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About Symington SmytheSymington Smythe
Current Effects
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-Cast Comprehend languages Stats
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Male, Human(Medium) Alignment: NG Human Stats: +2 to any 1 (20Pt Buy) STR: 10 (+0) DEX: 14 (+2) CON: 13 (+1) INT: 17 (+3) WIS: 13 (+1) CHA: 12 (+1) +2 (Human Bonus) to Int at 1st level Skills
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Acrobatics: (Dex)(cc) Y +
1st level: 7 (2, +3 Int, + 1 Human, +1 Favored Class)
*Armor Check Penalty
Traits
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-Investigator: You either have an incurable curiosity, or you have been specially trained. Either way, you are more likely to notice things that others would glance over. +1 to Perception rolls, and Perception is always a class skill for you. -Mathematical Prodigy: +1 Trait bonus to both K:Arcana & K:Engineering, and one is always a class skill for you. Feats:
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1st lvl: 2 (1 +1 Human)
Languages:
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Common, Elvish, Draconic, Abyssmal, Combat:
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AC:12 ; Touch AC:12 ; Flat Footed:10 ;
HP: 12
Saves:
Cane (as Club): +1/(+3 Thrown) (Dmg: 1d6, x2, 10 ft, 3 lbs, Blunt)
Wiz MAGIC info:
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Caster Level:2 Arcane Bond: Familiar-Raven "Seraph" School/Powers: Universalist
8th lvl- Metamagic Mastery: Apply any one Metamagic Feat you know to spell you cast without adjusting lvl. 1/day at 8th, +1/day every +2 Wiz lvls beyond 8. Spells/Day: (Includes bonus from Int)
Spells Memorized:
Cane: Comprehend Languages Spells in Spellbook:
(SC= Spell Compendium)
Save DC's For Spells Cast: 0= 14; 1= 15;
Virtual Spellbook: (Some spells listed here for easy reference)
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1st Level Pattern Recognition
2nd Level Raiment of Command
You are cloaked in an illusion of authority. others perceive you to be a legitimate figure of authority—a higher-ranking official, a religious figure, a more powerful warrior. this illusion grants you a +5 bonus on all Diplomacy and intimidate checks. if you attempt to disguise yourself as a specific authority figure, you gain a +10 competence bonus on the Disguise check and any Bluff check related to impersonating that authority figure.
Human Traits:
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+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Familiar: Raven, "Seraph"
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SIze/Type: Tiny Magical Creature
Inventory:
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Weapons:
Gear:
2 Sunrods, 1 Acid(Flask), 2 Tindertwigs, wolfsbane(1 sprig), 1 vial Holy Water, Hooded Lantern, 3 flasks oil, Whetstone, 2 torches,
Magic Items:
Money:
Appearance & Mannerisms:
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Symington Smythe is a youthful looking (20-30ish?) Human male. He is just over 6' tall, slender build, with a slightly too-large nose and a shoulder-length shock of blond, curly hair. He currently usually wears his hair into a barely manageable ponytail, and his face clean-shaven. He has adopted an outfit that looks like a cross between Errol Flynn and Phantom of the Opera. He wears his heavy black traveling pants tucked into knee-high black leather boots, which have been polished to a shine and folded down in the 'swashbuckler' style. He wears a black, hip-length jacket of expensive three-piled velvet, and from the open chest and sleeves explode the large fluffy ruffles of his white dress shirt, which would make a peacock proud. Over all of this he throws an expensive-looking black overcloak/cape that hangs to his calves. He usually throws the sides of his cloak back to reveal the garishly bright, deep red lining. In his hand he carries a heavy stick, too small to call a staff, too large to call a cane. Smythe speaks in proper, cultured common. His accent that of the 'upper crust' Aristocratic elite, and his speech reveals his highly educated background. He never uses a single syllable where a sentence will suffice. When he speaks his mannerisms, speech and habit of looking along his nose always make it seem like he is talking down to the person he is talking to, even when he doesn't mean to. (And he often DOES talk down to others, but when he does he makes it obvious!) He is highly intelligent, and automatically presumes that others are not as intelligent as he is. He takes great pleasure in explaining himself to others (in terms that they most likely can't understand), and then smiles condescendingly, as if talking to a child, if they don't get it. Smythe has recently (partially) recovered from a massive mental trauma, and does not have full memories of his past. And the memories he does have give him nightmares. But while he does not have full recollection of his personal history, he knows a lot about everything else! There are few things you can ask him about that he will not be able to dredge up some info on. (And he will have an opinion, even if he has no info!) Smythe is sharp-eyed and quick to notice small details, and usually combines that talent with his considerable knowledge to be able to jump to a conclusion about something. (Sometimes, his conclusions are even correct!) Tactics- In his 'former' life he was, among other things, a Conjurer. And this is reflected in his tendency to memorize and use Conjuration/summoning spells in battle.
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