Valeros

Takamatsu Kaijitsu's page

504 posts. Alias of Ashe.


Classes/Levels

HP: 48/48[[ 60/60+60/60temp ]], AC:10 (Current 28) | T:10(12) | FF:10(22)(Current 26) | F:+7(+11), R:+4(+8), W:+11(+13)(+4vsEnchanments) | Perc:+12(+20Darkvision) | Init:+9(+11)]

About Takamatsu Kaijitsu

Takamatsu Kaijitsu, Slayer of Oni
Human
Synthesis Summoner 6 / Sanctified Slayer Inquisitor 6
Worships Shizuru
NG Medium Humanoid
Init +9(+11); Senses Perception +12(+20) (Darkvision)
Traits: Reactionary, Fates Favored, Younger Sibling Ameiko
Drawback: Power-Hungry

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DEFENSE
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AC 10, touch 10, flat-footed 10
Fused AC: 24, touch 12, flat-footed 22
(10natural, 2dex, 2shield)
HP: 48
Eidolon HP: 60
Fused HP: 60+60temp
Fort +7(+11), Ref +4(+8), Will +11(+13)(+4 vs Enchantments)

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OFFENSE
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Speed 30 ft | Fly 30 ft (Good)
Melee:
Suishen +7 1d8+2+1d6fire 18-20x2
Katana +6 1d8+1 18-20x2
Fused:
Suishen +12 1d8+8+1d6fire 18-20x2
Katana +11 1d8+7 18-20x2
Claw, Claw +9/+9 1d4+4/1d4+4

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STATISTICS
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Str 10(18), Dex 10(14), Con 10(14), Int 14, Wis 17, Cha 18
Base Atk +4(+5); CMB +3(+7); CMD 13 (18)

Feats:
Bonus: Improved Initiative
1st: Weapon Focus Katana
3rd: Arcane Strike
Bonus: Intercept Charge
5th: Craft Arms and Armor
Bonus: Precise Strike

Skills: 60ranks + 6ranks(Profession Librarian)
Perception +12 (+20) (6rank, 3class, 3Wis)
Diplomacy +13 (6rank, 3class, 4cha)
Intimidate +16 (6rank, 3class, 4cha, 3morale)
Bluff +13 (6rank, 3class, 4cha)
Sense Motive +15 (6rank, 3class, 3wis, 3morale)
Survival +12 (+15 Track) (6rank, 3class, 3wis)
SpellCraft +11 (6rank, 3class, 2int)
Linguistics +11 (6rank, 3class, 2int)
U.M.D +9 (2rank, 3class, 4cha)
K. Arcana +6 (+9) (1rank, 3class, 2int)
K. Religion +6 (+9) (1rank, 3class, 2int)
K. History +6 (+9) (1rank, 3class, 2int)
K. Geography +6 (+9) (1rank, 3class, 2int)
K. Engineering +6 (+9) (1rank, 3class, 2int)
K. Dungeoneering +6 (+9) (1rank, 3class, 2int)
K. Nobility +6 (+9) (1rank, 3class, 2int)
K. Planes +6 (+9) (1rank, 3class, 2int)
K. Nature +6 (+9) (1rank, 3class, 2int)
K. Local +6 (+9) (1rank, 3class, 2int)
Profession Librarian +12 (6rank, 3class, 3wis)

Languages Common, Tian, Giant, Draconic, Orc, Goblin, Celestial, Infernal, Abyssal

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Evolutions 9pts
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Base: Biped: Free Limbs(legs), Limbs(arms), Claws
1pt: Improved Natural Armor, Improved Natural Armor, Skilled(Perception), Scent, Resistance Fire, Resistance Cold
2pt: Flight

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Abilities
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Domain: Honor
(SU) Honor Bound 6/Day
(SP) Summon Monster III 7/day
(SU) Fused Link
(EX) Studied Target
(EX) Stern Gaze
(EX) Cunning Initiative
(SP) Detect Alignment
(EX) Track
(EX) Solo Tactics
(EX) Sneak Attack 1d6
(SU) Bane 6/6 Rounds
(SP) Discern Lies 6/6 Rounds

Roar of Heavens Sutra 1 use:
Roar of Heaven
Punitive [Sonic]
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 sutra caster levels)
Target: one creature per point of sutra caster ability score modifier
Area: spread (5 ft + 5 ft/5 sutra caster levels radius)
Duration: instantaneous
Saving Throw: Fortitude half; Spell Resistance: yes
Descriptive Text: This ofuda disappears with the screaming thunder of the heavens and generates a shockwave that strikes all designated targets within its radius. The radius is 5 feet plus an additional 5 feet for every 5 sutra caster levels the character has. Those hit by this ofuda receive 1d6 sonic damage per effective spell level. Furthermore, all targets are knocked back 5 ft. for each point of the caster’s sutra casting ability modifier and knocked prone. With a successful Fortitude save, targets are not knocked prone or knocked back. If a target is knocked back further than it can be moved, then it suffers 1d4 points of impact damage for each 5 ft. increment it could not move.

Fused:
(EX) Darkvision
(EX) Evasion
(EX) Shield Meld
(EX) Makers Jump (Dimension door 1/day)

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Spells
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Summoner Spells Known:
Cantrips: Acid Splash, Detect Magic, Daze, Light, Guidance, Mage Hand
1st: Mage Armor, Shield, Long Arm, Rejuvenate Eidolon
2nd: Summon Eidolon, Haste, Evolution Surge Lesser, Glitterdust
Cast
1st: 5/Day, used 5/5
2nd: 4/Day, Used 0/4

Inquisitor Spells Known:
Cantrips: Brand, Create Water, Detect Poison, Disrupt Undead, Read Magic, Sift
1st: Divine Favor, Shield of Faith, Keep Watch, Protection from Evil
2nd: See Invisibility, Invisibility, Restoration Lesser, Silence
Cast
1st: 5/Day, Used 0/5
2nd: 4/Day, Used 3/4

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Gear: 281gp
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Suishen +2 Flaming Defending Katana

Oni Slayer:

Description: This curved katana is an old relic of the Amatatsu. Though long dormant, and thus abandoned by the family, it seems to have reawakened at Taka's touch...

Item Slot: Hands (Weapon)

Omen: Visual (Onislayer glows blue on one side and red on the other whenever one of its abilities is activated)

Abilities:
5th: Weapon Enhancement: Your weapon gains an enhancement bonus of +1. If you (or someone you can find) has the feat to Craft Magic Arms and Armor (or another way of crafting magic items), they can craft additional special abilities onto the weapon, but not enhancement bonuses. The total value of special abilities from any source cannot exceed +5.

7th: Weapon Enhancement (Su): The enhancement bonus of a weapon increases by 1, to a maximum of +2. You can instead choose any special ability whose market price is equivalent to a +1 bonus, such as flaming. If you choose a special ability, you can have the weapon crafted to improve it up to the maximum enhancement allowed by this ability. (This holds true for all future Weapon Enhancement effects.)

9th: Speed Enhancement +10 (Su): The item increases the speed of one of your modes of movement by 10 feet. Choose the specific movement mode when assigning this ability to the item. You can’t add this bonus to a form of movement you don’t already have (for example, if you don’t have a fly speed, this ability can’t give you one). Treat this adjustment as an enhancement bonus.

10th: Invisibility (Su): Once per day, when you issue the command word and gesture with the item, you become invisible. This works like the invisibility spell. (CL 5th)

11th: Weapon Enhancement (Su): The enhancement bonus of a weapon increases by 1, to a maximum of +3. You can instead choose any special ability whose market price is equivalent to a +1 bonus, such as flaming. This ability can be placed only on a weapon.

13th: Weapon Enhancement (Su): The enhancement bonus of a weapon increases by 1, to a maximum of +4. You can instead choose any special ability whose market price is equivalent to a +1 bonus, such as flaming. This ability can be placed only on a weapon.

14th: Onislayer's Legacy (Su): Five times per day as a standard action, you can imbue the item with fire or acid energy. (This does not harm you.) The item deals an extra 5d6 points of damage of that energy type damage on its next successful hit. Alternatively, you can deal 5d6 points of fire or acid damage with a successful melee touch attack; if the item is a melee weapon, use it to make this attack. If the weapon is used this way, the charge of energy is expended whether or not your attack hits.

15th: Haste (Su): Your legacy item speeds up your perception of time. While you are holding, wearing, or wielding the item, you can activate haste for 1 round as a swift action, as though wearing boots of speed. You can use this ability up to five times per day.

16th: Weapon Enhancement (Su): The enhancement bonus of a weapon increases by 2, to a maximum of +6 (and a total item bonus of +11). Instead of increasing the enhancement bonus, you can choose any combination of enhancement bonuses and special abilities whose total market price is equivalent to the effective bonus increase (i.e. one +2 ability, or two +1 abilities).

Oni Slayer +1 Katana, SuiShen, +2 Cloak of Resistance, MW Composite Long Bow Str +4, 15 arrows, 10MW Cold Iron Arrows, Pathfinder Kit, Waterskin, Spell Component Pouch, Wand of Cure Light Wounds 16/50chg, Wand of Cure Light Wound 50/50chg, Scroll of Magic Weapon x2, Scroll of Long Arm x2, Scroll Keep Watch x4

Warding Box: 3 Compartments
1: Seal
2:
3:

Amatatsu Seal: 5 charges per day, Used 0/5
1 charge: Cure Serious Wounds, Remove Curse, Remove Disease, Restoration

All Charges can be used for a Heal Spell

Resurrection at the seals discretion, becomes inert for 1 month.

Backstory:

Taka was born after the Kaijitsu family fled from Tian Xia. He grew up in the shadow of his eldest sister Ameiko and brother Tsuto. His father Lonjiku would entertain him with stories of brave and honorable samurai. Taka wanted to be like these brave men, but he was physically weak. As he got older he studied the history of the Kaijitsu name. He begged his father to tell him the same stories over and over of their honorable ancestors. He was often found sneaking out to the local taverns to hear the tells of the visiting adventurers as well. Taka loved a good story. So much so he became a keeper of books and their stories.
One day when flipping through one of his favorite books, he discovered the binding getting week from years of use. As he felt and picket at it he noticed something along the back cover. He picked at the binding more and was able to pull back part of the back cover. A small piece of parchment fell to the floor. It was written in Tian. Taka had a bit of trouble with it as he was first taught the common tounge of the Varisian people to help blend in. He had discovered what seemed to be a ritual, a binding ritual to be exact.

This secret ritual was one of great power. He was able to identify a name at the bottom of the page. Hishiro Kaijitsu. It was his great grandfather. His father spoke of Hishiro and his mystical power in a few stories. He was known as the Great Oni Slayer. The stories told nothing of the powers Hishiro possesed, but upon examination of the parchment the secret was found. It was this binding ritual that Hishiro spoke of. It was the source of his power. The ritual called on the power of the Kaijitsu family and bound the spirit to the wielder. This excited and fascinated Taka. From here on he was determined to complete the ritual. He became self involved and focused. His relationship with Ameiko became distant. Even more so after her argument with Tsuto caused her to leave.

It has been over a year now. Ameiko returned for the funeral of their mother. Her accidental death a tragedy. She was then pushed away again by an argument with Tsuto, but this time she stayed. She used the gold she had made adventuring to open up the Rusty Dragon. Now the Dragon has become the top Tavern in Sandpoint. Taka continues his work while living at the family manor, while Ameiko stays at the tavern. Finally Taka had a breakthrough and was able to finish the translation of the ritual. He has learned to bond the spirit to his own. He hopes to impress and reestablish his relationship with his sister. As he went to find her he learned she had gone off on another adventure. This time escorting a caravan. After asking around he finally learned what direction they headed off. He now finds himself on the road, following the trail. It seems they must have been heading to Brinewall Castle. He hopes he can catch up with them.