Android

TRS-80's page

114 posts. Organized Play character for Pelican.


Race

|SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5

Classes/Levels

|Speed 30ft| Drone (VIC-20) |Active Conditions: None|

Gender

Male NG Android Mechanic 1

Special Abilities

Android Subtype, Constructed, Exceptional Vision, Flat Affect, Upgrade Slot, Artificial Intelligence (Drone), Bypass+1, Custom Rig

Alignment

Neutral Good

Deity

Atheist

Occupation

Professor of Engineering

Strength 10
Dexterity 14
Constitution 11
Intelligence 17
Wisdom 12
Charisma 9

About TRS-80

Do the Good Go Bad?:
TRS-80 was once a Professor of Computer Science Engineering. Unfortunately his skill caught the attentions of the underworld. His refusal to cower down to free services on demand landed his a reputation for consorting with peoples of questionable ethics. Shortly after he was framed for a sloppy computer hacking attempt in connection with a failed robbery of a financial institution. Forced to abandon his post as a Professor, and having to adopt the cunning and careful maneuvers of an outlaw on the run, TRS-80 finds himself in an ideal position to protect the Pact Worlds from The unknown Dangers of The Vast. His driving nature to do good will always guide his consciousness as he endeavors to understand the intricacies of Biological lifeforms and other cultures all in the name of defense from the unknown...

TRS-80
Male Android Mechanic 1 Construct (Android)
Theme: Outlaw
Faction: Exo-Guardian
Speed 30ft
Medium-Sized
Sex: Male
Age: 59
Homeworld: Aballon
Alignment: Neutral Good

Init +2; Senses low-light vision, darkvision (60ft); Perception +5

ABILITY SCORES:

Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: 17 (+3)
Wisdom: 12 (+1)
Charisma: 9 (-1)

INITIATIVE: +2 (+2Dex)
STAMINA POINTS: 6 (+6 Mechanic, +0 Con) CURRENT: 6/6
HIT POINTS: 10 (+4 Android, +6 Mechanic) CURRENT 10/10

Energy Armor Class (EAC): 14 (10 + 2 EAC Bonus + 2 Dex)
Kinetic Armor Class (KAC): 15 (10 + 3 KAC Bonus + 2 Dex)
(
Saves*:
Fortitude Save: +2 (+2 Mechanic)
Reflex Save: +4 (+2 Mechanic, +2 Dexterity)
Will: +1 (+1 Wisdom)
*Racial Bonuses (+2 Save vs. Disease, Mind-Affecting Effects, Poison, and Sleep)

Weapons:

Survival Knife +2 1d4s (+2 Dex)
Special: Operative (Any character can add Dex bonus instead of Str when
making melee attacks with this weapon)

Azimuth Laser Pistol +2 1d4F (+2 Dex)
Critical: Burn 1d4

Frag Grenade I +2 (+2 Dex)

Languages: Common, Akitonian, Brethedan, Ysoki , Shirren (+3 for Int, +1 for rank in Culture, Common for free)

Outlaw Theme:

1st Level: Theme Knowledge – You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own.

  • Reduce DC of culture checks to recall knowledge about the criminal underworld by 5
  • Sleight of Hand is a class skill for me

ANDROID RACIAL TRAITS

Constructed:

For effects targeting creatures by type, androids count as both humanoids and constructs.

+2 Racial Bonus for Saves vs. Disease, Mind-Affecting Effects, Poison, and Sleep

Exceptional Vision:
Low-Light Vision
Darkvision

Flat Affect:
Androids find emotions confusing and keep emotions bottled up.
-2 Penalty to Sense Motive Checks
Sense Motive checks made against Androids have their DCs
increased by 2.

Upgrade Slot:

Androids have a single Armor upgrade slot in their bodies.
Regardless of whether androids are wearing physical armor, they
can use this slot to install any one armor upgrade that could
be installed in Light Armor.

CUSTOM RIG IS INSTALLED IN THIS SLOT

SKILLS*: SKILL RANKS PER LEVEL: 7

Athletics +4 (+1 Rank, +3 Class Bonus) – ACP Applies, Climb, Jump, Swim

Computers +8 (+1 Rank, +3 Class Bonus, +3 Int, Bypass+1) – Access Unsecured System, Craft Computer, Create/Detect Forgery, Destroy/Repair System or Module, Detect Fake Shell, Disable/Manipulate Module, Gain Root Access, Hack System

Culture +4 (+1 Rank, +3 Int) – Decipher Writing, Recall Knowledge (Reduce DC by 5 to recall knowledge of the criminal underworld – Theme Knowledge)

Engineering +8 (+1 Rank, +3 Class Skill, +3 Int, Bypass +1) – Arm Explosives, Assess Stability, Craft Tech Item, Disable Device, Identify Creatures that are Technological Constructs, Identify Technology, Repair Item.

Medicine +7 (+1 Rank, +3 Class Skill, +3 Int)

Perception +5 (+1 Rank, +3 Class, +1 Wis)

Profession (Professor) +7 (+1 Rank, +3 Class Skill, +3 Int)

* -2 penalty to Sense Motive Checks (Android – Flat Affect).
* DCs of Sense Motive Checks attempted against Androids are increased by 2.

FEATS:

Armor Proficiency (Light Armor) (Mechanic)
Weapon Proficiency (Basic Melee Weapons) (Mechanic)
Weapon Proficiency (Grenades) (Mechanic)
Weapon Proficiency (Small Arms) (Mechanic)

Blind-Fight (1st Level):

In melee, every time you miss because of concealment, you can
reroll your miss chance. percentile roll one time to see if you
actually hit.

You aren’t flat-footed against melee attacks from creatures you
cannot see.

You can withdraw from creatures you cant perceive.
You don’t need to attempt Acrobatics checks to move at full
speed while blinded.

Mechanic Class Features:

Artificial Intelligence (EX): I have a Drone to house my AI.
Bypass +1(EX): You are skilled at getting inside computer systems and electronic devices.

Bypass: +1 Insight Bonus to Computers and Engineering checks

Custom Rig(EX): You have created a customized toolkit you can use to hack systems and items.

LEGAL CUSTOM RIG CONFIGURATIONS:
Can be configured to take up an armor slot instead of carrying it in hand and retrieving it.
• Can be installed as a cybernetic augmentation system in your brain, eyes, or an arm, and it can have a datajack installed on it at normal cost.
• Can be configured as a handheld device, but it must be retrieved and held to use effectively.

APPLICATIONS FOR CUSTOM RIGS:

• It always counts as having the appropriate tool or basic kit for any Computers or Engineering skill checks you attempt.
• Some mechanic tricks and Drone mods require use of a custom rig.
• Can function as a MK I Comm unit.
• Can use Custom Rig to communicate with drone over an encrypted channel to issue commands to its AI or directly control it at a range of 2500 feet.
• If Custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from an engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with one hour of work.

ARMOR

Freebooter Armor I: Purchased at character Generation
• Level 2, Price 750 Credits, EAC Bonus +2, KAC Bonus +3, Max Dex Bonus +4, Upgrade Slots 0, Bulk: L

WEAPONS

Survival Knife: Purchased at character Generation
• Level 1, Price 95 Credits, Damage 1d4S, Bulk: L, Special: Analog, Operative
Azimuth Laser Pistol: Purchased on Chronicle #2
Level 1, Price 350 Credits, Damage 1d4F, Range 80 ft, Capacity
20 charges, Usage 1, Bulk: L
• Any character can add Dex bonus instead of Str on melee attacks with this weapon.
Frag Grenade I: Purchased at character Generation
• Level 1, Price 35 Credits, Range 20ft, Capacity: Drawn, Bulk L, Special: Explode (1d6 P, 15ft)
• Aim at grid intersection, anyone within 15 feet of intersection can roll a DC 12 Reflex save for half damage. Any attack roll penalties also apply to this DC.
Battery x1 (Azimuth Laser Pistol) - Purchased on chronicle #2
Level 1, 60 Credits, Charges 20, Bulk 0

MAGIC ITEMS

Mk1 Serum of Healing (x1): Purchased at character creation
• Healing 1d8 Hit Points, Total Cost 100 Credits, Bulk 1L Each
• Only works on living Creatures

EQUIPMENT

Basic Medkit: Purchased on Chronicle #2
Level 1, Price 100 Credits, Hands 2, Bulk 1
Notes: Has spray antiseptic, bandages, an handheld instruments designed to examine, explore, and treat common ailments. Allow him to attempt DC 25 Medicine checks to treat deadly wounds. Also used to treat disease/drugs/poison.

Consumer Backpack: Purchased at Character Creation
• Level 1, Price 3 Credits, Bulk 1 (Does not count against bulk carried when fitted properly)
• Capacity: 2 Bulk of items, Currently carrying 3L Bulk of items in backpack
• Bulk Carrying capacity is calculated from Str + 1.
• Backpack contains: Mk1 Serum of Healing (x1)(1L), and 1 Frag Grenade (L)
Total Bulk Carried: 1 + 3L
Total Credits Remaining: 597.5 (ON CREDIT STICK)