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Recent posts by
Talion09:
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Tsuji-Giri wrote:
Generally speaking I've found that structure and limitations can actually add to the potential creativity of a project.
Take Star Wars for example. In the original movies (IV-VI) Lucas was greatly limited by what special effects could be created, budget concerns, the fact that there was nothing to base the idea off of and the fact that the story itself had to in some ways be limited by all of these factors. Sure he wanted to do more with it, but was unable to given his restrictions.
The movies were incredible and obviously made a huge impact on movie making in general
But then we have the second set of movies (I-III) where there were none of those restrictions. Lucas basically had enough money to throw at it to do anything he wanted, it was already established as an idea and overall there were little to no limitations to the project.
That set of movies were, imho, ok but lacked some of the feel of the original movies. In some ways it felt somewhat disjointed and showed that whatever Lucas thought of he chose to throw on the screen. And overall they had less impact on the overall psyche of the average moviegoer. (How many times do you quote the original three vs. the ewer three?)
The point being that limitations can in fact direct and add to the creative process rather than stop it all together.
Slight tangent:
I don't disagree with your assessment, but I think an important factor is that Lucas didn't have limitations for the Prequels (and Clone Wars, etc) because he was the producer and bankrolling it himself. Who was going to tell George "that sucks, rewrite the scene or cut it" when he is doing a one-man show and signing the paychecks, regardless of being a SW fanboy or not.
Back on topic:
IMHO, the Prequels were the equivalent of self-publishing, so he could do whatever he wanted. Any limitations were self-imposed, and he had an unlimited budget.
The original Trilogy was more like the equivalent of working with an editor/publishing company... although he probably had a lot more editorial control himself with Empire and Jedi after the truckloads of cash came in after New Hope.
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Shadowrun actually works rather well with fewer players. (At least the way I usually ran it back in SR2/SR3. I have 4th, but haven't actually run it yet)
Essentially, if you go by the cliches, your PCs are hired specifically for a given shadowrun. Presumably, in almost every case, there has been some due diligence or background checks done by the Mr Johnson, even if its only asking about their street cred, etc. Or maybe they were referred by a fixer, whatever.
But they wouldn't approach someone who didn't have at least the basic skills to get the job down. Just like Paizo isn't about to hire me to help Gary and Vic with the website, Mr Johnson isn't going to hire a knuckle-dragging street samurai for a run that heavily involves decking or a trip to the Metaplanes.
Of course, there can be complications and unexpected difficulties, or sessions where the PCs aren't hired specifically for a run, but have it forced on them by circumstances (blackmail, etc). But generally, if you get approached by Mr Johnson for Shadowrun XXX... its a safe bet you can accomplish the job with your existing skills... assuming you don't die first ;-)
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Callous Jack wrote:
Shards of a Broken Crown by Raymond Feist was a bad ending to what was otherwise my favorite series done by him.
Ditto.
I have all of his books, and two of my favorites are the 2nd/3rd in that particular quartet. And the worse thing was that the 3rd book would have been a great place to end it.
The 4th book could have been a good starting point for a new trilogy, but it essentially is anti-climatic after the 3rd book and just sets us up for the next arc.
Actually, in retrospect, if the book was "solo" novel like Princes of the Blood or The Kings Bucaneer (essentially designed to bridge the gap between generations in Midkemia) I would have liked it much more.
* I can't wait for the next in the series of other authors writing in Midkemia (Tales of the Riftwar?). Its SM Stirling (currently one of my favorite authors) doing a Jimmy the Hand story in Krondor. Hopefully much better than the videogame novelization Krondor series which someone else commented on in this thread.
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doppelganger wrote:
Sebastian wrote:
You're a cruel man telling him that a cortex bomb is a helpful cyborg implant.
Very cruel.
You're forgetting about the placebo effect. The cortex bomb could be helpful, you never know.
It certainly could provide motivation ;-)
*Or so I remember from Shadowrun campaigns... I miss Shadowrun :-(
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Sebastian wrote:
Jeremy Mac Donald wrote:
Age of Worms.
This. With a bullet. AoW is full of hack and slash fun. RotRL is probably next best, then Shackled City, then Savage Tide, and then CotCT.
I absolutely agree with the order that Sebastian provided, Age of Worms was awesome... but keep in mind two things when deciding:
1. Availability. If you don't already have the Age of Worms Dungeon mags, it might be problematic to pick them up now. (I believe some are out of print)
2. Length. The Dungeon APs (Age of Worms, Savage Tide, Shackled City) were all 1-20. The Pathfinder APs are designed to be shorter (1-15). As I recall, this was because the main complaint about the Dungeon APs is that they were too long.
*Rise of the Runelords has the cool Player's Guide as a free download (not sure if there are physical copies left) and that is an awesome handout to start off a campaign.
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vance wrote:
Karui Kage wrote:
As someone else posted, Brian R James is not an employee of Goodman, so we wonder if that's also speculation or if he actually has a source.
That's not really confirmation. In having talked to WotC, they explicitly said that they are absolutely not interested in making seperate GSL deals. Granted, they may have done this BEFORE hand, sure, but if Goodman and WotC actually had a deal going... wouldn't they publicize it a bit?
That was my thought when our group talked about it last night. (It wasn't a DnD night, but rather a boardgame night, so we had a lot of "off-topic" discussion)
If it was a seperate negotiated agreement, why wouldn't they say so? Even if Wizards didn't care (unlikly IMHO), why wouldn't Goodman Games be splashing it all over the web that they are the first 3PP to put out officially licensed 4E material?
Unless of course they are <b>in negotiations</b> and Goodman Games just jumped the gun in announcing these, and are assuming that the seperate licensing deal will be in place by Gencon. But that is problematic on multiple levels.
Personally, I think they are just avoiding the GSL as outlined by others above.
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I'd just toss in my two cents...
I like this idea.
As noted above, there were areas in the previous Pathfinder Arcs (Catacombs of Wrath, Graul Homestead, etc) that could be split out or even skipped by a party without derailing the adventure.
By explicitly putting these in a seperate chapter, it makes it easier for me as as a DM to flip through my books and pull out a suitable sidetrek or oneshot adventure.
This versatility makes Pathfinder more valuable to me, as a busy DM.
I can see pulling out Catacombs of Wrath with very little changes and incorporating it into another campaign as a low level dungeon. I could do this now easily enough, but if it was in a seperate chapter, with some notes on adapation besides linking to the main AP adventure, it would be easier for me to flip through my books and find it on the fly when the party deviates from my plans.
And considering I've got a stack of Paizo material that grows by at least a full Pathfinder book plus an adventure every month, the list of adventures to flip through looking for that sidetrek is getting bigger as we speak ;-)
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Ross Byers wrote:
Superscriber is for Pathfinder products. Planet Stories is separate. So you are both a Superscriber and a Planet Stories subscriber.
Oops.
Thanks Ross.
I misread the titles when I looked at it quickly, I've always included (mentally anyways) Planet Stories with the other Paizo products, since they get shipped in the same box. So seeing the two titles, I didn't really pay attention, since I was expecting only the one.
*Thats what I get for checking the message boards while playing WoW. ;-)
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Hi,
I've been reduced to lurking on the boards the last few months, since I haven't had much time with work to post actively... but there is a question I've been meaning to ask.
What subscription am I missing to be a <Pathfinder Charter Superscriber>?
I've got Pathfinder Charter Subscriber, Pathfinder Chronicles, Pathfinder Modules and Planet Stories... what cool Paizo Product am I being deprived of? ;-)
*Its probably something obvious, but it didn't jump out at me when I scanned the Pathfinder and GameMastery pages.
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Vic Wertz wrote:
grrtigger wrote:
It would be nice to see product lines grouped in folders, or at least a List View option that would sort by product name, which would group them together by default. Possibly both :)
You can already sort by product name. At the top right of the downloads area, you'll see "Sort by Name | Sort by Date Purchased." (We default to date since people are most likely to be there for their most recent purchase.)
Folders are a bit complicated, but we'll likely have to do something like that eventually...
Maybe just have the system automatically sort the downloads into preset folders?
ie. A general folder, one for GM Modules, one for Pathfinder, etc. That might help keep it easier to sort.
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Dreamer wrote:
To: JSL's Runelords Players
Re: "Player Wanted"
JSL said you were looking for a new player. I'll admit I've been following the story, and really quite enjoying it. I commend you all for your story-telling and -playing ability, and for the way I've been able to vicariously watch you come together as a group. I certainly don't want to step on any toes or come to a party where I'm not invited, but if you would have me, I would be interested playing on either a temporary or permanent basis, as per the needs of the party.
JSL told me about the character creation/selection process, and I'm very aware of his philosophy of game balance and having fun while telling an engaging story. I would be happy to play a paladin/cleric of Serenrae once we're done travelling and I've had a chance to peruse the player handbook.
I await your replies.
- Dreamer
Sounds good to me.
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Hi,
I just noticed in my account that Order 848202 has been moved to pending status as of Dec 26th.
A couple of questions through:
1. I thought Vic mentioned that the once a month shipments for combined subs would be approximately mid-month? Just wondering about that, so I know when to expect it.
2. On Dec 27th, Order 863401, comprising solely of The Secret of Sinharat (another Planet Stories sub item) was created, and is currently awaiting monthly shipment. Any chance it could be added to order 848202 instead, as it appears to have just missed that monthly shipment by a day?
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santinj@ wrote:
Arctaris wrote:
Alternatively we could find a player who was comfortable with Naelah as a character and they could take Naelah on as their own character. That way we could keep our healer without messing up anyone's intended progression and we could keep the interesting RPing. As long as we could find someone both willing and capable of taking Naelah as their character it could work.
That's an idea. I don't know how either the prospective recruit or PsiFox would feel (should he want to come back in the future). Hmm.
I think I'd rather have Naelah go off somewhere and have a new character come on the scene for two reasons. First, the new player would have more of an interest in playing a character they created--we'd already be asking for someone to be playing a divine spellcaster, after all. Second, it would give PsiFox the option of returning later on. Could present some interesting plot twists (Naelah returns to the group pregnant; Vesh looks and Slidell; Slidell looks at Vesh; hilarity ensues).
I also don't want to get too attached to any one character, or group of characters (my own included). Don't get me wrong, I love playing Vesh, but I've already thought about what I'd play if Vesh bit the bucket. Fun thought!
I agree with having a new recruit (if we do decide to go with that option) creating a new character, rather than play Naelah.
*And I'm back from Christmas insanity, so I'll get caught back up and be posting later on today.
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Matthew Walenski wrote:
I just noticed that the book numbers for the series seem to skip PZO8002...
Anubis Murders PZO8001
City of the Beast PZO8003
Black God's Kiss PZO8004
Does anyone know why?
Is there a secret publisher's reason?
(Just curious - unless it was the penultimate volume, then I don't want to
know.... :)
I seem to remember Eric mentioning that one of the Howard books was pushed back on the schedule because their contact in arranging the book deals moved on, and they had to start over dealing with someone else.
Or maybe I'm totally misremembering that.
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KnightErrantJR wrote:
... Can a generation that has grow up playing a character in WoW that attacks a giant dragon with twenty other people with spell effects going off left and right be expected to get excited about sitting down and reading rulebooks, buying minis, and playing something that, to them, is a slower paced version of the same thing they can do on their computers, except it takes more work?...
Story.
It has to come down to a better story.
My gaming group has an average age of ~30. Most of us also play video games or MMORPGs. But DnD offers something different, in that it can be tailored to our specific audience by the DM.
I can create a better story and metaplot for a campaign for my players than a MMORPG or stand alone computer/videogame RPG designed for a mass audience can.
I can't compete for the speed of play and special effects.
I love my old school FF and Phantasy Star games. I've played WoW (I don't anymore because it sucked up all my free time, lol) I just spent the last couple nights not sleeping nearly enough so I could beat Mass Effect.
But the computer/videogame RPG/MMORPG storyline that can compete with a well crafted adventure, which is further tailored to my specific group and our tastes? Few and far between.
That is where the tabletop RPG market shines in comparison.
*Well, that and the social aspects when everyone gathers around the table. MMOPRGs have social aspects as well, but on a different level
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Hi,
Just wondering what the status is of this order, as it seems to be in Pending status for a long time now.
Although to be honest, I know some of the items are in the "5-11 Business Days" range to ship, and I can't remember when exactly it changed to a pending status... so I very well might be overly worried without a good reason.
Thanks,
Joel
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So we are looking to start up a second game (probably bi-weekly) in addition to our weekly DnD games... it came down to either Shadowrun or Mutants & Masterminds. We picked M&M, mainly because one of the potential players didn't like SR, although everyone liked comics to some degree.
Anyways, I've ordered the Advanced Powers book, as well as the core book. Are the other books worth picking up?
How about the setting books, Paragons or Freedom City, anyone use them for a campaign? Personally I'm inclined to run it as a variant DC or Marvel Universe, since its only a casual game and that way everyone has a touchstone to the universe already.
Has anyone used the "Era" books, Iron Age or Golden Age? How tied are they to a particular campaign setting?
Any tips for an experienced DM about to run his first M&M campaign?
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I like it.
Not sure if I'm going to vote for it, but its the one that stands out the most in the first half dozen entries I've had time to read today.
IMHO, the blink dog nation concept works. If I'm going to include a nation in my campaign world (either in a homebrew, or just including it as a part of an established setting that I'm going to give screen-time to), it either has to be:
A) Somewhere the PCs can be from
B) Somewhere the PCs want to go to and adventure
And this entry definitely hits on B
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I just bought the last pieces of my wife's christmas present here on Paizo... board games, but still, I'm slowly working on converting her ;-)
*And rather than have our 1 year old daughter watch kid's shows like Teletubbies, Dora, Barney, etc... I've dug out DVDs for Justice League, Superman, 80's Transformers, 80's TMNT, He-man, She-Ra, Thundercats, Jem, etc. And then I dumped them all onto the hard drive, and made a bunch of "mixed" DVDs so that: A)Its like watching afterschool cartoons. B) If she scratches them, I don't care.
My wife gets a pained expression when she sees how excited our daughter gets at the theme music for each show when it comes on.
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Snorter wrote:
Koldoon wrote:
Spoon of the Witch Queen
This (and a similar item) seem maddeningly familiar, but I can't quite place what book, or what edition of the game.
I recall some sort of 'Alchemy jug' that could create acids, poisons or potions on command.
Yeah, I remember that too... definitely pre-3.0.
AD&D Unearthed Arcana maybe?
EDIT: nm, someone else beat me to it.
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