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You can contact customer service to get your previous accounts recovered rather than generate new ones, if there was anything you wished to be able to access on them. Not really a requirement for you, it sounds like, but I know that losing access to my downloads would be a serious inconvenience.
As for your original thread, there really is no way to say they used your idea. Independent teams can come to similar conclusions without having been inspired by each other. Look at Trailblazer for an example of something that was developed and released about the same time as Pathfinder. You'll see a number of similarities.
You mean this thread? It doesn't seem tied to you, unless you have two accounts, which is against the terms of service. I also don't see how Occult Adventures is related to that thread.
Now, yeah, the AP's are written for 4 sub-optimal characters, for less experienced players, whereas we are 6, highly experienced players, who build highly optimal characters and take an optimal mix of classes. So the AP's should be less challenging to us as a whole. However, even with all that in consideration, the GM should not need to effectively DOUBLE the CR of an encounter just to challenge us.
No, that is exactly what should be happening.
Blarg, why must I be at the movies for this? D:
Chess Pwn wrote:
ranged character's shouldn't really care about attacking in melee. like 90% of the time enemies shouldn't be getting next to you. 90% of the time they do you should be able to 5ft step back and then attack with no worries.
Something else to think about is the fact that up until 8th level, you only have one attack a round, barring TWF and other things. So it literally costs you nothing to walk away from melee and deny the fighter his full attack. The usefulness of this tactic will vary, as at low levels they only have one attack themselves, so provoking a second attack doesn't benefit you. For those cases, 5ft step and throw. (Step Up isn't as common as you might think.)
It's no ones fault.
The game worked fine before Breath of Life came along. The game works fine if you bring a warpriest instead of a cleric.
What DOESN'T work fine is not changing your tactics in light of the differences. You can't continue to operate the same way you would with a cleric when you have a warpriest instead.
Play what you want. Realize you need to adapt to the new environment, or you will fail and not have as much fun. But it isn't the games fault in that case, it's yours for not being flexible.
Gary Bush wrote:
These two parts imply to me that players playing an adventure to meet the minimum size should reported as normal.
I don't parse them that way. Reporting the results of the scenario is not the same as reporting the characters.
If the intention is that every player is reported regardless of receiving credit, it is not being communicated to everyone.
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