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Lion Blade

Tacticslion's page

Pathfinder Adventure Path Subscriber. 9,539 posts (11,837 including aliases). 3 reviews. 4 lists. 1 wishlist. 30 aliases.


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It's why I developed a 9th level variant that has a category of 11+ which is instantaneous.


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Quack-thoooom!
/sluggy reference


Pathfinder Adventure Path Subscriber

Aaaaaaaaactually, yeah, that's a good point. You are, in fact, going to show up on detect magic scans, regardless, if your GM rules that Su abilities are detectable. Effectively, either that will fail you by default (meaning the ogres don't care or want you to cheat) or you won't be auto-detectd.
(I know - nine days after the last post, eleven after the last OP post, means it's probably too late, but I figured it was worth mentioning juuuuust in case they were delayed.)

Also, OP, how did it go? I'd be really curious to know!


1 person marked this as a favorite.
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thegreenteagamer wrote:
I think I'm gonna take a forum break for a while. I'm not sure how long. I'm kind of burned out by the turn of things around here of late, and with me not playing Pathfinder anymore I can't even enjoy the gaming side of the forums as much.

My spotty presence lately aside, I'm going to miss you!


Pathfinder Adventure Path Subscriber

Hm. I... have no idea what I was in the middle of posting.

You are correct: you got me!

However in very different "other news":
- daggum, have the last two months been insane
(Good, but insane.)
- we've not even had time enough to play our games together... like, the two-person ones!
(I haven't even had time for my ONE PERSON "game" with just me... I might be close to zeroing in on the problem player, in that one)
- my brother* is engaged! Wooooo~!
(*to be precise, my brother-in-law. Awesome guy.)

Man. I keep thinking I'll get a break... ah, well. Maaaaaaybe soon?


Pathfinder Adventure Path Subscriber
thegreenteagamer wrote:
Did it get you? Be honest. If I got so much as a double take, it was worth it.

What? Sorry, I don't understand.

In other news,


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captain yesterday wrote:

It is a great birthday so far, notice the subscriber tag:-)

Somebody rolled 20 on his diplomacy roll :-)

Congrats!


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captain yesterday wrote:
I thought I'd worded it to convey I merely looked like Brendan Fraser, and yes The Mummy is awesome :-)

There are (likely) no words that can be said that are unable to be twisted by those so inclined.

EDIT: for clarity, ironically enough. :D


Pathfinder Adventure Path Subscriber

Dang it! I'd done all the calculations! It was perfect!

... now, of course, I need to go back and make it even bigger...

(Daggum city/setting/campign world design...)


Pathfinder Adventure Path Subscriber
Randarak wrote:
Brendan Fraser? I loved you in The Mummy.

That was such a great film!

(EDIT: oh, and happy birthday or whatever.)
((By which, of course, I mean that I REALLY hope you have an awesome birthday!))


Pathfinder Adventure Path Subscriber

Dang it. So little tiiiiiiiiimmmmmmmmmmmmeeeee~!


Pathfinder Adventure Path Subscriber

1500/50 = 150/5 = 30 pages to read in JJ's alone!
2000/50 = 200/5 = 40 pages in FaWtL! :O

(Numbers are rough estimates, rather than exact figures.)


Pathfinder Adventure Path Subscriber

1,424: unread posts in JJ's thread.
1,863: unread posts in FaWtL.

Wow.

(Oh, wait, no, that's wrong. I accidentally updated JJ's thread by doing post-searching, and now I've 18 new there... while 1,910 in FaWtL. In the time it took JJ's to grow by 18, FaWtL grew by 47. DANG it, guys.)


Pathfinder Adventure Path Subscriber
137ben wrote:
Have you checked out the Superstar Snark Powers Activate! thread yet?

Not yet! Not enough time! ... but I will!

John Kretzer wrote:

*Yawn*...*stretch*

I have been meaning to ask....is it not the Lion's tactic to go let the females do the hunting?

zzzz...zzzz...zzzz

Hey! You're acting just like the Nappingbushbaby!

... but to answer your question, why do you think I'm a stay-at-home dad?!


3 people marked this as a favorite.
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I love my eldest's first full* day of school!

* For a preschooler! (As opposed to "half" a day!)


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JaC381 wrote:

Also, Ydersius is a full deity. He grants five domains: Chaos, Evil, Nobility, Scalykind, and War. That is why no mortal could fully kill him - even mythic Azlanti, who could've finished off a demigod just fine.

** spoiler omitted **

Aaaaaacutally, James puts him at demigod status.

Don't know if that's still canon or not. The wiki doesn't make the distinction, so that might have been changed, or might never have seen print.

(And yeah, I have the SS AP - that's where I got most of my information! :D)
EDIT:

Hm... more research seemed to cooberate that, but dag-gummit, Paizo, plus a retraction. Looks like he was a full god after all.

(I've seen the demigod thing in multiple places per James, but I've not seen the "actually, nope, he's a god" thing, before. Oops. My apologies. :D)


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Nappingbushbaby wrote:

Yawn...

This thread has gotten strange...

Well...

The first five posts wrote:
Jiggy wrote:

Note that this doesn't mean he WILL favorite ALL your posts, just that you can ASK him to do so. ;)

Hey Tacticslion, will you favorite this post?

===

Orthos wrote:
I am ninja!
thegreenteagamer wrote:

He already does. If he doesn't favorite this, I'll be genuinely suprised (and assume he's only not doing it to prove he doesn't have to).

It's how I've come to recognize him at first, and later know we have much in common, despite being opposite aligned on the law/chaos axis.

You newbies should take that as a tip - favorite as much as you can and people will eventually grow to know you.

Who doesn't like being recognized?

===

Talonhawke wrote:

I don't even want all mine Favorited just thumb through them and see what you do like.

Though maybe favorite my original Ramvord post I think it may be one of my most Favorited.

===

Tin Foil Yamakah wrote:

Hey Tac,

This morning I went to tbe bathroom, layed down the toilet seat cover and I could still feel the warmth of the previous occupant on my buttocks.

===

Jiggy wrote:
Wait, has anyone actually told him he has a thread yet?

... I'm pretty sure it was from the beginning!

Nappingbushbaby wrote:

What do you think of the Hell's Rebel AP?

Zzzz....zzzz...zzzz...

Haven't seen it!

... but I'm likely going to try and put it into the context of our games, which, as of 7714-or-so includes (very slow, mostly bloodless at-the-time) the slow secession of Westcrown (and, eventually, the southern coast of Cheliax) from Infernal Cheliax.

EDIT: a tad, just for clarity


Pathfinder Adventure Path Subscriber

Hah! I didn't get the reference. Mine was more Monsters Inc.-cum-FF4 Village of Monsters (plus mutation)-/Car-inspired than Animorphs! (Which no one in my family has read, to the best of my knowledge.)


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Thunderstorm: no computer
Child: iPad claimancy
Wife: laptop Civ 5 trial (I attempted juuuust to late today to play
Me: ???
(Phone is too irritating for valid forum use, and too much noise to read...)

Good day, though.


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Kryzbyn wrote:
A setting where some farm kids in a town stumble across a living creature that surrounds them and provides almost super human abilities, and get pulled into the machinations of a group of big bads who's goal is to slowly turn all of the humans into shapeshifting monsters, and take over the world...

I'm... uh... I'm runnning that one for my four-year-old when he wants to play "story games" right now (more or less).

It's mixed in with a heavy dose of race-car super-star, though.


Pathfinder Adventure Path Subscriber
Rogar Valertis wrote:
Wei Ji the Learner wrote:
LazarX wrote:


We know practically nothing about Aroden, and why his death was simultaneous with the appearance of things like the Eye. For all we know, the reveal in Pathfinder 100 may very well show that his death was not the central item but an outgrowth of something greater that connects all of these events.
** spoiler omitted **
** spoiler omitted **

Actually, there is a bit more evidence: Pharasma judged his soul upon his death (he was rushed to the front of the que in front of witnesses) and she now just happens to have a spectral servant - who appeared riiiiiiiiight around the time of Aroden's death - called "Echo of Lost Divinity" who, as it just so happens (*AHEM*) looks exactly like Aroden. He claims not to be Aroden, but that's pretty daggum suspicious.

Also, Iomedae holds a grudge against Pharasma for not warning anyone, Iomedae herself actually inherited a greater part of Aroden's divinity, and Cheliax fell into ruin and devil-worship with no clear "successor" state to step up, while the world wound was allowed to open in Sakors. Allowing any of those things doesn't really "synch" with anything we know of Aroden, with the potential exception of Cheliax.

That said, we know that Prophecy has "failed" before: at Earthfall.

Also, gods have died before: at Earthfall, opposing Rovagug, and at the hands of swarms of demon lords (which is how Lamashtu ascended).

What we haven't ever seen before, that I know, was what Aroden was attempting, the Advent of a god as Ruler of a Terestrial Country (Cheliax)... with one exception: Ydersius of the Serpentfolk. And Ydersius was only a demigod.


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Aniuś the Talewise wrote:
Tacticslion wrote:
Having read nothing else in this thread, how long did it take you to come up with a pun-name about your rear-end?

It was never intended to be so, lol. :Þ The name is Polish.

When it is actually pronounced the Polish way, it doesn't even sound like the word you're thinking of. ś = actually a soft sh sound.

Ah, my apologies! I didn't realize you were Polish. (Though I should have guessed, given the rather high Pole-count on these forums!)

EDIT: still haven't read this thread, yet... sorry! The computer has been pretty awful today.


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2, if I recall. I like 3 better, thematically, but 2 has more powerful options that aren't limited by environment, as I recall.

Would you rather win a superstar where no one else competes or hit top 32 with only 32 competitors?


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lucky7 wrote:

Smell, because smell is a good chunk of taste.

Would you rather have Rovagug or Erastil owe you a favor?

If they had no choice but to honor it, Rovagug. (The return favor would be, "only destroy things that are evil according to the definition of the good gods, and work to prevent things from falling to evil through non-evil means").

Otherwise Erastil. Rovagug would never honor the favor, and Erastil and I have juuuuuust enough in common that I'd likely ask for something he'd okay.

EDIT: dang it, phone/small buttons! (Counter not working, iPad dead).

Would you rather have 20 levels of Commoner with 10 Mythic Tiers, or 7 levels of PC classes with three mythic tiers? Why?


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Having read nothing else in this thread, how long did it take you to come up with a pun-name about your rear-end?


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Sambo wrote:

I'm starting to wonder if you're right about the ogres not caring that I'm cheating. Maybe what they meant by "no magic" is no turning invisible, flying around, and summoning elementals to make the other guy fight. Maybe a little healing and some extra dmg and AC would be fine.

And for those of you who keep talking about how I will fall from cheating: There is absolutely no way we are going to get this dwarf unless I cheat. If I lose the fight, the dwarf will be cooked by the clerics and eaten by the guy I will fight in the Great Maw Feast. Many other dwarves will be eaten, but we can't save them being level 4 characters. I'm cheating for the greater good and I'm pretty sure my GM is fine with me doing it, but I might get caught. The GM told me that I might be able to convince a cleric to enlarge me so it's more of a "fair fight" in their perspective.

This is not a thread asking whether or not I will fall. It's a thread asking if these types of magic are detectable.

Just to be clear, I was not saying that you would fall - merely offering reasons as to why you might from more pure RAW perspective.

My point was never to judge how you're playing, but to offer insight into how others (including your GM) may take it.

Regardless, I do think we've exhausted all the information on the original topic. The ultimate results?

"It's inconclusive; ask your GM."

- for it detecting: it's supernatural and fails to function in an antimagic field
- against it detecting: detect magic only makes reference to spells, and supernatural abilities are not subject to the similarly-named dispel magic.

There might be other reasons, but those are what I'm remembering at present.


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137ben wrote:
I wrote:

Major positive energy dominant

...
Animals
Hrm, the demiplane must have some sort of magic location that repopulates it quickly. Animals in a major positive-energy dominant plain would explode from excess healing rather quickly.

... or they've adapted. Or, perhaps, it explodes them, only to reincarnate them over and over again (while wiping their negative levels). Instead of the normal list, however, they just are randomly reincarnated into animals (pick a number 1-112* to choose each form they reincarnate into; anything that has sub-categories get chosen randomly).

Alternatively, it could also grant planar adaptation.

* Important notes:
- - > you can roll a d%+d12+d3-2 if you have regular dice, or just do a [ dice = animal ] d112 [ / dice ] if you like (for animal: 1d112 ⇒ 58-type results), or just choose at random.
- - > 3PP: 4, 16, 32, 39, 68, 77, 85, and 104 are all noted as 3PP; if you don't want those, you can simply re-roll until you get something else, or treat those as "GM choice".
- - > All numbers given are at the time of this writing, i.e. 8-15-15

Incidentally, this is not just for 137ben - I make this kind of stuff all the time.
EDIT: fixin' mah tags.


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TV Show. Guaranteed Paycheck, and less stress due to recycling old plots.

Would you rather be reincarnated (as the spell) twelve times, guaranteed, or have a raise dead effect used on you (as the spell) twelve times, guaranteed. Presume that any negative levels or ability penalties will be erased by restoration, as needed. All this is done for free.


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Scott Wilhelm wrote:
My Self wrote:
Life Bubble, if you don't mind casting a 5th level Cleric spell every day. Or a 4th level Druid spell. If you get a CL booster and an Extend metamagic rod, you can eventually only need to cast it once every two days. Once they're life bubbled up, just toss them in your Bag of Holding.
Of course, if you don't mind casting a 5th level Cleric Spell every day, why not then just kill Sleeping Beauty and then cast Raise Dead just the 1 time? Problem solved. Or surely if the party is high enough level to do lots of the high-level things that are being discussed, they could also just revive the patient?

That, unfortunately, doesn't work. He's talking about transporting his comatose body while he goes out adventuring as a shadow, via the shadow projection spell.

That spell doesn't require them to be on the same plane, but does have some drawbacks if you are reduced to 0 hit points in that form and your body is alone.

Of course, if he's an orc with access to breath of life, that should work well.


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EDIT: I've been somewhat severely ninja'd by several posts since I started writing this.

Whoops.

Still, the points stand that I'm basically leaving it.

Sambo wrote:
Tacticslion wrote:

Detect Magic notes that "detect(s) magical auras" but only give rules for magic items and spells. There is no discernible way to determine the aura of anything other than magic items and spells. Thus, it may say there is a magic aura (though this is dubious, and heavily subject to fiat), but there is no way to determine what it is.

Incidentally, do you have magic aura available? That would entirely cover all your problems.

I do not have access to magic aura, and i don't think it would help anyway since i'm not an object, or at least i don't think creatures count as objects. And besides, I would need a level 64 caster to cast the spell on me. (5lbs per level, i weigh 320 pounds)

Ah! True. I was mixing it up with mask dweomer - despite linking it, it's been a while since I've read either of them, an I was going off memory. :D

Alas, mask dweomer doesn't work because it targets only spells.

Sambo wrote:
I don't think the rest of the party matters, but just in case you want to know: we have an elf rogue (disguised as an orc during our time in the city), a human Hunter with a Roc companion, a Vishkanya sorcerer (i don't know how to spell it, it's a snake person), some kind of fox-person race oracle, and a nagaji paladin (me). Not really the best races for role-playing purposes, but they are optimized! They really can't do anything during or before the fight. We will be fighting right before the Great Maw Feast, so about two thousand hungry ogres will be in the building all crammed together in the room next to the pit fight. If anyone tries anything funny, we all die.

Eh, I'd say they are less "optimized" (except for you) and more "rife for roleplaying", but that's just a quick glance (I don't know what your character's stats are or what you've all done with them).

Incidentally, you spelled "Vishkanya" correctly. The oracle would be a "Kitsune".

Point in fact, three of the races - Vishkanya, Kitsune, and Nagaji - all supposedly come from the "far east" area of a campaign setting. I imagine that you guys are in a "western" location. Hence that alone would be a fascinating RP thing to explore... if you want to. The point is, you guys have great RP potential... far more RP potential than optimized potential. (I'm not saying you guys optimized "poorly" by the way... I'm just saying that your choices are not optimized to the exclusion of RP. It all depends on how you play the game.)

((Also, as an aside: optimization isn't a bad thing.))

The main reason I asked was to see if there was anything else that could be done to hedge your chances. It seems unlikely, alas, unless your rogue is really good at feinting.

Sambo wrote:
EDIT: I forgot to also note that there will be a few hundred ogres in the room of the pit fight watching. That includes the ogre clerics.

Actually, I think you did. ^_^

Mysterious Stranger wrote:
It really does not matter because if you attempt to use either ability you are breaking the rules of the fight. Cheating in a friendly fight is not really an honorable thing to do. Probably not enough to cause you to fall, but if I were the GM your abilities would fail as a warning.
Sambo wrote:
Ok, i guess i have to give the background anyway. My character doesn't care about the local laws or even those of the country. It is an orc/goblin/ogre country that we entered just to find an important dwarf prisoner being held by the ogres. My deity certainly does not care about being honorable to ogres. My deity is Iomedae, god of glory, sun, truth maybe, and some other irrelevant things. The paladins of this god send crusades on "innocent" evil races, monsters, and other groups. I have a phylactery of faithfulness, so as long as I contemplate something I can't really fall. Keep in mind that only evil acts and breaking the code of conduct make a paladin fall, not breaking laws(I have to say, most of the time breaking the code of conduct would mean breaking the law, but not in this particular case). The only reasons I am concerned with the rules of this fight are: 1. We could fail to get the dwarf. 2. I could lose an important finger, like a thumb or something!

... okay, so, uh, your group is your group and thus how your GM chooses to run it or describe it "correct", buuu~uuut, just so you know, you're not playing Paladins like the actual rules say to... which, again, I want to emphasize is fine for your group, but it means that our assistance will be less likely to be helpful to you.

Just as an example, in Core Pathfinder:

- Iomedae is a Lawful Good goddess of Valor, Rulership, Justice, and Honor.

- Sarenrae is a Neutral Good goddess of Sun, Redemption, Honesty, and Healing.

- Torag is a Lawful Good god of Forge, Protection, and Strategy... and is the only one on this list that promotes crusades against "innocent" (evil) races by virtue of their nature (and the history those creatures as a whole have had with his chosen people, the dwarves*).
* Though he does have many, many non-dwarf followers. It is merely that dwarves are the most numerous.

- the Paladin Code of Conduct states,

Quote:

A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.

Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

(I bolded the important part.)

... and notes that,
Quote:
A paladin who ceases to be lawful good, who willfully commits an evil act, or who violates the code of conduct loses all paladin spells and class features (including the service of the paladin's mount, but not weapon, armor, and shield proficiencies). She may not progress any further in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see atonement), as appropriate.

Again, bolding done by me.

Because of these things, the game you guys are playing is very similar to the one most of us play, but slightly different. Hence, our advice is going to be suspect, at best, because we're making "presumptions" of "standard" elements in play, which vary slightly for your game.

That said, the phylactery of faithfulness... might not do what you want it to. I would suspect that the phylactery does... in fact, most people play it that way, but, technically, it only informs you,

Quote:
action or item that could adversely affect his alignment and his standing with his deity

... instead of anything that would violate your code, per se. That said, I'd guess that you'd be fine, since you're a paladin of Iomedae instead of just "a paladin" (without a deity).

... however, that said, it appears to me, as an outside observer, that the GM doesn't want you to use Smite against this creature.

He's already warned you that visual hints will be present so that creatures could figure it out, and that there are ogre clerics "everywhere" detecting magic at you.

That said, how much do you know about this country? Ogres are generally chaotic evil... if so, they might see "cheating" as the only "reasonable" course of action! ... or they might behead you for it.

That said, as others have mentioned, magic can regrow things for you. :D


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Daggum, where do I start?

EDIT: here's a list... also, check out some of the threads I've created.


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clawoftiamat wrote:
It doesn't need to change your type. It just makes you immune to any spell that couldn't affect both your current type and the animal type. Hold person only affects humanoids, so Animal soul makes you immune to hold person.

Ah, gotcha. I see it now. I was being tripped up by the words,

Quote:
your original creature type

... that it has. Thanks!


Pathfinder Adventure Path Subscriber

Detect Magic notes that "detect(s) magical auras" but only give rules for magic items and spells. There is no discernible way to determine the aura of anything other than magic items and spells. Thus, it may say there is a magic aura (though this is dubious, and heavily subject to fiat), but there is no way to determine what it is.

Incidentally, do you have magic aura available? That would entirely cover all your problems.

As for the fluff, smite evil notes,

Quote:

Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

... so, nothing about what it actually "looks" like or does. Hence any marks would be GM fiat.

It's worth noting, that while you may convince the GM of something, you cannot make the GM be wrong about something other than what is printed. Hence, if the GM says it leaves scorch marks, it does.

Mysterious Stranger wrote:
It really does not matter because if you attempt to use either ability you are breaking the rules of the fight. Cheating in a friendly fight is not really an honorable thing to do. Probably not enough to cause you to fall, but if I were the GM your abilities would fail as a warning.

This is the more salient point that Mysterious Stranger got to before I could. I'd intended to talke about it, buuuuuuuu~uuut... he spoke first. :D

Also, I figured this thread might be useful. It's inconclusive, though.

In any event, mind if we ask for more details of the party?


Pathfinder Adventure Path Subscriber
clawoftiamat wrote:
Immunity to any spell that only targets humanoids. So, it is kinda sort of mildly useful every third Tuesday in July.

Heh.

But, no, I mean... okay, when does anyone ever need it?

The only way I know to actually change Type, per RAW, is the (nature? life?) oracle revelation-thingy at twentieth level that lets you become a plant or animal. Otherwise, I'm pretty sure polymorphing - even permanent stuff - doesn't mechanically change your type. And by the time you've hit 20th level, you're not gaining any more feats...

EDIT: To be clear, I'm asking: when, in the game, other than that revelation, do you ever change your type? And do any of them happen when you still have the ability to gain feats?


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thegreenteagamer wrote:
Wait...what were you rolling for? I'm lost and it's after midnight and confusion has set in.

YOU DOOOOOONNNN'T KNNNOOOWWWW~! SPOOOO~OOOKY~!

(It's an unrelated thing.)

EDIT: Wow, that's vague. Sorry. By "unrelated thing" I mean a 1-person game that may (or may not) ever happen involving an immortal (well, ageless) mythic 1st level commoner with the ability to planes-hop and where he goes and who he worships. The rolls above may or may not ever be used, even beyond the actual game itself taking off - they're more to generate ideas and be examples and possibilities than to be hard-coded elements of the character.

(Apparently, however, the commoner is true neutral, leaning towards chaos a tad, and mostly living in Nirvana, with occasional side-trips to various places in Elysium and Heaven.)


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Imbicatus wrote:

Carry Companion is a great spell that lets you shrink a companion and put it in your pocket.

Animal Soul used to let you be targeted by spells that targeted animals if you wanted to. Now, it just makes you immune to spells that don't affect both animals and your subtype.

Thanks!

... quick question, though... uh... why would the "new" Animal Soul ever, ever be useful to anyone ever?


Pathfinder Adventure Path Subscriber

HAH!

I copied everything! So I'm posting it here and ignoring the dice rolls!

Take that hour-limit editing time!

NEVERMIND:
Alignment (d9-by-d9):
Alignment: 1d9 ⇒ 9
ethos: 1) lawful (lawful) 2) lawful 3) lawful (neutral) 4) neutral (lawful) 5) neutral 6) neutral (chaotic) 7) chaotic (neutral) 8) chaotic 9) chaotic (chaotic)
Alignment: 1d9 ⇒ 8
morals: 1) good (good) 2) good 3) good (neutral) 4) neutral (good) 5) neutral 6) neutral (evil) 7) evil (neutral) 8) evil 9) evil (evil)

Alignment Two (d3-by-d3):
Alignment: 1d3 ⇒ 1
ethos: 1) lawful 2) neutral 3) chaotic
Alignment: 1d3 ⇒ 3
morals: 1) good 2) neutral 3) evil

Alphebet (d26):
Alignment: 1d26 ⇒ 17
alphabet: 1) a 2) b 3) c 4) d 5) e 6) f 7) g 8) h 9) i 10) j 11) k 12) l 13) m 14) n 15) o 16) p 17) q 18) r 19) s 20) t 21) u 22) v 23) w 24) x 25) y 26) z


Uskyria

No one cares!:
Alphebet (d26) Two:
Alignment: 1d26 ⇒ 3
alphabet: 1) a 2) b 3) c 4) d 5) e 6) f 7) g 8) h 9) i 10) j 11) k 12) l 13) m 14) n 15) o 16) p 17) q 18) r 19) s 20) t 21) u 22) v 23) w 24) x 25) y 26) z

Walks with Golden Stars

Not one wit!:
Alphebet (d26) Three:
Alignment: 1d26 ⇒ 22
alphabet: 1) a 2) b 3) c 4) d 5) e 6) f 7) g 8) h 9) i 10) j 11) k 12) l 13) m 14) n 15) o 16) p 17) q 18) r 19) s 20) t 21) u 22) v 23) w 24) x 25) y 26) z
EDIT:
Re-roll:Alignment: 1d26 ⇒ 16

Jaidz

Even for a second!:
Alphebet (d26) Four:
Alignment: 1d26 ⇒ 6
alphabet: 1) a 2) b 3) c 4) d 5) e 6) f 7) g 8) h 9) i 10) j 11) k 12) l 13) m 14) n 15) o 16) p 17) q 18) r 19) s 20) t 21) u 22) v 23) w 24) x 25) y 26) z
Re-roll:Which Kind: 1d4 ⇒ 4
1) Archon, 2) Agathion, 3) Azata, 4) Angel

EDIT:
Alt: 1d5 ⇒ 5


1) Arshea, 2) Benorus, 3) Dalynydra, 4) Saramaydiel, 5) Soralyon

EDIT:
Upper Plane (d3-by-d3):
Alignment: 1d3 ⇒ 1
plane: 1) heaven 2) nirvana 3) elysium

EDIT:
Upper Plane (d3-by-d3):
Alignment: 1d3 ⇒ 3, Alignment: 1d3 ⇒ 3, Alignment: 1d3 ⇒ 3
plane: 1) heaven 2) nirvana 3) elysium
Dragonmane Mountains (Nirvana), Forest of (Dancing Figments OR Whispered Longing), Erastil's Domain (Heaven)
- Heaven: Places: 1d27 ⇒ 24, Places: 1d27 ⇒ 12, Places: 1d27 ⇒ 14: Sandalphon's Court, Palace of Jeguidel, Empty Palace of Melek Taus
- Elysium: Places: 1d29 ⇒ 4, Places: 1d29 ⇒ 24, Places: 1d29 ⇒ 24: Wave-Walking Court (Elysium), Silver-Gray Lowlands, CHOICE {Briarbough, Domain of Calistria, Forest of Wild Apples and Wilder Magic, Mountain of Lingering Soulsong, River of Chromatic Tranquility, Titan Graveyard}
- Nirvana: Places: 1d18 ⇒ 14, Places: 1d18 ⇒ 13, Places: 1d18 ⇒ 15: Dream Lotus (Nirvana), Dragonmane Mountains (Nirvana), Lake of Spring-Thawed Ice (Nirvana)

Fun Religious Philsophies:
Sangpotshi
Juju (Shamanism)
Ancestor Spirits (Ancestor Worship)
Eldest (Count Renalc, The Lantern King, Magdh, Ng)


Pathfinder Adventure Path Subscriber

So!

Dice rolling.

("It's my thread, and I'll do what I want to... do what I want to... do what I want to...")

Uh... you all... uh... you saw and heard nothing! NOTHING I say!

Anyway...

Alignment (d9-by-d9):
Alignment: 1d9 ⇒ 6
ethos: 1) lawful (lawful) 2) lawful 3) lawful (neutral) 4) neutral (lawful) 5) neutral 6) neutral (chaotic) 7) chaotic (neutral) 8) chaotic 9) chaotic (chaotic)
Alignment: 1d9 ⇒ 5
morals: 1) good (good) 2) good 3) good (neutral) 4) neutral (good) 5) neutral 6) neutral (evil) 7) evil (neutral) 8) evil 9) evil (evil)

Alignment Two (d3-by-d3):
Alignment: 1d3 ⇒ 2
ethos: 1) lawful 2) neutral 3) chaotic
Alignment: 1d3 ⇒ 1
morals: 1) good 2) neutral 3) evil

Alphebet (d26):
Alignment: 1d26 ⇒ 21
alphabet: 1) a 2) b 3) c 4) d 5) e 6) f 7) g 8) h 9) i 10) j 11) k 12) l 13) m 14) n 15) o 16) p 17) q 18) r 19) s 20) t 21) u 22) v 23) w 24) x 25) y 26) z
Uskyria

Alphebet (d26) Two:
Alignment: 1d26 ⇒ 23
alphabet: 1) a 2) b 3) c 4) d 5) e 6) f 7) g 8) h 9) i 10) j 11) k 12) l 13) m 14) n 15) o 16) p 17) q 18) r 19) s 20) t 21) u 22) v 23) w 24) x 25) y 26) z
Walks with Golden Stars

Alphebet (d26) Three:
Alignment: 1d26 ⇒ 24
alphabet: 1) a 2) b 3) c 4) d 5) e 6) f 7) g 8) h 9) i 10) j 11) k 12) l 13) m 14) n 15) o 16) p 17) q 18) r 19) s 20) t 21) u 22) v 23) w 24) x 25) y 26) z
EDIT:
Re-roll:Alignment: 1d26 ⇒ 10
Jaidz

Alphebet (d26) Four:
Alignment: 1d26 ⇒ 21
alphabet: 1) a 2) b 3) c 4) d 5) e 6) f 7) g 8) h 9) i 10) j 11) k 12) l 13) m 14) n 15) o 16) p 17) q 18) r 19) s 20) t 21) u 22) v 23) w 24) x 25) y 26) z
Re-roll:Which Kind: 1d4 ⇒ 4
1) Archon, 2) Agathion, 3) Azata, 4) Angel

EDIT:
Alt: 1d5 ⇒ 1
1) Arshea, 2) Benorus, 3) Dalynydra, 4) Saramaydiel, 5) Soralyon

EDIT:
Upper Plane (d3-by-d3):
Alignment: 1d3 ⇒ 2
ethos: 1) heaven 2) nirvana 3) elysium

EDIT:
Upper Plane (d3-by-d3):
Alignment: 1d3 ⇒ 2, Alignment: 1d3 ⇒ 2, Alignment: 1d3 ⇒ 1
ethos: 1) heaven 2) nirvana 3) elysium
Dragonmane Mountains (Nirvana), River of Chromatic Tranquility (Elysium) Forest of (Dancing Figments OR Whispered Longing), Erastil's Domain (Heaven)
Places: 1d27 ⇒ 21, Places: 1d27 ⇒ 16, Places: 1d27 ⇒ 4: Sandalphon's Court, Palace of Jeduidel, Empty Palace of Melek Taus
Places: 1d29 ⇒ 27, Places: 1d29 ⇒ 22, Places: 1d29 ⇒ 28: Wave-Walking Court (Elysium), Silver-Gray Lowlands,
Places: 1d18 ⇒ 5, Places: 1d18 ⇒ 11, Places: 1d18 ⇒ 3: Dream Lotus (Nirvana), Dragonmane Mountains (Nirvana), Lake of Spring-Thawed Ice (Nirvana)


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Imbicatus wrote:
Before the animal soul change, carry companion would have worked. Not any more though.

What's this, if you don't mind me asking?


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Note that I carefully selected the part that I quoted (and said "Yes." to) and the part that I did not. :)


Pathfinder Adventure Path Subscriber

A fine way to spend the afternoon.

(Myth Adventures - the first story - adapted into comic form.)


Pathfinder Adventure Path Subscriber
Michael Dupler wrote:
Shadow Projection spell, last 1 hour/level and I can already hear DM's crying about it

Hahahah~! Okay, now I see. Yeah, sure. The things I mentioned would work well for that.

Of note, there is no mention of planar anything within the spell description, so putting him in a hidden bag' or 'hole is about the best defense you can get.

It gets much better, later, when you can use veil on yourself, too. Now you feel just as real a normal!

Just make sure to guard your hidey-hole well, and probably have a contingency with breath of life on your actual person.


Pathfinder Adventure Path Subscriber
Flutoman wrote:
appreciate the clarification on said items

I knew immediately only because I'm kind of obsessed with those items. I heart them... for really no discernible reason, that I can tell.

I've also mixed up my fair share of items in the past too (and spells, sigh), so no worries on that score. I'm glad to help! :D

EDIT:

Java Man wrote:
Necklace of adaptation and bag of holding.

Well, you know, if you want to do things the obvious way...

;D Good catch!

EDIT: Also, an iridescent spindle is another solid option.


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RDM42 wrote:
I find that death of the author theory annoying.

Death of the Author Aside:
I find that it can have validity, but is often abused (including, humorously, in its original use).

It raises some good questions (ex: noting the fact that literary criticism cannot reproduce thoughts that occurred at the time of writing with a definitive statement), and holds a few interesting insights... but I invoke the (abused*) version of Death of the Author to get the most utility out of it.

Death of the Author is a useful tool for expanding and creating thought-provoking discussions about a work when the answers are already known - an introspective bit of navel-gazing that can create interesting conversations. But all-too-often, it's used as a bludgeoning tool: "The author doesn't matter, it's all about meee~!" which... blech. It gets ridiculous after a while.

That said, it also has use for three other things:
1) When (like in a game, or the Cthulu mythos**) there are multiple authors collaborating together to tell a (more-or-less) cohesive whole
2) When the author is intentionally obfuscating information so as to make their work appear as something other than it is. (This includes both when an author is lying to their audience, or when an author writes and wants their audience to come to their own conclusions.)
3) When the author doesn't (consciously) know or have an answer to a question or nature of a work.

Finally, it can be a strong method for explaining the dissonance between a creator and a fan - when a creator creates and a fan becomes passionate about that creation, and the author does something "wrong" from the perspective of the fan, it can help explain the reasons and ideas behind that.

Just... just don't use it to explain why your fanfic is the "correct" version of the story. :/

* Ironic, really.
** Which totes includes Conan, by the way.

==========================

Disentangling quotes for clarity...

Aratrok wrote:
It's just arbitrary. As written neither animate dead nor create undead interact with the dead creature in any way other than manipulating their corpse.
the David wrote:

You're right, except that James Jacobs tells everyone that it does involve soul trapping magic.

And by the way, I did mention the Golarion part. This is not about RAW.

Bandw2 wrote:
just going to point out you can trap someones soul and animate their corpse...
Aelryinth wrote:

Trap the soul forces a creature's life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken and the life force is released, which allows the material body to reform. If the trapped creature is a powerful creature from another plane, it can be required to perform a service immediately upon being freed. Otherwise, the creature can go free once the gem imprisoning it is broken.

===
quoted. So, not sure what you're talking about. If it's magic jar, a living body without a soul is not a corpse. If you kill the body, the person is now an untied soul and if released from the magic jar, will indeed die, and so follows all the rules for not being able to return to 'life' if the body is animated.

==Aelryinth

I think he means, literally, trapping the soul, instead of trap the soul. For example. Also. Other options also exist for trapping the soul, and, when you mix in the juju mystery all sorts of weird things start happening.

(Note: not all of those are useful to leaving behind a corpse to be animated, however!)

((Incidentally, trap the soul is a really poorly-named spell.))

==========================

Bandw2 wrote:
they'll still ping as evil though, and are effected by smite. :P unless the redeemed one had the subtype removed anyway.

You know, even though that rule totally remains,

super-minor-spoiler for, like, three different APs:
... I've never actually seen and outsider who's alignment has changed retain their subtype in Paizo APs.

Must be a Golarion-specific unwritten rule or something.

EDIT: like, three different times to prevent a triple-post.


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Pathfinder Adventure Path Subscriber
Michael Dupler wrote:
A WEIRD QUESTION . . .

Son, this doesn't even scratch "almost peculiar" around here. :D

/patronizing tone

Flutoman wrote:
I do recall there being a metagame artifact in Artifacts & Legends that basically allowed a PC to be reduced to small statue for easy carrying when the PC couldn't make game night. At next session, you could basically summon back PC and poof - back in the party.

There is a bit of mix-up - you're blending the figuring of the concealed companion with scar of destiny. The figurine only works for familiars et. al., whereas the scar is "random" (i.e. "when a player shows up for the game").

OP, do you mind letting us know the situation? More creative solutions might be derived if we knew.

That said, sequestered seems like something you might be looking for? Or temporal stasis? Or both? Heck, both and into a bag' means that you get the best of all worlds (so long as you don't place said bag' into a portable hole)*.

If you're a much lower level, sepia snake sigil might be what you're looking for. Again, put it in a bag'* and you're good to go. Just be aware, it's not as well protected that way.

For protecting the comotose body, just use the normal spells to protect a creature or object other than yourself (basically the abjuration spells, plus a few conjuration and transumtation).

* You may also put the character into a portable hole. Either way, really, just so long as you don't put a 'hole in a bag' or vice-versa.


Pathfinder Adventure Path Subscriber
alexd1976 wrote:
In any case, since it is based off of using the Mount spell, I wonder if they keep the bit and bridle?

Yes.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Milo v3 wrote:
All of this is so much either when you just use the subjective morality option from Unchained.

Either what or what? EITHER WHAT OR WHAT?! I MUST KNNNOOOOWWWW~!!!

(Sorry, I couldn't resist. I do stuff like that all the time.)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

But... I'm still alive! DARN ME MAKING FIVE UNDEAD OF MYSELF FOR TOTALLY LEGIT REASONS AND RAISING THE REST! I KNEW THIS WOULD COME BACK TO HAUNT* ME!

* ba-dum-tish!


Pathfinder Adventure Path Subscriber

Of course... eeeeeeeevery-once-in-a-while there is a commercial that I never would have seen that makes me happy I've seen it.

(Incidentally, I'm still not watching TV. I'm watching Crunchy Roll. My steadfast cheapness means I get commercials. 4*15-to-30 second commercials (tending toward 30) = 4*22.5=90 seconds; 90*5 (before and after the show, and three times within) = 450 seconds = 7.5 minutes on average (10 minutes on the high end). Plus loading times before and after... sigh.)

EDIT: Make no mistake, it's because I'm a cheapskate. I have no problem with folk making money. It makes sense and is necessary. I'm willing to accept the penalty for my decisions... but I don't have to like it! XD


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
mempter wrote:
Stewart's Orange and Cream.

Okay, yeah. Hm. I might need to go back to Crackerbarrel soon... no reason...

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