Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Elf Archer

Talon Stormwarden's page

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 455 posts (456 including aliases). No reviews. No lists. No wishlists. 11 Pathfinder Society characters.


RSS

1 to 50 of 455 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
DM_Blake wrote:


The Reach Spell feat says:

SRD, Reach Spell wrote:
Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

See the part I bolded. The ONLY spells that get a ranged touch attack are spells that require melee touch attacks. Cure X Wounds does not require a melee touch attack when used to heal an ally, so it doesn't require a ranged touch attack when modified by Reach Spell.

Just jumping on the bandwagon here, DM Blake's post here really should have ended the discussion. No touch attack roll, therefore no ranged attack roll (assuming a willing target).

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Ok, nevermind, I looked over my 2 PFS warpriests, and I'm totally using the FCB as the Warpriest bonus feat class feature. Not sure where my head was there. Carry on! (my wayward son)

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

My recollection is that the consensus was a normal combat feat. Perhaps my memory is worse than I thought. ;)

I'd love to be shown evidence to the contrary honestly, as warpriests are one of my favorite classes. For PFS, table variation can be a pain in the butt.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Casual Viking wrote:
Go human, take Ricochet Toss as your FCB bonus feat at 6th.

You need BAB +6 for Ricochet Toss, so unfortunately the human FCB won't work. The FCB bonus feat is just that, a bonus feat. It isn't part of the warpriest class feature you get at 3rd and every 3 levels beyond which allows you to count your Warpriest levels as fighter levels and BAB.

What you could do is retrain your 3rd level Warpriest bonus feat into Martial Focus at 5th level, then at 6th use your Warpriest bonus feat for Ricochet Toss.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Sadly, my Eyes of the Ten experience was actually one of my worst in PFS.

The GM wasn't a native english speaker and struggled to convey the story, even when boxed text was provided. He insisted on attempting to paraphrase the text, and did so very poorly. It was obvious that, at least for some encounters, he was reading for the first time during the session. He egregiously changed combat encounters and story elements (yes I read the scenarios after completing them, I was shocked at how much was changed), and then turned around and hand-waved some fights as soon as the tough creatures were dead, claiming that what remained wasn't worth playing through.

I'm still rather angry about it, if you couldn't tell. I will say that I rewrote this a few times to make certain I was being objective rather than letting emotion color my perception. It really was that bad.

How do I turn this bunch of complaints into a positive? Let my story be an object lesson. Your players are expecting a fabulous experience. This is the pinnacle of their PFS careers. Please, please, please devote the time and effort it takes to make it a memorable and enjoyable experience, even if it means delaying a session so you can prepare better. They'll thank you and the satisfaction you get will be so much more than just the GM chronicles you'll receive at the end.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

How exactly does the Spirits of the Past boon work for a medium? I can't find specific legends anywhere for Sharaheen. Does it boil down to simply being able to channel a legend from any location, and the player gets to make the normal choices for the legend's variable abilities each time he channels it? Or are the choices supposed to be fixed values, similar to a Relic Channeler's legends?

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

So I'm looking at ways to make a human Medium with a gladiatorial bent in PFS. He'll be a relic channeler using falcata and net. I'd like to utilize intimidate. Unfortunately, one of the juiciest intimidate feats, Hurtful, is not legal for PFS. What are some other feats (or other things) that I can consider?

I'm thinking about aiming for Intimidating Confidence. It wouldn't come online until 9th level though. Would look something like this:

H Intimidating prowess (+str to intimidate)
1 fearless curiousity (+1 vs emotion effects and new save each round to reduce fear effects)
3 Power Attack
5 Weapon focus falcata
7 dazzling display
9 fearless confidence (+1 vs emotion effects and on crit confirm get a free dazzling display)

With a keen falcata, fearless confidence should trigger fairly frequently.

I welcome any other ideas.

Sovereign Court *

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
TwoWolves wrote:


I use HeroLab on a Surface Pro. I also have PDFs of all of my sources used for my character on the Surface. I take notes with the stylus and OneNote during play. I have a hand-painted mini for my character and I roll dice hand picked to represent said character. I also print out a copy ONCE per character level and leave it in my folder along with my chronicle sheets.

If asked to provide a paper copy, which is the current rule, I can and will. But under no circumstances am I going to use scratch paper and pen to track my spells, buffs (I run a cleric and a bard), hit points, temp mods, or my character as a whole. I use HeroLab because it's a good product and does what it claims to do, and is licensed by Paizo. I don't try to use it in place of a rules referrence (I have those separately, in PDFs) and I'm not using it as a "crutch". It's a time saving convenience. Refusing to seat me because of a program on a device smaller than my core rulebook is a dealbreaker. THAT most assuredly falls under the "don't be a jerk" clause.

I very deliberately closed my browser when I first read this thread yesterday when it was still 1 page. After catching up, I'm no more likely to post something non-offensive. So I'll just +1 TwoWolves' post, and add that in addition I also carry around 2 backup portable chargers to ensure I never have power problems. If someone tries to turn me away from a table merely for using HL to play from...well, I promised myself I wouldn't post nasty things, so I'll stop there.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I've always assumed that cover for kineticists is adjudicated from the position of the kineticist. This seems to me to be most consistent with the design intent. I haven't had a PFS GM balk at that approach yet.

If you calculate it from the object you're throwing then there would be much more niggling details to worry about. A GM would have to decide on every loose object in every combat environment if you go that way.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Yeah, seriously, I hate those things with a passion.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
BigNorseWolf wrote:
Kalindlara wrote:

Spellstrike only works with touch-range spells - you are correct.

I've never seen anyone try to use those spells with spellstrike - spell combat is a different story, of course.

AHHH ok. Thats what i was missing.

So someone could use spell combat to THWACK and bladded dash or bladed dash then thwack ? (but NOT bladed dash thwack thwack) ?

Since spell combat allows a full attack before or after the spell being cast, and since Bladed Dash allows an attack as part of the spell effect, then yes, you could at 4th level when they get the spell do Bladed Dash thwack thwack.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Rogue Eidolon wrote:
... in exchange for static spirits, they do get twice as many of the variable choices as the base medium, which is a significant increase and the archetype's main benefit...

Except for Marshal and Guardian, which get no benefit at all. :(

Sovereign Court *

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Stephen Ross wrote:

The reason for the difficulty isn't the location - it's that hour doing the seance and random encounters (being disturbed).

that's it...

You're spot on. That's why no one plays wizards, clerics, druids, magi or any other class that needs an hour every day to prepare their class features.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Ragoz wrote:
Quote:
Additionally, holding the arcane bond does not prevent them from providing somatic components for spells. She doesn't need a hand free for ranged spell combat.

Magus can now use metamagic rods without workarounds. Hold the rod and bow, cast the spell, then drop the rod as a free action and hold your bow again.

A bow is a two handed weapon. You can't wield a bow and a metamagic rod at the same time (without another appendage such as a tail). Normally you wouldn't even be able to cast a spell while wielding a bow, but the Eldritch Archer exception you quoted makes that possible. It doesn't further allow for holding a metamagic rod as well.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Actually, I just checked AD&D 1st and 2nd Edition and D&D 3.5 and they all have pretty much the same wording as Pathfinder. I remembered it being as you described, but apparently I had been inserting that this whole time due to the spell name.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Ravingdork wrote:
Dimension door involves opening a rift and stepping through it as well.

There is no support for this statement in the spell description. I believe earlier versions had similar flavor text, but the current version of the rules does not.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Targeting yourself with Liberating Command doesn't do anything. It's an immediate action to cast, which gives the target the option of attempting an escape artist check as an immediate action. Guess what kind of action you can't take, because you already took one this round...

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Legio_MCMLXXXVII wrote:
You're a kineticist, you have feats to spare. I'm at 5th level on my TK, and have absolutely no idea what to take. I'm flat out of ideas for what feats I might need with my build. I'm not even taking combat casting, because I don't plan to ever be in that sort of situation to need it. If it ever comes up, I'm probably already screwed, since it means my enemies have figured out how to fly.

Yeah, that's what I've done with my 10th level aether/air kineticist. God help me if I get grappled though. Can't escape due to 3/4 bab and dumped str, and can't attack with the blade due to the high CC DC.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
bookrat wrote:
Talon Stormwarden wrote:
bookrat wrote:
(I've never forgotten that rule of the one with corners and line of sight).
I'm curious what you mean by this, which rule are you referring to? I ask because a lot of people misunderstand the rules surrounding corners and line of sight/cover.

For ranged, any one corner of your square has to have a straight uninterrupted line to any corner of the opponents square, otherwise they have cover. Opposite is true for melee; if any corner of your square is blocked to any corner of their square, they have cover.

Edit: looked it up, and it looks like even I've been doing it wrong! So the rules text says that you pick one corner of yours and if it is blocked to *any* corner of the enemy's, then they have cover.

The aspect of cover that I see folks get wrong a fair bit is when you have an attacker just around the corner from a target down a long hallway. There is no cover for the target down the hallway in that case. If the guy in the hallway makes a ranged attack at the creature around the corner there is cover however.

I couldn't find a good image to illustrate, but this image shows the same concept.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
andreww wrote:
That if you get hit while using acrobatics you need to make a second check or be knocked prone.

This is true, to a point. It is worth pointing out that this is only while using acrobatics to cross a narrow surface or uneven ground. That clause isn't in the avoiding AoO section or the jumping section.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
bookrat wrote:
(I've never forgotten that rule of the one with corners and line of sight).

I'm curious what you mean by this, which rule are you referring to? I ask because a lot of people misunderstand the rules surrounding corners and line of sight/cover.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Spells require a target, as per the spell targetting rules. Physical attacks do not. Just because the feat Spring Attack uses the work "target" doesn't mean you all of a sudden switch to the spell rules for a physical attack. The word "target" is used throughout the rules, only when it is used in the context of a spell that has specific targets (see, even I did it) do you invoke the spell targeting rules.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
chbgraphicarts wrote:
>> Carry several Katanas with you; When you score a Critical Hit, leave them embedded in the enemy with Piercing Critical and Quick Draw a new one.

First, I'm assuming you mean Impaling Critical. If not, then ignore me. Why would you leave the katana in your enemy and quickdraw a new weapon? It doesn't do anything when you do that.

Impaling Critical wrote:
Benefit: Whenever you score a critical hit with the selected piercing melee weapon, you can impale your opponent on your weapon. While your opponent is impaled in this way, each time he starts his turn, you deal damage equal to your weapon’s damage dice plus the extra damage dice from your weapon’s properties. As an immediate action, you can pull your weapon out of your opponent. If your opponent is ever outside your reach, you must spend a free action to let go of your weapon or pull it out of him. Your opponent can also spend a move action to pull your weapon out. When the weapon comes out, your opponent takes damage as if starting his turn impaled. While you impale your opponent with your weapon, you cannot use it to attack, and you must hold on to it.

Note the bolded text. Once you let go of the weapon the 'impale' mechanic (that of doing extra damage at the beginning of the opponent's turn) ends. Though perhaps you just mean to hold onto it until your turn, so you get 1 instance of bonus damage without having to spend an immediate action to get your weapon back. Though you're losing your primary weapon in that case (and any use of Sacred Weapon that you've activated).

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
UndeadMitch wrote:
Preston Hudson wrote:
It is one free reroll per session during a Pathfinder Society event. I understand that scenario was the only term put in under the Free Reroll section. At one of the locations I play/run, our we run two slots. If I run a module during that game night that runs both sessions, I will grant a reroll for the first session and one for the second that there are two sessions on that game night.
This is correct.

I would disagree. Going to come down on the side of Kevin Willis. Just because you split your module (or scenario for that matter) into 2 or 3 or 5 play sessions, you still only get 1 reroll.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

That's all correct, but why not just Empower for 1 less burn and equivalent damage? 1.5*(7*3.5+8+2)=51.75 avg damage.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Dekalinder wrote:
I was thinking, and realized that bigger size really does not matter at all for kineticist, making small races like halfling or gnome that much more appealing for that sweet +1 hit and AC. I guess that's Toph secret.

Or getting Tiny, like with a Ring of Seven Lovely Colors!

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

So I was pondering what magic items might benefit the kineticist, since the ones actually designed for it (from Occlut Adventures) are pretty expensive for what they do. It occurred to me I could pick up a wand of Reduce Person for to hit bonuses (size and dex boosts), and then I saw the 'Songbird of Doom' thread and realized the Ring of Seven Lovely Colors is awesome for a kineticist. Of course it doesn't have the crazy synergy as for the mouser builds, but for 4k a +4 to hit and AC plus flight seems like a heck of a buy.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I'm looking for more damage for my telekineticist, so I had hoped you knew something I didn't. :)

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Chess Pwn wrote:
deadly aim?

That was my first thought, but it's not on the feat list, and if that was the case it would be +23 at 9th level (4 BAB for -2 to hit/+4 dmg).

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Mind if I ask how you got 5d6+21 as your blast damage? I'm assuming that's with 3 points of burn, which puts you at +3 to hit/+6 damage and pumps your dex/con to 22/25 as shown on the sheet. In which case the damage should be 5d6+5 base, +7 for Con, +6 for Overflow = 5d6+19.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Catharsis wrote:
I always assumed Teles could use rubble, loose pebbles, coins, etc for their attacks. There's no lower mass limit on the object used, after all. Are Teles really expected to micromanage like that? You don't track the contents of a spell component pouch either, after all.

That's true (or at least that's how I read it and hope the PFS GMs I encounter read it).

However, my question was regarding kinetic blast/whip. To use them (with the aether element) you MUST be holding an object. To use ranged kinetic blasts optimally you must NOT be holding an object. This conflict only exists for aether.

I wondered if this was intentional or if the held object for blade/whip was perhaps only flavor and meant to be handwaved from a mechanics perspective.

All that said, it's not a HUGE problem. Spring loaded wrist sheaths solve it. Quickdraw solves it. Having to move into position (and drawing a weapon for free at the same time) can solve it, depending on the situation. It's however annoying to have to deal with it at all, given that the other elements don't.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Mark Seifter wrote:
Talon Stormwarden wrote:
Mark Seifter wrote:
Talon Stormwarden wrote:

Mark, I'm loving the kineticist, especially aether.

I'm wondering about the intent of the extra requirement on kinetic blade and kinetic whip to be holding an object if used with aether. This means that any blade/whip focused aetherkineticist has to either carry an object around for use with those abilities and drop it if he wants to gather energy for a ranged blast, or else he walks around with free hands and then has to waste a move action to draw an object to use with blade/whip.

The other elements don't have this complication. Is this intended or is the extra requirement for blade/whip supposed to be merely flavor?

"The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power."
Does that include gathering power for a ranged blast? My reading was that the clause you quoted would only be in effect while the kinetic blade was actually being used.
True. You could potentially drop that object and then throw it as your unattended object with the ranged blast, if you want to keep with the theme and not look silly dropping things.

Yeah, I think the answer is a pair of spring loaded wrist sheaths for swift action objects for use with whip/blade when needed. It's just a clunky interaction that is frustrating, made more so by the fact that the other elements don't have to deal with it.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Mark Seifter wrote:
Talon Stormwarden wrote:

Mark, I'm loving the kineticist, especially aether.

I'm wondering about the intent of the extra requirement on kinetic blade and kinetic whip to be holding an object if used with aether. This means that any blade/whip focused aetherkineticist has to either carry an object around for use with those abilities and drop it if he wants to gather energy for a ranged blast, or else he walks around with free hands and then has to waste a move action to draw an object to use with blade/whip.

The other elements don't have this complication. Is this intended or is the extra requirement for blade/whip supposed to be merely flavor?

"The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power."

Does that include gathering power for a ranged blast? My reading was that the clause you quoted would only be in effect while the kinetic blade was actually being used.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Mark, I'm loving the kineticist, especially aether.

I'm wondering about the intent of the extra requirement on kinetic blade and kinetic whip to be holding an object if used with aether. This means that any blade/whip focused aetherkineticist has to either carry an object around for use with those abilities and drop it if he wants to gather energy for a ranged blast, or else he walks around with free hands and then has to waste a move action to draw an object to use with blade/whip.

The other elements don't have this complication. Is this intended or is the extra requirement for blade/whip supposed to be merely flavor?

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

At Gencon our GM told us multiple times that the hashmarks weren't relevant to solving the puzzle, so we ignored them. Sadly that meant we took much longer to solve it.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Richard McGuffin wrote:
I just want to clarify that nothing reduces the burn cost of Utility Talents, correct? Because otherwise Kinetic Healer would be infinite healing.

Correct, except for Internal Buffer (or the equivalent ability that the Overpowering Soul replaces it with).

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
outshyn wrote:

First odd thing:

Quote:
Itephta is a young, mild-mannered Garundi man who listens attentively to the PCs and then asks Menkha about the relic sought by the Pathfinder Society. The Ouat leader [Itephta] confirms the relic’s presence within the monastery vaults, and says the Ouat monks are willing to part with it if Itephta so decides.

Actually, Menkha is the Ouat leader. The Ouat are a subsect of Dwarven monks at the monastery. Itepha is the leader of the monastery, but Menkha is the leader of the dwarven sect, who are the ones who are in possession of the Sky Key component.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
p-sto wrote:
You can totally rage and do non-lethal damage. The bigger question is should you do this in a low tier scenario. I've seen it happen more than once that a raging barbarian in a 1-5 scenario ended up killing with non-lethal damage.

I'm not sure I understand what you're saying. There are no situations in which non-lethal damage can be more deadly than lethal damage.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

It's nothing fancy, I assure you! Took about 30 minutes to input. Well worth the time and if someone else finds it useful then bonus. :)

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Myrryr wrote:
Talon Stormwarden wrote:
One of the first things I did when I started building my playtest kineticist was enter all of the wild talents in a spreadsheet, so I could sort and filter as desired. It's quite a useful tool.
I don't suppose you could post this awesome spreadsheet? Because I just started a lvl 1 telekin/psychic in a Kingmaker game...

Try this.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

One of the first things I did when I started building my playtest kineticist was enter all of the wild talents in a spreadsheet, so I could sort and filter as desired. It's quite a useful tool.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

What tier did you play? My understanding is that stat blocks for the NPC only existed for tier 7-8 and 10-11. If you played a tier below those your GM may have been doing you a favor. Though if the party wanted to engage her you should have been allowed to do so (again, just my impression from talking with GMs, I have not read the adventure.).

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I wanted to post a few clarifications for you. Nice synopsis though. :)

John Lynch 106 wrote:
Burn: Basically she can hurt herself to deal more damage. It cleverly uses nonlethal damage (a rarely used damage type) to disincentivize overcharging her wild talents. Taking the -4 to hit or using saps could definitely be worthwhile against a kineticist.

Actually, doing non-lethal vs lethal does not offer any benefit versus the kineticist (or any other foe). Both damage types contribute to knocking your foe unconscious, so there is no reason to take penalties or switch weapons to do non-lethal.

Quote:
Gather Power: If you give her time she can empower her blast to allow her to overcharge the wild talent without taking damage. Interesting. Seems like a pre-combat buff though. I'll have to look at the wild talents to see if it pays off. Oh, and insert an image here of goku or Ryu.

You can use Gather Power for more than just empowering, it can be used to reduce any burn on a blast (e.g. the cost of 2 high burn infusions can be offset by gathering power first). As for pre-combat buffing, you can do that as a full round action but remember that it is very loud and showy, it could spoil any surprise you would otherwise have.

Quote:
Internal Buffer: Great. You can now use gather power as an actual pre-combat buff and spend it at any point later that day.

The benefit of internal buffer is in saving it for the next day. If you use it the same day you haven't really gained anything. You've still taken 1 burn worth of NL damage in exchange for the normal benefits that burn gives. If you save it until the next day (by for instance putting burn in your buffer at the end of the adventuring day), the NL damage has gone away but you still get to spend the buffered burn for its normal benefits.

Sovereign Court *

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

Haha, the table I was playing at went something like this

Spoiler:
After dealing with the Harbingers nonviolently:

My slayer, acting first in the round: "I'll delay, see what the rest of the party wants to do, I'm fine killing her or talking to her."

2nd player to act: "Yeah, I'll delay too, I'm fine talking to her."

Goblin barbarian: "I'll hold too...(player pauses, looks thoughtful, then shakes his head) Nope, can't do it, I charge and leap over the pit. Bite attack!"

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I get that it's horrendously underpriced and (in my opinion) should be disallowed in PFS until the price is rectified, but I don't get the hype over the CHA bonus. It's 1/day for 10 minutes and hence only a temporary bonus. As such it will raise spell/channel DCs and skill bonuses, but it won't give bonus spells, Channel uses/day, etc.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Chess Pwn wrote:
what is the bare minimum that needs to be on a paper to count as a "character sheet"?

I would say anything that you have to make a choice for should be on there. Nothing that can be calculated based on those choices would be required to be written down.

So let's see...race, class(s) and levels in each, deity, gender, alignment, faction, any alternate racial traits, ability scores, class option choices, skill ranks, feats, traits, all equipment, hit points (since that depends on your FCB choices).

I'm assuming you're asking because you want to fulfill the PFS requirement of a physical character sheet but you use an electronic tool of some kind to play from (Herolab, spreadsheet, etc).

As long as you can justify the things that Herolab (or whatever you're using) says using what's on the physical sheet, then you should be set.

Sovereign Court *

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Markov Spiked Chain wrote:

Are there any PFS guidelines for what or how you're assumed to prep before you show up for a mission?

I specifically want to know about Mediums now that they're legal. Are you assumed to have channeled a spirit for the day, with the other PCs at the table around for the Seance Boon? Does it matter if you have a potentially weird place you need to channel (I'm looking at you Kami Medium Champion Spirit "Storms")?

It seems like daily spell prep and similar things is assumed, and that you're expected to have been working as a team for at least a bit before the mission, but I want to make sure before I try to make a Medium who either can't use their groupd buff or can't use their chosen spirit without an extended table discussion with the GM.

This concerns me as well, and is why I've held off on making a PFS medium yet. Some of the favored locations are rather rare. I could see a GM saying you can't channel your chosen spirit for lack of an appropriate location.

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I have a love/hate relationship with Zadim. My PFS -2 is a dual kukri wielding slayer. I created him before the pregens came out, starting PFS last year at Origins. But since there's no way to make that readily apparent, I'm just the guy who copied the slayer pregen. :P

Sovereign Court *

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I haven't looked at the pregen, but is it possible that he has taken the human FCB bonus of 1/6th of a slayer talent 6 times?

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber
Mark Seifter wrote:
Skeld wrote:
Rednal wrote:
Did they significantly change the Kineticist's Burn mechanic?
Skeld wrote:

I don't want you to think I ignored the question: I never read the playtest version, so I can't really say.

-Skeld

** spoiler omitted **

Ugg, I want to like Overwhelming Soul, but you lose too many of the benefits for taking burn. While it's true you get bonuses, they are significantly worse than the bonuses you get for the new version of 'feel the burn' (you don't get the ability score bonuses that start at 6th level). Internal buffer advances 1 per 4 levels instead of 1 per 5, so a little better but not much. And you entirely lose out on the bonuses to the defense talents for taking burn. Doesn't feel like a fair trade to me.

Actually, it feels to me like the archetype was written before the Kineticist was fully done, so the boosts that Kineticists got didn't make it into the archetype because they were rolled into features that the archetype loses.

1 to 50 of 455 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.