Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Elf

Talhaearn's page

836 posts. Pathfinder Society character for Deane Beman.


Race

Half Elf Rogue [8] | HP 67 | AC 22 T 15 FF 18 | F +5 R +10 W +5 | CMB +10 CMD 25 | Init +5 Perc +14 (low light)

About Talhaearn

Talhaearn
Male Half-Elf Rogue 8
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +14
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 18 (+6 armor, +3 Dex, +1 natural, +1 deflection, +1 dodge)
hp 67 (8d8+24)
Fort +5, Ref +10 (+2 bonus vs. traps), Will +5; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge, trap sense +2; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 ghost touch shortsword +12/+7 (1d6+5/19-20) and
. . +1 shortsword +12/+7 (1d6+5/19-20) and
. . cold iron dagger +10/+5 (1d4+4/19-20) and
. . cold iron dagger +10/+5 (1d4+4/19-20) and
. . silver light mace +10/+5 (1d6+4) and
. . silver light mace +10/+5 (1d6+4)
Ranged darkwood composite shortbow +10/+5 (1d6+3/×3)
Special Attacks sneak attack +4d6
--------------------
Statistics
--------------------
Str 18, Dex 17, Con 14, Int 10, Wis 12, Cha 10
Base Atk +6; CMB +10; CMD 25
Feats Disorienting Maneuver[UC], Dodge, Skill Focus (Acrobatics), Toughness, Two-Weapon Fighting, Weapon Focus (shortsword)
Traits indomitable faith, reactionary
Skills Acrobatics +22, Climb +11, Disable Device +20, Escape Artist +10, Knowledge (local) +11, Linguistics +6, Perception +14, Sense Motive +12, Sleight of Hand +10, Stealth +14, Survival +1 (+3 to avoid becoming lost), Swim +8, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Azlanti, Common, Elven, Osiriani, Ancient, Thassilonian
SQ elf blood, rogue talents (offensive defense, peerless maneuver, resiliency, weapon training), trapfinding +4
Combat Gear cold iron arrows (50), wand of cure light wounds, wand of endure elements (28 charges), wand of invisibility (6 charges), alchemist's fire (2), caltrops; Other Gear +2 mithral chain shirt, +1 ghost touch shortsword, +1 shortsword, cold iron dagger, cold iron dagger, darkwood composite shortbow, silver light mace, silver light mace, amulet of natural armor +1, belt of giant strength +2, boots of elvenkind, cloak of resistance +1, handy haversack, ring of protection +1, wayfinder, belt pouch, silk rope (50 ft.), sunrod (2), thieves' tools, masterwork, 5,786 gp
--------------------
Special Abilities
--------------------
Disorienting Maneuver After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Uncanny Dodge (Lv >=12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Offensive Defense (Ex) Sneak attack grants a +1 dodge bonus to AC for each die rolled vs. that foe.
Peerless Maneuver (2/day) (Ex) Can roll 2d20 for Acrobatics check and take the better result.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 8 temporary Hp for 1 min.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Wand of endure elements (28 charges) Add this item to create a wand of a chosen spell.
Wand of invisibility (6 charges) Add this item to create a wand of a chosen spell.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

--------------------
Journal
--------------------

Starting Gear:

Alchemical Silver Light Mace x2
Backpack
Belt Pouch
Caltrops
Cold Iron Dagger x2
Explorer’s Outfit

Leather Armor

Shortsword x2
Silk Rope

Sunrod x2 

Thieves' tools 

14 GP

Level 1:

FS-1: In Service To Lore

-----
XP: +1; 
PP: +2; GP: 
417

-----
Items sold: Leather Armor (5gp)

-----
Items purchased: Masterwork Chain Shirt (250gp), Darkwood Composite Shortbow (2PP), 50 Cold Iron Arrows (5gp)
-----
Total GP: 181

-----
Total Fame/Prestige: 2/0



FS-2: To Delve the Dungeon Deep

-----
XP: +1; 
PP: +2; 
GP: 417 

-----
Total GP: 598
-----
Total Fame/Prestige: 4/2



FS-3: A Vision of Betrayal

-----
XP: +1; 
PP: +2; 
GP: 401

-----
Items sold: Shortsword x 2 (10gp), Thieves' Tools (15gp) 

-----
Items purchased: Masterwork Shortsword x2 (620gp), Masterwork Thieves' Tools (100gp); Alchemists' Fire Flask x2 (40gp); Wand of Cure Light Wounds (2PP) 

-----
Total GP: 264

-----
Total Fame/Prestige: 6/2


Level 2:

3-05: Tide of Twilight

-----XP: +1; PP: +2; GP: 521 

-----Total GP: 785 

-----Total Fame/Prestige: 8/4

3-EX: The Cyphermage Dilemma
-----XP: +1; PP: +2; GP: 532
-----Items purchased: Cloak of Resistance +1 (1000gp)
-----Total GP: 317
-----Total Fame/Prestige: 10/6

3-07: Echoes of the Overwatched
-----XP: +1; PP: +2; GP: 1834

-----Items sold: Masterwork Chain Shirt (125)

-----Items purchased: Mithril Chain Shirt +1 (2100gp)
-----Total GP: 176
-----Total Fame/Prestige: 12/8


Level 3:

0-49: Among the Dead 

-----XP: +1; PP: +1; GP: 1255
-----Total GP: 1431
-----Total Fame/Prestige: 13/9

4-02: In Wrath's Shadow
-----XP: +1; PP: +2; GP: 1309 

-----Items purchased: Ring of Protection +1 (2000gp)

-----Total GP: 740
-----Total Fame/Prestige: 15/11

0-17: Perils of the Pirate Pact 

-----XP: +1; PP: +2; GP: 1271 

-----Total GP: 2011

-----Total Fame/Prestige: 17/13


Level 4:

0-05: Mists of Mwangi

-----XP: +1; PP: +1; GP: 1889

-----Items purchased: Remove Disease (150gp) 

-----Total GP: 3750
-----Total Fame/Prestige: 18/14

4-05: The Sanos Abduction

-----XP: +1; PP: +2; GP: 1315
-----Items purchased: Belt of Giant Strength +2 (4000gp)

-----Total GP: 1065 

-----Total Fame/Prestige: 20/16

4-23: Rivalry's End 

-----XP: +1; PP: +2; GP: 1286
-----Items purchased: Amulet of Natural Armor +1 (2000gp), Wayfinder (250gp)

-----Total GP: 101
-----Total Fame/Prestige: 22/18


Level 5/6:

1-45: Delirium's Tangle 

-----XP: +1; PP: +2; GP: 1867

-----Total GP: 1968
-----Total Fame/Prestige: 24/20

2-11: The Penumbral Accords

-----XP: +1; PP: +2; GP: 1860
-----Items sold: Backpack (1gp) 

-----Items purchased: Handy Haversack (2000gp), Wand of Endure Elements (28 charges) from The Penumbral Accords chronicle sheet (420gp)

-----Total GP: 1409
-----Total Fame/Prestige: 26/22

MOD: Fangwood Keep 

-----XP: +3; PP: +4; GP: 4800
-----Items purchased: Boots of Elvenkind (2500gp), Wand of Invisibility (6 charges) from Fangwood Keep chronicle sheet (540gp)

-----Total GP: 3169
-----Total Fame/Prestige: 30/26

1-50: Fortune's Blight
-----XP: +1; PP: +2; GP: 2534
-----Items purchased: +1 Enhancement to Shortsword x2 (4000gp)
-----Total GP: 1703
-----Total Fame/Prestige: 32/28


Level 7:

3-20: The Sundered Path
-----XP: +1; PP: +2; GP: 4375
-----Items purchased: +1 Enhancement to +1 Mithril Chain Shirt (3000gp)
-----Total GP: 3078
-----Total Fame/Prestige: 34/30

3-22: Pagoda of the Rat
-----XP: +1; PP: +2; GP: 4362
-----Total GP: 7240
-----Total Fame/Prestige: 36/32

4-04: King of the Storval Stairs
-----XP: +1; PP: +2; GP: 4346
-----Items purchased: Ghost Touch Enhancement to +1 Shortsword (6000gp)
-----Total GP: 5786
-----Total Fame/Prestige: 38/34


Boons:

Conquest Day 4712: For one scenario gain a +2 bonus on saving throws made to resist spells of the necromancy school, death effects, and saves against negative energy.
Kayle's Blessing: Gain a +1 luck bonus on any saving throw against a dragon's breath weapon. (Uses remaining: 3/3)
Kobold Killer: Gain a +1 bonus on attack and damage rolls against a single Kobold target. Cross off after use.
Archerfeast 4712 - Debauchery: Suffer a -1 penalty on saving throws against sleep effects that would make you fatigued or exhausted. Gain a +2 bonus on saving throws against spells with the emotion descriptor, and on spells and effects that would make you shaken, frightened, or panicked. Cross off after use.
Debt of Cyphers: When in Riddleport gain a +2 bonus on Knowledge (Arcana) and Linguistics checks and a +2 bonus on Diplomacy checks to gather information.
Riddleport Respect: You receive a +2 bonus on Intimidate checks made in Riddleport.
Five Kings Negotiator: You gain a +2 circumstance bonus on Diplomacy checks vs. Dwarves.
Kalistrade Appraisal: Sell a single item of treasure at 75% value rather than 50% value. Cross off after use.
Prince of Wolves: You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. The Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal.
Unexpected Prestige: The next time you would fail to gain a Prestige Point for completing a primary or secondary mission, you instead gain the Prestige Point and cross this boon off your Chronicle sheet.
Heidmarch's Boon: Reduce the Prestige Point cost of a vanity or Grand Lodge faction prestige award by 2 (minimum 1). Cross off after use.
You Rescued the Minotaur Prince: Gain a permanent +1 circumstance bonus to any Intelligence or Charisma based checks made while in Absalom.
Cornered Fury: Whenever you are reduced to half or fewer of your total hit points and have no conscious ally within 30 feet, you gain a +2 morale bonus on melee attack rolls and to AC.

Resources Used:

Cold Iron Arrows: 8/50
Wand of CLW: 12/50


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.