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Taldra Torviir's page

83 posts. Alias of Vonzara.

Full Name

Taldra Torviir




Cleric 5/Rouge 1












Salazar's Wife

Strength 12
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 14
Charisma 20

About Taldra Torviir

Taldra Torviir
Female Elf Cleric 5 Rogue (Charlatan) 1
NG Medium Humanoid (elf)
Init +4; Senses low-light vision; Perception +8
AC 20, touch 13, flat-footed 17 (+4 armor, +3 shield, +3 Dex)
hp 49 (6d8+6)
Fort +7, Ref +8, Will +8; +2 vs. enchantments
Immune sleep; Resist elven immunities, resistant touch (5/day)
Speed 30 ft.
Melee Heavy Shield Bash +0 (1d4+1/x2) and
+1 Heavy mace +5 (1d8+2/x2) and
+1 Spell Storing Shortsword +7 (1d6+2/19-20/x2)
Ranged +1 Composite shortbow (Str +1) +7 (1d6+2/x3)
Special Attacks sneak attack +1d6
Spell-Like Abilities Resistant Touch (5/day)
Cleric Spells Prepared (CL 5):
3 (1/day) Cure Serious Wounds, Suggestion (DC 15)
2 (3/day) Silence (DC 14), Hold Person (DC 14), Shield Other, Disfiguring Touch (DC 14)
1 (4/day) Doom (DC 13), Obscuring Mist, Comprehend Languages, Bless, Charm Person (DC 13)
0 (at will) Light, Read Magic, Mending, Stabilize
Str 12, Dex 16, Con 12, Int 16, Wis 14, Cha 20
Base Atk +3; CMB +4; CMD 17
Feats Breadth of Experience, Warrior Priest, Weapon Finesse
Traits Child of the Streets, Dirty Fighter
Skills Acrobatics +7, Bluff +11, Craft (calligraphy) +9, Diplomacy +11, Disable Device +9, Disguise +13, Heal +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +9, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +5, Knowledge (nobility) +9, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +9, Perception +8, Profession (courtesean) +8, Sense Motive +6, Sleight of Hand +8, Spellcraft +7 (+9 to determine the properties of a magic item), Stealth +17, Swim +5
Languages Abyssal, Celestial, Common, Draconic, Drow Sign Language, Elven, Sylvan, Vishkanya
SQ adoration (5/day) (dc 14), aura, cleric channel positive energy 3d6 (8/day) (dc 17), domains (love, protection), elven magic, natural born liar, spontaneous casting
Combat Gear Wand of Cure Light Wounds; Other Gear +1 Darkleaf Cloth Studded leather armor, +1 Mithral Heavy steel shield, +1 Composite shortbow (Str +1), +1 Heavy mace, +1 Spell Storing Shortsword, Arrows (50), Cloak of resistance +1, Headband of alluring charisma +4, Ring of chameleon power, Backpack (12 @ 55 lbs), Bedroll, Bell, Belt pouch (4 @ 2 lbs), Blanket, winter, Caltrops (4), Disguise kit (10 uses), Flint and steel, Grappling hook, Healer's kit (10 uses), Norgorber, Masterwork toolCraft (calligraphy), Mirror, MW SunGlasses, Noble's outfit, Silk rope, Tent, small, Thieves' tools, masterwork, Wagon, heavy (3 @ 67.5 lbs), 1289 GP, 4 SP
Special Abilities
Adoration (5/day) (DC 14) (Su) Target must save or lose one attack against you.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (8/day) (DC 17) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain (Love) Associated Domain: Charm
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Dirty Fighter +1 damage when flanking.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Natural Born Liar (Ex) Creatures deceived by Bluff check take a -2 penalty vs your Bluff checks for 24 hours.
Resistant Touch (5/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Ring of chameleon power As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Stealth checks. As a standard action, she can also use the spell disguise self as often as she wants.

Requirements: Forge Ring, disguise self, invisibility; Cost 6,350 gp
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Warrior Priest +1 bonus to initiative and +2 on concentration checks when casting defensively

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