Female Elf Cleric 2 | Wizard 1 | [Lawful Neutral]
HP 18
Strength
10 (+0)
Dexterity
12 (+1)
Constitution
10 (+0)
Intelligence
16 (+3)
Wisdom
16 (+3)
Charisma
13 (+1)
Initiative +4 = 2 [Dex] + 2 [Trait]
Skills
SKILL Total + Ability Mod. + Ranks + Misc.
Craft +7 = INT 3+1+3
Heal +7 = WIS 3+1+3
K (Arcana)† +7 = INT 3+1+3
K (Dungeoneering)† +7 = INT 3+1+3
K (Engineering)† +7 = INT 3+1+3
K (Geography)† +7 = INT 3+1+3
K (History)† +7 = INT 3+1+3
K (Local)† +7 = INT 3+1+3
K (Nature)† +7 = INT 3+1+3
K (Nobility)† +7 = INT 3+1+3
K (Planes)† +7 = INT 3+1+3
K (Religion)† +7 = INT 3+1+3
Linguistics† +7 = INT 3+1+3
Perception +7 = WIS 3+2+0+2 [elf]
Spellcraft† +8 = INT 3+2+3
* Armor Check Penalty 0
† Trained Only
Equipment
Bracers of Armor + 1 (1000g)
Pearl of Power (1st) (1000g)
Wand of Mage Armor (19) Charges) (250g)
Wand of Magic Missle (20 Charges) (250g)
Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint/Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, 2 candles, chalk, hammer, 4 pitons, 50 feet silk rope, 2 sacks, Everburning Torch
132g
Base Speed [ 30 (6 sq.) ]
AC [12] = 10 +1 [Dex] + 1 [Bracer of Armor]
Touch AC [12] Flat-Footed [11]
Base Attack Bonus +1
Basic Melee Attack +1
Basic Ranged Attack +2
Fortitude Save +3 = 3 [base] +0 [Con]
Reflex Save +1 = 0 [base] +1 [Dex]
Will Save +8 = 5 [base] +3 [Wis]
CMB +1 = 1 [BAB] +0 [Str] +0 [size]
CMD +12 = 1 [BAB] +0 [Str] +1 [Dex] +0 [size] + 10
Feats
Selective Channeling
Weapon Finesse
Traits
Magical Knack - =2 Caster Level - Wizard
Warrior of Old (Elf) - +2 Init.
Exalted of the Society (Cleric, Pathfinder Society)
The vaults of the Grand Lodge in Absalom contain many secrets of the divine powers of the gods, and you have studied your god extensively.
Benefit: You may channel energy 1 additional time per day.
Shin'Rakorath Recruit: As a new member of this secret organization, you have gained an inside perspective into their purpose. When attacking a renegade Elf for the cause of the Shin'Rakorath (Elves, Half-Elves, Drow), you gain a +1 bonus to attack rolls, and a +1 bonus to confirm critical attacks.
Carrying Capacity
Light Load: 33lbs.
Medium Load: 66lbs.
Heavy Load: 100lbs.
Lift Over Head: 100lbs.
Lift Off Ground: 200lbs.
Push or Drag: 500lbs.
Languages - Common, Elven, Celestial, Demonic, Infernal
Cleric Spells Per Day
Level 1 2 + 1 [Wis] + 1 [Domain]
Wizard Spells Per Day
Level 1 1 + 1 [Int] + 1
Special Abilities
Elf
Low-Light Vision
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment
Elven Magic: +2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)
Keen Senses: +2 Perception
Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.
Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
Cleric
Aura
Domains - Knowledge, Protection(Defense)
Orisons
Channel Energy 1d6
Spells -
0 - Light, Stabilize, Detect Magic
1 - Bless x2, Protection from Evil, Comp Lang(D)
Wizard
Arcane Bond [Ring]
Arcane School [Universal]
Cantrips
Scribe Scroll
Spells -
0 (DC = 13) - Daze, Mage Hand, Acid Splash
1 (DC = 14) - Color Spray, Enlarge Person
Experience Points 0