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Talion09's page

845 posts (1,151 including aliases). No reviews. No lists. No wishlists. 6 aliases.


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KnightErrantJR wrote:
Talion09 wrote:
SirUrza wrote:

This points of light concept is destroying the Forgotten Realms. :(

From what's been spoiled by the new Drizzt novel, the Realms are being shaken up as badly as they were when Nethril fell.

Every new edition destroys the Realms, between the earthshattering events and the ret-conning.

Mourngrym (sp?) the lord of Shadowdale is a Cavalier. Oops, nevermind, Cavaliers don't exist, this is 2nd Ed now, he is a Fighter. For a whole edition, the Realms lost all barbarians and monks. The monks wasn't a big deal, but think about how many barbarian and savage tribes there are, lol. All of a sudden they become less hardly but more skilled fighters?

To me, the biggest ret-con was sorcerors. Yeah, we've always had them, no one just noticed until 3.0? wtf.

This is why settings don't tend to age well with multiple editions if the fluff keeps on being ret-conned to fit the new mechanics.

What class someone is really doesn't mean a whole lot. Mourngrym and Azoun were both cavaliers, but story wise, the change didn't affect either one of them. Those are game terms to describe the characters, not defining character points. They were warriors good at mounted combat either way.

This current change blows up most of the established nations, kills off almost all of the established NPCs, and shoots the timeline into the future 100 years. Saying that the Simbul has levels of sorcerer, or that Azoun is a fighter don't affect the history of the setting, any more that a succubus or an erinyes not having a THAC0 score affects what they are. Saying that Aglarond and Cormyr are gone or drastically changed in 100 years of chaos, and saying that erinyes don't exist and succubi are actually devils, are major story changes.

Hang on. I haven't followed the Realms in years, they lost me sometime after the 3.0 switch (I never got the 3.5 PgtF update, or any novels from around that time on)

But they are putting it 100 years into the future? wtf?


hogarth wrote:
I guess ol' Hookface doesn't mind the occasional late-night booty call. ;)

Who would mind a late night booty call? ;-)


GAAAHHHH wrote:
That's why merchants would have to pool their resources to hire enough guards to make it to another city. That's what merchant caravans are for.

I think you meant to say "Mobile Adventure Hooks", not merchant caravans ;-)


SirUrza wrote:

This points of light concept is destroying the Forgotten Realms. :(

From what's been spoiled by the new Drizzt novel, the Realms are being shaken up as badly as they were when Nethril fell.

Every new edition destroys the Realms, between the earthshattering events and the ret-conning.

Mourngrym (sp?) the lord of Shadowdale is a Cavalier. Oops, nevermind, Cavaliers don't exist, this is 2nd Ed now, he is a Fighter. For a whole edition, the Realms lost all barbarians and monks. The monks wasn't a big deal, but think about how many barbarian and savage tribes there are, lol. All of a sudden they become less hardly but more skilled fighters?

To me, the biggest ret-con was sorcerors. Yeah, we've always had them, no one just noticed until 3.0? wtf.

This is why settings don't tend to age well with multiple editions if the fluff keeps on being ret-conned to fit the new mechanics.


DeadDMWalking wrote:

I love my issue of Pathfinder 1, and I loved Bloodsworn Vale and Crown of the Kobold King, but this one isn't doing it for me.

I have to say that this adventure feels to me like a bunch of unconnected rooms. As I go through it, I just scratch my head. The thing that really felt 'tacked on' was the cultists summoning the Vrock as the PCs enter. Why?

I think the idea of Kaer Maga is the best thing about the advenutre, but I didn't feel that there was enough in the adventure to really develop the character of the place. And it felt like some encounters were cut at the last minute. For example, what is the 'abandoned mill' encounter supposed to be like? Since it marks the entrance to the dungeon, I thought it would be developed a little more. I also felt the mapping was more confusing than I would have liked. For example, the location of the laboratory is said to be towards the back wall against the cliff face. Presumably there are countless passages that lead back that far, but no indication of a stream or mill. My confusion was increased by beleiving the cliff loomed above the city, rather than below. But I don't see how the mill could 'fit' in that particular location.

There are elements of the adventure I like, but overall, I think this one will involve a little more work to get it to work for my game - something to connect the pieces together. Heck, I might just disassemble the dungeon and put individual rooms in my own dungeons so they don't feel 'disjointed'. I know that this was developed from a collection of 'unrelated' rooms as the Paizo delve. I suppose I wish that instead of taking all the best rooms and jumbling them together, they had instead been spaced over a number of dungeon adventures, where each would really shine.

I really do like the interior artwork, though. While not my 'favorite' style, I think it looks good, and the action shows through really well.

Am I alone in feeling the adventure didn't 'gel' well?

The overall theme that bound the rooms together into a coherent whole for me was the science fantasy feel, but I agree that it is different than the other GameMastery Modules to date, because its essentially a static dungeon crawl.


Krypter wrote:

I just come here for the cool avatars.

Well, no, I also like the interaction of the Paizo team (in stark contrast to the corporate silence of WotC), the high nice-person-to-meanie ratio (Sebastian excluded, of course), and the razor-sharp banter between the various Dungeon & Dragon writers. It's so witty it makes my eyes bleed. :)

Emphasis mine.

But Sebastian is mean AND articulate. And its funny to read his posts.

At least he doesn't just tell you that you suxxor and not back it up.

Here on Paizo with Sebastian you get a nice little paragraph or mini essay expounding on the flaws inherent in both yourself and your post. ;-)

---
Seriously thought, its been a while since I left the WotC boards, but isn't it telling that they don't allow you to discuss the novels? Apparently it was because too many trolls picked apart every page of the novels and were exeptionally rude in personal attacks on the authors, etc.

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

Dungeon Master wrote:
Malleon Harper wrote:


Move 15' directly away from the monster, so as not to draw an attack of opportunity. But I don't want her to get another full attack on me. I sure hope she doesn't have pounce.

Just to let you know this would draw an AoO. You must either make a 5' ft move (still subjecting you to a full attack) or withdraw. Other than that any move out of a threatened square is an AoO. Unless there is something I am missing.

Oops. Thats what I get for posting when I'm supposed to be working, lol.

I forgot that the original initiative was modified, so I wasn't immediately Louinor. And I meant to make Tumble (15) check as part of that movement to avoid the AoO. I was trying to make Jeva decide to pursue me and draw AoO's of her own, or ignore the man with the silver blade who just slashed her. Plus avoiding the full attack by going toe to toe with her.

I'll re-do my action in the proper order.


NSpicer wrote:
Selk wrote:
Has a holy symbol been mentioned? If not we're going with a red silhouette of a young woman on a silver/white field. Striking when enameled on a shield and easy to draw in blood ;)

Check out the most recent blog post...

"Iomedae: Elegant longsword with a circular sunburst behind the sword's hilt."

No depiction yet. But it's coming eventually.

--Neil

Not sure if anyone plays (or played) Battletech, but that image made me think of the House Davion symbol. Or the Swordsworn faction symbol from the Mechwarrior CCG.

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

Evil DM wrote:
The amulet-wearing poison dusk groans and attempts to stand up. Kaezen takes advantage of the lizardfolk's momentary lack of defense and trips the poison dusk again, following up with a powerful kick to the lizardfolk's abdomen.

Yay Improved Trip vs small creatures!


James Jacobs wrote:


And succubi and erinyes are no more "identical fiends" than balors and pit fiends. In fact, balors and pit fiends seem to me to be much MORE alike than succubi and erinyes. Does that mean we should get rid of one of them? I'd rather keep all four, personally.

Didn't they have a Balor vs a Pit Fiend match in one of those "Vote for your favorite monster" contests on WoTC's site a year or two ago? Maybe that's how they'll decide it.

I seriously hope I'm not right, but I guess a contest settled by voting from visitors to the site could be construed as market research. Afterall, their vaunted research told them that we don't want physical magazines


Its funny that this thread got ressurected just after I spent a good chunk of my weekend packing up ~90% of my books to put in the storage locker.

We needed more space now that our 9 month old daughter to crawling/walking around, so I had to trim my books/RPG books down to one large bookcase worth, spread across high shelves that she can't reach. It was painful.

Basically, I had to boil it down to books that:
A) I loved
B) I wanted to read again
C) I'd want to read when a sequel came out in the near future.
D) Provided me with a varied library, so I wasn't just stuck with high fantasy, or sci-fi, etc

Abbreviated List: (in no particular order)

Orson Scott Card Ender's Game (The rest of the series was packed up)

Robert Jordan The Wheel of Time (Luckily someone had bought me the paperback gift collections a few years ago at Xmas, not realizing I already owned the hardcovers. So the first 7 or so are in paperpack, with the rest in hardcover. It would have been hard to justify keeping the whole series in HC otherwise)

Raymond Feist Riftwar + Serpent War + Covenant of Shadows + assorted like Faerie Tale and King's Bucaneer (One of my favorite authors)

Michael Stackpole Dragoncrown series + Battletech/Star Wars novels (Warrior Trilogy + Blood of Kerensky + Rogue Squadron) (Another one of my favorite authors. I also stole my boardname from one of his novels)

RA Salvatore The first 3 collected hardcover editions of the various Drizz't series He gets slagged alot because of Drizzt, but I can still remember reading Icewind Dale as a kid when it was first out.

Terry Brooks Collect Hardcovers of the Shannarra Series + the first 2 in the new Genesis of Shanara series

Tolkien The obvious LOTR, + the similarion. I also didn't keep LOTR out, because of the DVDs, despite the differences.

SM Stirling Dies the Fire + Protector's War + Meeting at Corvallis + Sunrise Lands + Peshwar Lancers + The Sky People An author I like because of his alt-history/apocalypse settings. And the Sky People is the first in a series that extralopates what it would be like if the pulp ideas about venus and mars were actually true and confirmed by NASA & the USSR space programs at the height of the Cold War. Interesting premise, and the first one was good.

Heinlein Starship Troopers + Moon is a Harsh Mistress + 2 collections of short stories

Lovecraft A couple of collections of short stories

David Gemmell Pretty much his whole catalogue, although some are in collected hardcover editions If you like gritty fantasy warfare, or though 300 was awesome, check out his first novel, Legend. Can't get much better than that for a fantasy loosely inspired by the Spartans facing overwhelming odds.

Douglas Preston & Lincoln Child Relic + Thunderhead + Ice Limit + Cabinet of Curiosities + Still Life with Crows + Brimstone + Dance of Death + Book of the Dead My favorite authors of suspense stories lately.

A somewhat random assortment of paperbacks to round out the collection.

It really hurt to pare down my books to just this meager collection. At least I can always go to the storage locker and dig around through the boxes if I really want to find a specific book.


Nick, you had my vote with Chimes at Midnight, which was one of the reasons I re-subscribed to Dungeon. (I let it lapse during the early 3rd edition years, pre-paizo)

*On a sidenote, since someone mentioned Eyes of the Lich Queen above... which parts of that did you write?


Erik Mona wrote:
Talion09 wrote:
Matthew Morris wrote:

Well I've insufficient data to make any conjectures at this point, I do have a querry.

Isn't the damage to the reputation of Chinese products, asusming the majority of the US still pays attention to news that doesn't star Paris Hilton, going to force some of these changes that some of us advocate?

I doubt it.

For example with the toys, Hasbro (?) will make some PR to look good, the Chinese factories involved will find a scapegoat*, and no one will remember in 2008. And I'm only assuming it will stay that long in the public eye because the press will dredge it back up when the christmas season starts.

*I've already seen one AP article where the Chinese government blames Hasbro for faulty designs on ~75% of the recalls, where as Hasbro stands by their faulty manufacturing statements.

But in the end, the economics will trump all.

Isn't it Mattel that's having all the Chinese production problems?

Hasbro is the beloved corporation that controld Dungeons & Dragons, not the evil lead-merchants.

--Erik

Oops. I guess I just associate Hasbro with bad PR right now, but thats just my geek-centric view of the universe after trying to read though the 4th ed threads ;-)

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

This battle seems to be very cinematic, with swarms of spiders, a monsterous spider, tumbling and jumping heros, flames and blades being swung around.

I like it.


Jeremy Walker wrote:

While some of the modules doubtless fall under the same "horror movie" heading (Nick Logue, I'm looking at you) there are several of them that you might want to check out. Conquest of Bloodsworn Vale and Seven Swords of Sin are not particularly gruesome (although D2 is very deadly for PCs).

But, you're the only one that knows your taste, so by all means, check them out!

hmm... in D2 I seem to remember

Spoiler:
A rather cool looking mad scientist dissecting a hound archon strapped to a table in D2... ;-)

But it was my favorite of the Game Mastery modules out so far, and that was only 1 scene.


Kruelaid wrote:

Some of us aren't American. I for one would like to see them print it in Canada.

=)

I'm not joking.

I'd like to see it shipped from Canada... preferably somewhere within walking distance of my house ;-)


Taliesin Hoyle wrote:

...

That does not seem to be what is in the offing. It needs superb skills in game construction by a AAA studio. Not an in-house novice approach.

I dunno... I mean, the WotC website never crashes.... why would we be worried that they can't do some kickass programming in-house without partnering with some good developers? ;-)


I plan on using the "normal" item cards as treasure when I DM next.

Right now I'm playing, and I'm using the adventure gear cards to represent my equipment. Sure I could right it all down... but I just placed the cards in some 3 x 3 card holder pages and inserted that into the binder that already had my character sheets.


Kelvar Silvermace wrote:
Talion09 wrote:


True enough, but aside from the other points made about magic being elitist*, you have to keep in mind that your average fantasy setting for RPGs has a recorded history going back a couple thousand more years than we have recorded history on Earth.

So while the magical option would certainly stunt innovation, especially since those with high Intelligence are probably predisposed towards wizardry, you still have dwarves and elves (and maybe humans) having several thousand more years of civilization with metalworking skills, engineering, etc than we have in real life earth example.

And you also have the demi-human races having their huge lifespans, which would also help to increase innovation. (All you need is that one...

Those are very good points. I guess I just feel like as long as there are enough, or even nearly enough, people around who can do some of these things, that the prevailing line of thought would be, "How can we use magic to do X?" As opposed to, "How can X be accomplished using technology?" So I think you could easily have a scenario in which civilizations carry on quite well for thousands of years without ever attempting to use steam technology, or hot air balloons, or what have you. It isn't necessarily so, but it certainly seems to be one plausible scenario.

Yeah, I can see it going either way. While I wouldn't want all my fantasy settings to have, say steam engines, I don't mind if *some* of them do, because to me its plausible given the setting.


Nicolas Logue wrote:
Talion09 wrote:
The Last Rogue wrote:
Yeah, that Human Bane Axe is a bit rough.
True, but he wouldn't be the King if he couldn't down at least one PC. Gotta make them earn that cool Crown. (I'd love it if Seoni had that unique magic item in her gear for E1)

That's a very tasty idea...Jeremy take note!!! :-)

Edit: Cause the manuscript's outta Tim and my hands for that one now!

I'm not sure if you could fit the stats for the Crown into Seoni's 1/4 page mini-statblock... but it'd be awesome if you could!


The Last Rogue wrote:
Yeah, that Human Bane Axe is a bit rough.

True, but he wouldn't be the King if he couldn't down at least one PC. Gotta make them earn that cool Crown. (I'd love it if Seoni had that unique magic item in her gear for E1)


I like this one, but it depends on what type of swords he is using.

Beldan

The sword he has behind is back is slightly curved, so it could be either a bastard sword, scimitar, or more likely a longsword. (I believe it was supposed to be more katana-like.)

The short blade held up front is supposed to be a kukri I believe, but its large enough to be a shortsword.


Jeremy Walker wrote:


You should almost certainly not do this. If the PCs are 2nd level when they get to Merlokrep, he will eat them alive.

Especially if its a predominantly Human party, like mine usually are. A buffed kobold king with a human bane axe? Thats just nasty ;-)


Kelvar Silvermace wrote:
Evil Midnight Lurker wrote:
Add to that the simple fact that if the universe looks remotely like our own, steam engines will work. There's no way around it. If heated gases don't expand, you have a world that we probably couldn't even perceive with human senses, never mind live in. (I find S.M. Stirling's "Dies the Fire" unreadable because he somehow arranges to deactivate electricity, gunpowder, and steam technology. I could accept the first and maybe the second, but not the third.)
I can't dispute your science--you are certainly correct. But I see it more as an anthropological/sociological issue. Sure, steam engines would work, but the real question is: would they ever be created to begin with? In a world where a few arcane words and gestures can allow one to fly, or summon a beast to carry you, or allow you to instantaneously appear thousands of miles away, where is the impetus to tinker around with steam? Necessity, as they say, is the mother of invention. And once you introduce magic into the equation, there is no need to look to science to solve one's problems. So I think it would make sense for scientific knowledge as we know it to be stunted in any world to which the presumptions of D&D apply.

True enough, but aside from the other points made about magic being elitist*, you have to keep in mind that your average fantasy setting for RPGs has a recorded history going back a couple thousand more years than we have recorded history on Earth.

So while the magical option would certainly stunt innovation, especially since those with high Intelligence are probably predisposed towards wizardry, you still have dwarves and elves (and maybe humans) having several thousand more years of civilization with metalworking skills, engineering, etc than we have in real life earth example.

And you also have the demi-human races having their huge lifespans, which would also help to increase innovation. (All you need is that one Leonardo, Archimedes, etc figure who also happens to have an extra 500+ years to tinker with his inventions, work on his calculations, etc)

IMHO, it isn't a big deal for their to be some level of technology approaching steamworks, etc. But then again, I like a little sci-fi in my fantasy, at least sometimes.

*It does take 5 levels of Wizard or 6 of Sorceror to be able to fly with "just a few words." Fly being the inbetween example of the 3 spells you mentioned, along with Mount and [i]Teleport[i].


Lori B wrote:

My hope is that WotC will hire the Paizo guys (Bulmahn, Jacobs and Mona) to write the Greyhawk campaign setting handbook for 4e. (Fingers-crossed)

It seems like a logical extension of the Expedition to the Ruins of Greyhawk that those 3 authored.

True, and if any of them wrote it, I'd buy it. (I have a list of authors/designers, and if they do pretty much anything D20, I'll pick it up.)

But wouldn't it be counter-productive for Paizo to take 3 of their "big guns" off the GameMastery/Pathfinder line to work on what is essentially a competing product in another Campaign Setting, even though it is Greyhawk?

Similiarly, I doubt that the Paizo guys have time to do more "generic" books like Complete Scoundrel or Dungeonscape (although both rock!) when they could be now be putting out similiar OGL material.


I WANT to run Pathfinder (or possibly D0+D1+E1...) but unfortunately, that isn't in the cards for at least a couple months.

We had just gone through a DM switch in May, and one of our group that doesn't usually DM is running us through some adventures in his homebrew.

But as soon as that is done... <evil grin>

I'm relishing the idea of Pathfinder, the Runelords Item Cards, my collection of other Item Cards, my 5-pack of Player's Guides and my collection of laminated Map Packs, the handouts composed of images cut from the PDFs...

And to think they normally complain that I don't do enough handouts ;-)


Sebastian wrote:
My unfounded, uninformed, completely baseless opinion is that WotC will release GH as its first non-core supplement. Said supplement will have rules for any of the "core" provisions changed by 4e. So, if, for example, the Great Wheel is left on the chopping room floor and 4e only has the elemental planes of Chocolate, Vanilla, and Strawberry, the Greyhawk book will have the details on the Great Wheel.

While that would appease (maybe?) a lot of the old-school Greyhawk Fans, what about the fanbase for Eberron and Forgotten Realms, which are currently supported by WotC?

I can see WotC releasing a GreyHawk Campaign Setting for 4th Edition, but not before either one of those two.

Eberron is the newest setting, and leaving aside any arguments as to its relative worth (I like Eberron, but I know its a contentious subject), wouldn't releasing a GH sourcebook before the Eberron one be like admitting they made a mistake? And wouldn't it be a slap in the face to the Eberron fans that have to wait for 3 years (!) for their 4.0 sourcebook to come out? (Alright, angering fans is what WotC seems to do these days, but that is counter to my argument ;-)

And I can't see them making Forgotten Realms wait until year 2 or 3 of 4.0 to put out the FR sourcebook, because they are apparently hyping up FR for the Living FR campaign, etc. Plus FR has really, really vocal fans on the WotC boards. (But again, angering fans would be par for the course, wouldn't it?)

*Of course, what I just said above is taking into consideration the announcement that they would only put out one 4.0 Campaign Setting per year. If WotC wants us all to convert to 4.0, what better way to do it than to put out the Campaign Settings?


Matthew Morris wrote:

Well I've insufficient data to make any conjectures at this point, I do have a querry.

Isn't the damage to the reputation of Chinese products, asusming the majority of the US still pays attention to news that doesn't star Paris Hilton, going to force some of these changes that some of us advocate?

I doubt it.

For example with the toys, Hasbro (?) will make some PR to look good, the Chinese factories involved will find a scapegoat*, and no one will remember in 2008. And I'm only assuming it will stay that long in the public eye because the press will dredge it back up when the christmas season starts.

*I've already seen one AP article where the Chinese government blames Hasbro for faulty designs on ~75% of the recalls, where as Hasbro stands by their faulty manufacturing statements.

But in the end, the economics will trump all.


Mike McArtor wrote:
Hardcorhobbs wrote:
I believe the answer was "Falcon's Hollow to Varisia is what Maine is to California." Or something like that. But you get the point. Opposite sides of the continent.
What Hardcorhobbs said.

And while we don't know exactly how large the continent is.... we do know that it is a large enough distance that no one notices that Valeran, Seoni and company are simultaneously saving Falcon's Hollow and Sandpoint ;-)

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

Sect wrote:
I'm going to wait for a bit longer for everyone to post. Unless you guys want me to fast forward to the combat, or something.

I'm a big fan of kicking it off with some action, but then again, I have no idea how the adventure is supposed to start. (I've studiously ignored the adventure portion Pathfinder #1)


James Jacobs wrote:
Sebastian wrote:
James Jacobs wrote:


Those chances are zero. You're welcome to put an entrance to the Hollow World there if you want, of course. I do, in fact, have slowly forming plans regarding the route to Minkai over the North Pole, but those plans are far from ready for unveiling at this time.
Damn. And here I was patting myself on the back thinking that I had tapped into the Paizo pulp fantasy vibe. I figured if there were other inhabited planets nearby, there had to be a hollow worls of some kind.
A hollow world would certianly be "in character" with Golarion's inspiration in the old pulps. AND: you'll of course note that my answer only ruled out an entrance to a possible hollow world at the north pole. I said nothing about the south pole or anywhere else in the world...

Yay Hollow World!

I can't wait for that GameMastery Module to come out... or even better yet, a Pathfinder campaign about an expedition to the center of the earth and back...

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

Evil Genius wrote:

Sorry to hear that, Scott. You have my best wishes.

Chimpman: I think we'll just use the honor system for rolls, or we could use Invisible Castle to track rolls if everyone wants to do that. I personally don't mind either way.

I'd rather go with the honor system, b/c I'm pretty sure Invisible Castle doesn't work properly on my work computer.

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

Game Thread is here in case anyone has problems finding it ;-)


Tom Green wrote:

Thanks for the replies. I will check out the suggested modules, hollows last hope and crown of the kobold king.

I'd suggest running both Hollow's Last Hope and Crown of the Kobold King... but have them be seperate by around a month or so.

First the PCs get to cure the Blackscour Taint in D0.

Then they get a little downtime in town to enjoy being celebrities. Have them meet all the "little people" in town, specifically that group of kids that hero-worships them.

Of course, it is their newfound fame that inspires the 5 kids from D1 to go off and play at being adventurers... and of course get captured by the Kobolds.

Which makes the hook into Crown of the Kobold King that much more personal for the PCs.

It'd be a nice mini-campaign to run for your kids, and there should only be a few things in D1 that need to be tweaked or removed for the audience.


farewell2kings wrote:
Rambling Scribe wrote:


In Harry Tutledove's "Misplaced Legion" series, two of the characters are gay, and their relationship forces the main character to reconsider his views on homosexuality.
That's common in Turtledove's writing. I've found it in the "Island in the Sea of Time" series as well. I loved Turtledove's writing until he plagiarized battle scenes from the movie "Zulu" in that aforementioned series and now I won't read another book of his.

The Islands in the Sea of Time series was SM Stirling, not Turtledove, wasn't it?

Edit. Nevermind. That'll teach me not to read to the end of the thread before posting.

Anyways, I'm a big fan of Stirling, but the Islands in the Sea of Time was some of his first work, and therefore weak compared to his later stuff. I got hooked on his stuff after reading Dies the Fire & Peshwar Lancers.


That is something to consider. How many "kids" are playing but not paying. It is easy enough to find stuff online to download, and I can only assume that RPG books are not an exception.


Sir Urza wrote:
Are the Iconics in this or are they only going to be features as part of the D series?

Valeros, Seoni and company are all in the included as pre-gen characters in the adventure.

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

Since we had already filled up the roster, I figured we should get the discussion thread going and figure out what you guys are playing.

Once the PCs are created, I'm good to start the adventure any time after this weekend.

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

No worries on my part if the game is delayed or postponed.


If you plan on charging a "training fee" to level up with mentors in town, keep in mind the effect that this has on the party finances and the assumed wealth per level tables in the DMG.

Are current campaign is using a houserule like this, and it takes a week plus (100gp X your new level) to level up.

At the lower levels, that extra 200 GP to hit 2nd or 300 GP to hit 3rd is a big drain on the pocket books of the PCs. We had to decide whether or not to sell a magic weapon so that the whole party had enough cash to level up.

In hindsight, the DM should probably have added a bit more treasure to balance this out. As it was, I'm sure we are only around 75% of the reccomended wealth... unless the rogue and wizard are shortchanging my cleric when they appraise and identify loot ;-)


Kruelaid wrote:

...

Homosexual agenda. That's funny in Canada. I guess it could sound a little more scary south of the border.

Well, it almost wasn't that much different in Canada.. keep in mind that we came really, really, really close to electing Harper to a majority government... which might have changed his tune on all kinds of issues, including gay marriage, etc.

Which I guess is a good point in favor of our multi-party electoral system... its hard to make sweeping controversial changes, because its unlikely that you'll have a strong majority. Let the courts make a decision and its hard to overturn.


Kirth Gersen wrote:
Sheyd wrote:
Fiendish Codexes (Codexi?)
"Codices," I think. Yes, I'm an English dork. But I don't want that to be right, because it's too close to "codpieces..."

I was going to make a joke about a Fiendish Codpiece... then I thought better of it ;-)

(Male Human Unfortunately, I appear to be an Expert, not anything cool :-()

Hey Nameless/Mender,

I just saw that you had to drop out of the Pathfinder PbP campaign.

Are you still good to go with this one?


Joshua J. Frost wrote:
Aidan wrote:

Joshua, any news on this topic?

Thank you very much.
None yet. Rest-assured, we'll scream it from the rooftops once we do.

hmm... then I could get a nice big box of goodness once a month with Gamemastery Modules, Pathfinder AND the latest Planet Stories...

I can't wait for an announcement. (As it was, I'm waiting on a couple of things to become available, namely the RotRL Item Cards this fall, before I order some Planet Stories, so I can save on shipping. But if I can get them added to my box that already has the other two subscriptions...)


Kelvar Silvermace wrote:

<snip> The way I interpret the setting, Warforged would seem somewhat incongruous.

There's already an official setting and probably many homebrews where Warforged fit right in. For me, and I suspect for many others, Warforged in Golarion would ruin things. <snip>

I wouldn't necessarily incorporate warforged, at least not under that name. I like Eberron, but I'm not buying Pathfinder to be Eberron II. If anything, I'm picking it up as an old-school Greyhawk II ;-)

But we do already have the "golemworks" in Magnimar, and the ancient magics of the Runelords. So I can see a place for intelligent golems in the setting as James mentioned above, even if not as an ECL 0 player race. We'll see when more information comes out in future issues of Pathfinder, but it might not be that much of a stretch.

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