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Member of Church of Razmir

TOZ's page

8,699 posts. Alias of TriOmegaZero.


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Shadow Lodge

2 people marked this as a favorite.
captain yesterday wrote:
Stealth became a pathfinder class so suddenly, I never saw it coming.

Because it had concealment! :D

Shadow Lodge

Ashiel wrote:
Put another way, you haven't actually shown why you cannot, because the rules say that you can and your made up explanation for why you cannot is demonstrably false by the rules which show plenty of other instances where creatures can observe you and target you with no issues but you can Stealth.

This ain't the Rules Forum, dear.

Shadow Lodge

So, no?

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Nefreet wrote:

Any chance we can just get some clarifications in a Forum post?

Or even in this thread?

That would also have to be worked into their schedules.

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Magabeus wrote:

I did not change formatting, this is the way it is in my PDF

Since each and every throwing weapon is also a light, onehanded or twohanded weapon I see no reason why the 'Throwing a light... full-round action." would only apply to weapons that do not have a numeric entry in the Range column.

Context.

Shadow Lodge

2 people marked this as a favorite.

I do so love playing my dhampir.

(Spoilers for Trouble in Tamran.)

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Oh hai

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I think Sierra nearly became a fallen oracle and yes I am aware that is impossible.

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Steven Schopmeyer wrote:
Jeff Hazuka wrote:
Warhorn and email addresses. Get a discussion with your players. Have them figure out what they can play.

I've asked. No responses given. So I throw up what I think hasn't been played and see who signs up.

Smaller areas don't get that luxury.

I continue to be optimistic in spite of myself.

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Todd Morgan wrote:
In addition, if GMs know when they turned in their sheet, that can help too, as well as the name that would be on their reporting sheet.

My name is very obvious to anyone who spends time around here.

Shadow Lodge

6 people marked this as a favorite.

Open playtest is just marketing.

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Ooo, nice find andreww. :)

Shadow Lodge

6 people marked this as a favorite.
Pan wrote:
Why does everything go straight to drunk?

Experience.

Shadow Lodge *****

5 people marked this as a favorite.
Quote:
Are we dismissing the problems of small lodges?

I think we are, and while it is natural to speak to your own experiences, it is something we need to combat.

Shadow Lodge *****

4 people marked this as a favorite.
Tim Statler wrote:
To minimize Geek Sodoku, we post each month's offering ahead of time on Warhorn.net.

The downside being that many of your old hands look at the schedule and don't come, because there is nothing for them to play.

I may or may not have used this to my advantage. >_>

Shadow Lodge *****

1 person marked this as a favorite.
Douglas MacIntyre wrote:
I'm still wanting We Be VCs.. then we might start to have a clue what is going through their heads! and a chance at competence...

Don't worry, you'll get there eventually...

Shadow Lodge

8 people marked this as a favorite.

And then they published the alchemist.

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Unseelie fey warlock with Winters Chill and feathered wings. Massive save penalty to the target of baleful polymorph at will.

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Oh, this should be good...

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3 people marked this as a favorite.

It's like Rovagug, but worse.

Shadow Lodge *****

1 person marked this as a favorite.
MisterSlanky wrote:
BigNorseWolf wrote:
Welcome to the institution.
In need of institutionalization is the way most of us could be described. Yes.

I'm not locked in here. I can leave any time I want!

Shadow Lodge *****

Muser wrote:
Wait, you can do this?

Answer unclear, ask again later.

The boon is not clearly defined, so I make sure to use all of my current year replays by GenCon and then start a new Expanded Narrative boon afterwards.

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silverrey wrote:
TriOmegaZero said it a lot more cleanly.

It's a talent.

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Cory Stafford 29 wrote:
Where in the world have you encountered something at low level that can paralyze the whole party at once?

Here you go. I can think of two scenarios including one of them.

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Am I going to regret SkalCon?

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cuatroespada wrote:
and if his satisfaction has nothing to do with edging other players out of the action

Then he's fine.

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Thomas Hutchins wrote:
Why yes, but that's a person's fault. There's no reason to not participate in the story and the game and with other players if your character is ineffective.

If your character is being hedged out of the mechanical side of the game, why do you believe you'll be allowed to participate in the social one?

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7 people marked this as a favorite.
Thomas Hutchins wrote:
losing is the worst.

Wasting four hours watching other people roll dice is far worse. At least you lost thanks to your own actions.

Shadow Lodge

2 people marked this as a favorite.

That's more like changing out a part.

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7 people marked this as a favorite.

I was not aware text can go stale.

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5 people marked this as a favorite.

These analogies are very confusing.

Shadow Lodge

2 people marked this as a favorite.

Did the players sign up for characters that are duty-bound to the king? Or did you write that script out and forget to tell them?

Shadow Lodge

2 people marked this as a favorite.

Did Cheryl change her stylist?

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Write down the alignment you need and then do what you were going to do anyway. Adjust as needed for your GM.

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Distant Scholar wrote:
TriOmegaZero wrote:
Capitalism!
Capitalism, ho!

I'm communism!

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N. Jolly wrote:
I'd argue that its description says nothing like that

It's a G*@#+~N SKULL OF A CREATURE.

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7 people marked this as a favorite.

You're trying to kludge a bounded accuracy kind of rule into Pathfinder. It's not going to work.

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Then that isn't everything. :P

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3 people marked this as a favorite.

I thought we said that before GenCon too.

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You thought that was justification? I'm sorry. I'll include a disclaimer next time.

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7 people marked this as a favorite.

If 2nd level characters are going to be allowed, I'd prefer they just update the chronicle to Tier 1-2 and be done with it. Eliminate the corner case rather than write rules for it.

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5 people marked this as a favorite.

Because he and I are really tired of this being a question.

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Quote:
Do you get GMing [table] credit for running the same scenario multiple times?

I sure hope so, or I'm a fraudulent 5 star!

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Huzzah!

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I may have mis-remembered that part. I recalled the difficulty being the inaccessibility of the body. Looks like I need to read up more, and it may be they published material specifically counter to that.

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p-sto wrote:
I would call desecrating a corpse and preventing a soul from reaching the afterlife going beyond the evil descriptor of the spell.

The spell does not do the second part. Desecration of a corpse is more subjective.

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3 people marked this as a favorite.
pH unbalanced wrote:
Which rule did that?
Evil Spells, Horror Adventures wrote:
This section includes a large number of evil spells. Casting an evil spell is an evil act, but for most characters simply casting such a spell once isn’t enough to change her alignment; this only occurs if the spell is used for a truly abhorrent act, or if the caster established a pattern of casting evil spells over a long period. A wizard who uses animate dead to create guardians for defenseless people won’t turn evil, but he will if he does it over and over again. The GM decides whether the character’s alignment changes, but typically casting two evil spells is enough to turn a good creature nongood, and three or more evils spells move the caster from nongood to evil. The greater the amount of time between castings, the less likely alignment will change. Some spells require sacrificing a sentient creature, a major evil act that makes the caster evil in almost every circumstance.

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Likely because the Consortium is played by far fewer people than the Society.

Shadow Lodge

1 person marked this as a favorite.

Well hello there...

Shadow Lodge

1 person marked this as a favorite.

I'm not.

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