|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I know what you guys were talking about. My post which was quoted was directly referencing the concrete issue which is why I responded in the manner I did.
It also depends on how powerful and cheap he would want said pistol and if complete non magic was the goal.
A modified rod that could cast a fire ray of frost wouldn't be cheap or allow a full attack action but it would present a low end method of a limitless firing pistol.
For a probably at least 10k a scorching ray version could be done.
I was responding to the fact that apparently it would take 1 million years to develop a light weight strong material such as concrete but a wizard could in a few years make a spell to permanently reduce the weight of stone if he wanted.
My original post was about the best way with the rules to handle in my opinion use the spell research rules and tweak them. Then some one came along and decided that to research tech clearly takes longer than intelligent existence but spells meh even a short lived race could develop 2-3 in a lifetime.
Would you allow magic weapon to be cast on a shield? Weapon Focus or specalization? What about armor spikes?
This is what i call RAMVORD (Rules as my views of Reality Dictate), also know as the therom that reality applies as strictly as possible to anyone not using magic.
We aren't talking earth. We are talking a world where if the worlds smartest minds want to communicate from across the world it is a spell away. If a guy has enough money or is a high enough level caster and wants to they can contact other planes for information. They could teleport in for meetings with other like minded individuals. There is no need for long days of travel and waiting for the post to arrive. I also would say that 1000 AD might be pushing it. We have fairly high end ships in existance, mad scientist who make Frankenstein horrors, air ships made and powered without magic. Drawing parallels to our world doesn't quite work.
Also I find it odd that a mage could come up with a brand new never before heard of spell effect in far less time than you seem to want to allow even the smallest possible advance in the worlds tech level.
Mythic Evil Lincoln wrote:
Just a question how do you do your maps for roll20. Just starting with it and was wondering if there is any easy support for APs.
I'll throw in my rulings on it though understand my groups usually run with the Kirthfinder houserules document.. I allow it but I don't let you get both hands free of TWF penalties. However I do all you to take a full defensive and add both shields to your AC for the round as a stance feat around 11 BAB
Well you can still have some disbelief when you have powerful (especially if you use Mythic/Epic rules) casters who can alter reality at a whim gods would have to show off truly phenomenal ability to prove they are a god.
.I never really suffered from that conflict I grew up in a DnD is bad home without anyone ever really telling me why. When i finally did start playing I realized that you only had as much bad/evil as you put into it. If I couldn't play a game with non-real deities without it becoming and issue then how could i watch a movie or read a book that featured prominent Deific figures from other real world religions.
Juda de Kerioth wrote:
Well what you may not realize is that in PFS I might have different GM each time i play and having a weapon that each one that might have a different way the weapon works and which of my feats might work with it and how.
Joe M. wrote:
Sweet there is hope.
From the shadow bloodline what does the eldritch Blast mean when it says full damage? Does it mean when a player rolls max for damage or just when a save is failed? If its the second does it always apply to the non-shaped version.
Eldritch Blast (Sp): Your eldritch blast deals
The good ole days when you could at least read what was advertised.
Typically because they have class pages and those have relevant FAQs on them with Paizo its by books so for a class sure i check the book it came with. But if its an odd archetype or feat or spell an FAQ would be easier to find over their if i don't know which book to look at.
No but I have had the urge to climb up into a tree and chill.
Also your dealing with fantasy creatures in a fantasy world silliness isn't as much of an issue as you would think. There is way to much focus on things as just combat minis versus how such creatures like these and others are when they aren't engaged in dealing with murderhobos.
No in the case of you growing claws you wouldn't get a free attack the effect of that power is to grow claws. At best that bloodline might let you grow your claws as a swift after an attack. The feat is for use with targeted powers such as
Electricity Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Finished Sunken treasure last night and a few more questions have since arisen, mostly because it was our first extremely close game. (we ended on with one blessing left.)
2. Are the players allowed to check to see how many blessings are left. We choose not to last night but were wondering.
Can cards that reduce combat damage be used to negate the Brine Dragon's before combat acid damage or not.
That gets into a whole slew of issues with what vestigal arms can do.
Can I use a sword and shield while on hand holds something? Can't do it without them so no.
Can they help reload a crossbow if my other hand is occupied? Well can't reload on handed so no.
Following that logic there isn't much they can do.
Yeah that's where it gets weird though can i boulder helmet/barbazu beard then bite/gore? Can one use 2 boot-blades then claw? I feel the no we got relates back to use of claws and vestigial arms. Because if one can use kicks or boot blades and 2 claws then using 2 short swords and claws via vestigial arms isn't technically any more attacks than i could have without them.
Warning the following information is a Talonhawke ruling only applicable to games run by Talonhawke. Any information found within pertains only to how I would rule at my table your experience with other GMs may vary.
I would allow it but of course with the understanding that it only functions if your proficient. So if your using a long sword you made your good if you disarm a bandit of his no dice.
That being said i can see how a GM would rule the other way as the prerequisites assume you have prof. with all long swords.
Heck going in the other direction the rules support that it is no easier for a colossal creature to save against fireball if only one of its squares is affected than if a fine creature is in the dead center.
The rules support that a halfling's short sword can if vorpal remove that same creatures' head.