There are a million things that can be said about each of adobe products you mentioned and the majority of them, in my opinion, are tools to make things easier for the designer.
While I’ve never attempted to layout a game book, or any high page count document for that matter, I don’t think there is any big secret to gaming books. It’s all about putting things in a logical order and readable format.
Not bad advice all-in-all!
I would say though, doing the graphic design and layout of a large, full-color RPG book so that it is correct from a technical / prepress standpoint, organized in a logical way AND is visually pleasing is actually pretty involved and not for the faint of heart!
Just saying :)
I wasn't trying to minimize what it takes to do desktop publishing in any way. Just that, from what I know, RPG book vs. Other high page count publication, shouldn't be too different.
I've been interested in getting into desktop publishing for some time, would be great to add to my resume, I just don't have any projects that require that skill set.