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Taecuss dyn Bru's page

415 posts. Alias of markofbane.

About Taecuss dyn Bru

Taecuss dyn Bru
Neutral Evil Female Changeling Cleric of Kunulo 1
Medium Size (5’ 0”, 100 pounds, Blue and Brown Eyes, Black Hair)
Age: 19
Move: 30’ (20’ with backpack)
Languages: Common

11 Strength
12 Dexterity
12 Constitution
10 Intelligence
17 Wisdom
16 Charisma

Initiative: +1
AC: 18 Armor +4, Shield +2, Natural Armor +1,Dexterity +1
Claw (+0, 1d4+0, x2, B and S) As swift action, can add channel damage.
Bleeding Touch (+1, 1d6, Bleed damage)
Icicle (+1, 1d6+1, 30’ range)
CMB: +0
CMD: 11
Fort: +3
Ref: +1
Will: +5
Hit Points: 10


T: Birthmark. birthmark serves as divine focus, +2 trait bonus to saves vs. charm/compulsion
T: Seeker. +1 trait bonus to Perception, and it is a class skill
L1: Channel Smite.As a swift action before a melee attack, she can use a use of channel. If hits, it deals channel damage.


+0 – Climb (0+0+0+0)
+7 – Diplomacy (1+3+3+0)
+8 - Perception (1+3+3+1)
+3 – Survival (0+0+3+0)
+0 - Swim (0+0+0+0)

Race/Class Abilities:

Favored Class: Cleric (1 used for hit points)
Changeling Abilities:
Attribute Adjustments: +2 Wisdom, +2 Charisma, -2 Constitution, applied above.
Medium Humanoid (changeling) with normal speed.
Hag Racial Trait: Sea Lungs. May hold her breath for a number of rounds equal to three times constitution score.
Claws. Two claw attacks, 1d4 damage each
Natural Armor. +1 natural armor bonus
Darkvision, 60’.

Cleric Abilities:
Proficiencies. Simple Weapons, Light Armor, Medium Armor, Shields (not tower), Diety Favored Weapon (trident)
Aura. Exudes a faint evil aura
Spells, Orisons and Spontaneous Casting. Can lose a prepared spell to cast an inflict wounds spell
Channel Negative Energy. As a standard action, 30’ radius, 1d6 damage, DC 13 Will save for half. Six times per day
Domains: Water and Death (Murder). Obscuring Mist and Cause Fear as 1st level domain spells
Bleeding Touch. Death domain ability. Melee touch attack, 1d6 damage per round for 1 round. Six times per day
Icicle. Water domain ability. Ranged touch attack, 1d6 damage. Six times per day.


Memorized: Spells in blue indicate they have been cast
Orisons (DC 13) 3: Detect Magic, Detect Poison, Guidance.
1st level spells (DC 14) 2+1: Cure Light Wounds, Cure Light Wounds, Cause Fear.

Taecuss was adopted by the dyn Bru family as an infant. She was left on their doorstep one autumn night, and the family never knew who they had to thank for the blessing, and they asked no questions since they had desperately wanted children yet had been unable to conceive.

As she grew, Tae turned out to be a happy child and well-liked in the small, seaside village. She fit in well with the pious, holy community and saw no reason to consider any other way of life. She only saw one threat to her way of life, a birthmark on the back of her right hand. At first, it was merely a green and black discoloration. But as she hit puberty, the edges and colors of the birthmark became more distinct. When Tae saw that it was taking on the appearance of a whirlpool, she began working to conceal it. She used cosmetics when she could and gloves when she had to. She knew the whirlpool would be seen as an ill omen by the villagers and did not want to risk her way of life.

Despite her caution, there came a day when the birthmark became noticed. While mending fishing nets, she took her gloves off to untangle a troublesome knot. She did not notice, however, an elderly widow from the village that had come up behind her. She put the glove on quickly and the widow said nothing, but Tae was sure she had noticed. The next day, the villagers had gathered around her home, demanding she come out and face justice. Her mother simply looked away, her father forced her out the door into the waiting arms of the mob. A smaller group of men rowed her out to sea, tied her up and consigned her to the deep.

As she drifted down, she was not filled with fear, but rage. As she tried to unknot the ropes that connected her to the stones, she begged to any divine entity that would listen to wreak vengeance upon that self-righteous village. When she reached the bottom of the sea, she saw a shark coming toward her. She continued to hold her breath and work the knots despite her pending doom. But the shark did not attack; rather it transformed into a ragged old man. He touched her, and she felt power flow through her; suddenly she took in water and could breathe. “Daughter of Kunulo, your prayers will be answered.”

The strange man took Tae to a small island. Once there, he explained that he knew of her, and he suspected her destiny. He explained that Taecuss’s father was a merchant who was captured by pirates, and then sacrificed to Kunulo by being thrown overboard. A sea hag in service of the dark god took him, and bore a daughter by him before slaying him. Taecuss was that daughter. The sea hag put Taecuss into the small village to be raised, planning to take her back when she matured. However, the hag died before she could.

The man tutored her in the ways of Kunulo, and she learned quickly. It was not long before he told her that he had a mission for her that would take her to a stronghold of a demon on the mainland.

Tae accepted the assignment eagerly. She would do anything to gain sufficient power and favor to have her revenge. Periodically she envisions the sea consuming the village, and the horrors of the deep consuming those that persecuted her.

Tae is a slender, petite, beautiful woman with one blue eye and one brown eye. Her pale skin is contrasted by her raven black hair. She dresses in sea foam green and black garments under her armor. She has a birthmark on the back of her right hand; it is green and black and resembles a whirlpool so much that it could be mistaken for a tattoo.


Encumbrance: 47.5#, medium (38/76/115).

Clerical Vestments
Poncho, 2#
Leather Lamellar, 25#
Heavy Wooden Shield, 10#
Pouch, ½#
-Wealth (49 gp, 4 sp, 9 cp), 1#
Backpack, 2#
-Grooming Kit, 2#
-Mirror, ½#
-Soap ½#
-Waterskin (2), 8#
-Trail Rations (14), 14#

About Kunulo:
An evil sea deity, Kunulo is largely unknown to surface dwellers. Usually depicted as a combination of sea serpent, shark and squid, Kunulo is the embodiment of pure alien evil, combining the ruthless law of nature and the cruel chaos of the seas. As such, Kunulo is revered by evil pirates whom feed his minions with victims who are bound and thrown, still alive, into the sea.

ALIGNMENT: Neutral Evil
DOMAINS: Evil, Water, Destruction, Death
SYMBOL: Whirlpool.
GARB: Sea foam green and black vestments.
Sacrificial victims are flung into the waves or fed to ravenous sea beasts. Midsummer and mid winter are Kunulo’s most holy days.
Pirates and evil sea creatures.

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