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Elf Archer

Talon Stormwarden's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 388 posts (389 including aliases). No reviews. No lists. No wishlists. 8 Pathfinder Society characters.


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Sovereign Court *

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Mark Stratton wrote:
Talon Stormwarden wrote:
Mark Stratton wrote:
Keith Klee wrote:
My son and I are definitely interested in playing again. We both had a blast playing. Will this be up on Warhorn again?

Yep!

If you signed up on Warhorn last year, it's still there (just renamed) and I kept all the old regisrations. :)

Is this something that newcomers can get in on? I'll be in Indy earlier this year than previously and hoped to get some extra PFS in. :)

Talon:

Newcomers are welcome! I was just pointing out that those who were registered lats year would still be registered (assuming they didn't cancel.) I used the same Warhorn site (so I didn't have to ask for a new one), but I just changed the name.

:)

Sorry, what I meant, but didn't convey well, was to ask if those who aren't already signed up (newcomers) could get the Warhorn link. Or is it too early?

Thanks!

Sovereign Court *

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Mark Stratton wrote:
Keith Klee wrote:
My son and I are definitely interested in playing again. We both had a blast playing. Will this be up on Warhorn again?

Yep!

If you signed up on Warhorn last year, it's still there (just renamed) and I kept all the old regisrations. :)

Is this something that newcomers can get in on? I'll be in Indy earlier this year than previously and hoped to get some extra PFS in. :)

Sovereign Court

3 people marked this as a favorite.
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Arazyr wrote:
Chill Touch can make Undead flee. Just came up in a game I'm in last night. I didn't know that. 8^)

I regularly prepare Chill Touch with my PFS magus for those pesky undead who are immune to my boosted Frostbite spells. I can't tell you how many GMs have looked at me and said, "It's undead, chill touch will just heal them", follow by me saying "au contraire, give me 3 will saves or be frightened", and then they say, "this is undead, it's immune", then I smile and say, "wanna bet?"

Sovereign Court *

4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

And this is why we can't have nice things.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I played my arcanist in this scenario and had a great time, despite not being particularly suited to any of the tests of skill (except for the first, which I knocked out of the park with a roll of 35 iirc).

The monks gave calm encouragement to my character as he attempted these tasks. I didn't succeed at any of them, but I rolled well enough to at least stay on the log for 40 minutes, which helped us gain a 2nd point for that test. I even joked that my next level might go into monk. Of course that's ridiculous, no one in their right mind would let themselves be diverted from the ultimate power that is mastery of the arcane arts just to do a few situps and pushups, but it was an entertaining interlude nonetheless. ;)

Sovereign Court *

4 people marked this as a favorite.
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I would recommend the Scions of the Sky Key 1, 2, 3, From Under Ice, Test of Tar Kuata, Returned to Sky, and Tapesty's Toil. Those seven scenarios relate directly or indirectly to the Sky Key.

Sovereign Court *

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pH unbalanced wrote:

Yeah, this is my first time and thought that I had to click through the button on the front page when it went live, rather than the one on the wait list I already had ready to go.

Cost me two minutes, which must have been 2000 places in line, as I ended up starting at 5700...

I hit the button at the stroke of noon and ended up at 5624, so that two minutes didn't necessarily cost you that much. I probably had a slow connection due to using my iPad away from wifi, but the screen with my place came back within a few seconds of pressing the button.

Keeping my fingers crossed. Currently number 3521 in line.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

My Vargrim didn't even get to act. A pair of nat 20s by the greataxe wielding fighter put an end to him quite quickly! I was disappointed, but the PC got to shine, so it was all good.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Thanks to my fuzzy memory, any or all of the above may have been what I was thinking of. Thanks everyone.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I could have sworn that I read something recently that counts as combat expertise for feats etc. Not finding it in a search Herolab or Archives of Nethys. Am I imagining such an ability?

Sovereign Court

1 person marked this as a favorite.
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LazarX wrote:
I would invite someone with the appropriate Herolab material to test to see how Lone Wolf implemented the feat.

Herolab migrates the bonus slot (or 2 slots) up as you level. While that is also my interpretation, I will admit that just because Herolab does it that way isn't really a strong argument either way.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I was looking at Tatsutek's tactics, which say he uses Enthrall to open with. There is no DC listed, but it would appear it should be 12. SLAs use charisma modifier unless stated otherwise (Tatsutek has a 10 Cha), and it's a 2nd level ability.

Furthermore, Enthrall states "Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the saving throw." I think you'd be hard pressed to find a PFS character that didn't fit that description, so we're talking about an effective DC of 8.

Am I reading everything correctly?

Sovereign Court *

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My impression wasn't that a successful check could you get you around the net, simply that it could get you to stop short of getting entangled in the net. The passable portion of the river would still be blocked. Remember you're far enough up river that there are rapids blocking all but a "narrow channel". 30 feet should be plenty of width to block that channel. The scenario also says the boat passes 10 feet from the shore, so the channel can't be very wide. The PCs are sailing against the flow of the river as well, the ship isn't going to be moving very quickly.

Granted, resourceful PCs could cut the lines holding the net and sail on through, but they would likely still have to deal with the border guards since they have ranged and reach weapons and grappling hooks/ropes.

I'm prepping this for tomorrow, and am eagerly awaiting what sort of party we'll have. This is a very interestingly structured scenario with a lot of possible variation. Me likey.

Sovereign Court *

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The spears are missing their crit multiplier as well. I'm guessing the javelin numbers were substituted on the spear line by mistake.

As to the rage stats, if a fight breaks out (which is the most likely reason for needing the stats) then they will rage. It's worth bearing in mind however that they aren't in a rage to begin with, so that might affect things before they have a chance to rage on the first round of combat or if something happens before combat starts.

Sovereign Court *

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Ascalaphus wrote:
Where's that +9 coming from anyway? +2 from levels, +5 Str, +1 Weapon focus... the stats do list a BAB +3, which is a bit much for level 2 barbarians.

+1 from masterwork.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Except that "that round" means the round between my turns. Rounds in combat are an abstraction and are only measured in relation to events.

If we used your interpretation, if I'm understanding you correctly, the person who acts last in the initiative order could never delay to go after someone with a higher initiative.

Let's say the initiative order is Bob, Susie, Goblin1, Jane, Goblin2, and Billy. At some point in the combat Billy's turn comes up. He wants to Color Spray the goblins but needs to wait until Bob gets out of the way. He delays until after Bob's turn then casts his spell.

Are you saying he can't do that?

Sovereign Court *

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Stephen Ross wrote:
When you sign up at a table before the GM starts you give the GM your PFS#-character#. If your PC dies you should not change the character#. You knew the consequences and accepted them when you started. Changing the number, while not specifically prohibited, is clearly an attempt to dodge the consequences of your actions. It's not ethical or professional.

Except that the PFS FAQ expressly permits this.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
wraithstrike wrote:

Only creatures with DR's based on alignment.

Quote:
A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature.
That means demons, as an example, can overcome the alignment of another demon in most cases, but could not overcome the alignment of an angel in most cases.

Doesn't that mean the opposite? I.e. An angel with the good subtype can bypass the DR X/good that many demons and devils have?

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Ah yeah, I failed to notice you had two kukri builds, sorry.

I've done something similar with my slayer, who is 7th. My build is the same as your MAD Kukri build so far except I took Gang up and Butterfly's Sting in place of ITW Feint and Step Up, and at ninth I plan on taking Iron Will. 11+ isn't filled in yet.

I've had a lot of fun so far, but starting to feel the pain of DR and the cost of improving two weapons.

Sovereign Court

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Sammy, I believe you can only take the ranger weapon style talent three times, at 2nd, 6th, and 10th (or later). Your kukri build has it taken four times, unless I'm misreading.

Sovereign Court *

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I'll be running this Saturday. What are opinions on revealing the DCs for the chase scene? In the past I've always revealed them.

When I played it the GM running it did not reveal them. I'm trying to decide if it added to or subtracted from the experience. On the one hand there's more suspense not knowing them. On the other, I think its good for PCs to have at least a general idea of the difficulty of a particular task.

Thoughts?

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

"Equivalent" was a bad word to use there, because it's also used in another way in the context of weapon bonuses. But what the heading of the table is referring to is the type of DR that a weapon with a particular enhancement bonus is equivalent to. That is, the first line of the table is saying that a +3 enhancement bonus is equivalent to cold iron/silver for purposes of DR.

Edit: Ninjas!!

Sovereign Court *

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Really looking forward to this one. I'll have my first level 12 PFS character after this.

Sovereign Court *

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Woot, the fat man is joining us, we cannot fail!

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
LazarX wrote:
Durngrun Stonebreaker wrote:
And Bane.
Which arcana adds that? I've been looking for my magus but can't find it.

Bane Blade, from Ultimate Combat.

Sovereign Court

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Anyone else having problems with the pages of this PDF resolving in a timely fashion? Generally Paizo PDF pages render in a fraction of a second on my iPhone, at most a second or so. Each page of Daughters of Fury takes 7-10 seconds to render.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Excellent. Thanks for clearing it up Mike. I'm not happy with the ruling for the sake of my magus, but I'm happy to have it clarified.

Sovereign Court *

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Indeed, anyone in PF may do anything with GM permission. Why it was put in the book I can't fathom. That line merely serves to underline that the ARG spells are, by the rules, limited to the corresponding race. It requires a GM invoking Rule 0 to allow a non-member of the race to use the spell.

Blood of the Elements doesn't say the same thing. It explicitly says the opposite, that any character can learn the spells. No limitations whatsoever. None. Just because some words are in a similar arrangement doesn't mean they actually say something similar.

I understand the tendency to stretch the meaning of the additional resources text to mean something that it doesn't say just so it means something. But PFS isn't about stretching the meaning of RAW to mean what you think it probably means, except in the most egregious of circumstances.

I wouldn't be terribly surprised if you're correct about the intent. But I maintain that it just doesn't say what you say it does. Until it does say it, then it doesn't mean it either.

Sovereign Court *

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Jeff Merola wrote:
Andreas has the right of it. For PFS the line "The following spells are available to all characters, but are used frequently by sylph spellcasters." means "Sylphs only, barring a boon that says otherwise."

The problem, Jeff, is that that isn't what it SAYS. In PFS you can't say something means something other than what it says. I mean no disrespect by disagreeing with you, by the way, hopefully my post doesn't come across as such.

I will point out that the spells in Advanced Race Guide are explicitly called out as racial spells. They are labeled 'Sylph Spells', 'Ifrit Spells', 'Gnome Spells', etc. Each spell section says, "X have access to these spells." It doesn't say, "Everyone can cast these, but X race frequently uses them" as it does in Blood of the Elements.

The passage in the Blood of the Elements entry of the additional resources mentions racial spells, racial traits and racial feats. I maintain that, as written, there are no racial spells or racial feats in the book. Unless the additional resources entry is changed, or Mike Brock posts otherwise, that's how the RAW reads.

Was it the intent to limit these spells to sylphs? Maybe. I don't think that's at all clear though. I think that whoever wrote the additional resources glanced through the book and saw that there were one or more traits, spells and feats. They then wrote a boilerplate entry to make certain that any racial items were limited to the appropriate races. They evidently didn't realize that there actually weren't any items in two of those categories.

Sovereign Court *

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And see...there's the other side of the coin. So it's not as clear cut.

Anyone else willing to weigh in?

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Do you have a link for that by chance? I was searching just last week and couldn't find anything.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Has Arcane Deed: Precise Strike (and the other deeds dependent on swashbuckler level) been clarified to work with magus level?

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I already have Lunge actually, so I agree with you there. :)

I steer clear of 'Cheesy and horribly not-RAI'. Call it a personal code. Not to mention I suspect there is considerable table variation on that particular interpretation.

Grasping Tail could be a possibility. I do like to avoid things that could be subject to table variation. I'll promise to think about it though.

I do ok on hitting thanks to the +5 weapon(+3 black blade + arcane pool), just not with enough overage to be comfy with the Power Attack penalty. I'm already swift action starved, so those two arcana aren't really on my radar.

Thanks for the suggestions though!

Sovereign Court

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Meh, there are no arcana that interest me at this level. And 11 arcane pool points are plenty for PFS.

Power Attack was actually on my list and I forgot to include it. As a 3/4 BAB class and the -2 to hit from Combat Casting plus the relatively low (for a str melee build) Str bonus, it seemed like Power Attack might not be the best choice.

Sovereign Court *

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DesolateHarmony wrote:

Race traits are traits in much the same way as magic traits or social traits, and you can take one of them as one of your starting allotment of two traits.

Racial Traits, however are a very different sort of thing. They are in the listing for the race itself, much as keen senses for elves and gnomes, or darkvision for dwarves and half-orcs.

Be careful with that dichotomy.

Tell that to the writer of the additional resources entry.

Regardless, the spells don't have any mention of race in their descriptions. The spells are Storm Step and Enshrouded Thoughts.

I just wanted to make sure I wasn't letting "that would be a super cool spell for my magus" bias color my interpretation.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I so hate doing this, but I'm torn on this one.

Hitting 11 with my PFS magus and have 2 feats to choose(one normal, one combat/metamagic). Since this is PFS, the choice really doesn't matter that much. 3 more scenarios then maybe a Seeker arc, so the choice won't impact me for long.

That said, I'm having a great deal of indecision.

Quick rundown:
Str 18 Dex 14 Con 12 Int 27 Wis 10 Cha 7

Arcana: Hasted Assault, Spell blending (mage armor, heightened awareness)

Feats: Arcane strike, Armor of the Pit, Critical Focus, Lunge, Rime Spell, Weapon Focus/Specialization(katana)

Considering the following feats:
Bleeding Critical (this was the original plan),
Riving Strike (this sounds cool, but many fights arcane strike only goes up on the 3rd round and there's not much fight left by then)
Improved Critical (all this really does is allow me to add an elemental enhancement rather than keen)
Sickening Critical (passable substitute for Bleeding Crit, debuff rather than more damage)
Dimensional Agility (being a kensai, I don't get many 4th level spells, but this could just be fun. I recently discovered the spell Storm Step, which would make Dim Door with Dim Agility redundant in most combat situations)

Thoughts?

Sovereign Court *

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I'm unsure of the intent of the entry in the additional resources document for Blood of Elements.

Additional Resources wrote:
Note: Racial feats, racial traits, and racial spells are only available for characters of the assigned race.

There are many racial traits in the book and they are explicitly labeled "race traits". They are clearly covered by the above entry.

There is only one feat and it has no apparent relationship to the races in the book.

There are only two spells in the book, prefaced by the below text.

Blood of the Elements wrote:
New Spells The following spells are available to all characters, but are used frequently by sylph spellcasters.

An overly broad (to my thinking) reading of the additional resources entry would make the spells legal only for Sylphs. A strict reading shows there are no spells limited by race in the book, and so are both legal for any race.

Yes? No?

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
The Human Diversion wrote:

I'm going to a con this weekend and for the first time I'm hoping to be 100% paper free, I.E. have all my characters on just my laptop using Hero Lab and/or PDFs. I'll of course have all my chronicle sheets on paper and with me, but I'm wondering if there's any esoteric rules that state a player has to have a paper sheet, or that a GM can require one?

thanks

FAQd

Sovereign Court *

2 people marked this as a favorite.
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There should not be an expectation of table variation on this issue.

Campaign leadership has stated that paper chronicle sheets are required so I print my online chronicles and bring my face to face copies with me. I have zero problem with this. They only ever have to be printed once so this isn't a big deal.

I have every rule book I own in cloud storage for access from any of my devices and also stored directly on my tablet. No issues there. I do not use sources I do not own. So far so good.

If someone doesn't do one or more of these things and it gets caught in an audit I have no problem with them being barred from a game (worst case, hopefully it can be fixed another way). If that audit was instigated SOLELY because they use Hero Lab then I think the GM is being a jerk, but that's a bigger issue.

I do NOT however print my characters because that would be more pages being printed multiple times unnecessarily (as I see it). Hence an answer to the originally posted question would be helpful to put this matter to rest.

Sovereign Court *

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Honestly, since that whole "Herolab is evil" thread, I've been hoping for an official answer to the the OP's question.

I'm not worried about having my Chronicles/ITS/sources in a row. I would however like to know that when I go to GenCon this year, if I happen to sit down at a table with someone with a Herolab grudge, they can't boot me for having no paper character sheet. Or if they can that would be nice to know too.

Sovereign Court *

2 people marked this as a favorite.
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Nefreet wrote:

I said I don't allow it at my tables.

And I'm 100% within my right as a GM to do that.

If you only brought a character built with HeroLab, I have every right to not allow that character at my table.

I'd like to see some backup for this. I play with Herolab. I know every single feat, trait, spell, every single bonus, every penalty applied to my characters. And yes have every PDF for every book Paizo sells on the same tablet that runs Herolab, also purchased with hard earned cash.

If I pay good money to be in a convention slot, and you say I cannot play at the table because my choice of tool is different from yours, we're having words.

Sovereign Court

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No opinions one way or the other?

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Nefreet linked you to the description of the Bane ability and copy/pasted it into the thread as well. What more is required? There is no citation that says the rules work the way they say they do.

The boon allows you to purchase enchanted arrows in stacks of 10 instead of stacks of 50, that's all. To get further details about what those arrows do, or what choices they require, you must reference the specific ability (made easy by Nefreet's link). Bane arrows require you to choose (or randomly determine) a type (and subtype if applicable).

Can you tell us what isn't clear about that?

Sovereign Court

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I've always understood that persistent haunts can be damaged beyond the first round, as they...persist. Now that I'm rereading the available rules I cannot find anything that says they can be. The only mention of damaging haunt hit points is the following text:

On the surprise round in which a haunt manifests, positive energy applied to the haunt (via channeled energy, cure spells, and the like) can damage the haunt’s hit points (a haunt never gains a Will save to lessen the damage done by such effects, and attacks that require a successful attack roll to work must strike AC 10 in order to affect the haunt and not merely the physical structure it inhabits).

In the absence of any other mention of damaging haunts, the above text can easily be seen as evidence that any haunt can only be damaged in the surprise round.

I don't believe that to be true by RAI, but I'd like to find RAW evidence to back me up when I bring the topic up at PFS and other tables.

I'm aware of this post by Brandon Hodge, but I can't find anything official in the rules of forums. Am I missing something, or is this question in need of a FAQ?

Sovereign Court

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Rynjin wrote:

So ehhhh, basically you're stuck with 1st level powers until 16th. Since there are no 4th level talents.

Neat.

Here's one thing I can suggest without a big huge major overhaul of core mechanics that would help a ton: Stop with the weird level locks of expanded Kineticist options. Like the Extra Wild Talent Feat (why limit what level of Talents you can get?), and this.

There are certainly 4th level talents, e.g. Firesight, Torrent, Impale. It refers to the level of the talent, not the level you need to be to get the talent on the prerequisite line.

Sovereign Court

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justaworm wrote:
Assuming you are loving Spell Combat + Spell Strike, something like Elemental Touch & Mirror Image.

Elemental Touch won't work with Spellstrike. It doesn't have a range of Touch, but rather Personal.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I can't recommend Ablative Barrier enough. Hour/level spell that, in addition to what Iterman says above, also means that even if you do go down you have a much lesser chance to die since you have a non-lethal buffer.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I'd have to consult my sources* but I believe you only start falling after succeeding on a perception check to see that you are no longer standing on firm ground.

*sources include Wile E Coyote/Road Runner cartoons.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I'll put in a vote of confidence for Nitro Reader as well. I downloaded it a couple of days ago and it has seamlessly extracted every scenario I've thrown at it (including a few season 6 plus the AP I'm currently GMing).

It's free, as bugleyman mentioned, and thanks for the initial recommendation as well.

I did find one bug. When you click the 'Extract' button, you are presented with a pop up box with several options. One of which is to select the output folder for the extracted files, another is a check box to open the chosen folder after extracting is complete.

If I choose the folder before I uncheck the box, I get an error saying that the PDF is protected and can't be extracted. If I uncheck the box before choosing my destination folder it works just fine.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

What do folks use to extract images from PDFs? I used to use SomePDF, but hadn't used it in years. I DL'd it recently and couldn't get it to work at all.

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