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Kobold Master Trapper

Talonhawke's page

RPG Superstar 6 Season Star Voter. Pathfinder Society Member. 5,117 posts (5,284 including aliases). No reviews. 3 lists. 2 wishlists. 12 aliases.


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AM WALRUS wrote:
Walrus Slaad wrote:
AM WALRUS wrote:
KOO KOO KAH JOO!
You and me. We're taking this outside. Right. Now.

AM WALRUS LOVER NOT FIGHTER

YOU LOOKING FOR AM PALADIN

MAYBE LOOKING FOR AM BARBARIAN

KOO KOO KAH JOO!

AM ALSO AVAILABLE IF WANTED FOR FIGHT!


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That's right keep it flowing we must not let it pass in vain!


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I am gonna have an aneurysm from sheer stupidity.


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Kalindlara wrote:
To be fair, "fracking close to water" is one of our fastest-growing industries.

Cue rimshot


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TriOmegaZero wrote:
Which is his right as a GM. So long as it is explained to the players as such.

Exactly though like all house rules make sure the players are aware of the change.


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Dalindra wrote:

I've also had a GM who kept saying "No, you dont do that" every time we did something that was not in his script. It was for a homebrew game he dubbed "Wizards and Fighters".

In that game I rolled a wizard and after that, in the first session, he told me I couldn't use magic because he didn't know the rules. I couldn't roll another PC, either. But I got two daggers for free. So I was stucked with a dual-handed dagger wizard against enemies with DR 10/-. All of them.

It didn't make too much a difference, though. We were there only to see how his NPCs got all the glory. The time the catfolk fighter PC scored a Nat 20 and confirmed the critical, he started sweating and nearly 30 seconds after he said something along the lines of "You see how his body disappears for a second and your hit cuts the air without touching him. My NPC sees that and when the enemy reappears he stabs him to the death with his special technique. You should have asked if he was blinking before your attack, but despite that you have defeated a powerful enemy. Congratulations!

He was also the kind of GM who described the environment saying "you walk around a plain. Ask me all you want". So we have to ask him if there were trees, houses, ruins, etc. If we didn't ask him if there was a house in front of us, all we knew was that we had hit an invisible wall. And we had to ask him specifically if there was a house in front of us. Asking him if there was something there was "too lazy".

That was around 10 years ago. I think that he is still wondering why nobody wants to play his stories. By the way, he refuses to play whatever game he is no GM'ing.

Headdesk:
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Kobold Cleaver wrote:
Jiggy, you're one of the few posters who makes me genuinely think, "Oh, boy, Jiggy posted. We're in for a treat." Even when I disagree with you, you put so much thought into your posts that they're always worth reading. So I do hope you keep posting around here!

I wholeheartedly agree with the Kobold!


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LLLLLIIIIIIVVVVVVEEEEEEE!!!!!!!!!!


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CRAP IT'S DYING!!!! Preparing to shock, give me 2 cc's of CLWs and a mage with a electricity cantrip. MEDIC, MEDIC!!!!!!!!


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Had the party at around level 6-8 while fighting a sorcerer in his tower they damaged him low enough that he tried to flee. The party barb was not having it and used a full round to run and leap from the top of the tower after the sorcerer and proceed to use an action point to hurl his axe at the guy and drop him like a rock.......and then himself drop like a rock and nearly die from the fall.

Also long time no see Trinam!


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DungeonmasterCal wrote:
Granted, I don't go around proclaiming I play RPGs. I live in a very conservative region where there is still the Satanism stigma flying around in some areas, even after all these years. But if someone asks what my hobbies are I tell them without hesitation. I'm not ashamed of my hobby, it's just that it's a not a non-enthusiast's business.

Hey Arkansas is getting better my southern baptist preacher actually was okay with us playing 3.0 at his house back in highschool.


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I have been proudly carrying mine since Playing pokemon cards at lunch in junior high and MtG in highschool.


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Rednal wrote:

@Ambrosia: For what it's worth, I still think that humans ought to do their best now - the promise of a future reward does not make it acceptable to simply ignore (or worse, promote) hardship in the present. Or, to put it another way, bad things are still bad things. Furthermore, acts of good are not demeaned by things that will happen in the future - and should be done not for the hope of reward, but simply because they're good.

(Also, I am very much anti-discrimination. I may not agree with people's lifestyle choices... but if they aren't hurting anyone else, then as far as I'm concerned, it's their business and no one else's. Everyone deserves to be treated with respect.)

Exactly, something one of my pastors once told me is that atheist can teach Christians one of the greatest lessons of all. Doing good because it needs to be done. A lot of religious people do good even the good they do in private where no one can see because of what future rewards they might receive. Whereas an atheist doing good in private where no one can see it does it because that good needs to be done.


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I for one do believe in an afterlife, I believe in a God who sent his son born of a virgin, to live a perfect life on this earth for the purpose of dying as a perfect sacrifice to atone for the sins of each and everyone one of us. I believe that he rose from the dead three days later and that through faith in him, and his death and resurrection that we can one day hope to live eternally in heaven.

Can I prove it? No not a chance I believe by faith, and on faith. I have been the best I can try to be as a christian and I have fallen and wandered far from my faith at times, but I am always reassured by the presence i feel when I am still and quiet and listen.


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I still love the following from an older GM.

1. Paladins cannot flank, act before any enemy they want to attack, and couldn't use sneak attack at all. Honorable combat and all that.

2. Since feather fall slows your momentum arrows lose all of theirs before they hit you if its up.

3. You don't get str x1.5 or a bonus on power attack for 2 handed weapons since they are meant to be wielded that way.


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I go through cycles of posting and lurking. I do miss some of those gone on now for whatever reason. But most of those who i have conversed and debated with are still around for the speaking too.


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Wait are you wanting us to stop talking about garbage, or are you requesting that we prevent the garbage from talking?


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TOZ wrote:
I'm...not everywhere? Oh dear, I must be slacking in my old age...

Dammit TOZ stalk harder.


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Safety Bear wrote:
Marthkus wrote:

Pancakes with freshly chopped strawberries on top, no syrup maple or otherwise.

French toast is a greasy guilty pleasure.

NO SYRUP! QUIT YOUR HERESY!

HERESY?? WHERE!!!!


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Awesome move Paul and a Merry Mikazemas to all and to all some good rolls.


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Why not Zoidburg?


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Crap we almost went 9 days focus people we have the skills keep this thing alive we don't need more zombies.


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DrDeth wrote:
Talonhawke wrote:
I assume by sexy we are actually meaning scantily clad lots of skin showing armor not actually protecting the body properly.
Not necessarily. There was a female paladin figure, with full plate, but still a feminine figure, flowing hair, determined expression, kinda Joan of Arc look, that I thought was very hot.

That's where I was headed if we use that standard then male and female tend run fairly close, I rarely see ugly art period.


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Answer:
Christmas tree?


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thejeff wrote:

OTOH,I've been the goto guy for rules in several groups even when other people were running with no problems.

I've also seen players try to (and sometimes succeed) talk the GM into allowing corner case rules interpretations to work in their favor. At length and to the point of disrupting the game.

Rules lawyers in the negative sense exist.It's not always they just don't like players who know the rules better.

Yep its possible to be a bad rules lawyer, I had one which is what pushed me to learn 3.5 nearly backwards and forwards. I am fine with a guy who can quickly clarify a rule at the table. I do not need an extended argument mid session.

Adjule wrote:
Kryzbyn wrote:
Adjule wrote:

Tank, in MMORPG terms, is someone who takes hits while holding all attention of the enemies while everyone else attacks it (or heals the PCs). The part of being a tank that doesn't really translate into TTRPG is the "holding aggro" where the enemy focuses solely on the guy in front of him with tunnel vision.

So making a "tank" is really difficult and requires GM cooperation. Of course, most creatures who are somewhat intelligent wouldn't focus solely on one person (unless they can take him out, in which case the player would probably get angry that his tank didn't perform like he thinks it should have).

As others have pointed out, the reason that role is called "Tank" in an MMO, is becasue plate fighters were called Tanks in TTRPGS before MMOs existed.

The aggro mechanics of the MMO is irrelevant when using the term to describe a role you want your character to portray in a TTRPG.
Everyone understands what it means, unless you spend time splitting hairs.
I know this. But typically when I hear people say "I'm going to make a tank", they expect the enemies to focus on them (holding aggro) so they can keep the "squishies" from being hurt.

If I tank in PF that usually means I made a fighter with whip feats and look for bottle necks. As long as I can disarm/grapple/trip/re-position what I am fighting I can keep squishes alive.


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And my productivity for the day just plummeted.


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Drahliana Moonrunner wrote:
Claxon wrote:
The basics of the Stromwind Fallacy deal with the idea that optimized characters are inherently bad for role playing and/or that non-optimized characters are better for role-playing. Which gets turned into "you're a bad role player if you optimize".
The Stormwind Fallacy is a rebuttal for an argument never made. It is however a correct observation that an obsession on min-maxing does have a impact on roleplaying decisions.

So you claim the argument is never made and then make the exact argument in the exact same post?


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thejeff wrote:

Yeah, we know.

And Mark was saying some people don't like to play like that. Are they wrong? Do they not know how they like to play? Do they need to be stopped and made to play correctly?

Fluff can be ignored. Rules can be ignored. Fluff can be changed. Rules can be changed. Various different groups have different tolerances for such approaches. That's okay. It really is. They don't need to be made to conform to your superior way.

Mark Carlson 255 wrote:
So again the fact that you feel fluff is there to be ignored where as other do not should say something to you, IMHO.

That was someone being superior. And that was what I responded too. Yes you can monkey around with the engine and tweak it. Hell I run Kirthfinder over Pathfinder any chance I can, but I still have an engine. You can't actually play a game without some form of mechanics and rules, you can't actually play an RPG without it either. But when the character is all said and done it will run with a new paint job. If I get told to build a character for Rise of the Runelords, and show up and we are now running in Eberron and the DM is writing his own adventures but still using the PF rules set I'm probably gonna be just fine outside of a handful of fluff things that might not work in the setting. But if you say we are running a PF in Ebberon and I show up to 5E the fluff might be fine 100% but I have to rebuild the engine before it'll go.


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Marc Radle wrote:

I agree with pretty much all the things mentioned in this thread!

Pally, barb, gish, boss, meat shield, healbot, skill monkey etc all make me absolutely bat-crap crazy!

Something I don't think I've seen mentioned yet, but it really annoys the bejeezus out of me ... actually saying things like HP, AC, or XP in conversation! It's one thing to use the abbreviations in a stat block, but dear lord use the actual term when speaking!

[sarcasm] Wouldn't that be statistics block, not stat block then if we want to use actual terms?


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jocundthejolly wrote:
Jiggy wrote:
jocundthejolly wrote:
Skill monkey annoys me and should be retired from RPG parlance as one of those terms of derogation which have been discussed so much recently on these boards.
Wait, you've seen it used as a derogatory term? Really? Huh. I've only ever seen "_____-monkey" used as a shorthand for meaning that your abilities are focused heavily into whatever thing comes before the word "monkey". Can you provide an example of how it was used negatively? You've got me fascinated and curious. :)
I perceive -monkey as disparaging, not neutral. First, I don't like terms that seem to reduce a character to certain (game) mechanical choices. Second, to me -monkey means that someone does certain low-status tasks repetitively and mindlessly, e.g., A trained monkey could bag groceries, mop floors, what have you (I would never talk that way about people who do those jobs, I'm just adducing examples). Irina Krush once complained that fast time controls chess players to "clock punching monkeys". No one refers to a thoracic surgeon as a scalpel monkey or to the head chef at a Michelin starred restaurant as a kitchen or cooking monkey.

It may tie back to background such as growing up with an uncle who called himself a grease monkey (a mechanic for anyone who doesn't know) . But like Jiggy I have never heard ____ monkey used derogatorily. I have used monkey used that way just not with a qualifier.


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Meatshield and healbot don't get seen much in our games unless its my good friend from highschool's warforged cleric.


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jocundthejolly wrote:
Skill monkey annoys me and should be retired from RPG parlance as one of those terms of derogation which have been discussed so much recently on these boards.

I have never seen that one in a bad light personally, hell in my home group it's usually the second dibs, right after arcane caster. And I do mean someone will yell out "I'm the skill monkey"


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Realistic/realism...it always seems to be followed by some reason why x cannot be accomplished even if the rules perfectly lay out how to do it.


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Mark Carlson 255 wrote:

Chess Pwn,

I have to disagree with you in that I know quite a few people that find it help to to put either of the two terms in add's seeking new players. (both in person (home,game store, other) and online.

After talking to them about it our experience has been that most negative reactions are do to the person not being allowed to play and or being asked to leave the game. Which can pose a problem and is why such descriptive language was included in the game description to begin with.

As I said I appreciate this topic and I am being more selective in where i use the term (and try and explain it before hand) but even then in the last few days since this topic started the people that I would expect to have problems with the term have done so because it defines they play style to a T and if a new term was coined then they would have a problem with that term also.
I do understand that not everyone's experiences will be or are the same but I know that I try and get many different opinions and ranges of experience when I seek out information and I thank you and the others who have such feeling's for your's.
MDC

The problem is who is defining those terms, and how are they defining them. If I am both am i allowed or banned? What level of optimization is the cutoff before I am too Rollplay and not enough Roleplay?


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Yes get it reopened we need to get the Capt. a Section 8 for his Multiple Alias Disorder, it really is getting out of hand.


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TROUBLE AM HAPPEN FOR GM AND GM'S MONSTERS IF GM GET TO TABLE AND MORE THAN ONE AM AM AT TABLE.


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BigNorseWolf wrote:
JonathonWilder wrote:
I'll be fine with either roleplayers or rollplayers in my game

*headdesk*

*headdesk*

*headdesk*
*headdesk*
*headdesk*
*headdesk*
*headdesk*
*headdesk*
*headdesk*
*headdesk*
*headdesk*
*headdesk*
*headdesk*
*headdesk*

Breathe deeply and let it flow through you and then your head will become like the desk and pass through to the other side, or just hit it harder.


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Well if you wear enough of them in the right positions you can get a decent set of armor after awhile.


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Anyone needs snacks since we are gonna be here awhile?


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So every time the players come up with a tactic you don't like you simply threaten to use it against them amp'd up to 11 to discourage it?


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Also wouldn't a barred window have more than one "hole"?


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bitter lily wrote:
Bloodrealm wrote:
Sticking your arm through the hole may interfere with your somatic component. That's probably how I'd rule it: giving you some level of ASF.
Some level of...???

Arcane Spell Failure


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prd wrote:

A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must "hit" the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.

Based on bolding I would say you should be good if you can fire through the hole aiming through should be no problem.


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Ravingdork wrote:
What's different between SKR's views and the FAQ in regards to Take 10?

Don't have a handy quote but I believe SKR had said that the check itself couldn't prevent take 10. So a jump over a lava pit was allowed even though lava was hot and dangerous. However if you were being shot at no luck. (I would have said no dice but you actually need them for this)


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The Wyrm Ouroboros wrote:

In over thirty years of RPGing, I've had friends who had to have other people not only create their character, but keep them updated, and help them with almost every roll. I've had friends who could literally - used properly - not act (roleplay) their way out of a paper sack, or who couldn't go from 'my character does X' to 'I do X'. I've had friends who could come up with a character's entire history, personality, friendships, school experiences, work and color and home and clothing preferences in a ten-page document or thirty-panel powerpoint before they ever managed to start on the character's technical bits. I've had friends who couldn't NAME their character until they had every number set, item bought, THAC0 determined, and at least two gaming sessions went by for them to find out who the character was.

There is no One Right Way to roleplay.

But. (You knew it was coming.)

There ARE wrong ways to play.

The person who needed their hand held would take twenty minutes to figure out 'the best way' to open up a door, and had to have every option explained to them again and again. Yes, eventually he learned how to keep track of things himself, and not worry about every single possible consequence. But he had to be taught how NOT to be a bad roleplayer.

The person who had no real concept of roleplaying-as-acting could go through characters like paper, because that's all they were to him - which means he did frankly stupid sh!t that would, half the time, get other PCs killed - and couldn't understand why they got so upset because 'it's only a game'. He too learned that other people made emotional connections with their characters, and how to not do dumb/crazy stuff and be a team player instead of enjoying getting himself killed in new and psychotic ways. But he had to be taught how NOT to be a bad roleplayer.

The girl who wrote thirty pages before starting character generation would try to be the center of Every Single Scene, and then felt betrayed if...

Yes there are bad ways to play

The person who came to the table with a wonderful backstory and vision that required her character to cower from any combat, and choose only spells that would help her escape a fight. Yes playing a pacifist is fine but not if you are a detriment to your fellow adventurers. After a while she learned how great buffs or de-buffs could be eventually preventing some combat all together.

The guy who wanted to be the party face but thought he should be able to get by on words alone without ever picking up a dice. After a bit he left the group not really happy with us that we needed the dice to tell the story.

Or the guy who had to be the best he found every internet build and pushed to the max till he was the only one doing anything. We removed him from the group for a while when he came back he was calmer and understood everyone wanted to play.

There is no One Right, True Way to rollplay.

But there are wrong ways. And our responsibility as rollplayers, however we approach the game, is to teach those who make characters who get people killed, who only want to tell a story, or optimize to the point of no return to learn how to be better players.


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I'll have to look over spells and such to see if there is any other decent options. Do keep in mind rogues can get shadow hand manuvers.

As for Magical array I run it that it's from a 9 level list unless it only appears on a smaller list.


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Snowlilly wrote:
Kullen wrote:
Snowlilly wrote:
The two gaming styles are mutually exclusive at any given point in time.
In the same way that only the moon or the stars can be out at night, but never both!

See the example I posted above for Roleplay vs Rollplay.

** spoiler omitted **

Still not seeing the exclusivity here. I can in the middle of combat get into my characters head mocking and taunting my foes as they fall around me, choosing my targets as a cunning swordsman would calling out those that hang back with bows as cowards. All without a dice being rolled or needed beyond each swing of my blade.


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DungeonmasterCal wrote:
I can usually manage if someone or even two people miss a game. We just say they wandered off into another area. The running joke is that they have jury duty.

*shudder* Arcane disciples of the god of law popping up and spiriting party members back to major cities for jury duty out of nowwhere. Time to add that to my homebrew.


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This is the problem with feats is that they are not just things you can do anymore they are things that affect your heritage or background which really can't turned off.


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Based on the how some of these rules readings come across you would need to add length to a lot of things. A lot of small changes over a big book is still a lot of page count possibly increased.

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