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Elf Archer

Talon Stormwarden's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 401 posts (402 including aliases). No reviews. No lists. No wishlists. 9 Pathfinder Society characters.


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Sovereign Court *

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Dylos wrote:
On the main pathfinder society page, click the link that says "Join the Pathfinder Society and create your character now!" from there, click GM/Event Coordinator and then under the heading Pathfinder Society cards, you can reserve 10 PFS #s, you do not need to have a pathfinder society account to play PFS, just a #, so even though their name is not on the cards, they do not have to be registered until they are old enough to have their own accounts.

I'm not certain this solution will work. I could have sworn that I read that when you reserve PFS numbers, those numbers eventually get recycled back into the system if unused. If that's true, it may produce unexpected results.

I could be off my rocker, in which case I'm sure someone will set me straight.

Sovereign Court

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Restarting the day count back to 0 is not the same as fulfilling the ' 'died within 1 round' requirement of Breath of Life. This would not work by the rules.

Sovereign Court

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Skeld wrote:
Kajehase wrote:
But the bit that really annoys me is that I can't even read the main messageboard page on the phone any longer. I can get into the subforums alright, but well - it's annoying.

Y'know... I've been having the same problem at work the past few days. I think Messageboardsment worked fine up until Monday, but now I get a "connection was reset" by secure.paizo.com or something like that. I can visit individual threads and I can get to sub forums, but Messageboardsment is honked.

My work computer is a Win7 box running Firefox v38.0. I have Chrome available but I haven't tried it. Because I don't have admin privileges, changing configuration or downloading something different is a non-starter.

Any ideas?

-Skeld

I was in the same boat as you are. My Firefox was set to limit TLS to 1.0

You can follow the instructions HERE to fix it.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Sara Marie wrote:

PDFs will hit your account where applicable when the label is printed.

** spoiler omitted **

I apologize for the lack of clarity. What I would like to know is if the PDFs for subscription orders that do not opt for GenCon pickup will be available by GenCon, in order to be used at games at GenCon.

Thanks

Sovereign Court

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For those who do NOT opt in for GenCon pick up, when will the PDFs be available?

I'll be at GenCon but I have no need to have the physical product in my hands that weekend, in fact would rather not have to deal with carrying and transporting extra gear. I would however like to have my PDFs available.

I seem to recall that last year those who did not opt for pickup had to wait until after GenCon to get their PDFs, but my memory isn't what it used to be. :)

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I'm on Windows 7 using Firefox 38.0.5 and I was unable to use the secure portions of the site. How's My SSL said I was a bad bad boy.

I then found this guide for turning up the max TLS version available to Firefox to use, and now it's working fine.

Perhaps this has been mentioned in one of the previous posts...I didn't read them all, but in scanning I didn't see one. So hopefully this helps someone.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

So I've proposed the automatic bonus progression alternate rule to the GM running our Rise of the Runelords game and the other players.

I like the system, but I'm left wondering how it should interact with class abilities that give weapons (or armor) enhancement bonuses. Magus, paladin and warpriest come to mind immediately, but I'm sure there are others.

Then there's the Bladebound magus archetype...which explicitly gives a PC a weapon with a progression faster than that given by the ABP rules.

My thoughts on the matter would be that the abilities should continue to function as normal and that the Black blade is ok with the normal progression, with the caveat that a Bladebound magus cannot attune to any other weapon but his black blade?

What do folks think? Sound reasonable? Have other suggestions?

Sovereign Court

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As someone else upthread mentioned, the wizard should still retain any uncast spells. Does he have enough to make an interesting go of it? Combined with a few wands/scrolls/whathaveyou?

Sovereign Court

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If there is a collaborator with limited access to the wizard's spellbook, he could smuggle a few pages to the wizard to study before the breakout. Makes for good rollplay material too. "You...you RIPPED pages from my spellbook!? But now...I have some of my magic back! I don't know whether to kiss you or kill you!"

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Resist Energy wrote:
The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points.
Energy Resistance wrote:
A creature with resistance to energy has the ability (usually extraordinary) to ignore some damage of a certain type per attack

Sovereign Court

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Keep in mind you also get +2 to a bunch of saves and don't lose hitpoints for negative levels.

I took it for my life oracle of Sarenrae and so far it has come in handy more than the traditional asimaar resistances would have. But yeah, mainly I took it for flavor. :)

Sovereign Court *

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Merrickk wrote:


3) Does applying the young template to the retriever modify to damage of his eye rays?

Thanks in advance for any assistance.

Necroing the necro. I'm running this at Origins next week and was wondering the same thing about the eye rays on low tier.

Any opinions on this? 12d6 dmg seems like it might be pretty punishing for tier 7-8. They already are getting a +3 boost to the ranged touch from being a size smaller and the extra dex from the young template.

Sovereign Court

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Quick point that may have been overlooked, ignore me if not: Mage Armor isn't on the Magus spell list. You'll have to depend on another character to use the wand for you, or use UMD, or take the Spell Blending arcana to get it on your list.

Sovereign Court *

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Mark Stratton wrote:
Talon Stormwarden wrote:
Mark Stratton wrote:
Keith Klee wrote:
My son and I are definitely interested in playing again. We both had a blast playing. Will this be up on Warhorn again?

Yep!

If you signed up on Warhorn last year, it's still there (just renamed) and I kept all the old regisrations. :)

Is this something that newcomers can get in on? I'll be in Indy earlier this year than previously and hoped to get some extra PFS in. :)

Talon:

Newcomers are welcome! I was just pointing out that those who were registered lats year would still be registered (assuming they didn't cancel.) I used the same Warhorn site (so I didn't have to ask for a new one), but I just changed the name.

:)

Sorry, what I meant, but didn't convey well, was to ask if those who aren't already signed up (newcomers) could get the Warhorn link. Or is it too early?

Thanks!

Sovereign Court *

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Mark Stratton wrote:
Keith Klee wrote:
My son and I are definitely interested in playing again. We both had a blast playing. Will this be up on Warhorn again?

Yep!

If you signed up on Warhorn last year, it's still there (just renamed) and I kept all the old regisrations. :)

Is this something that newcomers can get in on? I'll be in Indy earlier this year than previously and hoped to get some extra PFS in. :)

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Arazyr wrote:
Chill Touch can make Undead flee. Just came up in a game I'm in last night. I didn't know that. 8^)

I regularly prepare Chill Touch with my PFS magus for those pesky undead who are immune to my boosted Frostbite spells. I can't tell you how many GMs have looked at me and said, "It's undead, chill touch will just heal them", follow by me saying "au contraire, give me 3 will saves or be frightened", and then they say, "this is undead, it's immune", then I smile and say, "wanna bet?"

Sovereign Court *

4 people marked this as a favorite.
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And this is why we can't have nice things.

Sovereign Court *

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I played my arcanist in this scenario and had a great time, despite not being particularly suited to any of the tests of skill (except for the first, which I knocked out of the park with a roll of 35 iirc).

The monks gave calm encouragement to my character as he attempted these tasks. I didn't succeed at any of them, but I rolled well enough to at least stay on the log for 40 minutes, which helped us gain a 2nd point for that test. I even joked that my next level might go into monk. Of course that's ridiculous, no one in their right mind would let themselves be diverted from the ultimate power that is mastery of the arcane arts just to do a few situps and pushups, but it was an entertaining interlude nonetheless. ;)

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I would recommend the Scions of the Sky Key 1, 2, 3, From Under Ice, Test of Tar Kuata, Returned to Sky, and Tapesty's Toil. Those seven scenarios relate directly or indirectly to the Sky Key.

Sovereign Court *

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pH unbalanced wrote:

Yeah, this is my first time and thought that I had to click through the button on the front page when it went live, rather than the one on the wait list I already had ready to go.

Cost me two minutes, which must have been 2000 places in line, as I ended up starting at 5700...

I hit the button at the stroke of noon and ended up at 5624, so that two minutes didn't necessarily cost you that much. I probably had a slow connection due to using my iPad away from wifi, but the screen with my place came back within a few seconds of pressing the button.

Keeping my fingers crossed. Currently number 3521 in line.

Sovereign Court *

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My Vargrim didn't even get to act. A pair of nat 20s by the greataxe wielding fighter put an end to him quite quickly! I was disappointed, but the PC got to shine, so it was all good.

Sovereign Court

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Thanks to my fuzzy memory, any or all of the above may have been what I was thinking of. Thanks everyone.

Sovereign Court

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I could have sworn that I read something recently that counts as combat expertise for feats etc. Not finding it in a search Herolab or Archives of Nethys. Am I imagining such an ability?

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LazarX wrote:
I would invite someone with the appropriate Herolab material to test to see how Lone Wolf implemented the feat.

Herolab migrates the bonus slot (or 2 slots) up as you level. While that is also my interpretation, I will admit that just because Herolab does it that way isn't really a strong argument either way.

Sovereign Court *

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I was looking at Tatsutek's tactics, which say he uses Enthrall to open with. There is no DC listed, but it would appear it should be 12. SLAs use charisma modifier unless stated otherwise (Tatsutek has a 10 Cha), and it's a 2nd level ability.

Furthermore, Enthrall states "Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the saving throw." I think you'd be hard pressed to find a PFS character that didn't fit that description, so we're talking about an effective DC of 8.

Am I reading everything correctly?

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My impression wasn't that a successful check could you get you around the net, simply that it could get you to stop short of getting entangled in the net. The passable portion of the river would still be blocked. Remember you're far enough up river that there are rapids blocking all but a "narrow channel". 30 feet should be plenty of width to block that channel. The scenario also says the boat passes 10 feet from the shore, so the channel can't be very wide. The PCs are sailing against the flow of the river as well, the ship isn't going to be moving very quickly.

Granted, resourceful PCs could cut the lines holding the net and sail on through, but they would likely still have to deal with the border guards since they have ranged and reach weapons and grappling hooks/ropes.

I'm prepping this for tomorrow, and am eagerly awaiting what sort of party we'll have. This is a very interestingly structured scenario with a lot of possible variation. Me likey.

Sovereign Court *

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The spears are missing their crit multiplier as well. I'm guessing the javelin numbers were substituted on the spear line by mistake.

As to the rage stats, if a fight breaks out (which is the most likely reason for needing the stats) then they will rage. It's worth bearing in mind however that they aren't in a rage to begin with, so that might affect things before they have a chance to rage on the first round of combat or if something happens before combat starts.

Sovereign Court *

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Ascalaphus wrote:
Where's that +9 coming from anyway? +2 from levels, +5 Str, +1 Weapon focus... the stats do list a BAB +3, which is a bit much for level 2 barbarians.

+1 from masterwork.

Sovereign Court

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Except that "that round" means the round between my turns. Rounds in combat are an abstraction and are only measured in relation to events.

If we used your interpretation, if I'm understanding you correctly, the person who acts last in the initiative order could never delay to go after someone with a higher initiative.

Let's say the initiative order is Bob, Susie, Goblin1, Jane, Goblin2, and Billy. At some point in the combat Billy's turn comes up. He wants to Color Spray the goblins but needs to wait until Bob gets out of the way. He delays until after Bob's turn then casts his spell.

Are you saying he can't do that?

Sovereign Court *

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Stephen Ross wrote:
When you sign up at a table before the GM starts you give the GM your PFS#-character#. If your PC dies you should not change the character#. You knew the consequences and accepted them when you started. Changing the number, while not specifically prohibited, is clearly an attempt to dodge the consequences of your actions. It's not ethical or professional.

Except that the PFS FAQ expressly permits this.

Sovereign Court

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wraithstrike wrote:

Only creatures with DR's based on alignment.

Quote:
A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature.
That means demons, as an example, can overcome the alignment of another demon in most cases, but could not overcome the alignment of an angel in most cases.

Doesn't that mean the opposite? I.e. An angel with the good subtype can bypass the DR X/good that many demons and devils have?

Sovereign Court

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Ah yeah, I failed to notice you had two kukri builds, sorry.

I've done something similar with my slayer, who is 7th. My build is the same as your MAD Kukri build so far except I took Gang up and Butterfly's Sting in place of ITW Feint and Step Up, and at ninth I plan on taking Iron Will. 11+ isn't filled in yet.

I've had a lot of fun so far, but starting to feel the pain of DR and the cost of improving two weapons.

Sovereign Court

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Sammy, I believe you can only take the ranger weapon style talent three times, at 2nd, 6th, and 10th (or later). Your kukri build has it taken four times, unless I'm misreading.

Sovereign Court *

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I'll be running this Saturday. What are opinions on revealing the DCs for the chase scene? In the past I've always revealed them.

When I played it the GM running it did not reveal them. I'm trying to decide if it added to or subtracted from the experience. On the one hand there's more suspense not knowing them. On the other, I think its good for PCs to have at least a general idea of the difficulty of a particular task.

Thoughts?

Sovereign Court

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"Equivalent" was a bad word to use there, because it's also used in another way in the context of weapon bonuses. But what the heading of the table is referring to is the type of DR that a weapon with a particular enhancement bonus is equivalent to. That is, the first line of the table is saying that a +3 enhancement bonus is equivalent to cold iron/silver for purposes of DR.

Edit: Ninjas!!

Sovereign Court *

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Really looking forward to this one. I'll have my first level 12 PFS character after this.

Sovereign Court *

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Woot, the fat man is joining us, we cannot fail!

Sovereign Court

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LazarX wrote:
Durngrun Stonebreaker wrote:
And Bane.
Which arcana adds that? I've been looking for my magus but can't find it.

Bane Blade, from Ultimate Combat.

Sovereign Court

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Anyone else having problems with the pages of this PDF resolving in a timely fashion? Generally Paizo PDF pages render in a fraction of a second on my iPhone, at most a second or so. Each page of Daughters of Fury takes 7-10 seconds to render.

Sovereign Court *

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Excellent. Thanks for clearing it up Mike. I'm not happy with the ruling for the sake of my magus, but I'm happy to have it clarified.

Sovereign Court *

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Indeed, anyone in PF may do anything with GM permission. Why it was put in the book I can't fathom. That line merely serves to underline that the ARG spells are, by the rules, limited to the corresponding race. It requires a GM invoking Rule 0 to allow a non-member of the race to use the spell.

Blood of the Elements doesn't say the same thing. It explicitly says the opposite, that any character can learn the spells. No limitations whatsoever. None. Just because some words are in a similar arrangement doesn't mean they actually say something similar.

I understand the tendency to stretch the meaning of the additional resources text to mean something that it doesn't say just so it means something. But PFS isn't about stretching the meaning of RAW to mean what you think it probably means, except in the most egregious of circumstances.

I wouldn't be terribly surprised if you're correct about the intent. But I maintain that it just doesn't say what you say it does. Until it does say it, then it doesn't mean it either.

Sovereign Court *

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Jeff Merola wrote:
Andreas has the right of it. For PFS the line "The following spells are available to all characters, but are used frequently by sylph spellcasters." means "Sylphs only, barring a boon that says otherwise."

The problem, Jeff, is that that isn't what it SAYS. In PFS you can't say something means something other than what it says. I mean no disrespect by disagreeing with you, by the way, hopefully my post doesn't come across as such.

I will point out that the spells in Advanced Race Guide are explicitly called out as racial spells. They are labeled 'Sylph Spells', 'Ifrit Spells', 'Gnome Spells', etc. Each spell section says, "X have access to these spells." It doesn't say, "Everyone can cast these, but X race frequently uses them" as it does in Blood of the Elements.

The passage in the Blood of the Elements entry of the additional resources mentions racial spells, racial traits and racial feats. I maintain that, as written, there are no racial spells or racial feats in the book. Unless the additional resources entry is changed, or Mike Brock posts otherwise, that's how the RAW reads.

Was it the intent to limit these spells to sylphs? Maybe. I don't think that's at all clear though. I think that whoever wrote the additional resources glanced through the book and saw that there were one or more traits, spells and feats. They then wrote a boilerplate entry to make certain that any racial items were limited to the appropriate races. They evidently didn't realize that there actually weren't any items in two of those categories.

Sovereign Court *

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And see...there's the other side of the coin. So it's not as clear cut.

Anyone else willing to weigh in?

Sovereign Court

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Do you have a link for that by chance? I was searching just last week and couldn't find anything.

Sovereign Court

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Has Arcane Deed: Precise Strike (and the other deeds dependent on swashbuckler level) been clarified to work with magus level?

Sovereign Court

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I already have Lunge actually, so I agree with you there. :)

I steer clear of 'Cheesy and horribly not-RAI'. Call it a personal code. Not to mention I suspect there is considerable table variation on that particular interpretation.

Grasping Tail could be a possibility. I do like to avoid things that could be subject to table variation. I'll promise to think about it though.

I do ok on hitting thanks to the +5 weapon(+3 black blade + arcane pool), just not with enough overage to be comfy with the Power Attack penalty. I'm already swift action starved, so those two arcana aren't really on my radar.

Thanks for the suggestions though!

Sovereign Court

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Meh, there are no arcana that interest me at this level. And 11 arcane pool points are plenty for PFS.

Power Attack was actually on my list and I forgot to include it. As a 3/4 BAB class and the -2 to hit from Combat Casting plus the relatively low (for a str melee build) Str bonus, it seemed like Power Attack might not be the best choice.

Sovereign Court *

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DesolateHarmony wrote:

Race traits are traits in much the same way as magic traits or social traits, and you can take one of them as one of your starting allotment of two traits.

Racial Traits, however are a very different sort of thing. They are in the listing for the race itself, much as keen senses for elves and gnomes, or darkvision for dwarves and half-orcs.

Be careful with that dichotomy.

Tell that to the writer of the additional resources entry.

Regardless, the spells don't have any mention of race in their descriptions. The spells are Storm Step and Enshrouded Thoughts.

I just wanted to make sure I wasn't letting "that would be a super cool spell for my magus" bias color my interpretation.

Sovereign Court

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I so hate doing this, but I'm torn on this one.

Hitting 11 with my PFS magus and have 2 feats to choose(one normal, one combat/metamagic). Since this is PFS, the choice really doesn't matter that much. 3 more scenarios then maybe a Seeker arc, so the choice won't impact me for long.

That said, I'm having a great deal of indecision.

Quick rundown:
Str 18 Dex 14 Con 12 Int 27 Wis 10 Cha 7

Arcana: Hasted Assault, Spell blending (mage armor, heightened awareness)

Feats: Arcane strike, Armor of the Pit, Critical Focus, Lunge, Rime Spell, Weapon Focus/Specialization(katana)

Considering the following feats:
Bleeding Critical (this was the original plan),
Riving Strike (this sounds cool, but many fights arcane strike only goes up on the 3rd round and there's not much fight left by then)
Improved Critical (all this really does is allow me to add an elemental enhancement rather than keen)
Sickening Critical (passable substitute for Bleeding Crit, debuff rather than more damage)
Dimensional Agility (being a kensai, I don't get many 4th level spells, but this could just be fun. I recently discovered the spell Storm Step, which would make Dim Door with Dim Agility redundant in most combat situations)

Thoughts?

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I'm unsure of the intent of the entry in the additional resources document for Blood of Elements.

Additional Resources wrote:
Note: Racial feats, racial traits, and racial spells are only available for characters of the assigned race.

There are many racial traits in the book and they are explicitly labeled "race traits". They are clearly covered by the above entry.

There is only one feat and it has no apparent relationship to the races in the book.

There are only two spells in the book, prefaced by the below text.

Blood of the Elements wrote:
New Spells The following spells are available to all characters, but are used frequently by sylph spellcasters.

An overly broad (to my thinking) reading of the additional resources entry would make the spells legal only for Sylphs. A strict reading shows there are no spells limited by race in the book, and so are both legal for any race.

Yes? No?

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