|
|
|
|
|
Tallknight1974's page
Pathfinder Society Member. 49 posts. 3 reviews. No lists. No wishlists.
|
I am in Corvallis as well and would love to play pathfinder
Darrien wrote: Are these 4 of the books that are available separately, or some other combination of books, (like the core rules split into 2 or 3 volumes)? Actually you can buy the four books as E Books but you then get neither the cool (and necessary) counters or the specialty dice. I do have to admit that I was surprised the books were not hardbound but overall still like this system.

Zombieneighbours wrote: Just starting to read through it. Kind of dense, with losts of stuff to read through.
Very pretty, but that is to be expected given that dark heresy this follows on from dark heresy.
The concept of the game weirds me out a little, in that i am so used to the idea of 40k as a setting where people don't as a rule travel, yet here we have a game which is all about piloting space ships from one system to another.
Reading it makes me want to do something with space pirates.
If you find out about the actual history of the Warhammer 40K game the first book was called warhammer 40,000: Rogue Trader so this game is in a way a tribute to that. In the W40K universe Rogue Traders have always been around, but they were a minor part of it. For the billions and billions life is just war, but for the few, the select there are other avenues. The empire gives out writs of trade and unlike the masses they are allowed contact with the alien for trade and exploration.
I have my book (as well as 90% of the other books for Dark Heresy) I've really dug what they have done with the setting. Looking for a group in the Willamette Valley in Oregon but so far no luck. Hopefully one day.
Tallknight
I am in corvallis, and your right..gas is getting expensive ;)
looking to run a Ptolus campaign on fridays....
anyway good luck with your search and if interested let me know
Josh

Here are my two cents to add to the mix;
When 3.0 came out I picked up just the PHB and really like it. Most of my friends and I had been playing 1.0 and 2.0 edition for a long time, and would mix a little of the two back and forth. As the time rolled by I would pick up the new 3.0 books that I need as money allowed. Not making a great deal myself, my purchases were a little sporadic except the core rules and the FR products. I eventually got my friends involved in 3.0.
Overall we had fun, and liked the new rules.
THEN, things took a dive. After investing LOTS of money into the new 3.0 books, WOTC decided they needed to do a 3.5. which was a mixxed bag at our group. Luckily the only person in our group who had a ton of 3.0 books was me. Most of the players only had the three core books. (the vast majority of our group not only plays but DM's as well, so no one gets burned out on running adventures all the time)
SO I started over from 3.5. Most of the others were very reluctant. But after some time they too started to shift to 3.5. Generally we liked the upgrades, and if we had some old 3.0 material, it wasn't too hard to convert it. (Much easier than trying to convert 1.0 or 2.0 to 3.0 anway)
Now I know I've spent easily a couple thousand dollars on 3.5 material.
I understand Hasbro's need for profit but they are seriously muckin' up the RPG side of business. Yeah the kiddies want their MMO. But don't they realize those who want and MMO already play a game online called World of Warcrack,..er I mean warcraft? SO I wish WOTC to have fun but this is where me and my group are off the WOTC train. We might buy the PHB for 4.0 to see how it looks/what changes are made, but I don't think a single person in out group is going to make any real effort to get involved with 4.0. WOTC can go screw some other customers..we are tired of the "lets make new rules every 5 years and put out the same books but with different names."
I truly hope Paizo stays 3.5 or even does the 3.75 rules hybrid. Out group loves what Paizo has done with the adventures and support. Not to mention AWESOME customer service unlike the Hasbro whore of cash and dash.
If Paizo eventually does go 4.0 we will consider it but for now me and mine are staying 3.5. We have PLEANTY of material to cover us for years.
From the posts I've read, seems like a lot of you feel the same way.
~Tallknight
Greg V wrote: Funny that you mention that. One of the early ideas was actually basically a big tanglefoot bag launched from the catapults. It just seemed too unlikely to hit, so I don't believe we pursued it. With the spread effect of a load of crawler heads, even with attack penalties, we figured that enough would be able to hit the dragons' low touch AC to be effective. What can I say Greg V but that great minds must think alike ;-) although I would have to try play testing it to see how it works in play. Seeing as how Dragons are not renown for being aerobatically inclined. Powerful flyers yes but not quick turners in most cases.
Tallknight
Kinda of like using grapeshot (i.e. they would load lots of little round balls into the cannon and fire at troops. The idea being to disable and take out the troops. It wasn't so much to kill but more to maim. It was also a very powerful psychological weapon too. If the enemy was using grapeshot against you, chances were a lot of people weren't going to be 'walking' away.) Another idea might be since the order of the storm was involved (,and they were mainly high level druids,) then have the giants with ammo for the cataputs that are magically empowered ammo that is enchanced with an entangle type spell that if it hits a target it tries to grapple it. Would work wonders on flying dragons or anything else trying to fly in.
Tallknight
Thanks Paizo.....much appericated!!!!
Tallknight

Actually I suspect it has more to do the with paper pushing/gluesniffers at Hasbro and their uppity ups than with WoTC.....I sure if it was JUST WoTC things wouldn't be nearly as convoluted in the business. Like decideding to only do book support for FR and hardly put out any adventures. (yes, I know FR has city of the spider queen (a 3.0 mega adventure) and recently sons of grummish (a quick 3.5 ok adventure that can /should be tweaked)) but I hardly think a few adventures in as many or more years supporting the line. I knew adventures aren't as profitable as rulebooks but then they need to open and let someone else make offical adventures for FR that they apporove or something....I'd personally like to see several FR adventures a year. And I know Greyhawk fans would love to see a smaller company come in a put on several quality adventures a year set in greyhawk, and approved/stamped by WoTC.
I know Dragon and Dungeon are 100% offical...unless you need support for a rules question, then WoTC tells you to get rules support from Paizo and by necessaity a lot of the adventures in Dungeon are usually campaign neutral (and not too many are FR specific)
anyway...off my rant box....I really want to see this AoW AP as a Hardcover or a boxed set....
Tallknight
well I would like Paizo to consider tossing in a CD-ROM with the art worm thrown on it...makes it nicer to make campaign newsheets etc etc....granted its not a deal breaker but would be a nice bonus. plus it's a good way to throw in any extra materal with the book 'or' boxed set.
Tallknight
I have to take a second not to laugh here...you guys are saying 500 pages is too big a book....take a look at monte cook's website and look at his ptolus campaign that comes out in august...right now the page count is in the neighborhood of 670 pages...weights in about 6 lbs and is about the size of a typical encycolpedia britnica (sp?) Granted its also around $110 for it. But my point is a book of 500 pages isn't 'TOO BIG'..it is easy doable.
Tallknight
I speaking from a nonmechanical point of view. I wasn't referring to game mechanics necessarily but more from why a society deems the use of poison as evil. Myself I can't really imaigne a LG paladin justifing or sanctifing the use of a non-lethal poison as paladin are based on code of chivarly and the use of any poison is anatema to that, in my view.
Tallknight
Vegepygmy wrote: Tallknight1974 wrote: Well my views seem to be the minority/disenting view here but I think that the use of poison is seen as evil because when using poison the intent usually to kill the person on the receiving end. As opposed to when you're stabbing them with a sword? What's the intent behind that? Well technically speaking if your players are playing good they should be going for disarming or trying to get the bad guys to surrend versus outright killing them. I know that 99.9% of the time is isn't how it goes but If some is playing the LG paladin or stand up hero archtype they should be trying to disarm,etc etc.
Well my views seem to be the minority/disenting view here but I think that the use of poison is seen as evil because when using poison the intent usually to kill the person on the receiving end. (Not always, but usually) I know that in DnD adventures kill hundreds if not thousands of enemies over the span of their careers, however being the good guys the PCs really should be killing people. (Trust me I know this isn't what happens...most parties slaughter wholesale!!! and are still considered good but usually against the 'bad' evil NPCs)
As a DM I don't think I would allow the PCs who are good aligned to use poison (excepting the sleep inducing kind)
Others view it different and thats their call.
Tallknight

I have played in the setting but I mainly played in a set in Greyhawk and I have plans to set up a campaign for FR. I am a very big FR fan. A lot of Eberron's little bells and tricks I feel come from other sources. Eberron has airships and 'ligthening rails' (basically railroads that use air elementals to power the trains to travese on the rails.) FR has had airships in it's campaign for a many number of years as well as another DnD campaign that had airships in it too. The warforged are different in that they are basically half alive half construct and healing spells are only half effective (but there is a psionic power they fixes constructs that will work on em) Also with some of the newer Eberron books like the Magic of Eberron they have the Psi-Warforged varient which is basically like a normal warforged but has psi-crystal infused all over it and it is basically made to be either a psionic warrior or a psion etc etc.
In the campaign book for eberron they also mention that basically that you can find things from any other campaign in eberron and use it (ie spells, feats, PrCs etc etc)
It does have some elements I like but I do prefer FR or even Greyhawk over Eberron. The relgion seciton is a little convoluted. I know some will say FR with it's hundreds of gods can be said the same but with Fr's Gods I know what's going on. Eberrons whole cosmology and pathoeon is way different.
Overall it's not bad but I still prefer FR.
Tallknight
I forget which FR rules book it is in but one of the newer ones talks about how there are shadow magic dead areas and shadow magic wild areas but they are very rare as shadow magic is not as prevalent as weave magic. Also they don't correspond to the same areas necessarily as the weave (ie if you fine a wild magic area it won't necessarily be a shadow wild magic area too and vice versa if a shadow adept finds a shadow dead weave area it won't necessarily be a weave dead area.)
As for smokepowder that would be up to the DM. I don't see any reason to say NO but then again, I don't see any reason to say YES either.
It's been a month almost since James post...LOL....oh well....just hoping we can get 129 sooner rather than later....LOL.
Tallknight.
I am looling at maybe running this adventure/campaign for a group but want to set it in the forgettne realms. Has anyone done a conversion or know of a website where someone has done a little of the conversion? I am a little familar with greyhawk but much more vastly familar with FR.
Tallknight
I know Mr. Mona stated elsewhere that AOW is reaching proportions of size where they can't really add extra material to it, but I'd will willing to pay extra if need be for an even bigger book. Heck I already ordered Monte Cook's Ptolus book (at the tiddy sum of 120 bucks) and that book is 670 pgs or so...
Tallknight
If you like the taint mechanic and feel you might also want to consider looking at the book of vile darkness and Libris mortis for some ideas to throw in.....
Tallknight
One shoe to rule them all, one shoe to find, one shoe to lace them all and in the darkness bind them! In the land of Mordor where the geishas dwell.
GGG
Triple G is that a quote from the upcoming movie Memoirs of a frodo???
Tallknight
How about Midnight Syndicate's stuff...I like there mood music for gaming....to give a theme to encounters....it can set the tone for some encounters if done right...just make sure your not too distracted by 'outside intervention' (i.e. Other nonplayers, pets etc)
Tallknight
Hope you had a good New Years Drew....NOW GET TO THE GRIND STONE....just kidding....hope your new year was great though...and can't wait for the online supplements when you get a chance...lol
tallknight
Hey Farewell2kings...I think we have a player in common. There is a guy that I use to game with that has a d20 just as you describe and he loves to use that trick....quickly throw down that d20 and just as quickly scoop it back up..and when the DM say hey what was that he quickly says which ever is more advantagous to him...and the little rat bastage plays a lie stealing from the group bardic gnome...argh! lol. The DM has even asked him not to use the die but he conviently 'forgets' and uses it. or says oh its the only one he brought....luckly this player had to move away so but so did I.
Tallknight

Phillip Steele wrote: I just got a copy of this book and yes I think it's cool and yes I hope to use it soon.
My issue is that I'm not keen on just assuming that Incarnum has already been around. Instead I would rather see Incarnum introduced into the setting as a result of something the PCs are involved with.
Now while the MoI book has some suggestions for this I'd keen to somehow incorporate it into the AoW campaign. For example, using a similar suggestion from MoI, maybe Kyuss somehow blocked off the original wellspring of Incarnum when he peformed a necromatic rite. This wellspring could be unblocked by the characters as part of an existing AoW adenture.
I've got some thoughts on using the Champions Belt module to achieve this but am interested to hear what other people suggest.
For background my PCs are 1/2 through the Blackwall Keep adventure and the game is based in Forgotten Realms.
Thanks
Phill.
You could set the stage such that in the adventure "the sprie of long shadows", that when the elves erected the obsidian ring to keep the followers of Kyuss inside and what not in was also a wellspring of the worlds incarnum (and hence why he choose that particaluar spot) once they more or less finish that adventure and end up destroying the zigurat it also weakens the obsidian ring enough that the incarnum is released into the world....
just an idea
Tallknight
Um....well...the local magistrate has forbade me from holding impromtu halfing throwing contests!!!!
Tallknight
Um.....Size 18......hey what to you expect...I am 6'8" tall....LOL...
Tallknight
The stats from the Arms and equipment guide IMO make a little more sense with the history of the item than the 1st edition DMG's way of having the DM assign 6 powers to the pieces and then 6 more powers to the whole thing once it is all put together.
I'd have liked to seen a reference to Miska/Queen of Choas and what not but as it is it is almost one side of one page by itself.
Tallknight

theacemu wrote: Stepping back from specific examples to the a more basic question of "What suppliments will I allow?"; I believe that a good DM should be able to integrate any/all supplimental rules that the players wish to employ. This stems from an overarching idea that all of the gamers will have the most enjoyable experience that they can get out of the time they spend gaming. The conduit between player and the (role playing) game itself is the PC. Why not allow him to take flaws from unearthed arcana, a prestige class from book of exaulted deeds, or a non-normative race if those are the qualities that would create maximum enjoyment for the PC? One aspect of the responsibilities of the DM is to integrate ALL aspects of each PC with the constructed (or preconstructed) campaign setting. Anything less is straight up lazy DMing.
ACE
Well it is not necesarily 'Lazy DMing'. If someone comes up to me and says hey I want to play a Minotaur Monk, and the campaign takes place in a mainly human empire that hates minotaur well then just about every trip to town would be a big confrontation of the town watch and the minotaur PC.
Or, if three players are playing 'normal' races/classes and a fourth player wants to play something that would unbalance the game.
The idea of the players should be allowed anything and everything they want seems to be a little self serving and most likely will unbalnace the game.
Hey James Jacobs....could you post your update PLEASE!!!! lol....
happy holidays and a good new year too!!!
Tallknight
Cool beans...can't wait to read the update!!!! Yeah...more demon boy!!!
Tallknight
Not to mention to could add HOURS to your prep time if you decided you wanted to make some of the NPCs spontaneous wizards also since his character is. and wouldn't he rather have you spend that time making the adventure/game the best it can be rather than retooling some NPCs because he wanted a tweaked wizard? just a thought
Tallknight
It could be interesting to use Ghostwalk and Magic of Incarnum in a SCAP campaign....would be ....INTERESTING to say the least....lol.
Tallknight
Any updates???? We want more demon boy!!!!

While playing with a group here in St. Louis, the DM had our party getting pretty beat up on. I was playing Jezandor a half elf Ranger/Druid, and our party's paladin just got the smack down laid upon him and was laid out, but wasn't dead yet thankfully. The Barbarian was also pretty hurt and our esteemed Wizard who acts more like a warrior was kicking some butt. The Barbarian was getting ready to turn tail and run which would have left my character, the wizard and the Fighter/scout to try handle the rest of the mod we were fighting. (We were fighting a Troll fighter with 4 levels I think and about 20 ocrs that were hunting us.) We were all pretty banged up.
DM: (To the Barbarian, as it's his init turn) What are you going to do???
Barbarian: (OOC) Well maybe I should run as I only have 3 hit points left
ME: (OOC) Yeah, but its a SOLID 3 HIT POINTS!!!!
we all laughted for a few minutes except the barbarian...he didn't appericate me being funny, but I knew if he split then I didn't stand too much of a chance of finishing off the orcs. I don't recall how that encounter played out but whenever anyone at the table now says they have only a few hitpoints...everyone response with but its a SOLIDS X HIT POINTS!!!! ....
Tallknight
You would probably also want to maybe consider instead of three evil 'gods' of the evil triad, have them be evil spirts trying to find a way to bridge a way to the material world so that spirits could take over the world (like some anime or something?) Just a thought. Makes a little more sense to me than 3 evil gods for a oriental society. and You'd have use lots on Oni. The background would require some tinkering too!
but hey sounds cool
Tallknight
Erik Mona wrote: The Seeker subplot is one that would have seen more development if space and time were not an issue. If we ever do a hardcover, I'm going to try to reinsert some of that material, although really little side-treks and things like that might be better as a stand-alone volume. The adventures as they are already strain a credible hardcover. We're approaching encyclopedia volume thickness.
--Erik Mona
Ummm.....Erik.....What do you mean my IF?!?!?!?! you boys and gals HAD best be coming up with a forthcoming HARDBACK book of Age of WORMS...I know I will be preordering it....LOL. I have already told several of my friends to make sure to pick up shackled city and the AoWAP book when it becomes available.

James Jacobs wrote: Now I'll be the first to admit that putting the word "doppelganger" on the cover may have been going a little too far... keep in mind that the cover is one of the best tools we have (if not THE best tool) to promote the magazine in bookstores and on magazine racks. Therefore, we tend to try to put the most exciting and interesting things from that issue on the cover. This practice will not change.
The analogy to movie trailers is a good one. Try to think of the cover images and blurbs as previews for adventures designed to build anticipation and excitement rather than spoilers.
I wasn't saying don't advertise or anything close too it..I was just saying try not to spoil the adventure by giving away ALL the goods. I like the art work and style most of the time, but sometimes it almost screams to the players HEY GUESS WHAT YOU WILL BE FACING OFF AGAINST. I am just asking for a little more thought in NOT spoiling all the surprises in the adventure in the front page.....which in most of the covers you don't.
Yeah...its a little hard to not give away the farm when it's right there in front of them. But hopefully they will not want to spoil it for themselves. Tempation is a mutha' but I know I want to savor the flavor of this campaign for all it has....I really like how it all ties together and it also ties in with SCAP too!!!! KUDOS Pazio.....!!!!
As of DnD 3.0 the 'default' setting for DnD is now greyhawk......
You might also wanna do a google search and check out Nox Arcana..some of it is goth. But I really like to for a good dungeon crawl with undead.
|
|