Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Lion Blade

Tacticslion's page

Pathfinder Adventure Path Subscriber. 8,395 posts (10,333 including aliases). 3 reviews. 3 lists. 1 wishlist. 27 aliases.


1 to 50 of 8,395 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path Subscriber


Sorry to see you go, Noonan! And I'm sorry it's intimidating.


In the future, if you like the idea of RP, but you don't want to be too talkative as a character, you could always post little things that Noonan (or whoever) does on occasion - small reactions to incidents, facial expressions, that sort of thing. Even if your character isn't naturally charismatic or likely to get into a given situation, you can still post your reactions to events. That way you get to have fun, but you don't have to be chatty!

You might not like that idea, and I can understand if you don't - that's totally fine - but I wanted to offer it, in case it helps in the future!

Peace, and I hope you have good gaming wherever you go!

EDIT: GM, did you ever weigh in on my armor (under Equipment, below) or traits (under... well... traits!)? I know you mentioned the cards/holy symbol - which is awesome, by the way! - but I don't see anything about those two elements. I'm presupposing those are fine, but I wanted to mention them one last time, just to be sure. For my spells, I replaced mage armor with shield - even if my current armor is disapproved, I'll stick with that choice because I'm going to be wearing armor anyway (I'll have a haramaki, if nothing else), and at 1 minute per level, it's got a pretty good duration. I think I've linked all my spells (including Summon Monster I under summoning mastery) and linked any special or specific rules. I linked to a couple of pictures of a mask, a scarf, and a banana-leaf cloak/poncho.

Pathfinder Adventure Path Subscriber

By-the-by, as a total lurker in this game (*AHEM* Izzy...), would it be okay if I'm kept "counted" as a player, even if I'm not, so the thing will still show up in my games tab? That'd be great, if you don't mind! :D

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

... or cast "Charm Person"...?

Pathfinder Adventure Path Subscriber

Going with the humanoid eidolon, the idea is to look kind of like someone might envision Shimye-Magalla. The "rune" looks like a wave-star gestalt surrounded by really tiny cards...

Evolutions are gills, lowlight vision, and swim.

EDIT: hm, also, because I'd had the tab open for so long, I missed DM-Judd's Errol post! Oops! No more dice-rolling... sorry...

Male Agathion (Leonal) Gestalt Monk-Paladin (with bardic performance!)
GM Rednal wrote:

o wo~


Hah! Just posted and I saw this.

It's finally laaaaaaaaaaaaateeeerrrrrr~!

Pathfinder Adventure Path Subscriber

A whale. I've got an "insider tip" that it works out for people of my religious heritage.

If Paizo did so (they won't, and that's good, but for the purpose of this hypothetical...), would you rather they made a variant of 1E, 2E, 4E, or 5E (akin to how Pathfinder is to 3.XE)?

Pathfinder Adventure Path Subscriber


Pathfinder Adventure Path Subscriber

I hear ya, bro! I hear ya!

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Yeah, it's covered in the first two posts.

Pathfinder Adventure Path Subscriber

Hm. Interesting.

I'd suggest that there be a "bluff" or "disguise" check for making them look like (or believed to be) prisoners.

It doesn't even have to be a good bluff or disguise check. Throw some rags and dirt on top of the adventurers (making sure to dramatically smudge the pretty girl of the group for dramatic effect), and give a minor cut to the fighter's arm or something (unless the fighter is the pretty girl, in which case she still gets the smudge, and it's the gruff cleric that gets it instead*). Maybe wrap some chains or rope around their arms (don't actually clap them in manacles or anything, just loosely "wrap" it, like, once, over their wrists, so they can escape at any time - kind of like how the manacles had no hope of holding Chewy in A New Hope, because they didn't fit).

As a GM, in this situation, I'd say, out of character: "Look, the PCs look 'too perfect' right now. It's going to count as 'obvious proof' if they don't even remotely look like prisoners. You could make a disguise check or something to make it look like they are..." and then secretly never have the guards roll a Perception check against the disguise as the PC has expended a use of mythic power.

Another way of running it would be comparing the modifiers and just presuming that the mythic power automatically makes the target want to believe you and drunk or impaired, and allows you to "possess convincing proof" for a nice +20. If the PC takes 20, would the bluff auto-succeed? If so, let it. If, on the other hand, the lie is impossible, it imposes a -20, negating the bonus, and forcing you to roll the bluff normally.

Be aware that the second is just an adjucation for "how 'obvious' is 'obvious' in this case?" if you feel its needed.

Really, ignore the arguments - the ability is written quite well, and is fine, to me, at present, even in your situation. If you felt it was "obvious proof", however, you should let the PCs know before they make the attempt, maybe allow a retcon to allow them to do the disguise thing, first.

Hope you have great gaming! :D

* I'm totally making these characters up in my head. The point is, you know what I'm talking about. You've seen movies.

Pathfinder Adventure Path Subscriber
Freehold DM wrote:
David M Mallon wrote:
Freehold is a lot shorter than I thought he'd be...

*sob* I'm NOT short! You're just tall, that's all.

Curse whatever caused me to inherit my father's brother's height!!!

I'm here for ya, man. I'm here for ya.

short-berg bump

(EDIT: in case it's not clear, at 5'6"-5'7" - depending on who's doing the looking -, I'm shorter than most males that I know as well.)

Pathfinder Adventure Path Subscriber

Neat idea, Crayzl! Maybe! :)

Pathfinder Adventure Path Subscriber

Had this tab open since dotting for interest, but have been really, really busy.

Submitting basic character concept, now that I've got some crunch behind it to back up the cool (in my head, at least!) concept (I'll create an alias "soon"*) - my crunch isn't done, but at least now the concept actually has "something" mechanical to back it up! :D

Thomas Silverspoon is a master summoner**, a coward***, and a clerk. He's a clerk in order to avoid any nastiness, and a master summoner** for the same reason (because, who wants to deal with a fight?).

* For a given definition of "soon"
** Fear not - I'll have all the stats of the summonable-creatures on-hand, and handy. I'll also be rolling all the things (unless the GM wants to - I'm good either way) simultaneously, and am uninterested in abusing stuff. No slow-down from my end!
*** I was oscillating between this and lazy. I went with coward because I think it fits his character concept a little better, it makes sense with his backstory a bit more, and really helped me choose between his first level spells known while still making him useful (and infernal healing and tentatively mage armor, instead of unseen servant and summon minor monster).

Bio requested, per GM:
Name: Thomas Silverspoon

Age: 28

General Appearance: A Bonuwat man in his mid-to-late twenties, dressed in bright Varisian clothing, with a worn and marked Razmiran mask, and a full-body cloak of banana leaves. He has a notable "pendant" hanging from his neck, an ornately clasped set of... cards? He is of average height, with a wide mouth and dusky skin - and, though not very strong, a rather lovely sight to see.

Bio: The half-Ijo/half-Ombo son of a slave and a pirate (respectively), he was raised among the Ombo by his pirate-witch mother, often treated like the slave his father was supposed to be (though she was very, very protective of "her" boy). When her mother was killed in a dual, and he was claimed (along with all of her possessions) as a "prize", he waited until his new "master" slept, and slit the man's throat, taking his mother's most prized possession - her deck of magic cards sacred to Shimye-Magalla. He fled to the south to find the other half of his heritage... the Ijo. Unable to find his father (who had probably been sold to Bekyar instead - not something he was going to investigate), he found the people very welcoming, but their ways were dishearteningly primitive and poor - none of the nice clothes or civilized elements he was used to. Still, he would have stayed with "his" people, if the pirates hadn't come. Again. Knowing it was for him (despite the Ijo's suggestions to the contrary), he fled, first to Egorian, and then boarding a ship that went to the furthest reaches of the world: Varisia. There, he learned that the "sacred" deck his mother had used was called "Harrow" (although this one held more star-and-wave motifs than the normal), and he first heard that Shimye-Magalla... might not be a goddess. He learned the ways of Harrow for many years, holding onto his "heresy", even as he was mocked (if gently) by the Varisians for it (which they mostly thought of as "cute"). Still, it got him in trouble when some Sczarni, looking for an easy mark, lumped him in with a Razmiran. Together the two narrowly escaped their aggressors and fled (a second time, for Thomas) across Northern Avastan to the edge of Razmiran. There, he learned, much to his dismay, that his "fellow heretic" (who'd been showing him such neat things!) didn't actually believe the religion he followed! ... and also was planning on enslaving Thomas. Terrified, Thomas attempted to flee, but was trapped by the shore of Lake Encarthan, not quite able to get to the barge he was fleeing towards. Cowering in the waves as the false-priests approached, he begged Shimye-Magalla for aid, clinging to his mother's harrow deck, and a strangely beautiful and horrifying creature suddenly leaped from the waves onto the cultists, killing them, and leaving the badly-scarred mask of the one Thomas had once called "friend". Taking the mask, and the barge, Thomas sailed as far as he could. Now, no where was safe - to the north the Razmirans were after him. To the south, the Ombo. There was nowhere safe. And thus, when the opportunity for fleeing to a new world appeared...

Reason to go to sea: He needs to leave. Now. Thomas' motivations for going is to literally leave the "world" (as he knows it) to escape his (imaginary?) pursuers. He figures that his eidolon is a spiritual protector-gift from Shimye-Magalla herself, and thus it's a sign to go, navigate by the stars (which he's rubbish at, but this is poetry) and sail to freedom (which he's also rubbish at, but again - poetry).

3 words to describe you character:
- charming (alternately: slick)
- nervous (alternately: jumpy)
- intelligent (if naive)


Pick 1 stat line (Choose from): 16/ 16/ 12/ 12/ 8/ 8

Human (Bonuwat; half-Ijo, half-Ombo; raised among the latter as a slave/son, lived among the former for a time, before leaving altogether); Worship: Shimye-Magalla; avg height, wide mouths, dusky skin; colorful vests, baggy pantaloons, loincloths, banana-leaf cloaks, Razmiran masks, Varisian scarves; Egorian

70 gold: harrow deck/holy symbol, clothes, ?? (not yet tallied up, but those are the main, two things)

DEX 12
CON 12
INT 16 [common, polyglot; abyssal, aquatic, varisian]
CHA 16+2 = 18

d8 = 8+1 = 9 hp

Craft, Fly, Handle Animal, Knowledge (all), Linguistics (ignan), Profession, Ride, Spellcraft, Use Magic Device
3+2 = 5+Profession+Human+Favored Class = 7+Profession
[Appraise], [Diplomacy], Knowledge (planes, religion), Linguistics, Spellcraft, Use Magic Device; Profession (Clerk)

Feats: (2) harrowed (b), false focus (1)

Cantrips, Lesser eidolon, Life link, Summoning mastery (5+CHA mod/day; summon monster I)

Spells Per day:
- 0 (at will): 4
- 1 (1+?): infernal healing, mage armor?

1 HD (d20, best bab, best fortitude/reflex, worst will)
STR 16, DEX 12, CON 13, INT 7, WIS 10, CHA 11
darkvision, link, share spells
bite (1d6), improved natural armor (+4), swim (2) (land 20, swim 40)


skills: (4) not yet chose, but leaning toward perception, sense motive, stealth, and either fly or bluff, depending
- from: bluff, craft, knowledge (planes), perception, sense motive, stealth; fly?

evolution pool: (3 pts) not yet chosen
- 1 pt: climb, low-light vision, {mount?}, scent, skilled
- 2 pt: ability increase, flight, immunity, keen scent, limbs, shadow blend, shadow form
- 3 pt: blindsense, see in darkness
GM: though I've made the eidolon an aquatic base creatrue at present, I'm going to look into the possibility of making it humanoid instead, and maybe buying the swim and flight evolutions. Not quite sure about that, however. Let me know what you think.

EDIT: for clarity on one thing

Pathfinder Adventure Path Subscriber

Good luck, and have fun everyone! :D

Pathfinder Adventure Path Subscriber
Ivan Rûski wrote:
Tacticslion wrote:

I wish I could make sense out of that sentence, because it looks like it should be hilarious...

EDIT: It got drafty 'round here. Ah, I grab my feather-fur cloak.

Oglaf. Warning: not safe for work and not for the easily offended.

Ah, yes. You guys mentioned it, like, a page or two ago? I dunno.

Sorry - I forgot! Leaky brain sometimes...

EDIT: Ew, by the way. Who wants to deal with a leaky brain? Blech.

Pathfinder Adventure Path Subscriber
Trigger Loaded wrote:
Would you rather have a small but fancy dice collection with a durable and well-made dice bag, or a large jumble of dice ranging from attractive to hideous, in a bunch of improvised bags?

Uh... both?

But, choosing one, I'd go with the latter. Easier to share with people.

It's Play-by-Post time! Would you rather have me as a GM of it or have me as a player in it? Why?

(This can be one that you GM or one someone else GMs.)

EDIT: fix coding

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I don't know what it says. I just use it to make people like me for a little while so I don't have to kill them and take their stuff.

Pathfinder Adventure Path Subscriber
Inlaa wrote:
...I meant to say "actually unbalanced," not "actually balanced," by the way. Whoops.

I, at least, understood. EDITed for clarity


You know, I think, as a GM, I'm going to introduce a variant of the 3.0-cum-PF haste effects gestalted together and see what the anarchy is. It sounds... lovely. >:)

Pathfinder Adventure Path Subscriber

I wish I could make sense out of that sentence, because it looks like it should be hilarious...

EDIT: It got drafty 'round here. Ah, I grab my feather-fur cloak.

Pathfinder Adventure Path Subscriber

RDM42, if you reread his first post, I'm pretty sure that's not what he's saying at all.

I think he and you are talking about different "narrow" definitions.

In other words, he's saying "narrow" interpretation of what the spell does, while you're talking about "narrow" interpretation of what the words mean.

Both of you are saying the same thing using different meanings.

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

What really grinds my gears is the innability of that little "X" button to actually make a thread stop updating with "new" posts, and my own inability to stop clicking the daggum thing obsessively. >:(

(I just want to leeeeeeeaaaaaaaaaaavvvveeee...)

Pathfinder Adventure Path Subscriber
Drejk wrote:
Or maybe I should try to sleep a bit?

Incidentally, good sleep is an important part of weight loss.

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Drejk wrote:
Crystal seems to really got smarter because of this...

She rolled 3d6 to regain sentience. She just rolled higher this time. :)

Pathfinder Adventure Path Subscriber

This is AWESOME.

Pathfinder Adventure Path Subscriber

Great music!

I love the moral - the language may not be my style, but everything else is! Such a great musical piece!

Pathfinder Adventure Path Subscriber

Hm. Niiiice.

Pathfinder Adventure Path Subscriber
James Sutter wrote:
DragoDorn wrote:
Are you currently playing in any Pathfinder games?
I'm in Erik Mona's Shadows Under Absalom game, but otherwise I'm a little bit between campaigns since the Asylum Stone game I was running wrapped up. Now that I'm digging myself out from under some big writing projects, though, I'm starting to think about what I want to run next...

Mona... Sutter... single game... *weeps that he's in Florida, hence too far away*

Pathfinder Adventure Path Subscriber

Aaaaactually, the reincarnation table works fine, as, even though they're an aasimar, they can be "raised normally" which just means they use the standard table.

I agree that's boring and dumb, however, so... get it changed!

The other option is to go samsaran. It won't quite be the same thing, but it may be an interesting alternate (or supplemented) take.

(I do think the druid thing will be best, though.)

Alternate option, at level 12, is the immortal monk (name will be looked up later). Go quingong to supplement it or replace unwanted effects.

Either way, enjoy! :D

Pathfinder Adventure Path Subscriber

Guess what's in my shoooooooooopping caaaaaaaaaaaaaarrrrrrrr~t?

Pathfinder Adventure Path Subscriber

It's not Australia, but euph... :(

Pathfinder Adventure Path Subscriber

One (Liz) Courts to rule them all! :D

Pathfinder Adventure Path Subscriber


Pathfinder Adventure Path Subscriber
Joe Hex wrote:
In July, on the release date of 'Occult Adventures', the Mesmerist, will be arrested for being evil-by-nature, no matter alignment, by the PC fantasy police.

WELP. I know what my next character will be! XD

Pathfinder Adventure Path Subscriber

Sigh. Dotting...

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Man, the only thing that I ever get out of these threads is that, like, every lawful good, neutral good, or chaotic good character I've ever made is super-evil because they want to murder and take the stuff off of the still-cooling corpse of as few people as they can along the way. I mean, I go so far as to suggest that after charm, I spend time and effort to diplomacy and rehabilitate them, perhaps with a suggestion or two along the way. Truly, these people are loathsome individuals and as a player I should feel ashamed for their miscreant behavior.

Pathfinder Adventure Path Subscriber

Charm person, Command, and Hypnotism. What?

(But really, if we're going combat-type spells, it'd have to be Protection from Evil, Shield, and Truestrike.)

EDIT: Ah, the idea is "any one"? I misread that, combined with the OPs thing. Sure, okay, it'd be charm person from the first category, and protection from evil for the second.

Pathfinder Adventure Path Subscriber


4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Just be careful, Freehold... you know how alcohol can affect... people your age~!


Sorry! I just couldn't resist! But more seriously, just as long as you're careful...

Pathfinder Adventure Path Subscriber

Thanks for looking into it!

I'm not able to find it yet, but with you and Liz working together, I think it might just get fixed!

Thank you!

Pathfinder Adventure Path Subscriber
Blayde MacRonan wrote:

I'm far more anime-savvy now than I was way back when, so I understand the cringe-inducing nature of the dub for this series.

Doesn't matter. At least to me.

Because as a gamer, I see this in the very context that the series arose from.

The game itself.

Besides... I think I much prefer the English dub answer of "I'm not going to answer that right now!" than the English sub version "We're not here for that!" to Deedlit's question. The sub makes Parn out to be a total di¢k while the dub just makes him an a-hole (to use GotG as a reference). And here's something else to consider: the subs also have Slayn chant the invocation followed by his lips moving in silence as though he were repeating the chant (my take) while the dub takes advantage of all that to get the the full verbal component from the Japanese in. I enjoyed that a lot more than the silence and lip moving.

Oh, I don't disagree that the dub is awesome! I just think it's also hilarious!

(In case it's not clear, I, too, was introduced by Sci-Fi, and I even went out and bought the full DVD... dubbed... and have loved it every time I've watched it. I no longer have it because a friend "borrowed" it and has never returned it...)

Pathfinder Adventure Path Subscriber

WOO~! I look forward to it! :D

Pathfinder Adventure Path Subscriber


Pathfinder Adventure Path Subscriber

New thread, and Liz is already looking into it! :D

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Christopher Dudley wrote:
That stands for Over Powered On Purpose.


Christopher Dudley wrote:
Has anyone ever done this?


Christopher Dudley wrote:
I don't know how long the interest would last, but I think it would be at least a little amusing to run through an Adventure Path starting at 10th level. I don't mean starting at the 10th level module, I mean starting the PCs at 10th level and going through part 1 of the AP without any adjustment to the module.

Oh, I see what you're saying now. That is completely different than what I was thinking. This changes everything!

My new answer is: YES!!!

Christopher Dudley wrote:

I mean, there are powerful adventurers out in the world already, and occasionally they're in the kinds of places that 1st level adventurers find themselves in. Can you really believe that not a single experienced character goes back to Sandpoint every year for the Swallowtail Festival?

"OK a bunch of goblins are running toward the stables with torches."
"Chain lightning."
"OK, moving on..."

I think making the module a timed event would add some challenge to it and make it more interesting than a brutal smackdown on the bunny slope.

This is more or less what I'm doing right now in a single-player game. When my wife was stuck in the hospital getting prepped for early birth with our next baby, she was bored and achy, and needed something fun to do... but couldn't actually be put into a large amount of stress.

So, as she'd played one for a different game, I handed her the basic "character sheet" of a succubus, and after a little consternation and trying to figure out how she'd make this one different, she finally developed a brand new character. She was a little woozy from the IVs and drugs, so she didn't want to come up with a character background, hence a character waking up with amnesia.

And voila, a game was born.

While she's 8 HD instead of 10, and a succubus isn't exactly a PC, I gave her the Agile mythic simple template and started her on a set of adventures for first level characters, and added a special "Super-spell" mechanic where the character can basically learn a 10th-level variant of the wish spell (really a Supernatural Spell-like ability) that imitates any 9th level or lower spell of a given spellschool ("given" according to the spell school she chooses) - each of these spells is named after one of the seven sins, ala sin-magic; she can pick up one of the super-spells per "major arc" (she tells me what wants to be working on, and, at the end of the arc she receives it). She started, "strangely" (hee-hee) enough, with Pride already learned. She also lacked the alignment subtypes and started neutral/chaotic neutral in alignment.

We've been having a blast, and it's only been getting better. Tons of fun, and engaging, as, given she's so very powerful (she's been growing rapidly in level, and gaining 3.X-style divine ranks), the ways she deals with adventures is substantially different.

In the early levels, she didn't slay the foe in combat, she charms and suggestions some foes into attacking others, or distracted them via illusion. In later levels, she gained Lust (because "it just makes sense") and then Wrath, allowing her to more personally... deal with the issues as they arise. She creates webworks of telepathically-connected allies (via a succubus' Profane Gift ability) that has helped her establish her business (a "Bath and Bodyworks" health-spa-like place, with massages, work-outs, and special foods*).

It's actually been a very deep, campaign-enriching experience, allowing her to use extremely advanced power, but also (because she values people**) learn how to not necessarily do everything herself, while still enjoying her power.***

One of her greatest in-character/out-of-character challenges was qualifying as a Harper Agent. As they didn't trust her at first, and didn't know what she could do, or how trustworthy she was, they challenged her to a series of tasks for them... one of which included grabbing a large number of items under extremely difficult circumstances without the use of magic.

The intent (both of the Harpers and of the GM^) was for her to fail. However, clever player being clever, used her various non-magical abilities to move, jump, leap, climb, and avoid most of the trials, talk her way into and out of dangerous locations and situations, and acquire all of the items required, if only just in the nick of time.

Player loved it... and learned from it. She has since used the same techniques to avoid tangling with mages, to hide from any magic-detection schemes, and to even skirt by the "no-divine-interference" clauses that would otherwise prevent gods from interfering with mortal affairs directly.

While that's an amusing anecdote, it's not the only time (the game was based on a 3.5 book Mysteries of the Moonsea, meant for characters from 1st-18th level). Kingmaker was one in which I took an OP-on-purpose character into the game; it was explicitly allowed before game, and, though he ended up a tad too OP, he later created a golem "brother" for himself that continued to adventure while he ran the kingdom. It was great. Similarly, in Council of Thieves, we had a very OP character to start (the other succubus, as mentioned before) gaining mythic abilities and hit dice, but when the actual adventurers came in, they were enhanced substantially by the power of the initial OP character, too. This... worked out really well, actually. Great stories.

The point is, it can work, and it can work well, if both the GM and players are on board, and understand going in that "this game is different"... and are okay with that. It can feel strange, as a GM, just allowing the player to bypass obstacles that seem like they should be bigger, but it allows you to play around with scenarios a bit, and introduce a very different kind of challenge - the challenge of making the adventurer integrated into the world around them, and linked to significant and important characters, as well as challenging them in ways outside of their comfort-zone. And that challenge is actually really cool, and can lead to amazing story elements later and even at the time. It can also give a very different view to the player - perhaps that of the controller, mastermind, or quest-giver, as well as the adventurer, if you spin it that way. That's also a neat experience.

("What are those super-powerful creatures doing while we're on these adventures anyway?" ... "... oh, I see.")

So, yeah, I've done it, run, it, and still am, and it's terrific.

EDIT: For the record, I've almost discarded "+" magic items entirely [just adding +1/3 enhancement bonus to everything, maximum according to what's being affected]^^ and, once the PC got a hold of Greed, she literally never had to worry about money ever again, meaning we no longer keep track of it (imagine fabricate as an at-will spell-like, no material components needed for the focus... hence creating anything within the size allotted by caster level).

* No, none of this is innuendo, and no, it's not very "succubus-like", and yes, that's on purpose.
** Your experience may vary.
*** She's sponsored no less than five different adventure parties, a group of pirates "privateers", and three adventuring "guilds", establishing a diplomatic alliance of different formerly-competing mages, and enacted several hostile takeovers (without violence) against businesses that opposed her philosophically (not economically). And then she's taken over five cities and towns, successfully pushing through laws that allow her to maintain power indefinitely, due to her political and mental manipulation of the wealthy elite - aka the preponderance of patrons at her expensive and very, very nice spas.
^ Sort of. I was not going to force a failure - I merely presumed it would be one. More specifically, I expected her to rely on her magic at some point or another. She did not. It was well done.
^^ Non-"plus" items are still useful, but mainly for story purposes - bags of holding and whatnot - and "plus" items still exist... which are great gifts to give to NPCs and others of too-low a level to have that "+" on their own. :D

Pathfinder Adventure Path Subscriber

I was looking for the sequels to Uncommon Commoners, but was only able to find adventures two, four, and five. I am unable to find adventure three, and the author under the comments on his blog responded to an anonymous poster (not me*), that he wasn't able to find numbers three or four... and number four required some digging on my part.

So, is number three available? If not, is there a reason? Any way to purchase it through you guys (as I'd really like to)?


Pathfinder Adventure Path Subscriber

Anything else on this? I'm kind of curious.

EDIT: Hm, in his comments, he says he doesn't know... hold on for a few...

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

You are both super-awesome.

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Julie Iaccarino wrote:

They say when a tree falls in a forest and no one is around to hear it, no sound will be made.

That's not totally true; Cosmo can hear it.

Hm... but that would mean... no, not that... but that can't be right... oh... wait... no... hm...

Oh, I get it! It's because the tree is a paladin, and Cosmo can hear all the suffering it will cause in the future with half-a-dozen new threads opening about the event! Like a 3.X deity and their portfolio sense! Goooooooooooootcha.

I'm right, aren't I? Yes? Yes? Ah?

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'm thirty- ... *checks calendar and does some math*... -um, thirty-two-and-a-haaaaaaaaaallllllfffff... oooooo~oooo~! Like a tiiiiiiiiiiimmmmmmmeeeeeee ghooooo~ooost~!

Pathfinder Adventure Path Subscriber
Blayde MacRonan wrote:
Yuugasa wrote:
Can't find Record of the Lodoss war but have watched the first few episodes of Guin Saga, pretty good.

Submitted for your viewing... enjoy!

Record of Lodoss OVA EP 1

Note: this episode is English dubbed; if you prefer the original Japanese language with English subtitles, that's fine. It can be found that way on YouTube. I'm just presenting it to you the way I was presented with it for the first time all those years ago on the Sci Fi channel.

'Dat translation-and-voice work! XD

"I'm not going to answer that right now!"

Hah! Classic fail! XD

1 to 50 of 8,395 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.