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Lion Blade

Tacticslion's page

Pathfinder Adventure Path Subscriber. 9,443 posts (11,725 including aliases). 3 reviews. 4 lists. 1 wishlist. 30 aliases.


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Pathfinder Adventure Path Subscriber

I glanced through the headings in the thread and saw nothing so clearly labelled as this.

I'm hoping for a generated list of APs and Adventures where the Vigilante's mechanics could really shine - something like Council of Thieves, where the PCs are expected both to be anonymous and famous, for example, simultaneously. Kingmaker is open-ended enough that it absolutely could be a place for them.

Unfortunately, I've already 'used' Council of Thieves and am playing Kingmaker, but I'm curious where Vigilantes, as currently conceived (the playtest as of this writing) would fit in well.

I've been curious about Curse of the Crimson Throne and Legacy of Fire as alternates. What about adventures or modules?

If you don't mind, I'd appreciate feedback from those who've looked at them. I mean, yes, of course, a Vigilante should be able to fit in well wherever (at least hypothetically), but for my purposes, I'd appreciate it if you listed a choice you felt was both solid and 'genuine' and why, but also put that information in spoilers so that those reading it aren't spoiled.

Additionally, please rate how strongly you feel the class works for that AP on a rating of 1-to-5 (least to greatest).

Though some might love the vigilante and some might hate it, give it your best assessment regardless of you're feelings of the class. Simply saying 'the class sucks, don't' or 'the class rocks, do' is unhelpful. (Though saying, 'the class sucks, here's why for <X>' or 'the class rocks, here's why for <X>' is helpful - especially the latter).

I'll go ahead and put two to demonstrate (though spoilers are actually quite minimal):

=========================================

Council of Thieves, 5-rank:
This is a phenomenal AP for an all-vigilante party. The entire premise rests upon the PCs being both known for their association as 'heroes' and gaining public renown in that manner, as well as being 'secret' heroes that go about unnoticed by the powers-that-be. The ending, in which their secret identities are revealed, could be exceptionally dramatic, and fits perfectly within the greater 'archetype' of the AP in its entirety.

Conclusion: an all-vigilante party would be perfect in this AP.

Kingmaker, 2-or-3-rank:
This AP could work quite well with vigilantes, but the value of the class rests entirely on the play-style of the table. Kingmaker is an open-ended sandbox game involving a combination of wilderness exploration (scripted), dungeon-crawls (scripted), and role-played kingdom-building (little, comparatively, scripted, as of installment 4, but some elements definitely present). If the game style caters more toward GM-created elements, and RP/intrigue the vigilante could be a five-star element; if not, it's a 1-star. I give it 2-to-3 stars because, while a strong potential contender, and it could definitely be strong at our table, the AP itself isn't built upon assumptions that automatically make a vigilante a stand-out option (though it could be, based on group-style).

Conclusion: vigilante could be stand-out, or wasted, depending entirely on the group's style and composition, and this is even more variable than normal, due to the AP's sand-boxy nature.
=========================================

Note: The spoilers above are minimal enough that I wouldn't consider them spoilers at all: the first is revealed within (more or less) the opening 'scene' of the AP (and/or the Player's Guide), while the second is merely my impression gleaned from the player's side with no specific events mentioned at all. I feel comfortable recommending people read them.

Anyway, I'm hoping for something like that, and hope this could help others, as well. Maybe even generate interesting and focused feed-back. Thanks!


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Pathfinder Adventure Path Subscriber

Aranna, let's not, please:
Aranna wrote:
I find it annoying that psionics players think any game which does things differently is wrongbadfun. as if arguing and calling me wrong is going to do anything other than drive me away from psionics just to avoid the drama.

Are... are you serious? Are you doing this accidentally?

Aranna wrote:
Different games for different people.

...

...

...

Please re-read my post.

If you feel put-upon, it may be due to the way you're presenting yourself.

You seriously just called "psionic players" the cause of your drama, when, in my post above yours, I, a psionic player, wrote,

me wrote:

But many wouldn't like that or can't wrap their heads around it. That's fine. It's a different skill.

I love psionics. I also love sci-fi and fantasy.

(Mmmm... tasty, tasty Star Wars and Babylon 5. Sweet, delicious Conan and Thundarr: Barbarians of fantasy and science! Yay, Star Trek and Marvel Comics and Dungeons & Dragons!)

But I understand that many do not. And more power to all of us: it's a bigger, more diverse world because of it, and that's cool.

I hope the links help, but if not (and if nothing else helps): more power to you, and good gaming! I, for one, appreciate that you're at least open to the idea of change!

You argued about mechanics, then were confused when people argued about mechanics back at you.

When you argued (your own interpretation of others') reasons for wanting psionics, you were shown to be incorrect.

Aranna, please. Don't do this. Don't bury your head, ignoring evidence contrary to your assumptions. Don't go looking exclusively for things that confirm a pre-held bias.

I ask you this, because the post you made? It's rather petty and callous: actively blaming an entire group of players, treating them all like a monolith instead of individuals for purpose of easy classification and confirmation bias. That's terrible.

Some psionic players are jerks. Definitely. Many psionic players are not.

You know what other player-groups contain jerks (and non-jerks)? All of them.

In the future, I ask, please do not conflate your prejudice* and/or limited personal experience* with fact.

* I mean this sincerely and with no belittlement, as all have some to one degree or another. We all have judgments made with only limited information - either handed to us by others, or made based only on our own experiences. If the only players you know that follow those types of games are jerks, or you were told they were based on those you game with, you're likely to presume all are. Which is understandable. But you are wrong. And putting things the way you are is not giving you anything positive: you are undermining your own position by (poorly) playing at being the victim. It may be honest, but it doesn't look honest, and instead makes your argument look poor as a result.


Pathfinder Adventure Path Subscriber

You're cool. I'm just constantly out of time. Clicking the mouse hurts, much less typing. :/


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Pathfinder Adventure Path Subscriber

But seriously. They taste terrible. Also, I'm supposed to keep the thing 'constantly' soaking in warm water... until I do 'activities' after which I'm supposed to ice it down... then put it in warm water...

...

...

... oh, mercy. I've gone from nerd to jock* and retained only the downsides of each.

:(

* This is not a bash on all you awesome athletic types. This is a joke on myself. Also: ow. And: I am such a daggum wuss. :D


Pathfinder Adventure Path Subscriber

(O.O)

But... but... but... liking all the things...!


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As it turns out: sprained wrist. Apparently I'm getting 'roided up.

Maybe I shouldn't have given away my copy of Juiced...

;p


Pathfinder Adventure Path Subscriber
Tacticslion wrote:
In those cases, magic was magic, psionics was psionics, but either could be made to replicate the other with no real penalty, and there was simply (easily lowered, unlike RAW) a singular "Resistance" that applied to all non-mundane effects.
Kthulhu wrote:
I dunno about "no penalty". Were I in charge of things, then magic that was replicating psionic powers would come a few levels AFTER the psionic characters were able to use that power. And vice-versa for powers more traditionally associated with magic.

You missed what I meant, though I really wouldn't mind all that much.

Tacticslion wrote:

In those cases, magic was magic, psionics was psionics, but either could be made to replicate the other with no real penalty, and there was simply (easily lowered, unlike RAW) a singular "Resistance" that applied to all non-mundane effects.

Point in fact, taking a cue from the introduction of the Arcane Erudite conversion, and from myself, I created 'anyspell'-like psionic effects (and 'anypower'-like spells, though there were no PCs that actually bothered with that) that functioned similarly to the wish/miracle line, but two levels 'higher' than the magic or psionic line (with spells auto-augmenting to the spell-slot used, and required Point payments for CL increases). Required components were either provided (via pouch or present) or waved for an extra 2 PP (I knew my group well enough to know they would not abuse this; they did not).

So, say, to cast a 3rd level spell, you'd need a 5th level power (or vice versa). If it had material components, you'd need a 7th level power-cost instead.

By 'no real penalty', what I meant was that while dispel magic was not dispel psionics, a psion could research a dispel magic power and didn't need bother with a lower ML against the magic thing (which was, as I recall, one of the suggestions for Psionics Are Different; it's been a while, though). While +CL would also +ML (I also tried to find ways to +<martial>L as well... though I was never fully satisfied with any system I'd come up with, though now I'd probably provide a Vital Strike-like effect "for free" on various attacks, and use Genius Games' metamartial feats) and similar, the methods were different enough that most things didn't work.

That said, memorized spells wouldn't benefit psionics, neither would extra power points for a caster. I tried to differentiate divine and arcane a bit more, but (much like my +<martial>L options) I found the increased differences slightly unsatisfying from a full-rules perspective (even if they worked in an individual game).

I didn't mind if a psion did independent research to come up with a 'brand new' power that just so happened to function exactly like a spell of its level, only requiring power points to augment... they just had to spend the everything to do it. I just provided the option of the 'wish-like' powers and spells two levels higher as common-enough that they could auto-learn them upon leveling up.

Maybe force one level higher? I dunno.

Anyway, I had two takers over several games. It went well.

EDITed for clarity and expansion.


8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
tonyz wrote:
"So, that's now 14 times I've murdered you, compared to 8 times you've murdered me!"

"It's so simple! But unbeknownst to you, I modify'd your memory! Further, I discovered all the times you've modified my own! The Jig is up! You've only murdered me 9 times, while I've actually murdered you fifteen! Never go in against a Nocticulan when death is on the linnne~! AHAHAHAHAH~! AHAHAHAHAHAH~! AHAHAHAHAHA-" *thud*

"... fifteen times."


Pathfinder Adventure Path Subscriber
Liz Courts wrote:
More on-topic, when I mixed psionics and magic, I made one half as effective against the other, in regards to spell/power resistance.
Rynjin wrote:

Half as effective how?

As-in, failing to overcome Magic/Power resistance still lets itaffect the creature at 50% effectiveness, or just that Magic/Power Resistance is halved?

That's an interesting set of possible interpretations!

I just kind of interpreted it as the EXP (more or less) suggested: just treat the SR as PR, only lower, and vice-versa. (The EXP specifically suggests "like the other one, only -10" [paraphrased], but the principle is the same.)

I've run it different ways at different times.

- Full Transparency: they're the same!
- "Half" [non-technical term] Transparency: they're different!
- Psionics is Different: they're different!

The most successful ones were consistently a blend of the 'half' and 'different' versions that I've run. It's different, but it still allows interaction with each other.

In those cases, magic was magic, psionics was psionics, but either could be made to replicate the other with no real penalty, and there was simply (easily lowered, unlike RAW) a singular "Resistance" that applied to all non-mundane effects.

Point in fact, taking a cue from the introduction of the Arcane Erudite conversion, and from myself, I created 'anyspell'-like psionic effects (and 'anypower'-like spells, though there were no PCs that actually bothered with that) that functioned similarly to the wish/miracle line, but two levels 'higher' than the magic or psionic line (with spells auto-augmenting to the spell-slot used, and required Point payments for CL increases). Required components were either provided (via pouch or present) or waved for an extra 2 PP (I knew my group well enough to know they would not abuse this; they did not).


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Welp.

Two hours later...

POST!

Ninja'd and done better, so nevermind!:
Ashiel wrote:
Forcing them to play with mechanics they are disinterested in
Aranna wrote:
Ahhh here is the REAL argument. Player A wants to use a certain set of mechanics... NOT fluff, NOT concept... mechanics. But when NOTHING engages your character, nothing challenges his field, or nothing rewards his field... then I say absolutely in my case this make the game LESS fun than simply using the system everyone else is using. You can probably do almost exactly the same concept with either system, so this boils down to certain players feeling they can get an edge by using different mechanics than the rest.

No.

Let me give two examples that might cause you to rethink your position:

- Paladin is better, over-all, than a fighter. It is more powerful, it functions better in many cases, but there are lots of times that people don't want to play a paladin because they want the mechanics of a fighter.

- Rogue is more iconic, visually, than a bard. Bard mechanics are better. I wouldn't fault anyone for wanting to play a bard instead of a rogue. These two classes are excessively different, and use almost completely different suites of mechanics.

You're presupposing that the latter - mechanics for advantage - is the only case.

Please stop presuming an ulterior motive.

If I want godly power, I'm going wizard.

If I want something cool and comprehensible, mechanically, I'm going with a psion.

So, ignoring that, and going with the OP:

SilvercatMoonpaw wrote:

As far as I'm concerned if you posit a source of power that somehow separates yourself from the matter/energy of a physics universe it's "magic". I don't care how much how much pseudo-science jargon cobbled together from Greek it has, it says "mind power" and that's an automatic assignment to the "fantasy power" category. Maybe I'm just really good at ignoring names.

My feeling is that if I have to choose between psionics and spellslots for my spellcasters I choose the more flexible psionics. The default spellslots feels very weird in that the spells don't change much at casting time, even with metamagic. That's more something I associated with pre-built effects meaning I can see them working for magic items but not on-the-fly.

Yes!

Big post, but 'it's all fantasy might cover one of your concerns (though it's about the differentiation between reality and fantasy, it still applies to the difference between sci-fi and fantasy). This ties into

A thread about balance.

Hope those help!

Flavor is a valid reason to ban things... but as Ashiel mentioned, if it's just flavor, simply change what's on the tin and leave the mechanics running.

For example, instead of playing a rogue, perhaps a guy took a bard archetype plus the trait that grants trapfinding and the Spellsong (using Perform Oratory or Perform Act) and Eschew Materials feats and does all of his work "without magic" or something. He is thus a "rogue".

This doesn't work for everyone, so check things out before-hand. Sometimes people need the fluff tied to the mechanics. Sometimes they don't.

I could see calling a ninja a "rogue" and re-fluffing his 'ki' and 'ninja tricks' as 'cunning' and 'rogue tricks'. Then going to town playing a flat-out better "rogue".

Similarly, call a gun a crossbow, and play with a bolt-slinger.

But many wouldn't like that or can't wrap their heads around it. That's fine. It's a different skill.

I love psionics. I also love sci-fi and fantasy.

(Mmmm... tasty, tasty Star Wars and Babylon 5. Sweet, delicious Conan and Thundarr: Barbarians of fantasy and science! Yay, Star Trek and Marvel Comics and Dungeons & Dragons!)

But I understand that many do not. And more power to all of us: it's a bigger, more diverse world because of it, and that's cool.

I hope the links help, but if not (and if nothing else helps): more power to you, and good gaming! I, for one, appreciate that you're at least open to the idea of change!


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Okay: having a hurt wrist sucks. A lot. I hope anyone else with one feels better soon.


Pathfinder Adventure Path Subscriber

Order of the cockatrice!

EDIT: SWTM!


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John Kretzer wrote:
The above post is one of the reasons why I want kids....

They are pretty awesome! It only took three years!

Strategytiger wrote:

You can do the same with nieces and nephews, without dealing with the negatives associated with having your own kids.

Uncle life FTW!

Hah! Fun!

captain yesterday wrote:
I would not be the happy jolly person I am today without my kids, I can honestly say they make me a much better person than I otherwise would've been, it's not for everyone but it suits me perfectly :-)

Definitely.

One of the things is that I've always heard my whole life, "Marriage changes everything." and "Kids change everything." and all those kinds of things.

And it's true.

It's just that these things can be very misleading, as they are very different for different people.

When I got married I was so incredibly excited. Early marriage stuff happened. But something weird and magical also occurred... a strange revelation... I was still the same daggum person. I didn't undergo some sort of weird, "And now I'm a husband!" transformation like I'd always thought. My emotions didn't suddenly become deeper or stronger than they were the day before we were married. We just now had permission to get to all the exciting stuff, and went on a nice trip together to start learning how to do so properly.

Similarly, when my first child was born, I kind of expected this crashing wash of emotion, this moment where, clearly, "Everything is different now." Instead, I almost slept through my first's birth (after a day of labor, I was pretty exhausted - my wife just didn't have that luxury - but fortunately I was able to wake up in time), and when he was born, while I loved the strange, hideous, alien-looking thing that was pulled (quite painfully) from my wife (he had to be cleaned, as he was covered in the meconium) and rushed away to ensure that he wasn't deathly ill (he thankfully wasn't), taking me from my wife in the hour of her need, instead of "Changed forever" I felt... tired, a little worried, and kind of ill. Also totally like myself and unchanged from the previous day other than that.

The marvelous thing is that I am absolutely a completely, thoroughly, and gloriously different person than I was before either of those events happened, and the changes are absolutely, 100% because of them.

But not because of an instantaneous moment in time that I spontaneously transformed.

Rather, I'm a different person because of the continued presence and impact of those people over the course of years.

Many of my hard corners have been rounded and my rough spots smoothed. Some by my wife, some by my kids. I've become both more active/responsible/hard-working and more lazy at the same time in different ways.

This phenomenal song* is absolutely true (though I can, looking both at who I was before and who I am now, say "It was for the better.")... but it wasn't obvious at the time that it happened.

* Warning: spoilers for the incredible musical Wicked. See it if you at all can.

Tels wrote:
Being a parent can make you happier because it makes you care a lot less about stupid crap and more about important things. But it can also make you stress about things non-parents would never think of. Non-parents never look at something, and think, "How much is this going to hurt, when I step on it at 3 in the morning when checking on my sick son/daughter?" Or, "How annoying will this ray gun be when my son/daughter inevitably holds the trigger button down for 7 hours straight until the battery dies?", and things like that.

Hahah! Yeah! It's awesome!

(Man, I love being "My Daddy!"...!)

captain yesterday wrote:
I honestly never think of that stuff anyway, I have 7 brothers, a Ray gun blasting for 7 hours is just white noise to me, waves crashing ashore :-)

Sounds like me in college.

Strategytiger wrote:

I enjoy my nephews and nieces when I feel like it (mom and dad are always ready to get a couple hours of downtime at the drop of a hat) and when they get on my nerves, they go home. It's just that simple. Any aspect I don't feel like dealing with, I don't. Any aspect I do, with mom and dad's permission, I do. I skip talking about sex with my niece and leave that to her parents, but tell her about picking a college or whatnot. I avoided diapers with the nephew, but later take him to play videogames at Dave and Busters. You cannot tell me this is anything less than perfection.

Also, because they don't always see me, I can let them do stuff that would get on my nerves if it was 24/7, or would be bad for them if they experienced it all the time. It's always a treat for them to see me as a result.

Since I don't buy their necessities, everything I give them is luxury, so in their eyes I look WAY more generous than mom and dad, even though I spend maybe 5% a year in comparison...Because kids don't care about food, shelter, clothes, utilities, and even everyday luxuries like cable or air conditioning, because they've never gone without, and to them it's all just expected.

Because of all this, they're a heck of a lot more psyched when I pick them up from school or pop by the house to visit, and they have no idea that as much as I love them it pales in comparison to their parents.

Hahahahahah~!

All true of being an uncle... even expected and needed by the parents to some extent (though I always cleared things I'd let the kids "get away with" first, 'cause... well... lawful...).

One of my favorite memories was when my wife and I got to take our oldest nieces to Kung Fu Panda back when it was in the theaters (and it's still an awesome film, by the way). We all watched in rapt silence (save some snacking) and all came out of the theater doing "kung fu" moves like hand-chops and punches and kicks (there was no one else anywhere around).

They talked about how amazing that was for years afterwords.

Freehold DM wrote:
But..but....sex and diapers!

These two things are not mutually exclusive and both definitely exist after children.

captain yesterday wrote:
Ha! Both my kids are done with diapers, so it's all down hill from here, I'm sure the teenage years will go smoothly....

They're already three! What could go wrong?

;D


Pathfinder Adventure Path Subscriber
knightnday wrote:
I'd gladly pay $25 to watch first run movies at home rather than at a theater. No kids, no parents, no cell phones, no people. And I can pause it to go to the bathroom.

Tell me 'bout it!

(Our tenth honeymoon anniversary celebration was mostly "stay in this room with a gorgeous view with the one I love" - probably the best thing of all time.)


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We've been to one theater film in seven months due to preemie infant syndrome (i.e. "yeah, he gets hungry and has medical things requiring specific, complex, and not-easily-stored or readily-prepared food first"). We finally got out when we went across state recently and left our youngest with the grandparents. We saw Inside Out. It was glorious.


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Pathfinder Adventure Path Subscriber

Just finished my three-year-old's first "Story Game"!
(Hint: "Story Game" is code for "RPG"!)

He was a race car driver who entered into a teamwork challenge with his Mommy's character (I ran it) for a race in the famed racing city "Radiator Springs" in Japan (made in homage of Radiator Springs in the Cars movies). Of the five tracks, they both chose the Central track which, randomly, turned out to be the hardest.

My wife was a charisma-focused character (with her "dancing" skill, which she used to stir up her teammates and the crowd with cheer-style dances), while my son was an intelligence focused character (with his "Gi-go" skill... I don't know, but it sounded like "intelligence" to me).

They were ranked in terms of speed (based on their agility/dexterity) and flashiness for points earned (based on their charisma). Obstacles were overcome with skill (based on their intelligence).

{[d6+modifier game v. various challenges ranging from 2-6 (1d5+1)]}

My son (barely!) managed to come in first thanks to his intelligence and dexterity, and made a few points. My wife came in third due to moderate dexterity roll and excellent intelligence roll... but she more than made up for any lack with her charisma roll. Since the track was very hard, only ([1d5-1]/4) other cars made it. With their scores added together, they did the best of all the teams by a large margin!

They went back to help those who were crashed so no one was hurt, and then did a victory lap around a different track (the Eastern one) just for fun!

Not only did they receive the adulation of the crowd and trophies as the winning team (and individual winners), but they received more than one sponsorship!

(They settled on a milk sponsorship and developed revolutionary new milk storing-and-dispensing technology in cars (complete with optional flavor additions). Big doin's!)

Woo!

(Possibly more details on the quickly hedged together rules later.)


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Fallout Rampage Cap'n Yesterday wrote:
Just so long as you catch up on my rampaging through the capitol wastes, thems good reading!

Two-hundred twenty three (and counting) posts to catch up on. I might get started soon, but summer means more family time...

captain yesterday wrote:

I can't believe you don't know about the Dandy Warhols :-)

Ned's Atomic Dustbin?

Mr. Bungle? Fishbone?

Who says I didn't know? I only said that he "maybe" back!

(That ambiguity befits such a character, I'd think.)

Nappingbushbaby wrote:

*wakes up*

Good you are back...

YAWN

zzz...zzz...zzz

Congratulations!

Strategytiger wrote:

I really didn't want to start reading and favoriting everything to make up for your absence.

True fact I totally made up - total favoriting on the boards dropped by 7% in your absence.

It's a true made up fact that 74% of all statistics are made up on the spot!

StreetwiseHousecat wrote:
7%! My favorites alone dropped 20% would've been more but my Fallout Rampaging has developed a following

Congratulations!


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captain yesterday wrote:

Brad Pitt!?!

Mel Gibson!?!

The Dandy Warhols!?!

Yes!

Yes!

Maybe!

The CR30 Green Tea Demigod wrote:
Mythic Tacticslion wrote:
GUESS WHO'S BACK, BABY!!

THAT'S WHAT I'M TALKING ABOUT!

Just in time. Beernorg is ready to run the PbP, and we're almost all done with our characters.

I was about to use a few miracle castings to summon you against your will if this kind of shenanigans continued.

Fair enough!


Pathfinder Adventure Path Subscriber
The NPC wrote:
Mythic Tacticslion wrote:
38 minutes until my 10th Anniversary day starts!
Congrats and well done. :)

Thanks a lot! :D

It's awesome!

Limeylongears wrote:
Mythic Tacticslion wrote:
38 minutes until my 10th Anniversary day starts!
Huzzah!

Thanks a lot! :D

It's awesome!

Nappingbushbaby wrote:
Mythic Tacticslion wrote:
38 minutes until my 10th Anniversary day starts!

*yawn*

Congrats....

wake me up when your are back...

zzz...zzz...zzz

Thanks a lot! :D

It's awesome!

*yawns, dang-it, 'cause it's catchy*

Kalindlara wrote:
Mythic Tacticslion wrote:
38 minutes until my 10th Anniversary day starts!
Congratulations! ^_^

Tha- ... wait, who are you? Aaahhh~!! WHO AAA-HA-HA~AAARRREE YOOOUUUU~!


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thegreenteagamer wrote:
Does this mean you're back?

Sadly, no. Thanks, though!

Tacticslion wrote:
Hey, Limey: I've a character that uses your alias name... as an alias.
Limeylongears wrote:

"A surprisingly loquacious individual with propensity to listen to all sorts of things and know exactly what he shouldn't"

This for a D20 modern campaign or something similar? (Gothic Earth? is that still a thing?)

Nope! It's a "musical" campaign loosely based on the Murder! Murder! song in the Jekyll and Hyde musical. The details have changed, however, to protect the mystery...

Limeylongears wrote:

Enjoy the summertime! Gambol around the savannah, with the lioness, the cubs and a cheeky yet adorable meerkat & warthog due (possibly?) !

{Appears in the clouds, playing 'Born Free' on a gigantic gold Casiotone}

Also: awesome! Thanks! (Sorry for the delayed response.)


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Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

.


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Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant

So, uh, just having stumbled across this, anyone mind if I "." in gameplay to follow at my leisure (which honestly probably won't really be for some time, due to time)? 'Cause it sounds interesting.

If that's fine, I'd request a PM ('cause this very likely will hit that cycle with me where I just never see it again, otherwise).

Thanks, regardless! Good gaming!


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I mean, "Daggum, it's been, like, maybe a week (or two?) since I've played a computer game." I actively don't know how long anymore.

Also, Summer with the family is crazy awesome, but busy. :D


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Hey, Limey: I've a character that uses your alias name... as an alias.


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Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!); Mythic (dual): Archmage/Heirophant
Norman wrote:

- Errors in reporting: if the High Priest's wife witnessed the murder, why did someone else discover the body?

MMII_GM wrote:

Regarding the "errors in reporting": The first article noted, "She [the bishop's daughter] was found wandering the streets shortly after the city guard arrived, in a state of shock."

Note, however, that accuracy can in reporting cannot be assumed or even expected in some cases.

Investigation can be done to determine the identify and locate various people listed above. I won't necessarily role play all these details of how they are located. Just let me know who you want to locate, or perhaps a short list in order of priority, in case you can't find your first choice.

Actually, yes: I was already thinking of exactly that thing!

That's why I thought it would be a valid avenue of investigation.

(I'd originally posted a list of "interesting things" just to remind me later - hence, it was in discussion, not Gameplay - while I was reading the articles from the Google document.)

The key elements of my suspected "error", however, are:

First Article, Google Doc wrote:

The body was discovered on the northwest side of

Broad Street, near Gresham College of Wizarding Arts by Carter Wedgewood, a first year

student at Gresham.

“I was coming back from studying at the library until after midnight heading down Broad toward

my apartment off White Lyon Court. I noticed what I at first took to be a drunk at the side of the

road, but I noticed the Golden Key of Abadar gleaming in the dim light and looked closer. It was

the high priest Taketis. I tried to rouse him, thinking he may have fallen but when I rolled him

over, his face was a horrid sight, all bashed in, and his neck was broken.”

Only one person is known to have witnessed the murder, the daughter of Father Taketis, Annice

Taketis. She was found wandering the streets shortly after the city guard arrived, in a state of

shock. When asked what had happened, she said, “Daddy and I were walking home after

having the last of the Taking of Accounts. Something came up behind us and suddenly, it got

dark, like the fog descended. I was pushed aside by a large man with a horrid face that looked

like a wild beast or a demon. It set upon Daddy and …” after this point, Miss Taketis became

hysterical and could not be calmed enough to ask her any more.

... which is straight forward enough, but also includes...

Google Doc, toward the bottom wrote:

The first was Heifestus Taketis, High

Priest of Abadar, murdered on Fireday night of Desnus 23. The high priest’s wife witnessed the

murderer, who moved as if in a dense fog, glimpsing the face described as a demon but with the

body of a large man.

... which appears to be a different story altogether.

The daughter may well have been present, the wife may well have seen it, and the student may well have stumbled onto it... but it's difficult to reconcile the slightly-different stories in any kind of time-frame that makes sense.

(Note: I've not read the articles in the front page - if those are different, I'll have to review them.)

Hence my note.

Anyway: thanks! I'll look into the other stuff, continuing.


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Sure.

What I was saying, however, is that it doesn't matter that much in any of the games that I've played, to the point that I've started hand-waiving it.

Especially as I've now adopted a variant of Sneak Attack that just doesn't care.

But that goes back to the extreme system mastery held by some on these boards and how that differs for some of my own experiences.

I have no trouble admitting that I'm not perfect on all the rules. :D


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I love summer with my family!


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Tels wrote:
Remember, this is very important there is a very slight, but crucial difference between being flat footed and someone being denied dexterity.

This is very true. As I never enforce this (it's never been found "fun" by any of my players), I always have a difficult time remembering this. Thanks! :)


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Feint (though it kind of sucks).


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Tacticslion wrote:

Summer: that marvelous time of year when you go everywhere to do everything, and accomplish little.

Sorry! I've been out of town, not on the computer much, and/or on dates with my wife for the last four days!

Just to be clear, this hasn't ended. Expect more delays... sorry!


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John Kretzer wrote:
What do you do when you get depressed? Besides favoriting posts on the Pazio messageboards. ;)

Really, this is a deep and important question... but it's hard to answer simply.

There are various meanings for "depressed" and some people suffer extremes or medically, so it's difficult for me to talk about in a way that most can agree on... however, I'll suggest that I don't suffer the medical "cyclical" form of depression (the one that you get locked into and it's hard to get out of), but instead I do occasionally have the more common "colloquially speaking" form of "depression" (where you're in a really "low" period, emotionally speaking, for various reasons, ranging from the sensible and reasonable to the just plain lame).

The short version is "whatever makes me happy that isn't a bad or stupid thing to do (presupposing I recognize when an idea is a bad or stupid one)" but that's really kind of deceptive - more accurate, but less insightful would be "it really depends on what's caused the 'depression' in the first place"... but that really doesn't tell you much, as previously mentioned.

In the end, the most informative answer is that "I usually spend time crying and praying, being alone, and then either 'wait it out' knowing that it will end, or distract myself with something 'fun'... or both" with a side of, "if I feel that I can actively do something to help resolve the situation, I do".

Hope that helps!


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Summer: that marvelous time of year when you go everywhere to do everything, and accomplish little.

Sorry! I've been out of town, not on the computer much, and/or on dates with my wife for the last four days!


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Jodokai wrote:
TriOmegaZero wrote:
Jodokai wrote:
Because the GM is talking whenever his GMPC is talking.
The hell you say. The character is talking, not the GM. I even do my best to have a funny voice for them so the players can HEAR the difference.
It doesn't matter. Who's the GM? You. Who has inside knowledge of every event that takes place in the world? You. Funny voices doesn't change any of that.

Yeah, this is very clearly a weakness in the player's ability to differentiate rather than the GM's.

Two things:
1) this doesn't make them bad players: though it means they lack what many other groups would consider a critical skill, if they have fun, then, tautologically enough, they have fun (in other words, it works for their group and table)

2) this may or may not have to do with the GM's own skill; however, whether or not the GM has the skill is irrelevant to the point that it is, as-presented, exclusively a player-failure to differentiate
- - 2a) if the GM also has a failure in differentiation, this falls under earlier suggested failures in a general GM'ing skill as applied to a GMPC
- - 2b) the "origin" of the failure to differentiate may well be circular (ex: the GM doesn't differentiate because the players expect him not to, and the players expect him not to because he doesn't differentiate...)*

To be clear, I'm not calling anyone as a bad gamer**, but instead am pointing out that a failure for a GMPC to thrive due to that expectations in that specific environment is endemic only specific to that environment, not to the nature of a GMPC itself.

I could see how such a situation could be annoying if you felt rail-roaded.

*:
What's really interesting is that nobody necessarily made the "wrong" move first, but rather it could have been a mutual misunderstanding/misreading of the situation. On the other hand, perhaps a GM slipped once and wouldn't have done so otherwise, but now that his players expect something and seem to respond poorly to other actions... or perhaps its simply they responded poorly to the first time, and he no longer feels comfortable in that role (or, in other words, the false expectation started it). Or perhaps both groups hold the same expectation - which is different from that of other groups - and it developed as a result of the local table's "social contract". Really, there's no way to tell. None of that is relevant, nor am I suggesting a specific fault, but rather pointing out that there are many ways that such a failure in expectations could arise.

**:
As I've said before, lacking certain gaming skills doesn't make one a bad gamer any more than a high-intelligence wizard not having every knowledge skill, thus unable to succeed above a DC 10 in some fields. Effectively, again, if it's not necessary in your games, it's not necessary. Just so long as you're aware that other tables can and will be exceptionally different.


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THAT'S AWESOME! CONGRATULATIONS! WOO~!


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Well, had this been fifteen years ago, I could have contributed some Lithuanian and a bit of Russian, maybe actually understood the Polish and German. Perhaps thrown in a French word or two.

Now: Uh, hablo un poquito Espan~ol. Comprendo menos.


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That's rather hyperbolic, Tels.

EDIT: for misspelling your name with two "ll"s. Not entirely sure how I did that.


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So, my three-year-old and I decided to celebrate the last day of his first year of school and went out for more of those Cosmos snack things (which I bought thinking exclusively about the origins of a certain individual who is avatar'd as a boogeyman), walking all the way to the local Dollar General from our house.

We had many adventures, stepping out of the way of cars, being fascinated by planes, and avoiding dogs, but finally arrived at 8:59 PM.

There was no one to be seen, and the door was locked, with the sign helpfully informing us that they closed at 9:00 PM. We knocked on the door, but no one came forward. The clock turned nine.

>:I

We walked back.


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Bill Dunn wrote:
houstonderek wrote:


Seeing as the whole thing about "New Coke" was switching from cane sugar to HFCS, basically, I'd say most Coke drinkers probably have. ;-)
That's been debunked.

And done so here for the curious.


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Blackguard of Puns wrote:
Uh

... :(

... no. Also, you need clothes.


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*incoming pun*
... enough to get you the Savage simple template, at least...
*/pun*


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137ben wrote:
Chris Mortika wrote:
We are aproaching Strip #1000.
Nope! The OOTS characters have three fingers on each hand. Hence, to them,

I'mma let you finish, but let me stop you right here.

Chris Mortika wrote:
We are
137ben wrote:
to them,

WELP. :I


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Lamontius wrote:

one

two
three

Those are gorgeous. Is the first one a "professional" shot, or one done yourself?


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Freehold DM wrote:
Orthos wrote:
Kajehase wrote:
(Also, the best maps in my home is in atlas where the US is shown in Eastern United States and Western United States - even with an outline of Sweden next to it the scale get a tad abstract at that level.)

Add a north/south split so you end up with the country in four quadrants (Northeast, Northwest, South [Southeast quadrant but no one calls it that], and Southwest) and... well, in a lot of ways, it's more accurate culturally and philosophically than a map showing the unified whole.

To make it even more accurate, break off California and New York into their own independent sections on top of the four-part split.

HEY!

He wasn't lying, culturally.


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Lamontius wrote:

it was my post

so you both owe me a coke

Buuuuuuuuu~uuuut you didn't say that you edited your post, even when you did *OR which one is you in that last picture! BAM! Coke-owing returned! (No rum in mine, though.)

((Also, yeah, sure, just come over to Ocala.))

* EDIT'd for more evidence!


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I've only run into others using this one rarely. It creates momentary "weirdness" of "Uh... is that me? What? I didn't write that..." but then it's all, "Hey! You handsome devil, you!" :D


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Jinx to Ambrosia Slaad for favorite'ing Lamontius' post at the same time as I!


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My oldest is finishing his last day of his first year of school today!

Woo~!


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... that my eldest son's last day of his first year of school is today?


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My oldest is finishing his last day of his first year of school today!


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Ooh! Variant Red Jester!

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