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Recent posts by
Tallknight1974:
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Zombieneighbours wrote:
Just starting to read through it. Kind of dense, with losts of stuff to read through.
Very pretty, but that is to be expected given that dark heresy this follows on from dark heresy.
The concept of the game weirds me out a little, in that i am so used to the idea of 40k as a setting where people don't as a rule travel, yet here we have a game which is all about piloting space ships from one system to another.
Reading it makes me want to do something with space pirates.
If you find out about the actual history of the Warhammer 40K game the first book was called warhammer 40,000: Rogue Trader so this game is in a way a tribute to that. In the W40K universe Rogue Traders have always been around, but they were a minor part of it. For the billions and billions life is just war, but for the few, the select there are other avenues. The empire gives out writs of trade and unlike the masses they are allowed contact with the alien for trade and exploration.
I have my book (as well as 90% of the other books for Dark Heresy) I've really dug what they have done with the setting. Looking for a group in the Willamette Valley in Oregon but so far no luck. Hopefully one day.
Tallknight
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Here are my two cents to add to the mix;
When 3.0 came out I picked up just the PHB and really like it. Most of my friends and I had been playing 1.0 and 2.0 edition for a long time, and would mix a little of the two back and forth. As the time rolled by I would pick up the new 3.0 books that I need as money allowed. Not making a great deal myself, my purchases were a little sporadic except the core rules and the FR products. I eventually got my friends involved in 3.0.
Overall we had fun, and liked the new rules.
THEN, things took a dive. After investing LOTS of money into the new 3.0 books, WOTC decided they needed to do a 3.5. which was a mixxed bag at our group. Luckily the only person in our group who had a ton of 3.0 books was me. Most of the players only had the three core books. (the vast majority of our group not only plays but DM's as well, so no one gets burned out on running adventures all the time)
SO I started over from 3.5. Most of the others were very reluctant. But after some time they too started to shift to 3.5. Generally we liked the upgrades, and if we had some old 3.0 material, it wasn't too hard to convert it. (Much easier than trying to convert 1.0 or 2.0 to 3.0 anway)
Now I know I've spent easily a couple thousand dollars on 3.5 material.
I understand Hasbro's need for profit but they are seriously muckin' up the RPG side of business. Yeah the kiddies want their MMO. But don't they realize those who want and MMO already play a game online called World of Warcrack,..er I mean warcraft? SO I wish WOTC to have fun but this is where me and my group are off the WOTC train. We might buy the PHB for 4.0 to see how it looks/what changes are made, but I don't think a single person in out group is going to make any real effort to get involved with 4.0. WOTC can go screw some other customers..we are tired of the "lets make new rules every 5 years and put out the same books but with different names."
I truly hope Paizo stays 3.5 or even does the 3.75 rules hybrid. Out group loves what Paizo has done with the adventures and support. Not to mention AWESOME customer service unlike the Hasbro whore of cash and dash.
If Paizo eventually does go 4.0 we will consider it but for now me and mine are staying 3.5. We have PLEANTY of material to cover us for years.
From the posts I've read, seems like a lot of you feel the same way.
~Tallknight
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Phillip Steele wrote:
I just got a copy of this book and yes I think it's cool and yes I hope to use it soon.
My issue is that I'm not keen on just assuming that Incarnum has already been around. Instead I would rather see Incarnum introduced into the setting as a result of something the PCs are involved with.
Now while the MoI book has some suggestions for this I'd keen to somehow incorporate it into the AoW campaign. For example, using a similar suggestion from MoI, maybe Kyuss somehow blocked off the original wellspring of Incarnum when he peformed a necromatic rite. This wellspring could be unblocked by the characters as part of an existing AoW adenture.
I've got some thoughts on using the Champions Belt module to achieve this but am interested to hear what other people suggest.
For background my PCs are 1/2 through the Blackwall Keep adventure and the game is based in Forgotten Realms.
Thanks
Phill.
You could set the stage such that in the adventure "the sprie of long shadows", that when the elves erected the obsidian ring to keep the followers of Kyuss inside and what not in was also a wellspring of the worlds incarnum (and hence why he choose that particaluar spot) once they more or less finish that adventure and end up destroying the zigurat it also weakens the obsidian ring enough that the incarnum is released into the world....
just an idea
Tallknight
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theacemu wrote:
Stepping back from specific examples to the a more basic question of "What suppliments will I allow?"; I believe that a good DM should be able to integrate any/all supplimental rules that the players wish to employ. This stems from an overarching idea that all of the gamers will have the most enjoyable experience that they can get out of the time they spend gaming. The conduit between player and the (role playing) game itself is the PC. Why not allow him to take flaws from unearthed arcana, a prestige class from book of exaulted deeds, or a non-normative race if those are the qualities that would create maximum enjoyment for the PC? One aspect of the responsibilities of the DM is to integrate ALL aspects of each PC with the constructed (or preconstructed) campaign setting. Anything less is straight up lazy DMing.
ACE
Well it is not necesarily 'Lazy DMing'. If someone comes up to me and says hey I want to play a Minotaur Monk, and the campaign takes place in a mainly human empire that hates minotaur well then just about every trip to town would be a big confrontation of the town watch and the minotaur PC.
Or, if three players are playing 'normal' races/classes and a fourth player wants to play something that would unbalance the game.
The idea of the players should be allowed anything and everything they want seems to be a little self serving and most likely will unbalnace the game.
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