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Elf

Talhaearn's page

771 posts. Pathfinder Society character for Deane Beman.


Race

Half Elf/Rogue - HP: 57/57, - AC: 22/T: 16/FF: 17 - Perception: +15 (Low-Light Vision)

Classes/Levels

- F: +5 / R: +11/ W: +5 - CMB: +6 - CMD: 22, Speed: 30 - Init: +11

About Talhaearn

Talhaearn
Male Half-Elf Rogue 6
CG Medium humanoid (elf, human)
Init +11; Senses low-light vision; Perception +15
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Defense
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AC 22, touch 16, flat-footed 17 (+5 armor, +5 Dex, +1 natural, +1 deflection)
hp 57 (6d8+24)
Fort +5, Ref +11 (+2 bonus vs. traps), Will +5; +2 trait bonus vs. divinaton effects, +2 vs. enchantments
Defensive Abilities evasion, trap sense +2, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +9 (1d4+2/19-20) and
. . cold iron dagger +9 (1d4+2/19-20) and
. . masterwork shortsword +11 (1d6+2/19-20) and
. . masterwork shortsword +11 (1d6+2/19-20) and
. . silver light mace +9 (1d6+2) and
. . silver light mace +9 (1d6+2)
Ranged masterwork composite shortbow +10 (1d6+2/×3)
Special Attacks sneak attack +3d6
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Statistics
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Str 14, Dex 20, Con 14, Int 12, Wis 12, Cha 8
Base Atk +4; CMB +6; CMD 22
Feats Improved Initiative, Skill Focus (Perception), Toughness, Two-weapon Fighting, Weapon Finesse, Weapon Focus (shortsword)
Traits adopted, carefully hidden, reactionary
Skills Acrobatics +14, Climb +8, Disable Device +19, Escape Artist +14, Knowledge (local) +10, Linguistics +5, Perception +15 (+18 to locate traps), Sense Motive +10, Sleight of Hand +9, Stealth +14, Swim +6, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Elven, Osiriani, Ancient, Thassilonian
SQ elf blood, rogue talents (combat trick, finesse rogue, resiliency), trapfinding +3
Combat Gear potion of invisibility (2), wand of cure light wounds, alchemist's fire (2), antiplague, antitoxin; Other Gear +1 mithral chain shirt, arrows (20), cold iron dagger, cold iron dagger, masterwork composite shortbow, masterwork shortsword, masterwork shortsword, silver light mace, silver light mace, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, ring of protection +1, wayfinder, flint and steel, sewing needle, silk rope, string or twine, sunrod (2), thieves' tools, masterwork, thread (50 ft.), wrist sheath, spring loaded, 5,403 gp, 4 sp, 8 cp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 6 temporary Hp for 1 min.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

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Journal
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Starting Gear:

Leather Armor
Shortsword x2
Backpack
Chalk, 5 pieces
Flint and steel
Rope, silk (50 ft.)
Sunrod x2
Thieves' tools
Cold Weather Outfit
Sewing needle
Thread
String
73 GP

Level 1:

FS-1: In Service To Lore
-----XP: +1; PP: +2; GP: 417
-----Items sold: Leather Armor (5gp)
-----Items purchased: Masterwork Chain Shirt (250gp)
-----Total GP: 245
-----Total Fame/Prestige: 2/2
FS-2: To Delve the Dungeon Deep
-----XP: +1; PP: +2; GP: 417
-----Items sold: Short Sword x2 (10gp)
-----Items purchased: Masterwork Short Sword x2 (620gp)
-----Total GP: 52
-----Total Fame/Prestige: 4/4
FS-3: A Vision of Betrayal
-----XP: +1; PP: +2; GP: 401
-----Items sold: Thieves' Tools (5gp)
-----Items purchased: Masterwork Thieves' Tools (100gp); Cold Iron Dagger x 2 (8gp); Alchemical Silver Light Mace x2 (50gp); Alchemists' Fire Flask x2 (40gp); Wand of Cure Light Wounds (2PP)
-----Total GP: 270
-----Total Fame/Prestige: 6/4

Level 2:

3-05: Tide of Twilight
-----XP: +1; PP: +2; GP: 521
-----Items purchased: Masterwork Composite Shortbow Strength +2 (525gp); 20 Arrows (1gp)
-----Total GP: 265
-----Total Fame/Prestige: 8/6
3-EX: The Cyphermage Dilemma
-----XP: +1; PP: +2; GP: 532
-----Total GP: 797
-----Total Fame/Prestige: 10/8
3-07: Echoes of the Overwatched
-----XP: +1; PP: +2; GP: 1834
-----Total GP: 2631
-----Total Fame/Prestige: 12/10

Level 3:

0-49: Among the Dead
-----XP: +1; PP: +1; GP: 1255
-----Items sold: Masterwork Chain Shirt (125)
-----Items purchased: Mithril Chain Shirt +1 (2100gp); Cloak of Resistance +1 (1000gp); Antiplague (50gp); Antitoxin (50gp)
-----Total GP: 811
-----Total Fame/Prestige: 13/11
4-02: In Wrath's Shadow
-----XP: +1; PP: +2; GP: 1309
-----Items purchased: Ring of Protection +1 (2000gp); Spring Loaded Wrist Sheath (5gp)
-----Total GP: 115
-----Total Fame/Prestige: 15/13
0-17: Perils of the Pirate Pact
-----XP: +1; PP: +2; GP: 1271
-----Items purchased:
-----Total GP: 1386
-----Total Fame/Prestige: 17/15

Level 4:

0-05: Mists of Mwangi
-----XP: +1; PP: +1; GP: 1889
-----Items purchased: Potion of Invisibility (300gp), Potion of Invisibility (300gp), Remove Disease (150gp)
-----Total GP: 2525
-----Total Fame/Prestige: 18/16
4-05: The Sanos Abduction
-----XP: +1; PP: +2; GP: 1315
-----Total GP: 3840
-----Total Fame/Prestige: 20/18
4-23: Rivalry's End
-----XP: +1; PP: +2; GP: 1286
-----Items purchased: Belt of Incredible Dexterity +2 (4000gp)
-----Total GP: 1126
-----Total Fame/Prestige: 22/20

Level 5/6:

1-45: Delirium's Tangle
-----XP: +1; PP: +2; GP: 1867
-----Total GP: 2993
-----Total Fame/Prestige: 24/22
2-11: The Penumbral Accords
-----XP: +1; PP: +2; GP: 1860
-----Items purchased: Amulet of Natural Armor +1 (2000gp), Wayfinder (250gp)
-----Total GP: 2603
-----Total Fame/Prestige: 26/24
MOD: Fangwood Keep
-----XP: +3; PP: +4; GP: 4800
-----Total GP: 7403
-----Total Fame/Prestige: 30/28

Boons:

Conquest Day 4712: For one scenario gain a +2 bonus on saving throws made to resist spells of the necromancy school, death effects, and saves against negative energy.
Kayle's Blessing: Gain a +1 luck bonus on any saving throw against a dragon's breath weapon. (Uses remaining: 3/3)
Kobold Killer: Gain a +1 bonus on attack and damage rolls against a single Kobold target. Cross off after use.
Archerfeast 4712 - Debauchery: Suffer a -1 penalty on saving throws against sleep effects that would make you fatigued or exhausted. Gain a +2 bonus on saving throws against spells with the emotion descriptor, and on spells and effects that would make you shaken, frightened, or panicked. Cross off after use.
Debt of Cyphers: When in Riddleport gain a +2 bonus on Knowledge (Arcana) and Linguistics checks and a +2 bonus on Diplomacy checks to gather information.
Riddleport Respect: You receive a +2 bonus on Intimidate checks made in Riddleport.
Five Kings Negotiator: You gain a +2 circumstance bonus on Diplomacy checks vs. Dwarves.
Kalistrade Appraisal: Sell a single item of treasure at 75% value rather than 50% value. Cross off after use.
Prince of Wolves: You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. The Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal.
Unexpected Prestige: The next time you would fail to gain a Prestige Point for completing a primary or secondary mission, you instead gain the Prestige Point and cross this boon off your Chronicle sheet.
Heidmarch's Boon: Reduce the Prestige Point cost of a vanity or Grand Lodge faction prestige award by 2 (minimum 1). Cross off after use.
You Rescued the Minotaur Prince: Gain a permanent +1 circumstance bonus to any Intelligence or Charisma based checks made while in Absalom.


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