I just want to say when i first read "fighter spells" i hated it, i play a fighter to be the mundane hero, but when you put it like this i love it brother! I would love to see some kind of system that does that, as long as there within the realm of possibility like that idea.
I'm glad Supernatural came up because I'm an avid fan...well at least of S 1-5. Six kind of eh and 7 has only gotten better toward the end. They're going to make an 8 as well...I also found out from one of their extra videos of them at COMICON (I usually watch Supernatural on their site) that apparently I'm watching this show with along with a bunch of rabid 14 year old Asian girls. I'm not quite sure what this says about me.......
** spoiler omitted **
You do know that season 8 wrapped up last week right?
You mean this week? As in: Today?
Yeah I somehow misread that the season finale was last week. I really need to sit down and watch the last 2 episodes
I'm glad Supernatural came up because I'm an avid fan...well at least of S 1-5. Six kind of eh and 7 has only gotten better toward the end. They're going to make an 8 as well...I also found out from one of their extra videos of them at COMICON (I usually watch Supernatural on their site) that apparently I'm watching this show with along with a bunch of rabid 14 year old Asian girls. I'm not quite sure what this says about me.......
Spoiler:
ANYWHO, Felicia Day has been in a number of episodes. Her IMDB shows 3 episodes but I could swear it was more. I believe she showed up near the end of last season as an employee of "Dick's" corporation and got sucked into the conflict. She was used as a hacker girl to get in and I believe she mentioned she had a tattoo of a naked girl on top of a d20 (she's a lesbian in the show ..not sure about real life). I think she showed up in a finale episode of that season as well to help.
She was in the LARP episode as the queen nerd or whatever and was in the recent one about her comatose mother and the Jin and her daughter.
At first I thought Day was another actress just playing a nerd, but I've since found out that she's a legit nerd like her character (I saw Will Wheton's Table Top Gaming channel with her in apperances)...apparently she double majored in music (violin) and mathematics as well. Before she was just kind of cute, but a legit nerd, smart, and plays a good instrument?
She has elevated herself to sexy..at least in my book.
You do know that season 8 wrapped up last week right?
I would like to point out that adamantine doesn't say it must beade masterwork. It's masterwork by virtue of being adamantine.
Cost Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given.
Not knowing will set up wasted actions if your not careful feinting is about creating an opening if you can't see that you created one then how do you exploit it.
Well I'd rule if it follows poison rules or its called a poison then it is otherwise no.
I have issues anyway with pallys and poison. Why is it more good/ noble to beat someone until they are passed out than to use a a poison to put them to sleep.
I've even houseruled Sorc and Oracle to progress spells at the same rate was Wizard and Cleric rather than the weird one-level-delay they have in core, which never made sense to me.
Resource-availability expectations. You can expect that before 5th, fly isn't on the table at all. At 5th some wizards will likely pick it up but without foreknowledge you can expect that they will only prepare one per day. At 6th a wizard might reasonably prepare a couple, while the sorcerer will be able to provide one for each party member.
It's about adventure-design. You recognize a 5th-level party might be able to have one member fly over an obstacle to scout, you make appropriate traps and countermeasures, and you're happy. A sorc with equal-level-availability could make the whole party go together, changing your countermeasures dramatically.
Not that your houserule is unreasonable... just explaining why the RAW exists.
If he's burning that many of his highest level spell its not gonna be a major game changer. That's assuming he can manage 4 castings of his highest level at the earliest level he gets them.
I pretty much told him my character leans against a tree and waits for the party. I then sat there another hour before I got fed up and left. I was really more irritated with my fellow players than anything else.
So it was you walking out on the rest of the party, not the GM. After all, you TOLD the GM to essentially ignore you for the duration of the encounter.
They were supposed to scout an army and he was the only one in their party without the ability to fly... the rest of the party took off and left him so that they could have an aerial battle, which left him s~$! out of luck unless he wanted to charge an entire army on foot.
Hell technically your not even scouting really depending on where your at you either don't really know its an army or you have plenty of info to know what your up against. At no point really is go near their main encampment a goal until your nearly at the end. Flying over is really just asking to be eaten by one of the multiple dragons or manticores they have around.
Walked out on a group once with the GM. GM was a guy from my group who was trying his hand at running for his high school buddies. Asked me to come along to help him with rules a bit. He ran the Ebberon starter adventures and the first few weeks went good. After the paladin died he asked to roll a Truenamer the GM read it over and agree fed to let him run it a session or two before final verdict.
In Whispers of the Vampires Blade there is a carriage chase scene that can be fun. The Truenamer caught up to the carriage and used a power that caused shadowy tendrils to hold something in place. On the cariage's next turn he asked why the target was still in the carriage. The GM pointed out that he was rooted to the floor. The arguement began that the fluff text said the shadows "came from the ground" and as such should have ripped the target from the carriage possibly staking him in the process. An hour later and still no acceptance that ground in this sense would be referring to what was being stood on the GM grab his books and told me he was done.
However it can also be argued that your still functioning on a 1 attack per limb restriction bbt. Meaning you can punch or elbow but not not both with the same leg in the same attack string. Still leaves an impressive 9 attacks a round.
I guess the op's question is answered by what the Klar should be primarily treated as. If its more weapon like then I vote yes if it's more shield like then probably a no.
Bbt does that mean one can use quick draw to pull out a ladder if you plan on treating it as an improvised weapon?
For those of you so sure in your answers as to believe we need no clarification. Would you care to elaborate on what leads you to those conclusions?
It's simply a matter of abilities doing what they say they do, and nothing more. Eldritch Heritage, for example, allows you to pick a bloodline. It doesn't say it grants access to the sorcerer's alternate class abilities/archetypes, so it doesn't.
The argument here that comes up is it says bloodline and they are bloodlines. Same with the gunslinger example they are 1st level deeds but they require the archetype to gain.
I did ask apparently we had wildly differing opinions on hot. Now I just make personal bowls with my magic bullet everyone gets what they want except my son ( I can bring my self to make salsa with sweet and sour sauce for a 4 year old)
Everyone doing something at all times is not the issue. The issue is everyone but one class doing something more than at one time. Really the fighter might be able to do 1-3 other things okay if they are dex or str based. But everyone else is probably as good or better at those things. Casters might lag behind in swimming or climbing the first few levels then suddenly it's simply a matter of having scrolls.
Really though why the in the darkest depths of Chuck Norris' beard do fighters not get perception but commoners can......... Commoners for crying out loud.
Thinking it over (and casting Raise Thread). The way kirthfinder handles penalties from wounds would work well it applies fatigue and exhaustion but the penalties affect casters as much as Martials and are simply turned into flat penalties instead of specific ability score penalties.
And my issue with standard HP is no amount of cuts, burns, arrows to the chest, or whatever mean anything until you run out of HP. With no system of wound penalties in place I can take possibly (at high enough levels) hundreds of daggers to my body and function as if I hadn't been touched. So you hate hits being misses some of us hate cuts, burns ,etc. being meaningless unless they hit a magic number.
I usually try to have a contingency plan ready for running away. The best I've seen however went to our party monk a tetori who had grab and rhino's charge. He really liked to charge and burn ki to grapple spellcasters. He had ready to charge the next person who cast a spell believing the enemy wizard would cast shortly after his turn the wizard died on the next turn from the paladin followed by every one but the monk and sorcerer failing a save against a contingent wail of the banshee. The wizard goes to cast teleport the monk looks up " what about my readied action".
I disagree. I have recently become a champion of the imp feint + vs + SA. I generally place it with a nodachi and lead blades for the 4d8 goodness. I think it hits better with a str > dex rogue against touch AC than a TWF rogue as it is less feat intense, and can be pulled off more often, and doesn't worry about decreased iterative a that start off at penalties.
Show me a Rogue that blew feats on Improved Feint and Vital Strike and I'll show you a Rogue that would deal more damage by full attacking.
And on the other issue, I actually like traps and miss the days when they were a big deal. But I don't like Rogues being "the trap guy" because of the way traps work now. As it was stated above, you roll to find it, then roll to disarm it. Either you succeed and nobody cares, or you fail and get mauled and everyone complains about healing you or whatever. Blah.
I like it when traps are weird and interesting and you play out the encounter with them. You don't just roll disable device, you figure out the trap like a puzzle and avoid it or bypass it with ingenuity and actually figuring out how it works.
One of things I liked about 4E was how traps worked. You didn't find a trap in a hallway by itself gods no it was a series of vents spewing flames while you fought hellhounds. Trap guy is fun when you feel like stopping the trap means more than not breaking out the clw wand again.
You aren't able to speed up the time to sheathe a weapon so you either have to drop one or take a move to stow it. However you can use this and a one handed weapon to get 1.5 str on attacks and a +3/-1 power attack return for your attacks and then quick draw the shield for more AC during the rest if the round.
Are they listed as such? I can go look but if their not then no they are options. Options like every bloodline in the APG and all them not listed under wildblooded in UM.
I checked no they aren't at least not the elemental ones. They are alternate class features. Scroll master however would be an archtype.
And before you ask no monk vows aren't archetypes either.
No those are options presented in the base class in the CRB. No different than a rangers Combat Style or a clerics Domains.
I agree that the Wildblooded bloodlines probably shouldn't be an archetype, since they change a class feature that's already based on a selection if choices and not any static class features. Following that logic they would be treated as normal bloodlines and since there is very little change in power the archetype choice was either a mistake or meant to make them class only.
Didn't necro it already had the "answerd in FAQ tag applied" but i started a new thread on the question of gaining archetype abilities from outside sources.
Interesting. Logically, that should probably mean that there is no Natural 20 auto-hit on Crit Confirms either, so if you are only hitting on a 20 because it is an auto-hit (not because you beat the AC/CMD), then the Crit will not Confirm even with a Natural 20 on the Confirm roll.
Sounds good to me. It means that much weaker creatures might land hits but are unlikely to crit
It wouldn't be too hard to have a 15 Touch and Flatfooted AC at lvl. 1. Studded leather Armor, Heavy Shield, and a Dex of 20 is not outside the realms of possibility. Just pointing out.
Touch is without armor and flatfooted is without dexterity or dodge bonuses. The only thing you could have is a deflection bonus. NONE of the things you pointed out would help a touch and flatfooted attack.
For 2 stars you should be aware of that.
Dex 20 covers touch 15
Studded leather + heavy shield puts you at 14 flat-foot by itself anything else that affects flat foot would hit 15 no problem.
I think you completely misunderstand. Flatfooted and touch both at the same time. As in you are flatooed and without armor.
"and" means both effects. As in fatgiued and slowed, or sickend and paniced, ect
It wouldn't be too hard to have a 15 Touch and Flatfooted AC at lvl. 1. Studded leather Armor, Heavy Shield, and a Dex of 20 is not outside the realms of possibility. Just pointing out.
Touch is without armor and flatfooted is without dexterity or dodge bonuses. The only thing you could have is a deflection bonus. NONE of the things you pointed out would help a touch and flatfooted attack.
For 2 stars you should be aware of that.
Dex 20 covers touch 15
Studded leather + heavy shield puts you at 15 flat-foot.
Your right Tim better not let that combat maneuver do it.
Better to full attack and kill the grappler or inflict a status condition with a feat or spell. Why are these ways of breaking up he grapple fine but not a bullrush or a drag? Is it because it moves them? There are plenty of ways to break a grapple better than Aid Another.
There was a thread late last over taking wildblooded bloodlines with eldritch heritage. It went back and forth about if you could take them since they were listed as an archtype. I started a thread looking for clarification (since the original was about a different question) and in it people not only advocated wildblooded being fine but thing like using amatuer gunslinger to gain Up Close and Personal from the Pistolero.
Give them a chance to pull their own strings to their advantage. Maybe the judge doing the arraignment has been helped by them a good check in their favor might gain them the ability to be free to aid in their defense instead of in jail.
While I am fine with answers being given in thread if you have the time to post then it takes seconds longer to also click that button. I already know how I believe this to be run but that doesn't mean that an official answer isn't warranted. I'm not asking for zero post other than my own I'm asking for 2 clicks of your mouse while your here.
22 people marked this as FAQ candidate. Question unclear.
Since its coming back up and the old thread already had a "answered in FAQ" with no answer I could find I'm going to reposit this in an attempt to seek an answer.
Q: If a character gains the ability to select something from another classes list (sorcerer bloodline, gunslinger deed etc.) can the character choose abilities from an archetype of that class( wild blooded bloodlines, Pistolero, etc.) or must it be chosen from abilities from the base version of the class?