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Lion Blade

Tacticslion's page

Pathfinder Adventure Path Subscriber. 6,120 posts (6,995 including aliases). 2 reviews. 3 lists. 1 wishlist. 22 aliases.


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Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)
Locke Tresslar wrote:
Holy crap guys! Give a man a chance to play! The GM even asked you guys to keep it down to three posts a day. :P

I've only had internet intermittantly, otherwise I'd've posted more, too. :D

Pathfinder Adventure Path Subscriber
KingmanHighborn wrote:
And there was a 4E D&D game but it played just like every other hack and slash, I played the demo of it (Daggerdale I think it was called.) but it wasn't very good.

I haven't heard of this, but if it wasn't on a grid with at will/encounter/daily powers, they're doing it wrong. It's not a 4E game, it's a generic D&D-brand licensed product.

As to anything else, as I said, I love FFT, but any isometric design we get is going to be different enough from that game that they're not really going to look (or play) similarly. That's the source of my warning: while I love that game, it's not going to be replicated by a PF game, or if it is, the video game isn't going to replicate PF.

I'd love a PF-brand FFT-style game, though. :D

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Pathfinder Adventure Path Subscriber

Wielding two barbarians sounds like an aw-...


... oh. Oh, I see. Nevermind.

Pathfinder Adventure Path Subscriber

I would love a link, please! I'd like to have it, too, if possible.

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

Rywokit totally tried to defuse the situation!

(But he by no means blames anyone for defending Val.)

Pathfinder Adventure Path Subscriber
Fallen_Mage wrote:

'Man': "Go to Hell!"

Woman: "Oh I've been there thank you, I found it quite lovely."

... Disney.

(Hocus Pocus)


(I never know whether I like the movie or hate it. I waffle.)

Umbranus wrote:
Alright you Primitive Screwheads, listen up! You see this? This... is my boomstick!

Shop smart! Shop: S-MART! YOU HEAR?!

Pathfinder Adventure Path Subscriber

But... that doesn't explain the chronic binoculars.

Pathfinder Adventure Path Subscriber

I'd like to explain my above post, and give a few clarifications.

- I was not being sarcastic when I said, "I would love that", despite the "this probably won't work" tone of the rest of my post

- I was not rejecting an isometric grid, despite being suspicious that it's prohibitive

Instead my points can be summed up as:
1) Isometric Grid battles could be amazing
2) The result, however, would not look anything like FFT
3) I'm uncertain of how well PF/Obsidian could translate into that in any sort of a reasonable context (though I am not dismissing it)
4) I'm uncertain of the costs for creating that style of game, especially within the context of Paizo, Obsidian, and their relative budgets
5) I think that 4E was a golden opportunity for an actual video game system to be made from a table top system: an opportunity that was wasted, unfortunately
6) I really want to play a PF and 4E video game
7) I love FFT (And TTO was great, too)


Pathfinder Adventure Path Subscriber

EDIT: Ninja'd by Orthos!

Said by whom and in what context?

I do believe the SRD is verboten, but not the OGL.

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

Best character I've ever played had next to zero combat ability (1d4+1 damage via his dagger), and was all social skills, appraise, and knowledge, plus charm suggestion, and detect thoughts. Glorious. :D

EDIT: ^ 8th level, by the way. (That should tell you how often I waded into combat.)

Pathfinder Adventure Path Subscriber
KingmanHighborn wrote:

What I'd like to see is a game like Final Fantasy Tactics, 3/4 isometric view, turn based combat, swap Jobs for Classes obviously. And while I'd like to see every class, prestige and archetype, I'd be happy with just every class. (Core, Basic, and Hybrid) And if you have to start out with just Core fine, but please add the ARG races even if they have to be DLC, I'll pay willingly extra for Gnoll, Catfolk, Kitsune and Ratfolk especially.

Above all else throw the hail mary and go all out on the character creation options. Aim at the deep ones like Soul Cailber 3, and Skyrim and try to blow them out of the water so that no two characters look the same.

Now as far as plot I have a suggestion. 1. Have a single player story where the player can make his party and work their way up through the levels to take on the big bad. Use the alignments of the party as a baseline for RP choices. Actual voice dialog is not important at all to me, so everything can be text. Using an AP like Rise of the Runelords would be great too as the base.

But 2. Have a campaign/scenario builder. Make your own dungeon and play to simulate your own stories.

And 3, while NO MEANS necessary, it would be kinda fun to have pvp 'arena'.

I'd love that!

... the problem, of course, is that PF-style rules don't work nearly as well with FFT-style gameplay.

Everything from Initiative v. CT, to Spell Slots v. MP, and so on is a little "iffy", but if they ignore those elements and go straight for "here's our rules on an isometric grid"... well... still not that great, actually, because they can't build the isometric grids large enough.

A single fireball is 400 ft+40 ft/lvl. That is... enormous.


It translates into roughly 80 squares plus eight per level. Guh.

By comparison, if you look at an FFT board, nothing is that big.

A fireball's radius is as large as most Summon radii are - and those are enormous, often enough.

Now, Tactics Ogre, admittedly, had a larger play area, but it never quite popped the same way for me, visually speaking, because of the sacrifices they had to make for those larger areas.

Certainly, now, we've a lot more memory we can play with than those games did. Still, I'm not certain the cost-to-profit ratio of developing that kind of game could really be justified.

All that said, I'd not reject an isometric grid game out of hat. I'd totally play the heck out of it. I'm just not sold that PF is the best Table Top game rules for that style.

(Now, 4E, on the other hand, was basically made for that sort of thing...)

Pathfinder Adventure Path Subscriber
Arturius Fischer wrote:
James Jacobs wrote:
Correct. That's kind of the standard advice for ANY artifact, of course. Although if every artifact in your game has nasty side effects... that kind of runs the risk of making artifacts, which are supposed to be the most coveted items in the game, not too attractive to players. Which sort of defeats the purpose.
Yeeeaaaaaaah... I'm a little more old school in that regard, and remember the ancient days of earlier editions where that was part and parcel of how Artifacts work. "Oh, you want something that breaks the rules of power and price? You'll have to pay for it one way or another..." Keeps them on their toes. Got tired of 3rd Ed and beyond basically making them mere "Magic items more costly than 200K".

While that's a true "guideline" in Pathfinder, the vast preponderance of artifacts in this system - and all the artifacts in 3rd and 3.5 that come to mind - came with some sort of distinct danger or drawback to its use.

Pathfinder Adventure Path Subscriber

Although it's ambiguous, I'd say no as:

Chalice wrote:
a duration longer than instantaneous into the chalice,


Elixir wrote:

Upon drinking this elixir, a character changes sex, permanently transforming into a member of a different biological sex.

This elixir’s magic functions instantaneously and can’t be dispelled, though drinking a second elixir of sex shift reverts the character back to the former sex and appearance.

Although it says it permanently transforms, the magic is "instantaneous".

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

Beylinda - Forgotten God:
The triple gestalt is an alchemist (vivisectionist)-ranger (shapeshifter/trapper)-oracle (black blooded, outer rifts).

If you're referring to my untimely death... she's fine. She's gotten better, and manage to level up to second level as well. Could have been much worse... and two or three more hits it would have been.

If you're referring to my future choices, I'm thinking of eventually going with the Master Chymest for my alchemist levels. I had a couple of other ideas, but I'm out of time... thunderstorm! :D

Pathfinder Adventure Path Subscriber
LoudKid wrote:

This is the most amazing thread.

I just...
I can't even...

Well, it's no succubus in a grapple, but it's pretty interesting nonetheless.

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Pathfinder Adventure Path Subscriber

The same!

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

I will totally accept those, if you can get them!

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

Actually, I just thought of this: Hexy is totally going to use her body later to create something. I don't know what, but something. She's got to. It's too funny to do otherwise.

Maybe a flesh golem or just an undead or something. It'll be a while, true, before she can do that, but it'd be so cool! And funny! She'll call her "Hexy Jr." or something! XD

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)
pinvendor wrote:
Well said Tacticslion even if your constant parenthetical asides make your stream of discussion a little hard to follow occasionally. :P

Are you saying I talk too much and/or have a confusing and non-standard style of thought?!

Because, IF SO...


... you're right.

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Pathfinder Adventure Path Subscriber
SAMAS wrote:
Elfguy wrote:

Looking at the recently updated PRD, I'm seeing some things that I thought Paizo has said they weren't planning to do with Pathfinder - Haven't they said they weren't interested in doing cyberpunk or Sci Fi? I'm pretty sure I've seen that in the annual contest rules or something...Our gamemasters don't even want to include the psionics rules, and now we're going to wind up with laser rifles in the standard Pathfinder rules?

orcs VS Space marines?

Orc Space marines?

Sounds a bit too much like Ralph Bakshi's "Wizards" to me...

I've never seen Wizards, but everytime I read this book, I get either a Final Fantasy theme or he old Masters of the Universe theme stuck in my head for at least two hours.


Mistah Rolth wrote:
Mikaze wrote:
Orthos wrote:
Mikaze wrote:
Elfguy wrote:
Sounds a bit too much like Ralph Bakshi's "Wizards" to me...
Sounds a bit Final Fantasy 4/6 to me and that is awesome.

Pretty much my reaction from the get-go.

I will stat Magitek Armor, dangit. (Alternatively, I will poke you to send me the Necrotek Armor you used in Crimson Throne. =) )

Oh God that thing was a mess and totally needs to be revised but I do have to post it once I've caught up with everything.

(a reliable engineer Rolth was decidedly not ;) )

Lies and slander! Just needs a bit of grit and gristle, boyo!

Although I have seen Wizards, it's definitely not the first thing I think of. FF4/5/6/7/8/9/10 T (though especially 6!), Chrono Trigger, and He-Man are what mostly come to mind.

(As much as a heretic as this makes me: I... I didn't enjoy Wizards very much. :/ Sorry! I just... didn't like it.)

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)
A few people in this thread, including me wrote:
the DM rolling initiative

You know, I keep reading this as,

A few people in this thread, including me wrote:
the DM trolling initiative

... and then I imagine poor Initiative over there dog-piled by the pranks (and/or personages, depending on what's funnier) of various Drimplegatto gnomes. It never ceases to be funny.

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

Hah! Thanks! (Though if Hexy doesn't find something fun to do for an hour, before too much longer, she's going to start feeling really grumpy...)

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

I've managed to level Hexy up to 2nd, though I haven't finished her mutated versions, yet. Sorry about the delay!

EDIT: Basically, I can play as, until I have time to brew a new mutagen, I've got all the resources I'm going to.

I added vocal alteration as an extract known, but prepared shield as her new extract today.

I got endure elements as my mystery spell.

I took the Spontaneous Healing discovery, so that if I go unconscious again, I automatically gain fast healing for a few rounds - that should be enough to save me, if I'm otherwise about to die.

Instead of nature's whispers I chose demonhide - it's kind of 'meh', but it'll do for now, in case something happens to my actual armor.

As my ranger combat style bonus feat, I chose Aspect of Beast, and chose the Night Senses special to get 30 ft. darkvision.

I upgraded most of my skills. If I get another feat, I'd kind of want it to be Open Minded, but I don't know if you are okay with third party feats, even ones as well balanced as Dreamscarred. In some ways it's a shame to spend a feat on skill points... but in other ways, it's just kind of necessary for her. Alas. (Never enough skill points!) Skills have also been corrected for the correct total number of points so far.

Tweaked all of my stats a little - BAB (and thus CMB and CMD), saves, and hit points.

I think that's everything?

Pathfinder Adventure Path Subscriber
John Kretzer wrote:
Blackvial wrote:
awesome book, just wish you put in a tech based alchemist archetype
Would that not be just a chemist?

1) Not necessarily, though that's a possibility. Instead, it strikes me more as a technomancer-like base class.

2) Even if it was, how would you go about doing that? Because you've got to come up with solid game mechanics to back the idea up. And that could be really awesome.

Pathfinder Adventure Path Subscriber

Heh. Nice.

It may well be somehow non-lethal, but... it's unusual. I mean, it's possible that they just respect their talents and skills enough that they're holding nothing back with complete confidence in the other's ability, but... again, it seems... I don't know... unwise to be that confident.

That said, the idea that he's found his sister - whether or not that reunion is a happy one - is actually really interesting. The potential fallout, both good and bad, for that is very interesting - I simply would never have expected Paizo to do so, because that would solve one of their iconics' reasons for adventuring - something I'd have imagined they'd be exceptionally leery about doing. If they did, though, I'd be really interested to see where they take it. It could be a really neat story.

I can see the takeaway of the image being training is understandable, considering they look like they're in a location to, you know, train. It's just the open flames look a tad more deadly than training. My takeaway was always that Sajan was training and the other attacked him for some reason... or she was in the way, due to some adventure Sajan was on... or they were training together, and kibitzing, but then they learned they were on opposite sides of something serious, and it got stepped up a notch. But that's just me and my take-away(s). :)

Pathfinder Adventure Path Subscriber
Hama wrote:
Well it has around 30% more feats considering that Pathfinder gets one every other level.

I gave it it's feats according to PF already - the original only has combat casting, improved initiative, and weapon finesse (1st, 3rd, and 6th level). This one has Combat Casting, Improved Initiative, Multiattack, and Weapon Finesse and Improved Grapple and Toughness as bonus feats (1st, 3rd, 5th, and 7th levels - four feats - and two bonus feats) just to bring it up to PF standards. So, it's already got it's extra PF feats. EDIT: That said, per your suggestion, I did just go ahead and add Agile Maneuvers to its bonus feats. Makes it far more deadly with maneuvers (+11) and grapples, if you include Improved Grapple as well (+17). I'm toying with adding in Greater Grapple, netting a +19 to attack and the ability to use the maneuvers as a move action, but that could be kind of cruel...

Also, here's my Psychic Scent rewrite:

Psychic Senses (Su) wrote:

A mind flayer has the ability to make Perception checks and pinpoint to notice creatures that it can't otherwise perceive, so long as they're sentient. This ability functions similarly to the Scent special ability, save that it only functions on sentient creatures within the mind flayer's telepathy range, and is not affected by the normal range modifiers for Scent. This ability also grants a +4 circumstance bonus on all charisma-based and wisdom-based checks against creatures with sentience within range. That bonus doubles (to +8) against any sentient creature whose mind it can read.

I ended up not adding the skill bonus to the stat block because, although there are several abilities that are effectively "always on", they still function better here, and take less page-space to explain that way.

So what do you guys think? Ex (because it's a skill it has) or Su (because it relies on telepathy)? Decent concept/execution? I'm interested in what you think.


Oh, yeah, my tweak for Mind Blast:

Mind Blast (Su) wrote:

A mind flayer has the ability to make a psionic attack. This attack creates a 60 foot long cone of mentally disruptive energy; anyone caught in this cone must succeed on a Will save or be stunned for 3d4 rounds. Mind flayers often hunt using this power and then drag off one or two of their stunned victims to feed upon. The save DC is Charisma-based.

Pathfinder Adventure Path Subscriber

Nice! I'd forgotten that. (As I said: I was distracted. :D)

EDIT: In that case, almost regardless of what you do, Agile Maneuvers is definitely the better bonus feat, EDIT: though it doesn't specifically increase the grapple check, unless you don't replace it, but add it.

EDIT: Another mistake: the initiative should be +9. :D

Pathfinder Adventure Path Subscriber
sylvansteel wrote:
Noir le Lotus wrote:
Concerning Sajan, there is an illustration where we can see him train with a female monk that really seems to be his sister, I can't remember in which book it is. So I guess we can consider that he ended up finding her.
I think you mean the picture in Inner Sea Combat. Nothing was specified though.

Having just looked the picture up... I guess you could interpret it that way. EDIT: I realize that, on a tone-deaf internet, this probably sounds dismissive. It's not meant to be! It's a, "Huh, that's not how I would have looked at it, but I can definitely see how you came to that conclusion."

They're both muscled, have vaguely similar clothing styles, and those heavy Irori-things on their wrists.

Considering she's trying to hit him with actual fire, I'm not entirely sure they're training together, though...

Pathfinder Adventure Path Subscriber
Hama wrote:
I gave it agile maneuvers, so it's more deadly.

That makes a fair amount of sense. As a racial bonus feat, or in place of one of its other feats? I ended up granting it Improved Grapple for much the same reason: once I realized that it wouldn't ever really use its signature move in combat because, you know, it's a stupid move to do in combat, what with all the AoOs it'd provoke just for trying it. With Improved Grapple, it eliminates the AoOs and gives it the same increase to CMB that it'd otherwise gain from Agile Maneuvers (under my stat block as fully printed above, anyway), but Agile Maneuvers would definitely help if you reduced the strength score. A lot.

Pathfinder Adventure Path Subscriber
Brandon Hodge wrote:
That is the most amazing post I have ever seen.




*nerds out about Brandon "the man" Hodge ambiguously commenting on his post*

I was wrong, though:

me wrote:
Anyway, the point is, under the paradigm that I describe above, that means that they have a mere 875,827,815 number of times they need to dispel the area before they get all the witchgates taken care of! Heck, it's not that hard with the caster level 10 that the simulacra could created! :D

Actually, it's twice that (because the caster level is only 10)... and it's per gate instead of the whole area.

Zhangar wrote:

I think I just left it at the witchgates being minor artifacts, so you could hypothetically blow them up with disjunction and that's about it.

I guess they could have some amazingly inconvenient destruction condition...

... you mean like 875,827,815 x2 dispel magic effects over a 20 mile radius per 'gate? :D

Pathfinder Adventure Path Subscriber
Kobold Cleaver wrote:
Nice, Tacticslion! Though it looks like CMD got clipped off.

Thanks! And... uh, yeah, I guess so. Huh. Weird.

It should be 24 with the current stats, and 23 if you lower the strength to 14, as per my "on second thought" - sorry about that. Speaking of, if you lowered the strength, their combat maneuver would be +8 (+4 Grapple), and their damage would 1d4+2 (though their attack remains the same, as it keys off of Dexterity).

They'd have 84 hit points and fortitude +6 if you lowered the CON by 1 point, and will save of +10, perception and sense motive of +15 (which, by the way, on the stat-block above, the ? at the top by perception should, currently, be 16); aaaaaaaaaaaand, that's about it, I think, for numbers.

Other errors include:
It's supposed to be "Special Qualities" instead of "Special Quality" (at least I think, considering we're talking about multiple qualities instead of just one), "Grasping Tentacles" with an "s" on the end; the last sentence should read, "It gains an additional +2 circumstance bonus for for each tentacle that was attached at the beginning of the opponent’s turn." instead (eliminating some redundant wording); and, under the last line of "Psychic Senses", "against any sentient creature whose mind it is currently reading" instead of "can read".

If you wanted to be closer to the old MM version in terms of statistical parity, you'd want to probably put both STR and CON at the ~16 mark (14 is way to low for CON, and 18 is too high for STR), and replace the CHA and INT scores (netting you another skill... um, I dunno... another knowledge, maybe?); the CHA and the WIS should be the same number as well, although I hesitate to do that, especially if you drop the WIS a hair, because that shaves their DCs to more 'normal' levels, but you've also dropped their saves, attacks, hit points, and defenses in doing so, making them definitively below a CR 8; and if you lower the CR, you're also going to lose some SR, alas, so I don't really recommend all of these changes.

I might change the psychic senses around, but I'm waffling on that. I dunno. :D

EDIT: D'oh! Also, even though it was kind of on-purpose (for time, mostly), I now regret not putting mind blast in a stat block. Ah, well.

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Yes and no.

The thing is, a witchgate is basically just a large-range teleportation trap - the difference is, however, it would require 875,827,815th level caster to cover the miles necessary...

... which, needless to say, is something that not even a 20th level necromancer 10 mythic rank mythic lich like Tar-Baphon (according to his stat entry in Mythic Realms) could do, no matter how much he spent on that item.

(2k <constant> * 875,827,815 <caster level> * 7 <spell level> * 8,758,278,150,000 <material component> = I don't even care anymore, he can't afford it.) per gate.

Compared to, instead, one a number of permanent effects equal to 875,827,815 x 8,758,278,150,000 gold seems impossible... but it's not. All Tar really needs is bound simulacra of efreet... and suddenly it makes sense. Everything he did, in fact, is suddenly fully explained. Now, granted, he'd have to have 797,658 simulacra in order to get the effect within the course of a year... but that's not that hard, really. Simply get a "factory" going with one simulacra of an efreet, and then have it make simulacra for just under 730 years. He had time. Set this up to happen twice, and place your simulacra into a pocket dimension hidden within the negative energy plane. In the meanwhile, he could have been doing his own thing, just letting his simulacra army make itself (in fact, if the simluacrum that created the other simulacra ordered the other simulacra to obey Tar, and Tar made the general command "I wish for you to make more simulicra of <the original creature> until I say otherwise", then those simulacra would make simulicra, and Tar could, by saying a phrase once per day, reduce that time-frame by a 1/3 each day he did so. ~727 years -> ~242 years on day 2 -> ~80 years on day 3 -> ~27 years on day 4 -> ~9 years on day 5 -> ~3 years on day 6 -> ~1 year on day 7... at which point he does it, you know, four more times (or so), and then later uses all of those to create his witchgates in, like, a few days.

What happened to the simulacra? Well, knowing the problems with using excessive wishcraft (see Legacy of Fire for details), Tar basically left it in the pocket dimension in the negative energy plane. The anarchy caused within that realm by their wishcraft eventually caused them to breakdown and become some sort of deadly magical wasteland (sounds kind of familiar, eh?) that probably was used in the attempted trap for Aroden, later, who quickly destroyed the upstart (and his wish factory)... but really that was something that Tar ultimately wanted anyway, as he knew that it wouldn't and couldn't last.

So he squirreled the power away for unleashing later, after he came back as a mythic lich.

So... lots of fore-planning on his part, the power was destroyed (on purpose), and the world is left with the problems created by it!

... oh, and there's a negative energy variant of the mana wastes out there somewhere filled with horrible horrible ice-and-illusion-mutated semi-sentient spell-effects.

... at least, if you want it to be. None of that stuff's canon, but, were I Tar, that's more or less how I'd handle it.

EDIT: Oh, right, your question. Sorry: rabbit trails + my brain = constant. Anyway, the point is, under the paradigm that I describe above, that means that they have a mere 875,827,815 number of times they need to dispel the area before they get all the witchgates taken care of! Heck, it's not that hard with the caster level 10 that the simulacra could created! :D

Pathfinder Adventure Path Subscriber

^ (Pst! That's her!)

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

She's not dead yet, cap'n!

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Pathfinder Adventure Path Subscriber




Hama wrote:
Just some DC alterations and a helluva lot more HP.

(Okay, I took a few other liberties, but they make sense and fit in with Pathfinder sensibilities and/or fit with lore for some worlds. Delete the extra two-ish abilities, and change byeshk to cold iron, if you like. Also, I wussed out on adding all the links, 'cause, you know, boring. :D)

((EDIT 2 and 3: Upon mulling it over, briefly, Psychic Senses should probably be re-worked as a psychic version of Scent that keys of of sentience, and the skill bonuses should probably go directly into Racial modifiers. They should probably get the Rakshasa's detect thought's ability instead of a basic constant spell-like ability. But hey, I did this in, like 45 minutes, while mostly watching Episode 2 of Community Season 3, so, over-all, I'm still pretty satisfied. If you don't like the constant mind-reading thing, that's not a problem either, simply move that back to At-Will, and you're good to go... it just seemed very 'correct' to me, somehow, that they would have that. Also, I'd probably lower their STR to 14, and their CON to 18 - true, that'd cost 'em a few hit points and 1 pt of fortitude save, but their save DCs are a tad high anyway, and that feels more like the correct balance point, to me. Maybe drop their wisdom to 19 - I'm really not sure 'bout that, I'm just spit-balling it at present. :D))

Mind Flayer Illithid uh, Psychic Squid-Heads

Psychic Squid-Heads; CR 8
XP 4,800
LE Medium aberration
Init +5 Senses darkvision 60 ft., Perception +?
AC 21 touch 15 flat-footed 16 (+5 DEX, +6 natural)
hp 92 (8 HD)
Fort +7 Ref +7 Will +11
DR 10/byshek, SR 21
Melee 4 tentacles +11 (1d4+3 plus grab)
Special Attacks extract, grab, grasping tentacles, mind blast (DC 20)
Psionics Spell-Like Abilities (CL 12th)

  • Constant-detect thoughts (DC 18),
  • At Will-charm monsters (20), levitate, plane shift, suggestion (DC 19)
  • 1/Week-dominate person (DC 21)

STR 16, DEX 20, CON 20, INT 21, WIS 21, CHA 23
Base Attack +6/+1, CMB +9 (+15 Grapple), CMD
Feats Combat Casting, Improved Initiative, Multi-attack, Weapon Finesse; (b) Improved Grapple, Toughness
Skills Bluff +17, Diplomacy +17, Disguise +17, Intimidate +17, Knowledge (any) +16, Perception +16, Sense Motive +16, Stealth +16
Languages Common, Undercommon; telepathy 100 ft.
SQ psychic senses

Extract (Ex)

A mind flayer Psychic Squid-Head that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature. This power is useless against most constructs, elementals, oozes, plants, and undead (as those creatures generally do not rely on their brain to survive), though certain creatures could be susceptible, subject to GM discretion. It is not instantly fatal to foes with multiple heads, such as ettins and hydras.

Grasping Tentacle (Ex)

A mind flayer Psychic Squid-Head has a +4 racial bonus on grapple combat maneuver checks, and may grapple creatures of up to one size larger. Whenever it succeeds at a tentacle attack, it can attempt a grapple as a free action without provoking an attack of opportunity. If successful, it establishes a hold and attaches the tentacle to the opponent’s head. If a mind flayer Psychic Squid-Head begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. A mind flayer Psychic Squid-Head can attach multiple tentacles to a single creature. It gains an additional +2 circumstance bonus for each tentacle for every tentacle that was attached at the beginning of the opponent’s turn.

Psychic Senses (Ex)

A mind flayer Psychic Squid-Head has the ability to make Perception checks and pinpoint to notice creatures that it can't otherwise perceive, so long as they're sentient. This means it can pinpoint the location invisible creatures or creatures with total concealment. This grants a +4 circumstance bonus on all charisma-based and wisdom-based checks against creatures with sentience. This bonus doubles (to +8) against any sentient creature whose mind it can read.

Environment Any Underground
Organization Solitary, pair, inquisition (3–5), or cult (3–5 plus 6–10 grimlocks)
Treasure double

Pathfinder Adventure Path Subscriber

Yeah, well, my Google-Fu is definitely failing me. I've got a pretty solid image in my head, but I'm not finding anything like it. Sorry! :/

Pathfinder Adventure Path Subscriber

Dot for later.

Pathfinder Adventure Path Subscriber

She loves it! (She's reading the PDFs now.)

Birthday present, success! :D


Paizo (and especially Sharaya*) are simply the best!

Thank you, from both my wife, and myself.

* You live up to your title: Customer Service Ray of Funshine! :D

Pathfinder Adventure Path Subscriber

You guys are the best!

I was just sent two confirmation emails!

(Hopefully, I was only charged once! ;P)

Thank you so very much! God bless you! :D

Pathfinder Adventure Path Subscriber

Thank you!

EDIT: ... but, um, I didn't get any email. Sorry! :/

EDIT: (It's neither in junk - in which I have five incredibly fabulous Pharmaceutical offers that I'm certain to be taking advantage of right away*)

EDIT: So, as it turns out, I got it, like, immediately after submitting this post (which took quite some time to finish submitting, so I only got to edit it right now. In other words: yes, I'm a jerk and a moron! Hurray!

So! It's actually A-okay to discuss present items on the forum - by now she knows (it's a large enough purchase I cleared several of the items with her), so thanks!

* No.

EDIT 2: Reply sent!

Pathfinder Adventure Path Subscriber

... actually, despite the lyrical title, I seem to be unable to check out, either.

From my Shopping Cart...

- I choose "Proceed to Check Out"

- I check my Shopping Cart, Shipping, Payment Method (it gave me a hassle here, too, but ultimately accepted my new card... which was just my old card plus updated date)

- I Confirm Order

- I enter my verification number

... and the screen updates, like it's going to show me my receipt, but... it doesn't. It just brings me back to my Shopping Cart again.

Kind of hard to get the stuff for my wife's birthday without the ability to get the stuff for my wife's birthday!

... and I'd kind of like to do that, you know? ;D

Anyway, thanks! I appreciate all you guys do!

EDIT: I've attempted to check out several times - somewhere between three and six, I think. So, on that note, I'd really not like to pay however many times, just in case the order did go through. While Paizo's stuff is awesome, once is enough. (Also, there are a few third-party things. :D)

I don't believe they have, however, as nothing has shown up in my downloads.

Pathfinder Adventure Path Subscriber
Tommaso Gollini wrote:
anyway the picture was showing the surface of the lake on top and the vertical diving, with the base of the rocks and the 400 feet (not in scale) depth. then showed the submarine at the right depth and the entrance of the caves

Okay, so now I'm pretty sure that we're thinking of the same thing.

Somewhat stylized artwork, right? With various depths marked off?

Pathfinder Adventure Path Subscriber
OP wrote:
Evil or wrong?

Neither, of course. It's weevil. (Or "rong", but that's not a word, even though it sounds exactly like one of your options, which I will conveniently ignore, along with the fact that I had to add another "e" to make this joke work. Dang it.)

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

My apologies: finding time and focus to level her up is more difficult than it should be. I'll be trading out the feat and revelation, as discussed, as well as making my level two choices.

As to those:

I do have a question about skill points (my notes are vague): do we take only the best of the skill points, or the sum of them? I believe in a more standard gestalt you only take the best, but the house rules I've used for a while sums the skills, but requires them spent in each class, with "free" skills being those from your INT modifier. So, for example, a Cleric-Bard would get two from Cleric and six from Bard, plus INT modifier from either. I don't believe I'm using this, at present, but I wanted to ask.

Also, I selected the effect to gain a favored class boon from two classes, and, choosing both the ones I have, took them both. Is that kosher? I recall now, that I'd intended to ask before, but got busy, then felt rushed to get my sheet out, and don't recall if I did.

Pathfinder Adventure Path Subscriber

Though I, too, have a vague recollection of something to that effect, it's not in any of the 'path entries, the map folio or the Rule of Fear... so I suspect it doesn't exist as an official thing, like Ben said.

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)
Tenro wrote:

so, how 'bout that dicebot?

are the others rolling as poorly as i am?

In a game I'm running, we've got a slogan we're thinking of making into a t-shirt (only half-jokingly).

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

A toolset with it would be the best...

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Dot. So much dot.

Pathfinder Adventure Path Subscriber

Dot for later!

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)

The Forgotten God Game Side Convo:
Beylinda, you most certainly may; that's up to you. However, I'm not sure that GM Rednal wants another table. He may be totally cool with it, but he's currently running four tables, each of which is surprisingly unique in their adventures - and doing so simultaneously - so I'm not too sure that he'll accept more submissions at this time. But maybe! Can't hurt to ask, and I certainly can't speak for him. :)

As far as making another character... I dunno. I've died once, and then received a "second chance", as it were, to come back to life. While I flubbed that particular roll, I have one last shot at coming back to life. Whether or not I do, the GM has been more than fair. :)

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