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He is more interested in metamagic feats than arcane discoveries, besides opposition research requires you to be lvl 9.
@the sleeping dragon
Guide to Pathfinder Society organized play, v. 4.2 wrote:
Humans and half-elves with high Intelligence scores may learn all the above languages as bonus languages as well as any other language except Druidic and the languages listed under Ancient Languages on page 251 of The Inner Sea World Guide.
I don't know anywhere else where languages are addressed, so I assume that every language is PFS legal, but Azlanti and Thassilonian count as ancient languages so you will have to put some points into linguistics to get those.
Multiclass into the barbarian breaker archetype from APG it allows you to use broken weapons while getting a little bonus to hit and dmg rolls. I hope that helps :)
Battle Scavenger (Ex): At 3rd level, the breaker barbarian suffers no penalty on attack rolls when using an improvised weapon or a weapon with the broken condition. In addition, she gains a +1 bonus on damage rolls with improvised or broken weapons for every three levels beyond 3rd. This ability replaces trap sense.
The Duelist have a pretty good synergy with the dervish dance feat, if you are looking for a PrC and the feats it requires is decent for a magus.
I would probably go for the fighter archetype lore warden (from Pathfinder Society Field Guide), because of the bonus feat.
If you want to dip into the samurai (it would certainly fit the setting), I would look at this if you don't care for the mount.
The black raven wrote:
For a 2-handed Paladin, the Eldritch Heritage feats (Orc Bloodline) will give you very nice melee combat boosts when you reach high level (+2 STR at lvl 11, +4 at lvl 15, up to +12 at lvl 17). Even the required Skill Focus : Survival will be useful in most campaigns.
You only gain the first bloodline power from eldritch heritage, so you won't get extra STR from this feat.
There is a martial art called "Stav" which is according to Ivar Hafskjold (the person who revived the practice of stav) 1500 years old. The technique is based on nordic myths, and when it is used in combat you stand in different stances resembling the nordic runes (almost like kung fu's animal stances). According to a danish newspaper it should look like a mixture between Tai Chi and Kendo when practiced.
You should be able to find some youtube videos where it is praticed if you search on Stav or Ivar Hafskjold.
I'm afraid Stand Still won't work with a reach weapon, since it requires you to adjacent to the target.
Vestigial arm have one other use besides being a "cup holder for potion", which is to hold a shield (this should also be true for the tentacle discovery).
I don't know if this makes vestigial arm useful enough for a green colour coding, but I think it is worth noting in the guide.
Well it's not that simple... if a barbarian goes lawful he will lose his rage ability and cannot gain any more levels in the barbarian class.If a monk goes non-lawful he will keep all his abilities, but can't gain more levels as a monk.
But since Mike has chosen the martial artist archetype, there should not be any problems with alignment restrictions, because the martial artist don't have any alignment restrictions.
Sorry about that... just forget my last post then :P
It is not only the requirements, piranha strike is also suprior to power attack when you are using light weapons.
If you use power attack with a light weapon the damage bonus is halved (in comparison to a one-handed), which means that you will only get a +1 bonus to damage each time you take a -1 one penalty to hit. Whereas if you use piranha strike you will get a +2 bonus to damage each time you take a -1 penalty to hit.
But it also says you can use apply any bonuses (from w. focus, masterwork etc.) your weapon has to you CMB when making trip attack, IF your weapon has trip feature.Therefore it is very good to have a weapon with trip feature, if you want to make a lot of trip attacks.
The answer is "A" assuming it gets a full attack, though it would still get +7 when making a single attack.
In beastiary the hit bonuses is always calculated for a full attack, but when the monster is making a single attack you should be aware whether or not it uses natural attacks because they act a little differently.
El Baron de los Banditos wrote:
Huh, I thought the Guide had a line about "fireball being as evil as raise dead," but I couldn't find it. Was it in an old guide version, or am I going crazier?
I think you are going crazier, I certainly haven't read such a line in any Pathfinder guide, new or old. Also James Jacobs has clearly stated, that casting a spell with evil descriptor is an evil act, no matter the spells purpose.
If you have time to buff up before combat, you could buy 2-4 scrolls of antimagic field (you have to buy more than one scroll in case you roll a natural 1 on the UMD check to activate the first).
One thing you should be aware of with your inquisitor is, that when you choose a two-handed double weapon in PFS you'll have a price cap as if you have one weapon, but you will have to pay for both ends of the weapon as if it is two different two weapons.