Tagrum was born in a regular dwarf society. He was happy there until he grew old enough to know he wanted something different.
Nobody really knows what really made Tagrum so different. Tagrum claims that when he was little there was a cave in near his home. His mother was killed in it and this left a mark on Tagrum. As he grew older, there was always something different about him.
When he turned 15 he decided that he no longer wanted to worship the dwarf god Torag, and changed his faith to Gozreh, god of nature. He was bullied relentlessly about this and his poor father received plenty of grief as well. But besides all of this pressure Tagrum never changed his beliefs.
When Tagrum turned 34 the dwarves decided they no longer wanted Tagrum around. They went to his house and attacked. They killed Tagrum's old father mercilessly, and chased Tagrum far away.
Finally, after years and years of traveling, Tagrum found a spot where he belonged. He joined a large group of druids, and there underwent many years of training. It was there that he found his best friend, Mirrok, a wolf.
After his training Tagrum left and began traveling again. For another few years he traveled before deciding he wanted something more exciting in his life, so he headed off to the first tavern he came to, looking for a job.
Appearance and Demeanor:
Tagrum is a gruff, blunt dwarf who struggles to get along in almost every society. He has long, tangled hair hanging down to his shoulders, and his rough features make him not exactly hansom. He wears simple travel clothes and a battleaxe across his back. By his side runs Mirrok, a lean and dangerous wolf, and Tagrum’s best friend.
Deep Warrior (vs. Aberrations p. 11APG)
Hatred (vs. Orc and goblinoid p. 21)
Stability (+4 CMD vs. bull rush or trip while standing on ground)
Nature Bond(see animal companion below)
Nature Sense(+2 Knowledge(nature), survival)
Wild Empathy +0
Skill Ranks 4
AC 17, touch 12, flat-footed 15(+2 Dex, +4 Armor, +1 shield)
Melee Attack Bonus +3
Ranged Attack Bonus +2
Speed 20ft w/ Armor 20ft
Handle Animal +3
+2 appraise to determine price of non-magical goods that contain precious metals or gemstones
+2 perception vs. unusual stonework IE. traps and hidden doors
Spells per day:
Prepared Spells(may change daily):
N Medium animal(wolf)
Init +2 Senses low-light vision, scent; Perception +
AC 17(+2 Dex, +3 natural, +2 armor)
Fort +5, Ref +5 Will +1
Melee bite +2(1d6+1 plus trip)
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Power Attack
Skills Acrobatics +6, Perception +5
Tricks Attack(bonus), Attack(2), Come, Defend, Down, Seek, Track
Leather Wolf Barding(30gp)15lbs(on wolf)
Holly and Mistletoe(-)-
Battleaxe(10gp)+3 1d8+2 x3 6lbs
Sling(-)+2 1d4+2 x2 50ft Bullets(4sp)20lbs
Dagger(2gp)+3 1d4+2 19-20/x2 10ft 1lb
Hide(15gp)+4AC +4Dex -3 20% 25lbs
Buckler(5gp)+1AC -1 5% 5lbs
Vitals Height: 4ft.; Weight: 163 lbs.; Hair: Blond and shaggy; Eyes: Green; Age: 78