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Member of Church of Razmir

TOZ's page

7,696 posts. Alias of TriOmegaZero.


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Shadow Lodge

2 people marked this as a favorite.
Wizards!!!! wrote:
I was wondering what you guys think is the hardest monster/BBEG to defeat in pathfinder

The GM.

Shadow Lodge

Kirth Gersen wrote:
Saldiven wrote:
I'd also be perfectly content to make a gentleman's agreement that neither side would do so.
So much of the unbalanced, rickety structure of the game demands gentlemen's agreements that I suppose adding one more is no big deal for some tables. For me, and a lot of the people I've gamed with in the last 10-15 years, that's getting to be really old -- the list of things you can't do "because, well, that's just not done" is getting to be as long as the rulebook itself. At some point you start looking for good house rules that will close more than one loophole at once, if only to make your own life easier. We were hoping Pathfinder would do that with 3.5. But it didn't, so we started writing our own.

So instead of a list of agreements as long as the rulebook, you decided to write house rules as long as the rulebook. :)

Shadow Lodge

1 person marked this as a favorite.
Lou Diamond wrote:

Now everyone can be happily married to a partner of their choosing.

Enjoy it and celebrate it with your friends and family.

I hope we can.

Shadow Lodge *****

4 people marked this as a favorite.
Drogon wrote:
Must....resist...

Think about baseball.

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Tell me something I don't know.

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Victor:
You realize the adventure specifically says you have to kill that creature to escape, right?

Shadow Lodge

2 people marked this as a favorite.

All topics are now marriage equality topics!

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4 people marked this as a favorite.

Agh, I waffle back and forth on that one. Sometimes it is nice to play with someone who can handle everything for you, sometimes it sucks the fun out of the table. Really, I think it is just the attitude of the player that makes or breaks it. When they are laughing with you, the table is fine. When they are laughing at you, it bites.

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Also, if you call five minutes "immediate", you're under a very different understanding than I am.

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I don't play rogues.

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12 people marked this as a favorite.

It occurs to me that the next time someone says I can't Take 10 on a check because the check is causing immediate danger, my answer will be "Okay. I wait a round. Am I still in danger? Then I guess it wasn't very immediate, was it?"

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Nefreet wrote:
N N 959 wrote:
We have players in this thread who couldn't read the RAW for determining jump DCs.

None of those here.

What we have are people that were focusing on two different, opposing sections in the same skill description, only one of which could have been correct.

Spoiler:
I just ran a Module last night with lava pits all over the flipmat. No straight lines whatsoever.
When it came time for Acrobatics, inevitably the recent FAQ came up for discussion. Nobody at the table understood the FAQ.

After trying to figure out why, in some cases, a 20ft jump was only an Acrobatics DC of 10, we unanimously agreed it was easier to pick a square to jump from, and a square to land in, and use the distance as the DC for the jump.

And, no, I'm not making this up. One of the players was even my VC.

Oh damnation, failed my Will save.

Spoiler:
I'd be curious to see the outline of this 20ft jump that only requires DC10. But I imagine the 20ft you are referring to is measured from the first square to the last, if I understand your position right.

I pulled my 3.5 PHB off the shelf (the shiny reprinted one with all the errata) and looked up the Jump skill that Acrobatics is based off of.

Jump wrote:

Distance moved by jumping is counted against your normal maximum movement in a round. For example, Krusk has a speed of 40 feet. If he moves 30 feet, then jumps across a 10-foot-wide chasm, then he's moved 40 feet total, so that's his move action.

If you have ranks in Jump and you succeed on the Jump check, you land on your feet (when appropriate). If you attempt a Jump check untrained, you land prone unless you beat the DC by 5 or more.
Long Jump: A long jump is a horizontal jump, made across a gap like a chasm or stream. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. The DC for the jump is equal to the distance jumped (in feet). For example, a 10-foot-wide pit requires a DC 10 Jump check to cross.
If your check succeeds, you land on your feet at the far end. If you fail the check by less than 5, you don't clear the distance, but you can make a DC 15 Reflex save to grab the far edge of the gap. You end your movement grasping the far edge. If that leaves you dangling over a chasm or gap, getting up requires a move action and a DC 15 Climb check.

Well, glad we no longer have to be trained in Acrobatics to avoid falling prone! Now, I understand that you have never claimed that the DC includes the squares leading up to the jump, so the example about Krusk having moved 40ft probably makes sense to you. The removed text about falling prone at the end of your jump probably would have addressed your whole complaint that people were subtracting 5 from the DC. But now we see specifically that a 10-foot-wide pit is DC 10.

As I recall, you base your position on the fact that "the base DC to make a jump is equal to the distance to be crossed". I wonder if it makes more sense to you considering that the original text was "the DC for the jump is equal to the distance jumped (in feet)) and that the wording was changed thanks to Jump no longer being a skill.

Shadow Lodge *****

BigNorseWolf wrote:

Even with most of my library on PDFs taking public transport to cons means i have either enough bag space for my inner sea world guide or the soap.

Choose carefully.

Bring the guide. Soap is cheap.

Shadow Lodge

pH unbalanced wrote:
Aranna wrote:
Cha fluff DOES NOT AFFECT NPCs reactions, you NEED a skill for that.
So...if you use the relationship system in Ultimate Campaign (and who doesn't)...

*raises hand*

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*hides subforum*

Ah, much better.

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Nefreet wrote:
** spoiler omitted **

Don't make me get the paddle.

Shadow Lodge

5 people marked this as a favorite.

What a dull conversation.

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johnnythexxxiv wrote:
Let's not devolve this thread into a rogue hate thread though...

Oh you sweet summer child...

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xavier c wrote:
I think it is bad.

I totally agree.

Shadow Lodge

xavier c wrote:
No i'm saying According to natural science we are all slaves and there is no freewill and there is no good or bad.

Are you saying you agree with this idea?

Shadow Lodge

xavier c wrote:
According to natural science we are all slaves to our genes and there is no freewill and there is no morality. So what?

Do you mean that you have experienced slavery and found it to not be a bad thing?

Shadow Lodge

2 people marked this as a favorite.
Kobold Cleaver wrote:
Anyways, in response to the OP: Yes. Is people could maybe yes be extinction go underway.

is it can be hugs tiem naow?

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Fox McAllister wrote:
...and none of us here once were? *laughs*

I wasn't. 8D

Shadow Lodge

2 people marked this as a favorite.
Calex wrote:
TriOmegaZero wrote:
I too find mayo pointless. It's like sandwich glue, and adds nothing else.
I really enjoy my sandwich glue!

You are a sad, strange little man, and you have my pity.

Shadow Lodge

1 person marked this as a favorite.
kinevon wrote:
What more do you need to know?

Round by round description.

Shadow Lodge *****

13 people marked this as a favorite.
Quote:
When did performing a Coup de Grace become an "Evil Act" in PFS?

Never.

Shadow Lodge

1 person marked this as a favorite.
Quote:
What tier does Mythic go over the top?

1st.

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2005. Third decade.

Shadow Lodge

1 person marked this as a favorite.
Jaelithe wrote:
TOZ wrote:
What you say has little to do with how people perceive your words.

That's once again been made abundantly clear.

You'd think I'd learn.

Apparently not.

Shadow Lodge

5 people marked this as a favorite.

If you're taking these boards as a representative sample, you're doing it wrong.

Shadow Lodge

3 people marked this as a favorite.

What you say has little to do with how people perceive your words.

Shadow Lodge

3 people marked this as a favorite.

Some people are more discerning about their games. :)

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Orthos wrote:
TriOmegaZero wrote:
Jaelithe wrote:
To me, that qualifies under TFB.

I don't understand that statement.

TFB = Too F&*@!#ing Bad

So it's too f#%@ing bad that I don't want to spend even more time prepping my clerics spells?

Shadow Lodge

3 people marked this as a favorite.
Jaelithe wrote:
If you've tried it and didn't like it, so be it. If you haven't tried, and are unwilling to do so because the very idea offends your sensibilities, well ... you're within your rights, but speaking out of ignorance.

There are some things you don't have to experience to know you would not enjoy them. This is certainly one of them.

Shadow Lodge

Simon Legrande wrote:
Everyone has the right to be who they want to be, I get that, it just baffles me that apparently so many people aren't happy with who they are.

Imagine if someone told you that you can only be a Pathfinder fan, you can't be a 5E fan. Because that's how you were born.

Shadow Lodge

4 people marked this as a favorite.
Yuugasa wrote:
I like 7 but FF6 will always be the greatest in my book!

*gloms* FRIEND!

Shadow Lodge

All rules are optional.

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Spoiler:
But only HE was told about this. If secrecy about the mission was important, why only share that fact with him?

But as I understand it, the party DID know that Osirion was a no-fly zone. They just didn't know the REAL reason they were at that tomb. Like so many other scenarios, they got sent into danger without the tools to succeed, and were left out to dry. By the Decemvirate. Always by the Decemvirate, or the Venture Captains.

Shadow Lodge *****

1 person marked this as a favorite.
kinevon wrote:
** spoiler omitted **

Spoiler:
"No, he didn't. Who didn't tell his own party what they were doing?"

On whose orders? Sure Thaniel is to blame, but he's dead. Can't punish him any further.

The Decemvirate however, are still around, and still to blame for poor leadership.

Shadow Lodge *****

3 people marked this as a favorite.

Spoiler:
"The group’s leader was Thanien Kiandal (LN male elf evoker), whom the Decemvirate sent on a surreptitious mission into Osirion...Most of the group believed they had stumbled on the ruins by happenstance, but Thanien had deliberately led them there to recover what the Society correctly believed was an invaluable record of ancient Osirian history. "

Sounds like Torch had the blame squarely on the right people.

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I submitted session 55, hopefully that is enough.

Shadow Lodge *****

3 people marked this as a favorite.

So glad I played my Scarab Sage character in a scenario where a gem was a major focus of the adventure, just so I don't have to worry about this anymore.

Shadow Lodge

So no, there are no general guidelines about Taking 10.

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Zhangar wrote:
@ Toz: I find that class features can help immensely with inspiring a character.

It was my confession to be shunned for.

Shadow Lodge *****

2 people marked this as a favorite.
countchocula wrote:
I also believe that a large majority of people who were in the lodge would not help him destroy the society.

How naive.

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4 people marked this as a favorite.

This is why people were upset about Rivalry's End.

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Who?

Shadow Lodge

11 people marked this as a favorite.

Nothing.

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Moral of the story: Don't get negative levels.

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1 person marked this as a favorite.

WHOOOSH!

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