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But I'm kind of failing to see how ****, ____, ////, or some other "fill in the blanks on your own" is something that would be an issue. It's less explicit than what the Paizo's own filter does. It's not dodging the filter. It's never needing the filter to begin with. o____o
I don't think you're supposed to parse those two phrases separately.
I'm agreeing with Sean? How...strange.
VM mercenario wrote:
You can use command words to turn brilliant energy (or any other weapon ability) on and off. So your hands work normally when you want but when combat begins you can say "This hand of mine glows with an awesome power! Its burning grip tells me to defeat you! SHINING FINGER!"
Okay, this made me laugh. :)
Second, dying was a way to, with overcap, increase your character's Wealth by Level, independent of crafting.
Did anyone ever try to abuse the multiclass rules to get 100% XP penalties and play their character forever, amassing all the wealth? Or did the campaign have something to prevent that? It was an amusing thought I had once.
Rushley son of Halum wrote:
You know what, never mind. I just got a look at the scenario in question, and the only way you get that damage is consciously choosing to as a GM.
the secret fire wrote:
You are apparently looking for reasons to argue with me. This is quite an impressive red herring you've caught considering that no one in the history of gaming other than perhaps mental patients has ever used point buy and then assigned the stats randomly.
But that is what would solve your problem. Randomizing which stat goes where. Not choosing rolling over point buy.
If you can still choose which scores go where, it doesn't matter if you rolled them or picked them out yourself. The cookie-cutter effect still happens, because the player puts them in the class-determined optimal order.