The idea is to remove the bottlenecks that cause the friction and dead time in a PBP. By allowing the players some say, the adventure becomes surprising to me.
This is not simply a free-form experiment, however. There will be a plot, but there will still be a lot of space within that plot for player driven narrative.
Expect two or more posts a day.
The game will wrap up in about two months from the start, as this is not intended to be an epic, and is instead more of a short story.
Player characters are quickened, and may thus be from ANY genre or story. In my tabletop version of this game, one of the characters is Fremen, and the other is a malfunctioning Agent from the Matrix animation.
Expect horror and danger. Choose characters that will get up, bloody but unbroken and do the things that must be done.
The first week of the game will be prequels.
Tier one. No additional XP.
Three spaces. One Vector, One Spinner, One Paradox.
Build for your home recursion, but calculate your translation for Earth, Standard Physics.
Wealth and assets up to you.
Apply with character concept. Selection cut=off on June 1st.