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Zalsus

Talonhawke's page

RPG Superstar 6 Season Star Voter. Pathfinder Society Member. 4,620 posts (4,735 including aliases). No reviews. 3 lists. 1 wishlist. 6 aliases.


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Star Voter Season 6

ElementalXX wrote:
Now i feel inclined to make faq request for double barreled weapons and end that bs discussion once and for all

No FAQ but it got Errata'd

Star Voter Season 6

Hrothdane wrote:
Talonhawke wrote:
Hrothdane wrote:

Threads like this remind me of what Mom always said:

"Don't just be yourself. Be your best self."

Characters should be multifaceted enough that you can come up with multiple ways to react to any given situation. Pick the best one.

So realizing that talking isn't your forte and staying out of trying to convince someone of something isn't one of those options?

I'm not seeing where I said that.

Choosing to stay quiet is a reaction. In fact, my 7 charisma magus usually does so. I RP him as having a small attention span for anything that doesnt relate to his small range of interests, so he usually isn't even paying attention to conversations.

Forgive the misunderstanding then. I had wrongly interpreted your response as one saying that an action would be better than inaction.

Star Voter Season 6

Hrothdane wrote:

Threads like this remind me of what Mom always said:

"Don't just be yourself. Be your best self."

Characters should be multifaceted enough that you can come up with multiple ways to react to any given situation. Pick the best one.

So realizing that talking isn't your forte and staying out of trying to convince someone of something isn't one of those options?

Star Voter Season 6

Dave Setty wrote:
Jane "The Knife" wrote:
Dave Setty wrote:


Say it's the middle of a mission, and you get a sending from your master. "You have been sold to Dorianna Ouidda. After your mission, meet her at [this here address] in Absalom. Do not inform the Pathfinders."

What do you do?

most likely the same thing you would do if in the middle of a mission you get a sending from your Faction Leader/Venture Captain/King/Mayor/Athority Figure that said "Due to changes in the political situation we are changing our approach. After your mission, meet me at [this here address] in Absalom. Do not inform the other Pathfinders. Oh! and bring this valuable thing you are likely to find on your current missing - without anyone else finding out you recovered it."
Those situations are not equivalent, and whether or not you'd do the same thing I'd do is very much in question here. Seriously - you're now owned completely by a known, dedicated enemy of the Pathfinder Society. Do you go to the meeting? If you do, and Ouidda orders you to spy on and otherwise betray the Society for her, do you comply?

As Chris asked above where would that "sending" come from? I don't think any scenario would actually account for that premise without it coming up for more than just a slave. So since the judge can't just decide that it happens it's not going to happen. Now as far as between scenarios there is plenty of time for the character to wander off and preform other task for the master until the next time recruited for a mission.

Star Voter Season 6

DM Livgin wrote:
Hmmm, there goes the rogue#/brawler2 dual-wield armor spikes build. He can flurry up until 8, then needs to find a second weapon.

Could always go spiked gauntlets

Star Voter Season 6

So my choice is in validated by his choice? Understand if there is a real issue then that's fine but if he just doesn't like necromancers and its that or play a pregen who can't give my Necro credit. (note I'm not in PFS yet its not really availble in the Seark region But I want to be able to play not just DM and it seems like a good way to enjoy that side of the table.) If there is an in character reason or out of character reason we can talk, but if its like the hate we sometimes see for any number of other things then why am I the jerk if I don't change.

Star Voter Season 6

I would be trying to hard not to make that into a Kobold or goblin and end up as Dobby

Star Voter Season 6

1 person marked this as a favorite.

Nothing i'm sure it will get moved I know I flagged for wrong forum.

Star Voter Season 6

captain yesterday wrote:

Nope it's non evil Anubis, pretty sweet is it not :-)

And I'm done now, my piece was said, I most definitely think PFS needs to outright ban owning of slaves, at least by field agents or whatever the player characters are called :-)

While we are at it lets ban any necromancers, torturers, heck anyone who might commit actions against the law. Better get rid of any religious characters that might cause people to feel bad about. Paladin's also probably need to go their code might get in the way of cooperating too much. This is where banning things that people don't like can end up with everything slowly going away.

Star Voter Season 6

nosig wrote:
Talonhawke wrote:
The problem comes when others (as we are currently seeing in the slavery thread) have a refusal on the basis of a character that I'm not pushing. I have seen people blanket refuse to work with a slave owner, or a necromancer, hell even a gunslinger. At what point is the issue no longer with the character I built and with the other person?
I have actually played for a judge that had a problem with players playing PCs that were of a different gender then the player. In other words, he had an issue with me (a male player) playing a female PC. So for that one game, my female PC became male.

Then to ask whats the point? If I've chosen an option, especially gender/race, that's legal and I'm not pushing it why am I the one to have to suck it up. If it had been your race or class he was adamantly against would you have then picked up a pregen/other legal character?

Star Voter Season 6

DungeonmasterCal wrote:
Kobold Cleaver wrote:
I guess what I'm saying can be boiled down like this: FAQ and move on, folks.
Preach!

The issue is that only top FAQed numbers get FAQs so if everyone flags and moves on the threads passes front page in about 3 days. And with only one or two replies it might not even garner additional hits due to lack of activity.

Star Voter Season 6

The problem comes when others (as we are currently seeing in the slavery thread) have a refusal on the basis of a character that I'm not pushing. I have seen people blanket refuse to work with a slave owner, or a necromancer, hell even a gunslinger. At what point is the issue no longer with the character I built and with the other person?

Star Voter Season 6

unless it has IUS as a prereq its a no. Unless it would work with a natural weapon regardless.

Star Voter Season 6

2 people marked this as a favorite.

So between this and the threads on slavery, how does one even play anything other than a true neutral fighter with no ties. I seriously want to know. I see threads where even the thought of raising the dead should have you kicked out of the game. But having strong religious beliefs could also be being a jerk. Owning slaves is being a jerk and needs to be abolished, but if you press your anti-slavery Andoran feelings to hard its also a problem. Is this more of a board thing or is playing anything with a belief system possibly asking for trouble.

Star Voter Season 6

Goofus calls his players out loudly for even the slightest infraction.

Gallant, shows up early to help the DM set up and stays late putting everything away.

Star Voter Season 6

Kirth Gersen wrote:

One of the goals in buffing the martial guys was to reduce the need to artificially jack up the daily encounter count. Instead of 4 per day, I often have 1-2 that are somewhat more involved; the balance of each session is leading up to the encounter, to see how far the PCs can tip the scales in their favor to avoid a TPK. Sadly, this is sort of the opposite approach of many of the APs, so at home I end up adjusting them fairly heavily, when I use pieces from them.

To that end, I give every major villain the Leadership feat, with appropriate cohorts and followers -- the first half of an adventure might revolve around the PCs trying to catch the cohort and some followers alone and eliminate them, so that when they encounter the boss, his forces are already depleted.

Two leadership questions as I am brain storming.

1. A single character can only have 1 cohort correct?

2. When you build your villain set-up is it appropriate for the cohorts to have leadership if applicable. For instance a high level necromancer has a cohort that is a vampire lord. Would it be appropriate if he is a major plot villain in his own right for him to have leadership and have a cohort and followers of his own?

Star Voter Season 6

Tierre wrote:

Could i have a copy of Kirithfinder? Last time i viewed this thread it was 2 years ago:)

** spoiler omitted **

Sent

Star Voter Season 6

1 person marked this as a favorite.

Jiggy your talk of curve balls reminds me of the first campaign i ran after I got married. Things went great and fairly predictable for the first several months, mostly due to having 5 fresh no ttrpg experience players. I ran them trough Expedition to Castle Ravenloft when they hit the right level. The group was so intent on stopping this evil vampire they rushed the castle the second day there without weakening Strahd at all. My plan was to play it straight and give them a reason to back out and plan, so when they met the first real tough opponent (the demon on the parapets) I expected a death and run, and was more than willing to let them escape. The party fighter ( a very holy and devout warrior of Kord) and the groups barbarian decided to save the others by bullrushing the demon off the edge. Both of them rolled 20's and sent it and themselves plummeting. The party druid saved them from death by healing them after flying down in wildshape. So they rolled with it finally encoutering Strahd the next week. This time I was sure I could scare them out. Instead they trapped him in a wall of stone with the druid. The druid dropped a sphere made from dust of dryness and then shifted into a large Crocodile. 6 rounds later she had managed to hold the vampire lord under water for 3 rounds to kill him. This was one of the only times I have ever truly wanted to change things up and let the bbeg pull a John Cena. But I rolled with it they freed the towns people. Never did send a vamp against them again though.

Star Voter Season 6

Chris Lambertz wrote:
Quote:
The reason we finish by Halloween is so they can run Season 10 after Thanksgiving and season 10 will have completely different rules!
I can squash this theory officially. More big contests in a row would be very D:

Sure uh huh......just like they government told me officially that they had no interest in monitoring my activities. They just expect me believe the building being built next really needs the phone company van there every day.

Star Voter Season 6

I read the thread and I think I missed something somewhere. What is the controversy going on... if someone has the time to sum it up quickly.

Star Voter Season 6

Thanks that's what we thought but always good to be sure.

Star Voter Season 6

So to balance my guns was playing with some dice and reload times. Moving past muskets for my home game so I am working on Revolver/rifle/Shotgun as the starters may do 2 versions of the rifle one breech style with a long range and more damage and one with higher rate of fire with a lower damage.

For the revolver here is what I have

Simple: One Handed Ranged 1d6/x4 -4 Non prof penalty. 30ft range Reload all chambers 2rnds.

Martial One Handed Ranged 1d6/x4 30ft Range Reload all Chambers 2nds.

Exotic One handed Ranged 1d6/x4 30ft Range Reload all Chambers 1Rnd, or One handed Ranged 1d6/x4 Reload all chambers 2rnds Precise Shot.

Also a question has come up how do weapon granted feats work as prereqs? Could a character who gets a feat from a weapon take feats with it as a prereq and be able to only use them with that weapon?

Star Voter Season 6

3 people marked this as a favorite.
Helena Handbasket wrote:
The top 32 must fight to the death, Hunger Games-style.

Are they forced to only use the item they submitted?

Star Voter Season 6

1 person marked this as a favorite.

The Illuminati actually make working versions of the winner's 1st round Item to increase their power.

Star Voter Season 6

Class: Ninja

Star Voter Season 6

1st Noun: Chickens

Star Voter Season 6

Still think we need hologram PACG

Star Voter Season 6

BigNorseWolf wrote:
thejeff wrote:
Or perhaps, "My 3rd level paladin isn't going to work well with this part of necromancers, (or vice versa), but I'd rather apply the credit to him than have to apply it to a new 1st level character".
I don't think that works. You can't apply the pregen credit to someone that could have legally played the table at the time.

You may not assign a Chronicle sheet earned with a pregenerated character to a character that was already at the level of the pregenerated character or higher.

Depends on levels if my Necro was level 3 and I'm playing a lvl 4 pregen I should be good to go applying the chronicle when I level up.

Star Voter Season 6

thejeff wrote:
BigNorseWolf wrote:
Nefreet wrote:


There is one coordinator in our area who stubbornly refuses to seat people with characters that are out of tier. The two encounters I've had with him involved bringing a level 9 to a subtier 5-6 game and bringing a level 5 to a subtier 1-2 game. He will insist you use a Pregen or he won't sit you.

So, people like that do exist. They're extreme, but if they're the only GM at that particular event, it's their way or no way.

The vast difference is that the ONLY reason to play the out of tier pregen is for *grunt grunt grunt* MORE POWER.

The reasons to play a particular out of level character include more power, i feel like playing this character, this is a rare chance to play this scenario and it involves my faction, i really think my character fits the theme of this scenario, i need to get this character out of the 1-5 range to catch up with the rest of the group, i need to be level 5 for the con game i signed up for....

and most importantly I cannot flip a switch and just make a level 4 version of a 7th level character to better fit the 3-4 party. You CAN do that with a pre gen.

Or perhaps, "My 3rd level paladin isn't going to work well with this part of necromancers, (or vice versa), but I'd rather apply the credit to him than have to apply it to a new 1st level character".

This was what I was going to bring up. After all the threads on "Don't be a Jerk" "Don't play a character that might be disruptive" What if its local game day. My only in range personal character is a Necromancer, one of the other guys is playing a Pharasman. If I choose to play a Pregen to not cause a fight shouldn't I at least get to apply credit to the character I had planned on playing?

Star Voter Season 6

Spell Grease

Star Voter Season 6

1 person marked this as a favorite.

2+2+=upside down chair

Star Voter Season 6

Feat: Rapid Shot

Star Voter Season 6

Number: 3

Star Voter Season 6

Noun: Noodles

Star Voter Season 6

1 person marked this as a favorite.

Congrats! Ding! and what ever other expressions of more power you enjoy.

Star Voter Season 6

G-Zeus wrote:
andreww wrote:
G-Zeus wrote:
BigNorseWolf wrote:
And if your cleric had decided on a whole lot of create water?
Then you are actively not cooperative which is against the pathfinder tenets

This is insane. Refusing to co-operate with some lunatic plan, indeed actively working against it, is not against the societies tenets simply because the rest of the group think it is a good idea.

Co-operate is an ideal, it is not a straight jacket to force people to follow the loudest/most popular idea regardless of how idiotic it might be.

If the plan was objectively horrid or insane working actively against it may not be uncooperative but if the party wants to do something and you actively make it more challenging to accomplish you are in the wrong.

If we are fighting the bbeg and i decide instead of combating her to make sure her hired thugs get out safe and alive im not overstepping my bounds as a player and going against the tennents. If I were to go up to the BBEG and begin healing and casting buffs without some type of charm or compulsion because "i dont think the party should kill her" most people would say that does go against the tennents.
Not going along with the party and finding alternative means isn't being uncooperative but actively undoing what the party does because you feel you should is. At the very least in regards to a single scenario. Campaign mode has different rules.

Well the example being discussed above was burning down a tavern so create a distraction to steal something. Which I think would fall under the horrid/insane qualifier.

Star Voter Season 6

FLite wrote:
Talonhawke wrote:
Yeah I would have to say more information is needed before a proper response could be given.

I would say the proper answer was given already. (John Compton's answer, by definition, lays out the proper response. :) )

More information is needed to satisfy our curiosity however.

While John's response is clear as to how it should be handled without information on what happened to the vanity we have no clue what if any recourse should be taken to rectify the situation.

Star Voter Season 6

When you tell customer that the repairs on their vehicle will take approximately. 5-6 hours, and they decide to wait at the dealership on the repairs. Then at the 2 hour mark begin asking every 15-20 mins if its ready yet.

Star Voter Season 6

Yeah I would have to say more information is needed before a proper response could be given.

Star Voter Season 6

Amanda Plageman wrote:
TetsujinOni wrote:
You are looking for a bullying-enabling hammer in the guide which we do not have and do not want to give. There is no subtext in the No PVP rule that needs to be inferred. Really.

I'm not looking for any kind of bully-enabling, hammer or otherwise. But 'there is no subtext' = Table Variation. Table Variation is something we usually try to keep to a minimum.

At any table I GM, I consider acts undertaken by PCs which directly contribute to the party's being unable to complete their determined course of action, without an especially good reason, to be PvP. Because it entertains 1 player while reducing the enjoyment of most if not all of the other players and doesn't contribute to the overall goal: enjoyment of the game session.

("It's what my character would do", "Because it's funny", and "Because Chaotic Neutral" are rarely good enough reasons.)

What about "Because Lawful Good" or "My oath forbids I stand by and watch this travesty"

Star Voter Season 6

Clearly they are taking a bid from anime and we will wear playmats on special bracers and the monsters and our characters will show up as holograms.

Star Voter Season 6

Nah I'll just use this year to fine tune my item. Then find out next year they don't want items they want something else for round one ;).

Star Voter Season 6

I also agree With BNW here. The abilities work fine together, now your just raging at that one guy, no not you the over there with the funny mustache.

Star Voter Season 6

7 people marked this as a favorite.

Sadly I did not make the cut-off to submit, great news though My 3rd niece was born.

Star Voter Season 6

1 person marked this as a favorite.
nevinera wrote:

Can I snag a copy of the final version?

** spoiler omitted **

I have to see how hard it is to convert an adventure path, but the "really early" version google gives me is already very interesting to read. You seemed to pay careful attention to correcting some of the problems that bother me most about the base system, so I can't wait to see where you landed at the end of it :-)

A few AP things to keep in mind. Your players will have abilities far beyond their PF kin in some cases. While you might not choose to rework every encounter from the ground up I would recommend adjusting feats where appropriate and Reworking major fights to include some mooks. A evil mastermind even one built with these rules won't function well 4-6 on 1.

Star Voter Season 6

1 person marked this as a favorite.

Cheeseburger and Baconator Fries.

Star Voter Season 6

Cheapy wrote:

Remember that almost every single rule in the game is written from the perspective of a humanoid of standard size. Even with a nice Acrobatics score, an elephant in the game cannot jump without crushing itself, as that's what would happen in reality.

Chances are pretty good that your GM is not a robot.

While I won't get into jumping elephants, yes Cheapy has the gist of it. Spells don't scale which leads to Colossal creatures that would find most AoE's useless for fighting groups of similar sized opponents, while having pixies where a fireball going off in a village would be like a WMD.

Star Voter Season 6

I'm at deadline time and still not sure I'm gonna make it. Too many needed edits and not enough time in the day. Well if not I'll table this wonderful *redacted* for a year and polish it up for a early submission next year.

Star Voter Season 6

Otherwhere wrote:

I'd love to take a look at this!

** spoiler omitted **

Always looking for improved systems.

Sent

Star Voter Season 6

Kobold Cleaver wrote:
Considering that it has never stopped them from posting on forum debates, I see no reason rage should stop a barbarian from not killing someone.

This would be a good thead for AM!!

*Runs out side and lights up the Batty Bay signal.*

Now we wait.

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