I am working on a Standard Drow and I was going threw their racial traits and came across something I had to question. Defensive Racial Traits wrote: Spell Resistance: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels. Would this be 6 plus 4 levels or 6 plus 4 primary levels plus 2 gestalt levels?
I thinking about a Drow Magus (Mindblade) 4/Ninja 2, but we'll see if the dice like me.
I'm thinking, with racial modifiers his stats should be something like this:
EDIT: I know you've answered a few questions now about HP but I just gotta know are we doing full HP at first level and average for every level to follow or straight average all the way through?
I love dragons, got to go rider.
As promised: Maka: Maka
Male Half-Giant Brawler/12 CG Medium Init 10; Senses Low-Light Vision; Perception 16 ----------------- DEFENSE ----------------- AC 18; Touch 15; Flat-Footed 13 HP 120; Fort 11 ; Ref 12 ; Will 6 Resist +2 racial bonus on saving throws against all fire spells and effects; ----------------- OFFENSE ----------------- Speed 30; With Armor 30; Melee +22/+17/+12 Unarmed Strike (2d6+10, ×2); B; Melee +20/+15/+10 Unarmed Strike (Brawler's Flurry) (2d6+10, ×2); B; Melee +20/+15 Unarmed Strike (Brawler's Flurry Off-hand) (2d6+10, ×2); B; Spell-Like Abilities Stomp 1/1 ----------------- STATISTICS ----------------- Str 20, Dex 14, Con 14, Int 14, Wis 12, Cha 12 Base Atk 12; CMB 17 Traits Campaign: Outlander (Exile), Combat: Reactionary Feats Wild Talent, Improved Unarmed Strike, Improved Initiative, Stunning Fist, Stunning Fist Adept, Armor Focus (Studded Leather), Psionic Body, Psionic Fist, Dodge, Psionic Dodge, Lightning Reflexes Skills Acrobatics 16, Appraise 2, Bluff 1, Climb 20, Craft 2, Diplomacy 1, Disguise 1, Escape Artist 4, Fly 1, Handle Animal 4, Heal 1, Intimidate 16, Knowledge Dungeoneering 5, Knowledge Local 5, Linguistics 3, Perception 16, Perform 1, Profession 4, Ride 4, Sense Motive 10, Stealth 1, Survival 11, Swim 8 Languages Common, Draconic, Giant, Gnoll SQ Low-Light Vision, Giant Blood, Fire Acclimated, Powerful Build, Naturally Psionic, Half-giant Psionics, Psionic Aptitude, Survivor, Brawler’s Cunning (Ex), Martial Flexibility (Ex), Martial Training (Ex), Unarmed Strike (Ex), Bonus Combat Feats, Brawler’s Flurry (Ex), Maneuver Training (Ex), AC Bonus (Ex), Knockout (Ex), Brawler’s Strike (Ex), Close Weapon Mastery (Ex) Gear Amulet: +5 Amulet of Mighty Fists, Belt: +2 Belt of Giant's Strength, Ring: +1 Ring of Protection, Armor: MWK Studded Leather, Kit: Fight's Kit, Cloak: Cloak of Resistance +1, Wondrous Idem: Feather Token (Whip), Clothing: Explorer's Outfit; Money 316 gp
And here he is, Maka, the half-giant brawler. He's just a big brute, think of Fezzik from the Princess Bride, you'll probably get a hit in on him, but then he'll clobber you for being a bad guy. If you're having trouble seeing his character sheet just let me know and I'll attach it in a spoiler here.
From what I've noticed groups are more likely to use Roll20 over Skype. Roll20 is similar to Skype but it's subscription based. To join on of those groups just keep your eyes on the recruitment threads for someone mentioning a Roll20 game. Sometimes it's in the title but other times you have to look at the description.
Life kept getting in the way but I've finally completed my Hobbit Rogue. So my I introduce Everard Butcher. Do we have an expected start date yet?
After a couple days of start and stop work, and multiple interruptions, I give you Mechi the Android Wizard (Spellslinger).
Ever since I first read the players guide for this AP back when it first came out I've wanted to build an android wizard (spellslinger) who was the deactivated automaton that the wizard Khonnir Baine first discovered in the unknown caves below the city’s central hill. Having been reactivated by Khonnir and his adopted daughter Val. Khonnir taught him the art of wizardry. Now with Khonnir hissing he strives to find his "father", but has run into adversity being an android so he hides his metal exterior under a large brimmed hat and a long trench coat. Seeing as there a quite a few anti-android submissions I think it could end up with some very interesting RP amount the party. Please let me know if you think this might fit into your game and I will get him stated up.
Finally finished the crunch:
Aranmon: Aranmon
Male Elf Magus/1 Medium Init 4; Senses Low-Light Vision; Perception 4 -------------------- DEFENSE -------------------- AC 16; Touch 12; Flat-Footed 14 HP 10; Fort 3; Ref 2; Will 3 Immune Magic sleep effects; Resist +2 against enchantment spells and effects; -------------------- OFFENSE -------------------- Speed 30; With Armor 30; Melee Scimitar +2 (1d6+2, 18-20/x2); S; Spells Known 1st—Burning Hands, Color Spray, Feather Fall, Frostbite, Magic Missile, Magic Weapon, Shield, Web Bolt 0th—Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark Spells Per Day 1st-3 0th-3 Arcane Pool-6 -------------------- STATISTICS -------------------- Str 14, Dex 14, Con 12, Int 20, Wis 13, Cha 8 Base Atk 0; CMB 2 Feats Attuned to the Wild (Water) Skills Acrobatics 0, Appraise 5, Bluff -1, Climb 3, Craft: Weapon 9, Diplomacy -1, Disguise -1, Escape Artist 0, Fly 3, Heal 1, Intimidate 2, Knowledge Arcana 9, Knowledge Dungeoneering 9, Knowledge Planes 9, Linguistics 6, Perception 4, Profession: Sailor 5, Ride 3, Sense Motive 1, Spellcraft 9, Stealth 0, Survival 1, Swim 3, Use Magic Device 3 Languages Celestial, Common, Draconic, Elven, Gnoll, Gnome, Goblin, Sylvan SQ Elven Immunities, Keen Senses, Elven Magic, Low-Light Vision, Favored Class Bonus (Madus), Arcane Pool (Su), Spell Combat (Ex) Gear Kit: Magus Kit; Money 55 gp
Interested, but I was wondering if there are any race restrictions? I looked a couple time just to make sure I didn't miss anything, but I didn't see anything listed. Well let's roll some stats:
Minister Pain wrote:
Now with the "bump down" would that turn an already small character, e.g. a halfling or gnome, down to a tiny character or would they simply stay small. Because a tiny halfling rogue might be kind of fun.
I'm thinking about a Kasumi Rogue (Kasumi Trickster)/Bard (Dervish Dancer) being a thief who uses her dancing to distract her mark before robbing them of all they have. So let's see what her starting will be:
I have this Elven Wizard who has been itching for a game ever since his was dropped shortly after it began about a year or 2 ago.
I would like to introduce you to both Canes Venatici and her pup Canis.
Canes Venatici: Female Blink Dog Blink Dog 3/Druid 1
LN Medium Init 1; Senses Darkvision 60', Low-light Vision, Scent; Perception 9 ------------------- DEFENSE ------------------- AC 17; Touch 11; Flat-Footed 16 HP 36 Fort 6; Ref 4; Will 7; (+1 against disease and poison.) ------------------- OFFENSE ------------------- Speed 40 ft; Melee Bite +6 (1d6+3, x2); P; Spell-Like Abilities Blink ∞, Dimension Door ∞ Spells Known/Prepared 1st—Cure Light Wounds (1/1), Obscuring Mist (1/1) 0th—Guidance, Resist Energy, Stabilize ------------------- STATISTICS ------------------- Str 16, Dex 13, Con 16, Int 12, Wis 17, Cha 11 Base Atk 3; CMB 6 Feats Combat Reflexes, Iron Will Skills Acrobatics 4, Appraise 1, Bluff 0, Climb 6, Craft: Bandages 4, Diplomacy 0, Disguise 0, Escape Artist 1, Fly 4, Handle Animal 5, Heal 9, Intimidate 0, Knowledge Geography 4, Knowledge Nature 9, Perception 9, Profession: Mother 6, Ride 4, Sense Motive 3, Spellcraft 4, Stealth 4, Survival 12 (+6 Scent Tracking), Swim 6 Languages Common, Druidic, Sylvan SQ Darkvision 60', Low-light Vision, Scent, Spontaneous Casting, Orisons, Bonus Languages, Nature's Bond (Ex.), Nature Sense (Ex.), Wild Empathy (Ex.) Gear Lamellar (Leather); Money 2340 gp Canis: Male Dog Animal Companion 1
LN Small Init 3; Senses Low-light Vision, Scent; Perception 6 ------------------- DEFENSE ------------------- AC 15; Touch 13; Flat-Footed 12 HP 17 Fort 5; Ref 6; Will 1 ------------------- OFFENSE ------------------- Speed 40; Melee Bite +2 (1d4+1, X2); P; ------------------- STATISTICS ------------------- Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Base Atk 1; CMB 2 Feats Combat Reflexes Skills Acrobatics 6, Climb 4, Escape Artist 3, Fly 3, Intimidate -2, Perception 6, Stealth 6, Survival 1, Swim 4 Languages Druidic, Sylvan SQ Low-light Vision, Scent, Link (Ex.), Share Spells (Ex.), Bonus Trick-Heel Backstory: Canes Venatici was never a very important member of the pack, she liked to help her pack and loved her 5 pups. Life was good. Then the evil witch attacked, the pack was devastated, but what hurt the most was the lost of 4 of her 5 prized pups. Canis was the only one to survive so Canes made sure never to let him out of her sight.
When the adventures came and saved the remainder of her pack, Canes decided to extend her help to this new group along with whatever help she could provide.
Blink dogs traditionally only know Sylvan to start out. Currently there is only one character who speaks this language. Will that character have to play translator for the rest of the party or will we be able to get Common as a free language for some reason, i.e. living close to a human village or something?
About FeliackDescription:
He is generally pleasant and likes to make corney jokes. If there are children around, it is difficult to keep his attention as he will
Biography:
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