris' beard do fighters not get perception but commoners can......... Commoners for crying out loud.
And my issue with standard HP is no amount of cuts, burns, arrows to the chest, or whatever mean anything until you run out of HP. With no system of wound penalties in place I can take possibly (at high enough levels) hundreds of daggers to my body and function as if I hadn't been touched. So you hate hits being misses some of us hate cuts, burns ,etc. being meaningless unless they hit a magic number.
I usually try to have a contingency plan ready for running away. The best I've seen however went to our party monk a tetori who had grab and rhino's charge. He really liked to charge and burn ki to grapple spellcasters. He had ready to charge the next person who cast a spell believing the enemy wizard would cast shortly after his turn the wizard died on the next turn from the paladin followed by every one but the monk and sorcerer failing a save against a contingent wail of the banshee. The wizard goes to cast teleport the monk looks up " what about my readied action".
One of things I liked about 4E was how traps worked. You didn't find a trap in a hallway by itself gods no it was a series of vents spewing flames while you fought hellhounds. Trap guy is fun when you feel like stopping the trap means more than not breaking out the clw wand again.
You aren't able to speed up the time to sheathe a weapon so you either have to drop one or take a move to stow it. However you can use this and a one handed weapon to get 1.5 str on attacks and a +3/-1 power attack return for your attacks and then quick draw the shield for more AC during the rest if the round.
Are they listed as such? I can go look but if their not then no they are options. Options like every bloodline in the APG and all them not listed under wildblooded in UM.
I checked no they aren't at least not the elemental ones. They are alternate class features. Scroll master however would be an archtype.
And before you ask no monk vows aren't archetypes either.
No those are options presented in the base class in the CRB. No different than a rangers Combat Style or a clerics Domains.
I agree that the Wildblooded bloodlines probably shouldn't be an archetype, since they change a class feature that's already based on a selection if choices and not any static class features. Following that logic they would be treated as normal bloodlines and since there is very little change in power the archetype choice was either a mistake or meant to make them class only.
Interesting. Logically, that should probably mean that there is no Natural 20 auto-hit on Crit Confirms either, so if you are only hitting on a 20 because it is an auto-hit (not because you beat the AC/CMD), then the Crit will not Confirm even with a Natural 20 on the Confirm roll.
Sounds good to me. It means that much weaker creatures might land hits but are unlikely to crit
Ah sorry about the miss understanding
Dex 20 covers touch 15
Studded leather + heavy shield puts you at 15 flat-foot.
Edit : studded leather gives +3 not +2.
Your right Tim better not let that combat maneuver do it.
Better to full attack and kill the grappler or inflict a status condition with a feat or spell. Why are these ways of breaking up he grapple fine but not a bullrush or a drag? Is it because it moves them? There are plenty of ways to break a grapple better than Aid Another.
There was a thread late last over taking wildblooded bloodlines with eldritch heritage. It went back and forth about if you could take them since they were listed as an archtype. I started a thread looking for clarification (since the original was about a different question) and in it people not only advocated wildblooded being fine but thing like using amatuer gunslinger to gain Up Close and Personal from the Pistolero.
While I am fine with answers being given in thread if you have the time to post then it takes seconds longer to also click that button. I already know how I believe this to be run but that doesn't mean that an official answer isn't warranted. I'm not asking for zero post other than my own I'm asking for 2 clicks of your mouse while your here.
Since its coming back up and the old thread already had a "answered in FAQ" with no answer I could find I'm going to reposit this in an attempt to seek an answer.
Q: If a character gains the ability to select something from another classes list (sorcerer bloodline, gunslinger deed etc.) can the character choose abilities from an archetype of that class( wild blooded bloodlines, Pistolero, etc.) or must it be chosen from abilities from the base version of the class?
Please hit FAQ regardless of opinion.