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Hellknight

Tal Bernard Mainz's page

518 posts. Alias of Neltji.


Full Name

Tal Bernard Mainz

Race

Human

Classes/Levels

Ftr 4 AC*:23,12,21. HP:42/42

Gender

m

Size

m

Age

20

Alignment

N

Deity

Gorum

Location

Westcrown

Languages

Common

Occupation

Bodyguard turned smith

Strength 19
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 12
Charisma 8

About Tal Bernard Mainz

Tal Bernard Mainz
Male Human Tower Shield Specialist 4
N Medium Humanoid (human)
Init +2, Perception +8

Current effects:

Defense:
AC: 23, touch 12, flat-foot 20 (+6 Breastplate, +4 tower shield, +2 dex +1 shield focus); +2 combat expertise, -2 cleave, +2 on crit threats
HP: 42, (4d10+4 con+4 favored class) current: 0 damage, 0 subdual
Fort +5, Ref +3/ +4 burst, Will: +4

Offense:
Speed: 30 ft
Melee: Battleaxe: to hit +6, dam 1d8 +4~20/x3
Power Attack: to hit +4, dam 1d8+8~20/x3; or
Combat Expertise: to hit +5, dam 1d8+4~20/x3; or
Combat expertise power attack: to hit +3 dam 1d8+8~20/x3;
+1 Morningstar: +1 to hit and damage only x2 crit
Whip: to hit +1, dam 1d3+4 (NL)
Range: Javelin: to hit +4, dam 1d6+4~20/x2 range 30ft

Space: 5 ft; Reach 5 ft

Combat other:
Base Atk: +4, CMB +6, CMD 25 (+2 expertise)

Feats and Traits:

Starred feats are fighter bonus feats for purposes of retraining
Armor Prof all (lt, med, hvy)
Shield Prof all
Simple Weapons all
Martial Weapons all
Power Attack*
Combat Expertise
Shield Focus
Shield specialization*
Iron Will
Cleave*
Threatening Defender: penalty for Combat Expertise is reduced by 1
Conspiracy Hunter:+1 perception and counts as a class skill

Skills:
Ranks: lvl 4*(2base +1int +1human) =16
Acrobatics: -3/+4 (+2 dex, +3 rank -8 armor/shield) +7 if no tower shield
Bluff: -1
Climb: +1/+8 (+4 str, +3 class, +2 ranks, -8 armor/shield) +7 if no tower shield
Diplomacy: -1
Heal: +1
Intimidate: -1
Knowledge (Dungeon): +5 (+1 rank, +3 class, +1 int)
Knowledge (Engineer): +5 (+1 rank, +3 class, +1 int)
Knowledge (Local): +2 (+1 rank, +1 int)
Perception: +8 (+3 rank, +3 class, +1 trait, +1 wis)
Profession (Guard): +5 (+1 rank, +1 wis, +3 class)
Profession (Blacksmith): +5 (+1 rank, +1 wis, +3 class)
Ride w/o shield: +0 (+2 dex, -2 armor)
Sense Motive: +1
Stealth w/o shield: +0 (+2 dex, -2 armor)
Survival: +5 (+1 wis, +3 class, +1 rank)
Swim: +1/+8 (4 str, +3 class, +2 ranks, -8 armor/shield) +7 if no tower shield

Languages:
Common, Chelaxian

Gear:
Breastplate (30 lbs)
Darkwood Tower shield (22.5 lbs) w/ shield sconce (.5 lbs) and everburning torch
Battle axe (6 lbs) w/ weapon cord
Whip (2 lbs)
Javelin (2 lbs) x3
explorer's outfit ( - lbs)
belt pouch (.5 lbs) x2
backpack (2 lbs):
alchemist fire (1 lbS) x2
flint and steel ( - lbs)
sack (.5 lbs) (not carried)
50 ft hemp rope (10 lbs) (not carried)
Sun rod (1 lbs) x3 (not carried)
waterskin (4 lbs)
whetstone (1 lbs) (not carried)
potion cure light x0
potion cure moderate x0
oil of magic weapon x1
potion of protection from evil x1
potion of shield of faith x1
trail rations (1 lbs) x5 (not carried)
scrolls of cure light x2
scroll of enlarge x2

Money left: 944.48

total weight carried: 95.5 lbs gear owned; 76 lbs carried (light load)

Special Abilities:

Human: +1 feat,
+1 skill rank per level
Tower Shield fighter: +1 feat every even level,
Burst Barrier: +1 reflex to burst effects per 4 levels
Tower Shield Training: -3 to Armor class penalty and +2 to max Dex

Statistics:
Height 5'10"
Weight 204 lbs
Carrying Capacity: 0-119 light, 120-239 med, 240-360 heavy

Background:
Tal is one of the many people employed in the city of Westcrown for guard duty by its many ‘noble’ families. Most of the time, his job is boring and tedious, with only the occasional excuse to break the monotony. The pay is good for the lack of hard work, and only twice has he even been in jeopardy of being injured, once on duty and once off. The first time Tal was minding his own business buying ale at the local pub when a little miscreant tried to rob him of his hard earned wages. Catching the little thief easily Tal was unprepared for the shiv that was inserted in his side by the rogue. Needless to say, by the time the Tal removed the shiv the cutpurse no longer needed it.

Usually one to follow a live a let live lifestyle, that life came to an abrupt halt when he overheard his employer talking to his associates late one night. The talk revolved around some rumors that not all was right by the ‘higher ups’. Who these higher up were Tal never found out, for at that time it was discovered that he was in listening range and the conversation moved further in the mansion. What he heard was enough to peak his curiosity and from then on Tal was always trying to catch a fragmented sentence of what was transpiring around him.

Lily:
Lily is Tal's wife of 2 years and the sole joy that he has. Surrounded by the gloom, depression and oppression that infests Westcrown, Lily is a rare being that makes Tal feel the sun shines just for him. A daughter of a local merchant, Tal first spotted Lily when on business escorting his employer to Lily's father's shop. The instant that Tal saw Lily he vowed to himself that he would win her heart and be the one to marry her. For the most part it was easy to talk and approach Lily. It was her father who was the one that Tal needed to persuade to let his daughter marry him. It took a long time but eventually her father did concede and the 2 were married.

If Lily so much as asks for something from Tal, he strives to accomplish the task that she sets before him. She knows this and Tal knows she knows. This only builds the trust that each has for the other more as both realize that neither one would force the other into doing or promising something that is unrealistic. They live in a small apartment within their means. They have no children but would like them someday. Lily isn't too fond of the job Tal has but understands that is pays the bills with a small amount left over. Lily takes care of the house and when time allows works for a seamstress down the road adding lace and beads to custom outfits.



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