Sun Priestess

Talia Virn's page

207 posts. Alias of Llaelian.

Full Name

Talia Virn




Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)






Diamond Lake


Common, Elf, Dwarf



Strength 14
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 14
Charisma 10

About Talia Virn

Female human Ranger 3
CG Medium humanoid (human)
Init +4 ; Senses Perception +8

AC 17, touch 14, flat-footed 13 (+3 armor, +4 dex)
hp 28 (3d10+6)
Fort +5, Ref +7, Will +3

Spd 30 ft/x4
Melee +1 short sword +6 1d6+3 19-20/x2
Ranged MW Comp Longbow (+2 str) +8 1d8+2 20/x3,
Rapid Shot +6/+6 1d8+2,
Deadly aim, Rapid shot +5/+5 1d8+4

Str 14, Dex 18, Con 14, Int 14, Wis 14, Cha 10
Base Atk +3,Cmb +5, Cmd +19

FeatsPoint-Blank Shot (PFCR 131), Precise Shot (PFCR 131), Rapid Shot (Archery path lvl2), Deadly Aim, Endurance.

Skills 11/lvl (Ranger 6,Int 2,Human 1, Fav class 1, Free craft 1)

Acrobatics +5 (-1 ACP) Climb +7 (-1 ACP), Craft (bows) +8, Disable Device +7(+9 MWTools, +14 Googles), Intimidate +6, Knowledge (nature) +6, Knowledge (dungeonering) +8,Knowledge (Geography) +6, Knowledge (religion) +3, Knowledge (Local) +6, Perception +8, Ride +8 (-1 ACP), Sense Motive +4, Stealth +10 (-1 ACP), Survival +8 (+9 track), Swim +7 (-2 ACP)

Languages Common, Elven, Dwarf.
SQ Favored Enemy (Bonus on Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage: Human +2), Ranger Wild Empathy (+3), Favored terrain (Initiative, Knowledge, Perception, Survival: Underground +2), .


Ring of Feather fall
Googles of minute seeing (+5 disable device)
MW Thieves' Tools 100 gp 2 lbs
Studded leather 25 gp 20 lbs.
MW composite Longbow (+2 Str) 600 gp 3 lbs.
Arrows (80) 4 gp 12 lbs.
Arrows, blunt (40) 4 gp 6 lbs.
+1 Shortsword 2 lbs.
*Lantern, Miner's 15 gp 1 lbs.
*Oil, Lamp, (1-pint flask) — 1 sp 1 lbs.
*Oil, Lamp, (1-pint flask) — 1 sp 1 lbs.
Bedroll 1 sp 5 lbs.
Fishhook 1 sp —
Rope, silk (50 ft.) 10 gp 5 lbs.
Backpack, common 2 gp 2 lbs.
Bag, waterproof 5 sp 1/2 lb.
Pouch, Belt 1 gp 1/2 lb.
Waterskin 1 gp 4 lbs.
Flint and steel 1 gp —
Whetstone 2 cp 1 lb.
Sewing needle 5 sp —
String/twine, 50 ft. 1 cp 1/2 lb.
Trail rations (4 days) 2 gp 4 lbs.

Total 58,5 lbs.

Coin 335 gp, 12 sp, 12cp

Talia Background:

Talia was the sixth child and third daughter of a family of farmers living about a day from Diamond Lake on a small farm. Born just after her a twin brother, her arrival should have been a good omen as it was a symbol of fertility and the gods’ blessing. However, within weeks of their birth, her brother died from a wasting fever that seemed to consummate him from within while she grew stronger by the day. Worse, within her 10 first years, her three older brother died, one killed by a falling tree stuck by lighting, one gored by a bull suddenly turned mad and the last one killed by another fever. All the while, Talia grew, largely untouched by diseases, turning into a strong willed girl.

First eyed with suspicion by the neighbours, due the death of her twin brother, she was all the more blamed for the family bad luck. When angry neighbours started to curse her and try to drive her from the neighbourhood, her parents persuaded she had nothing to do with these events, had a priest come from Diamond Lake to examine Talia.
Finding nothing unnatural within her, the priest, Velias Childramun still proposed the family to have their daughter fostered, as he knew the rumours would never cease and that she would take the blame for everything and even risk her life or her family’s.
She had no choice but to follow the man to town and, upon learning she had good hand/eye coordination and a talent for working with wood, he found her a place as an apprentice Fletcher/bower with Venelle, the best bow-maker of the town and kept his surveillance for any strange event surrounding the girl.

AS an apprentice to Venelle, she was at last free of her nosy neighbours but she kept to herself as much as she could, working diligently and escaping the town when she had a free day to go and explore the surroundings or spend some time in the Bronzewood Lodge after Venelle introduced her. There she learnt how to be one with her surroundings, how to track and kill her meals. After nearly seven years where she managed to get forgotten and since her parents’ farm have prospered since she left, with her older sister finding a husband and giving birth to two sons, Talia was sure she had weathered the storm. However, half a year ago, a son of one of her former neighbors came to her master’s shop to purchase a bow as a present for his brother’s wedding. On the way back, he fell from his horse and broke his leg. While it was healed within a month, the rumors have started again, this time relayed to Diamond Lake and Talia, having now finished her apprenticeship, only wishes to escape. But before that, she wants to settle her debts and repay Velias Childramun who helped her and Venelle, who taught her everything.

Main characteristics of Talia:

Talia is an average looking girl with dark grey eyes and short red hair. Growing up on a farm, she has a sturdy constitution and an open character. However, the animosity of her neighbors has put a shadow on her behavior and she is not very trusting of others at first glance but she has learnt to evaluate other people’s character and rely on that. Often threatened when she was younger, she can’t stand bullies and will try to talk them down before using her strength if necessary.

Talia familly:
Talia parents own a small farm one day east of Diamond Lake. Her only surviving sibling is Anja, her sister 6 years older than her. She is married and has two sons Kellen and Qwain. Her twin brother was never named as he did not live long enough, but her other three brothers were names Liam, Regan and Damian. While she never knew them well as they died before she was 10, she still remember their faces and often dream of them.

Why would she leave her situation and become an adventurer:

Since rumors have started again on her propension at getting young men killed in accidents, Talia knows she needs to leave before things get ugly. but she wants to repay both father Childramun and Venelle for helping her. she also wants to earn enough money or fame to be above the people that plagued her most of her life and to thus prove that she had nothing to do with her brothers' deaths.

Why do I want to play this AP::

Having come back to D&D with Paizo Beta (I used to play AD&D when I was young, then moved to other systems, mainly French ones, as I am French), I would love to play that mythic AP. Since coming to pathfinder, I’ve run RotRL as a GM with my group and am currently playing a Kingmaker campaign since a year and a half on the boards. I’ve also just started to GM a Slumbering Tsar PbP here as well. For me, one of the additional benefits of PbPs is that it’s a good way to practice my English.
What I like in this AP is the undead theme with character battling evil in lots of different forms. There’s also quite a lot of exploration and investigation going on.