Jakaw Razorbeak

Taicho Munetoshi's page

276 posts. Organized Play character for The.Dragon.Reborn.


Full Name

Taicho Munetoshi 147934-3

Race

NG Tengu |

Classes/Levels

Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Gender

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 |

Strength 14
Dexterity 19
Constitution 12
Intelligence 10
Wisdom 10
Charisma 9

About Taicho Munetoshi

Male tengu fighter (weapon master) 1/rogue (swordmaster, trapsmith) 2
(Pathfinder RPG Advanced Player's Guide 109, 135, Pathfinder RPG Advanced Race Guide 164, Pathfinder RPG Bestiary 263)
NG Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +8

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Defense
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AC 20, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 dodge, +1 shield)
hp 22 (3 HD; 2d8+1d10+3)
Fort +3, Ref +6, Will +0
Defensive Abilities evasion

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Offense
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Speed 30 ft.
Melee mwk cold iron aldori dueling sword +7 (1d8+2/19-20), melee touch attack +5 (varies by spell/ability)
Ranged mwk composite shortbow +6 (1d6+2/×3), ranged touch attack +5 (varies by spell/ability)
Special Attacks sneak attack +1d6

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Statistics:

Str 14, Dex 17, Con 12, Int 14, Wis 11, Cha 9
Base Atk +2; CMB +4; CMD 18
Feats Dodge, Quick Draw, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits expert duelist, muscle of the society
Skills Acrobatics +6, Climb +4, Diplomacy +3, Disable Device +9, Escape Artist +5, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +6, Perception +8, Perform (dance) +3, Sense Motive +4, Sleight of Hand +5 (+7 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +9, Survival +4 (+6 to avoid becoming lost), Swim +4, Use Magic Device +5;
Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Tengu, Tien, Triaxian
SQ glide, rogue talent (combat trick), swordtrained, tengu rogue/ninja, trapfinding +1

Equipment:

Combat Gear potion of cure light wounds (2), wand of cure light wounds, holy weapon balm[ACG];
Other Gear mwk chain shirt, buckler, arrows (20), blunt arrows[APG] (20), mwk cold iron aldori dueling sword[ISWG], mwk composite shortbow (+2 Str), aegis of recovery[UE], wayfinder[ISWG], belt pouch, chalk (10), flint and steel, grappling arrow[UE], masterwork backpack[APG], masterwork thieves' tools, piton (10), silk rope (50 ft.), trail rations (5), waterskin, wrist sheath[UE] (2),
72 gp, 1 sp, 9 cp

Special Abilities:

+1 to critical confirmations (Aldori dueling sword) Choose a weapon from those listed under the tengu's swordtrained ability. Add a +1/2 bonus on critical hit confirmation rolls with that weapon (maximum bonus +4). This bonus does not stack with Critical Focus.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Glide DC 15 Fly check to fall safely from any height.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Tracked Resources:

Aegis of recovery (1 uses) - 0/1
Arrows - 0/20
Blunt arrows - 0/20
Holy weapon balm (10 ammunition or 1 weapon) - 1/10
Light (At will) - 0/0
Potion of cure light wounds - 0/2
Trail rations - 0/5
Wand of cure light wounds - 0/50

Tracked Purchases:
[Purchased] Equipment [Sold/Used]
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[2] Wand of Cure Light Wounds (50) - 2 PP [-]
[3] Wayfinder - 250 gp [-]
[2] Masterwork Thieves' Tools - 100 gp [-]
[2] Masterwork Backpack - 50 gp [-]
[3] Masterwork Composite Short Bow (Str+2) - 525 gp [-]
[3] [i]Masterwork Cold Iron Aldori Dueling Sword - 340 gp [-]
[3] [i]Masterwork Chain Shirt - 250 gp [-]
[2] Chain Shirt - 100 gp [3]
[2] Holy Weapon Balm - 30 gp [-]
[3] Buckler - 5 gp [-]
[3] Aegis of Recovery - 1500 gp [-]
[3] Potion of Cure Light Wounds x2 - 100 gp [-]
[3] Assisting Gloves - 180 gp [-]
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Remaining Wealth 72 gp

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