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Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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BigNorseWolf wrote:
TKSolway wrote:

No, they were essentially vermin infesting a local bar, and would likely have eaten/killed a peasant or two if not dealt with.

Can you spoiler me the scenario/module? A lot of times the player and DM see the same situation differently

PM'ed


Thomas Hutchins wrote:

just leave the guy there unconscious and leave as if you had killed them. In PFS the GM shouldn't have there be anything come back to bite you with that.

I think your GM was overly rigid, but he's allowed that by being the GM.

So in PFS, they can't have them bite you? I'll admit, that from a practical standpoint, I learned long ago not to leave anyone behind you :-).

I did have an issue in a PFS game once where a Mage surrendered at the end of a fight, and the party wanted to just leave him tied up. I suggested that we break his fingers, you can't cast somatic components with broken fingers. Again, apparently that's evil. I reminded the party that that mage was one escape artist check away from being a major issue otherwise.


Nefreet wrote:
TKSolway wrote:
Nefreet wrote:
TKSolway wrote:
I guess my overall question is, what options do I have here?

50ft of rope is 1gp.

I'd say you could probably cut that into five 10ft sections.

The context of that question was related to dealing with the table, not the creature in general.

Understood.

You usually don't *need* to kill anyone, and in the rare cases you do it's built into your success conditions.

Be creative. Carry a scroll of Call Animal so the local wolf pack can feed their pups.

Bring along a pony and pile the bodies on top as a circumstance bonus on Intimidate.

Or just leave them unconscious.

But also, "alignment infraction" doesn't mean "alignment shift". Consider what your GM is telling you, and if you still conclude that it's something your character would do then you should be proud to earn that infraction. It's part of who your character is.

I had a Rovagug worshipper with so many alignment infractions *and* alignment shifts that I think he atoned three separate times.

Those are interesting ideas, but I guess my main question is whether or not the general feeling these days is that all killing is evil. Even the core rulebook is careful to define evil as killing innocents, not killing in general. Alignment in general has always been grey, and I'll admit I haven't played outside of my normal group in a few years.


BigNorseWolf wrote:
TKSolway wrote:
Note, the troglidites attacked our party, we didn't seek them out.

Did they attack your party in their house?

No, they were essentially vermin infesting a local bar, and would likely have eaten/killed a peasant or two if not dealt with.


Nefreet wrote:
TKSolway wrote:
I guess my overall question is, what options do I have here?

50ft of rope is 1gp.

I'd say you could probably cut that into five 10ft sections.

The context of that question was related to dealing with the table, not the creature in general.


Reading the Player's Guide, they mention that in PFS "Killing
an innocent, wanton destruction, and other acts that can be construed as evil might be considered alignment infractions."

I think it's pretty clear that murdering peasants and burning down towns is evil. But are there any better guidelines for "other acts".

The reason I ask is because of some of my experiences at PFS tables. I've played with some DMs that seem to think killing your enemies is evil. For example:

In a recent game, our party faced a couple of troglidites. I hit the last one and put it down, the DM said that it was down but not dead. So I said, "I'll wiggle the axe a bit". Intimating that I will finish it off. The DM warned me that this was an evil act, and I would need to be careful. I asked why, and he said that it was a sentient creature that didn't need to die. Note, the troglidites attacked our party, we didn't seek them out.

While I agree with his statement: "it was a sentient creature that didn't need to die." I'm not playing a a Lawful Stupid Paladin, I'm playing a Lawful Neutral Fighter. Killing things that attack me or my party seems par for the course at that alignment.

Meanwhile, I've played with other DMs that don't have any issue with killing your enemies, or torture for information (as long as you can distract the Lawful Stupid among the party).

Another interesting example: My Lawful Neutral Dwarf has the trait "Lasting Grudge", Eg: He's Vengeful. In another game, there was another person left alive that attacked our group. In the end he was down, but technically alive. That dude had critted my Dwarf during that encounter. So my Dwarf made sure he died, satisfying his need for vengeance. Again, it was explained that I was being evil by seeking vengeance.

I played Living Greyhawk back in the Day, and I seem to remember that there was a far more specific and extensive list of Evil acts. But I certainly don't remember ever being chastised for killing my enemies.

I guess my overall question is, what options do I have here? I know I can just bring a Lawful Stupid Character to tables that have these DMs, or avoid those tables completely. But quite frankly, I'd rather alter the DMs behavior, treating the alignment system as so black and white isn't good for the depth of the game.


Nicola The Necromancer wrote:

XL Sheet

Thanks for the work on this sheet Nicola, I appreciate it.