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I'm looking for some feedback from anyone who has used Cornugon Smash. (Or has seen it used by someone else at the table) It sounds great for a power attacking fighter, but how often does it actually work for the intimidate check? The DC of 10+HD+Wis Modifier seems like it might hard for a fighter to make against CR appropriate monsters, even with maxed ranks. Here is the situation. Currently I'm a player in a Kingmaker campaign, and we are probably halfway done the first adventure, Stolen Lands. Once we finish up Stolen Lands, and before we start the second book (? I can't remember the name), I need to step in as a substitute DM to run a one shot adventure for a couple weeks while the real DM takes a break. So my question to the Paizo forums is... what adventure module would you suggest for a 3rd or 4th level group? Which ones were your favourites to play/DM? Do any of them lend themselves to the themes of the Kingmaker AP or Brevoy? Is anyone else in the same boat as me? As soon as I saw the Archaeologist archetype in UC, I immediately want to make a human archeaologist with the prehensile whip trait ;-) But is giving up all Bardic performances a worthwhile trade off to the Archaeologist's luck ability? You still have spells, but you lose the main ability to buff, which seems pretty key to playing an effective bard. (I haven't played a Bard in PF yet, so I might be missing some nuances from 3.5) I'm not sure if this is mentioned in any of the books and I've missed it, but is there any information about unit names or ranks for Andoran's military? I'm creating a backstory for a fighter who served in the military before becoming an adventurer, so before I start creating units/ranks out of thin air, I figured I'd check for any canon info. Looking through my books, I only remember seeing info about the Eagle Knights. Any thoughts? I'm about one month out from starting a new campaign (Kingmaker AP), so I'm looking at character ideas, and I'm really intrigued by the Unbreakable Fighter Archetype. Maybe I've just been reading too much David Gemmell lately, but the flavor text just sold me on trying it out. I figure the added defensive abilities should more than balance out the loss of potential damage. (A high strength, greatsword + power attack type fighter should be able to put out enough damage without taking the 2H Archetype to be effective) Has anyone played one? Or played/DM'd a group with one? Any feedback or thoughts on it? Hi all, I'm about to run a new Pathfinder RPG campaign for my group, and I'm a little short of time, so I'm going with one of the APs that I currently have sitting on the shelf. I'm going to throw it open to my group for which one, but I'm wondering what you think of the various APs. Which would be best for a group that:
They've liked Paizo APs in the past (I've run Age of Worms and Savage Tide for them), and as a DM, I like having a lot of the work done for me. Looking at my shelf of unused (so far) RPG stuff, I have the following choices: 1. Rise of the Runelords. Personally, I loved reading this one, and the group shouldn't have any problems with the Skinsaw murders or deliverance Ogres. Only problem could be that I lifted some of the encounters from the first 2 adventures for use in the campaign I was running at the time they were published, but I doubt the players will figure that out. 2. Curse of the Crimson Throne. Its an option, but I'm inclined to write it off due to the sandbox nature of an Urban campaign, unless upon a re-read there are more railroads (invisible or not) than I remember. 3. Second Darkness. I like the idea of this one, but I've heard some pretty bad reviews from DMs once I started scanning the boards today. 4. Legacy of Fire. Possible, but I'm not sure the Arabian theme wouldn't get worn out with my group by the time it was all over. 5. Cobbling together the various Falcon's Hollow adventures into a campaign. This would be sort of sandbox-ish, but as long as its limited to the valley itself it shouldn't be too big a deal. Any comments from those that have run the APs? Hi, I've been reduced to lurking on the boards the last few months, since I haven't had much time with work to post actively... but there is a question I've been meaning to ask. What subscription am I missing to be a <Pathfinder Charter Superscriber>? I've got Pathfinder Charter Subscriber, Pathfinder Chronicles, Pathfinder Modules and Planet Stories... what cool Paizo Product am I being deprived of? ;-) *Its probably something obvious, but it didn't jump out at me when I scanned the Pathfinder and GameMastery pages. Anyone played this yet? Does it use an updated version of the Palladium (SDC/MDC) system, or something new? I had all the Robotech RPG books back when I was a kid. I loved the cartoon, and then I came across a full-page ad for the RPG while flipping through one of my Dad's Dragon magazines... so I saved up my allowance and ordered it. And back then, ordering meant sending a money order and waiting 8-10 weeks, lol. This was probably the first RPG product I actually bought with my own money. (I think Heroes Unlimited and/or TMNT was the second) Even if I don't end up actually playing it, its worth buying for the nostalgia factor alone. Hi, I just noticed in my account that Order 848202 has been moved to pending status as of Dec 26th. A couple of questions through: 1. I thought Vic mentioned that the once a month shipments for combined subs would be approximately mid-month? Just wondering about that, so I know when to expect it. 2. On Dec 27th, Order 863401, comprising solely of The Secret of Sinharat (another Planet Stories sub item) was created, and is currently awaiting monthly shipment. Any chance it could be added to order 848202 instead, as it appears to have just missed that monthly shipment by a day? Hi, Just wondering what the status is of this order, as it seems to be in Pending status for a long time now. Although to be honest, I know some of the items are in the "5-11 Business Days" range to ship, and I can't remember when exactly it changed to a pending status... so I very well might be overly worried without a good reason. Thanks, Joel So we are looking to start up a second game (probably bi-weekly) in addition to our weekly DnD games... it came down to either Shadowrun or Mutants & Masterminds. We picked M&M, mainly because one of the potential players didn't like SR, although everyone liked comics to some degree. Anyways, I've ordered the Advanced Powers book, as well as the core book. Are the other books worth picking up? How about the setting books, Paragons or Freedom City, anyone use them for a campaign? Personally I'm inclined to run it as a variant DC or Marvel Universe, since its only a casual game and that way everyone has a touchstone to the universe already. Has anyone used the "Era" books, Iron Age or Golden Age? How tied are they to a particular campaign setting? Any tips for an experienced DM about to run his first M&M campaign? Hi, In this order, I have some items that are listed as arriving in November, so I expected that they would be arriving at Paizo shortly, and then the whole shipment would be sent. But I just saw in this thread that Erik mentioned that the Elak of Atlantis book was delayed and wouldn't be coming in until sometime in December. Would it be possible to split off that book from my order, and ship it seperately once it comes in? (Of course, I'm fine with the additional shipping charges) I need the Mutants & Masterminds part of the order for a gift, so I don't like the odds if the whole order is held back until December because of a book I'm buying for myself, lol Thanks, Joel Ok, I have my submission all done.... except for one issue raised by one of my players who was proof-reading it. I referenced the Knock-Down feat in the requirements, but we had differing interpretations of its "legality" 1. He said it wasn't open to normal characters to take, as it is listed in the Divine Section. However, as it is listed as a General Feat and has no mention of divine rank in the pre-requisites, I think he is interpreting that wrong. (Besides, by that definition, you'd need divine rank to take other feats in that section, like sharpshooting or power critical. And the orignal 3.0 version of Knock-Down was in Sword and Fist.) 2. Is the feat even eligible for use in the contest? I say yes, because it is OGL content and is on the www.d20srd.org site that is referenced in the rules for RPG Superstar. My proof-reader says no, but I think he is interpreting OGL as only the core books, and not other open content. Any opinions before I hit the submit button? Hi, I'm looking for some opinions: Our regular group has hit a bit of a snag, with around half the players being too busy with real life to play for the next couple of weeks. Since this is causing a hiatus in our campaign, I was thinking about running a single module with the pre-gen characters as a "filler" adventure during this time. Any suggestions on which GameMastery module to use? I'm thinking Bloodsworn Vale might be too long, and likewise Hollow's Last Hope is too short (at least by itself). I was reminiscing about the old Robotech RPG in a thread about the Robotech Novels, and I got to thinking. I've been reading Dragon (and Dungeon) from a fairly young age, because they were always available from my dad and uncle playing DnD. And when I was older I bought my own, etc I discovered a lot of non-TSR games through the ads and reviews in Dragon and Dungeon. - Robotech
If those full page ads weren't in Dragon/Dungeon, I wouldn't have known about these RPGs, I wouldn't have bought them, I wouldn't have enjoyed them, and in all likelyhood, I wouldn't have been so into gaming, because my experiences would have been limited. Now the new online DDI format for the magazines doesn't have ads for other companies. They will have ads for the new WotC products, but thats it. (I'm not sure if that was a press release, the intro to the magazines from August when they changed the site, or from a message board post. But I'm sure that it was said by one of the new editors. Chris maybe?) Is this lack of ads a good thing for the gaming industry? Of course the new DDI versions won't have the clout of the old versions, but still... Any opinions? I'm just wondering who was submitting queries for the Open Call. I haven't seem some of the names that usually posted in the old Dungeon Black Hole and Critique My Query threads around the boards lately (Zherog, Great Green God, etc) and others (Logue, Pett, et al) are ineligible because they are already involved in Pathfinder and GameMastery. So aside from myself, who else is entering? *I've got my query "done"... it just needs editing down from ~1000 words to the 800 word limit. But I'm not going to submit it until the weekend, just in case I think of a better idea. Is the Azlant language still spoken? I would assume not, given the thousands of years since its fall, but then again, I can also imagine it being spoken by the Church of Aroden in modern times. I'm thinking the equivalent of Latin for the Catholic Church perhaps? * A plot point I'm toying with for the Open Call would hinge on Azlant being a lost language, so if you guys have already decided its still spoken or known to scholars, etc... I'll have to re-work or drop that plot point, lol What is the difference between the Wilderness (W Series) and Journey (J Series) of Game Mastery Modules?* So far 3 of each have been announced and we've only actually seen 1 release (W1). The Journey Series uses keywords like exploration, but they both appear to involve plenty of travel through the wilderness. Is the difference that the terrain in "off the map" so to speak for the J series, and the terrain is wild and untamed, but "known" in the W Series? Is there something I'm missing that explains the difference between the two? ---
I'm looking at running Burnt Offerings soon. However, I might only have 3 stable players. Our usual 4th is wandering across SE Asia and won't be back until late November, at which point he'll resume play, probably around the transition from Burnt Offerings to the Skinsaw Murders. In your opinion, missing which of the 4 core DnD roles (Warrior, Arcane Caster, Divine Caster, Rogue) would hurt the party the least in Burnt Offerings? I'm guessing Rogue is probably the one that would least be missed. There are definitely some parts where sneaking would be good, or there are traps to disarm. But that can usually be worked around in some way. Warrior = Lots of tough battles.
*We also have some more casual players that might play ~50% of the time, but I don't want to count on that to cover a core role. (We've had problems lately when our two divine casters both didn't show for the better part of a month, forcing the DM to essentially NPC them as healbots) I'd rather handle that with the pre-gen PCs (Valeros, etc), running the iconics as either NPCs or an alternate adventuring party when they aren't being used. So if one of the casual players shows up and runs Valeros, great, the party has another fighter. But if they don't show, its not like that leave the party without a warrior. Location Temple of Abadar, Magnimar You arrive individually after dark at the side entrance to the Temple of Abadar – Master of the First Vault, God of Cities, Wealth & Law – as requested. The Magnimar Temple of Abadar is an elegant stone affair with flowing arches, wide halls, and massive steel doors that speak to the security of the inner reaches of the temple. Earlier in the day you had received word through a local fixer of your acquaintance that the Prelate of Abadar wanted to speak with you about a mission, and that you would be paid for your time regardless of acceptance. But discretion and time are of utmost importance. You are quickly ushered in the side entrance and seated in a spartan meeting room. Others, apparently fellow adventurers and mercenaries, also arrive. It is up to you if you know some of the other PCs before the adventure starts Once six of you are gatherered, the door opens again, the Abadarian Prelate enters. She wears a finely wrought silver circlet and a rich gold ribbon ties back her hair. Despite her beauty, her face is frim as she seats herself at the head of the room’s plain wooden table. “You have been chosen,” she begins, “for a matter of utmost importance. All of you possess abilities that could come in handy in the task set for you, but before I go farther, I must reiterate again that this matter must be held in the strictest confidence.” “This matter requires the particular talents of… adventurers… such as yourselves, to infiltrate an enchanter’s stronghold and retrieve an artifact. You will be well paid for the risks inherent in this mission, and the Church will pay for any healing magic required once you have retrieved the artifact in question.” “Some of you have somewhat, shall we say, checkered pasts. The favor of the Abadarian Church could go a long way to making such past indiscretions be forgotten where we have influence, such as here in Magnimar.” “Before I continue, do any of you have qualms about such a mission? Discretion is important in this matter, and we would not look kindly on the words of this meeting being repeated by any who wish to not participate in the mission.” She pauses for a moment and looks at your faces, then continues. My copies of Pathfinder #1 and D2 just shipped, so I was able to download the PDFs. (Yay!) I just flipped through D2 (Pathfinder is big enough that I'll read it tonight after dinner) and I was struck by how much it seems like a Shadowrun adventure. - The way you are hired at the beginning. - The lawlessness of Kaer Maga and the street gangs. - The magical research station gone haywire. - The "Good Doctor" = Mad scientist run amok. * Of course, maybe these comparisons just came to mind because I was flipping though some old SR2 sourcebooks on the weekend. Hi guys, According to my order history, this shipped on August 2nd. I still haven't recieved it. Now this waiting time wouldn't have been unusual for my Dungeon subscription, but I'm fairly sure that my copies of D0 & D1 arrived ~2 weeks after shipping. (I could be wrong on that, but I know it was substantially quicker than the periodical class that Dungeon was shipped) Any idea on what the shipping time is supposed to be between Paizo & British Columbia?* *The irony is that I could drive to Seattle in 3 hours, but toss that US-Canada border in the way, and shipping takes weeks for anything I order from the US :-( First, I'll apologize if this has already been posted, I only did a quick glance through the site & forums... Now that Origins is over, will we have Submission Guidelines for Game Mastery Modules and/or Pathfinder articles? I'm assuming that was the bulk of the discussion for the "Writing for Paizo Publishing" seminar hosted by Eric and Jason. How many encounters are there in a 32 page module? Going by the rule of thumb that James Jacobs's posted a while ago for Dungeon Submissions, it was ~ 500 words per encounter, plus a couple thousand words for the background, introduction, etc. So are we going to have ~40 encounters packed into each GameMastery Module? Or is it going to be more like ~20, etc? * I forgot to add this originally. Is a GameMastery Module supposed to level up the party once? Twice? Three times? I'm assuming two levels based on 32 pages. Some quick notes off the start: 1. This is a campaign journal thread for a homebrew campaign that just started. It starts off in Greyhawk, although we seemed to have been launched beyond that familiar starting point quite quickly. 2. As you might have guessed from the title, this isn’t going to be an unbiased chronicle of the campaign. Its going to be very self centered and filtered through my viewpoint. If my character didn’t see it happen, or I was away from the table, etc… it isn’t going to be recorded unless another character fills me in. 3. Yes, I’m fully aware that Roy Harper isn’t an original name for a character, especially one that aims to be the best archer in the world. I quite liberally stole from various comic sources for the background and style of this character, and I didn’t come up with a good * original * name before the first session. Beside, to anyone who isn’t a comic geek, Roy Harper isn’t anywhere near as recognizable as say, Bruce Wayne or Clark Kent ;-) 4. I’ll try to update this thread on a weekly basis. 5. As we lack a true monk, and I have Improved Unarmed Strike, I reserve the right to refer to Roy as a Kung-Fu Master. Especially after my exploits in the bar brawl against the crazed dagger wielding drunken Halfling soldiers ;-) I'm making the assumption that the Paizo will have an in-house playtest of the Pathfinder adventures... Any chance of a Campaign Journal being posted for this, similiar to the great one for the AoW playtest? Or including it as part of the Pathfinder blog? *This would be even cooler than the AoW campaign journal if the playtest characters are among the pregenerated characters in the book. Has anyone taken the trouble to laminate their map pack cards? I'm thinking about doing this, since: A) I have a lamination machine at home; B) I could then write on the cards with a dry-erase marker or overhead marker; C) It would make them more durable to the inevitable wear and tear of being on the gaming table. But the drawback is that it would take a while to laminate ~100 map cards... Has any tried this on their map cards yet? Is it worth the trouble? I'm just skimming through the Savage Tide boards, and I'm wondering what experiences people have had with converting APs to a specific setting? Is it worth it? Basically, is it worth the time and effort to convert the AP over from the default Greyhawk to FR or Eberron? I do like both settings, have lots of their sourcebooks, have played and DM'd in them, etc... but I don't personally want to play exclusively in only 1 specific setting. And since the APs are designed to take you from 1 to 20+, is there really a need to convert them over to another setting? Its not like I'm planning on tossing in Chimes at Midnight or a trip to Korranberg if I run STAP in Eberron. Or having the party jaunt off to the Moonshaes or Cormyr as a sidequest if I ran it in FR. From reading through STAP to date, and playing through AoW, I have to say that I don't really think anything has to be added, if anything, there is enough encounters that the PCs could MISS encounters and still hit the reccomended levels. And if by chance anything did have to be added, there are usually plenty of hooks in the backdrops, etc to run a quick sidequest without having to divert from the base material. Therefore if the AP is a complete campaign as advertised (and I found AoW was, and STAP is shaping up that way as well), what do you really gain by converting it to your favorite setting? Is the time and effort to convert the AP over worth the benefit of playing in your favorite setting? If you do convert the AP, how much time do you figure it added to your prep for each adventure? How much did you change? *I'm not against converting adventures in general, I've done it in the past to make something fit the current campaign world. But that was to make a specific adventure fit a campaign setting for a game already in progress, not converting over an entire self-contained campaign to another setting. Quick question: Do Prestige Classes count for Multiclassing XP penalties? I'm assuming that they don't count towards such penalties, but I don't remember if that is just a house rule or actually the official rule. I couldn't find a reference in the DMG or PHB to clarify when I quickly flipped through. A quick question... I did a quick look through my 3rd ed. books, and found the entry for Firenewts in Monsters of Faerun. (I was toying with the idea of firenewts in a new query) Now, almost all my pre-3.0 books are still boxed up after moving this summer, so I can't really flip through them, but does anyone remember where Firenewts first appeared? I seem to recall them being in the original Fiend Folio (or maybe MM2), but did they originally appear in any published adventures? And were they originally FR monsters? I remembering encountering them in a desert enviroment in Greyhawk, not the jungles of Chult, although it may have been a homebrew adventure and not a published one. I'm just in the process of making up a new cleric replacement character for AoW, and I flipped through the PHB II, since some of the other characters in our game are using Duskblades, etc for a little variety. And then I came across the new Divine Feats. Sacred Healing/Sacred Purification seem exceptionally powerful, given that you can take them at first level (if you are human anyways)... and I have a feeling that a 2nd level cleric pumping out Sacred Purification behind a half-way decent tank will just slaughter Filge and any other of the first few undead encounters. And Sacred Radiance seems great in AoW as well against all the undead, although it seems a little less great in comparison to Sacred Purification due to the requirements (you can't take it until 9th at the earliest). Does anyone have any experience in using these feats in their AoW campaign? Well, I have to make a new AoW character, lol We are just about 3rd level and in the final stages of the Whispering Cairn. Due to other party deaths, some other players have taken advantage of the new classes in PHB II, and we currently have: Human Cleric of Procan
I was the party wizard, but I ran afoul of a couple of corrupt town guards, and then some of the St Cuthbert clerics found me standing over dead bodies, and it went downhill from there... I'm pondering a couple of options for my replacement character, and I'm wondering what everyone else thinks the party might benefit from given our current roster? Here is a a question that has been rattling around in my head since reading the 135 editorial... can you play a paladin in Savage Tide? Not that I necessarily want to play a Paladin when the Savage Tide comes in, but is one of the core classes going to be incompatible with the last 4 adventures? How is a Paladin's code of conduct going to mesh with the previewed interactions on the Outer Planes with other Demon Princes to bring down Demogorgon? A Paladin battling through the fiends in Hell is an iconic D&D image (I flash back to the full-page pic in the AD&D PHB in the Paladin class description), but a Paladin cutting deals with Grazzt or Orcus? Ok, I was reading through the Prison Mail in #135, and on page 12, Erik (?) mentioned incorporating Heroes of Battle (among other supplements). Seeing as how I saw this response just a day after watching the Two Towers DVD again, I'm thinking about putting together a query of an adventure using these elements. Now the question is... how much of the word count do you figure would be taken up by reprinting some of the optional rules (probably in abbreviated form) such as Victory Points, the expanded morale check rules, etc? So when in the next big query approval meeting? Is it scheduled yet? According to the new submission guidelines (and various threads), Paizo tries to have one every couple of months or so. From what I recall from the Black Hole thread, the last one was back in January or February, so we should be getting close to another one, right? Elemental Savant Question:
I'm specifically wondering about the Elemental Specialty ability that automatically transmutes all your spells with the elemental descriptor (cold, lighting, fire, acid, etc) into your chosen element. Which would be Lightning in my case. Can I change my Lightning spells into another element through a metamagic rod or taking Energy Subsitution for another energy type? Basically, does my class ability trump the feat, or vice versa? I'm just wondering in case I run into something that has monsterous electricity resistance, and I need to switch it up. I could always carry scrolls/wands for this case, or cast spells without elemental descriptors... but I thought purchasing a metamagic rod of energy substitution might be a good backup plan for these situations. ---
The PHB lists acid, air, chaotic, cold, darkness, death, earth, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic and water as potential descriptors for spells. Is there a sub-list of elemental descriptors that I am missing, perhaps in the DMG, as I have lent my copy to our new DM? Or is it DM-interpretation on this one? This relates to my first question above, because I could always just learn some spells with the Force descriptor in case I run into a monster with lots of Electricity resistance. But if Force counts as an elemental descriptor (I don't think it does, but I can't find a definitive list...) then as soon as I cast the spell, it would change from Force to Electricity and I'm back at square one.
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