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The problem with that is that magic doesn't break the rules because it's magic. It breaks the rules because it's fantastic.
And we should really let every character be fantastic in a fantasy game. Not just the ones with magic.
Alex Trebek's Stunt Double wrote:
That's what the player told me. Being that we were in the middle of a special, I didn't take the time to audit his character. Suffice to say that we ran it that way, that anything over 10 hit him, and I didn't manage to kill him. Imagine putting that on a wizard, who can have more defenses.
Alex Trebek's Stunt Double wrote:
Isn't this the point of the term "paper mage" and "glass cannon" I think people are so totally missing how despite all their power that doesn't mean they aren't fragile. They aren't just fragile to other magic, they are fragile to those who are good at fighting.
I ran a game at PaizoCon for a 12th level monk. He had a ring of blink and a 10AC. I did not manage to kill him despite his charges into melee.
Now imagine the wizard who can do all that and more and doesn't have to get in melee.
Remember kiddos, if you're going to play the "I'm just roleplaying my character card" it goes both ways. My characters are professionals who joined the Pathfinder Society to do a job, and if you're not going to do the job then my character will drop yours like the dead weight you are.
'Professionals'? Who do YOU travel with?
You only fight one mob at a time? Small wonder you never need in combat healing. Your DM is awfully kind to you.
And your GM is awfully cruel to you. PCs die when outnumbered. Regardless of healing. If you're always running into equally matched, equal opposition, then you've strayed from the baseline that says a party can handle a CR of equal level with a certain expenditure of resources. The epic battle against steep odds is supposed to be a special occurrence, not the standard.
Quentin Coldwater wrote:
Bottom line, my Cleric was absolutely necessary there. I don't want to hog the glory, as everyone in that fight contributed, but without that box of band-aids, we wouldn't have survived the first encounter. I didn't even have time to throw out an offensive spell, all I did was buffing and healing.
I've been in three tables of Eyes so far.
Table 1: Summoner, Summoner, Archer Paladin, Archer Ranger, Maneuver based Magus, Cleric/Fighter/Holy Vindicator(me).
Table 2: Archer Ranger, Bardbarian Dragon Disciple, Fire Domain Druid, Alchemist, Ninja.
Table 3: Paladin/Shadowdancer, Hexcrafter Magus, Druid, Life Oracle(me again!).
Guess which party had the most trouble?
I blame not having a true arcane caster more than the 4 man composition (5 with animal companion). My Oracle just didn't have enough actions to do everything that needed doing, and our melees had too many targets to worry about.
Table 1? The NPCs almost didn't get their scripted actions off before they were dead.
Table 2 was my run of it. I had them quite scared, but they again nearly killed things before the initial script was complete.
I really don't know what you're talking about. I've never had a problem playing a paladin.
My sohei/druid walks around barechested, but then the party ARE pirates after all...
Fruian Thistlefoot wrote:
But in Fact is wearing +1 (Magic vestment makes it +2 atm) Undead Defiant Glamoured Mithral Full Plate. Yes please attack the little halfling that looks like he isn't wearing armor...He will be glad to take your hate and suffering upon himself and give it back 10 fold.
Kurik walks around in cleric vestments. Or so it seems until someone tries to hit him and hears the CLANG and sees the glamer ripple.