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Jeggare Noble

Sylvan Hawke's page

46 posts. Alias of Adventurer#33.


Full Name

Sylvan Hawke

Race

Human(Varisian)

Classes/Levels

Rouge (Swashbuckler) lvl 1 (Perc +5, Init +3, AC15, hp 9/9, )

Gender

male

Size

NG medium 5´9" 182 lbs.

Age

21

Special Abilities

Agile Manuevers, Fencer, Sneak Attack +1d6

Alignment

Nuetral Good

Deity

Desna

Languages

Common, Varisian

Occupation

Gambler

Strength 12
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 12

About Sylvan Hawke

Statistics:

Sylvan Hawke
Male Human (Varisian) Rogue (Swashbuckler) 1
NG Medium Humanoid (human)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Dagger +3 (1d4+1/19-20/x2)
Rapier +3 (1d6+1/18-20/x2)
Sap +3 (1d6+1/x2)

Ranged
Tube arrow shooter +3 (1d4/x2)

Special Attacks
sneak attack +1d6
--------------------
Statistics
--------------------
Str 12
Dex 16
Con 12
Int 10
Wis 12
Cha 12
Base Atk +0
CMB +3
CMD 14

Feats
Agile Maneuvers
Weapon Finesse

Traits
Fencer
Friends and Enemies

Skills
Acrobatics +7
Appraise +0
Bluff +5
Climb +5
Dipñomacy +1
Disable Device +5
Disguise+1
Escape Artist +7
Fly+3
Handle Animal -
Heal+1
Intimidate+1
Linguistics -
Perception +5
Profession (gambler) +5
Ride+3
Sense Motive +5
Sleight of Hand +7
Spellcraft -
Stealth +7
Survival+1
Swim+1
Use Magical Device -

Languages
Common, Varisian

Gear:

Carried Gear
Leather armor, Bamboo shaft arrow (10), Dagger, Rapier, Tube arrow shooter, Belt pouch (Sap, Thieves' tools, Flint and steel, 43 GP, 5 SP, 6 CP) Backpack (17 @ 14 lbs), Chalk (5), Grappling hook, Piton (10), Silk rope

On Horse
Military saddle, Bit and bridle, Winter Blanket,Bedroll, Saddlebags (12 @ 16.5 lbs), Shaving kit, Trail rations (5), Waterskin, Grooming kit, Hooded lantern, Mess kit, Oil (2), Pot

Special Abilities:

--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Fencer +1 to hit with dagger or sword AoOs.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

Mount:

Nomad Large bay horse, white diamond shaped on forehead.
Male Horse, Heavy
N Large Animal
Init +4; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 19 (2d8+10)
Fort +8 (+4 vs. suffocation or hot or cold environments), Ref +7, Will +3
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Horse, Heavy) +5 (1d4+5/x2) and
. . Hooves x2 (Horse, Heavy) +0 x2 (1d6+2/x2)
Space 10 ft.; Reach 5 ft.

--------------------
Statistics
--------------------
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +4 (+8 to jump with a running start, +12 jump), Fly +2, Perception +8, Stealth +0, Swim +5 (+9 vs. exhaustion)
Languages
SQ combat riding [trick]

--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

background:

Sylvan Hawke was born in Sandpoint as Korr Quinn. His earliest years were spent there. His father, Jal Quinn was well know in Sandpoint, and was even considered something of a hero in town for his part in eliminating a group of goblins that were threatening the town. Sylvan’s mother Tauni was not from Sandpoint and after the fight with the goblins she insisted that it wasn’t safe to live there. She mistakenly believed that a city would be a safer place to raise their son. Jal eventually gave in to his wife’s nagging and the family moved to Magnimar.
Magnimar was not the secure paradise Sylvan’s mother thought it would be. Jal a woodcutter was unable to find a job that matched his skills and so took work as a longshoreman. He was crippled by a falling crate less than a year after the family moved to Magnimar. This wasn’t the end of their misfortune. That winter both Jal and Tauni caught a fever. Jal survived but was left very weak, Tauni did not survive. Seven year old Sylvan was left to take care of his weak crippled father alone.
He was not alone long. Sylvan turned to crime to support himself and his crippled father. Stealing food and picking pockets to keep them fed. Sylvan was fortunately not a very good pickpocket if he had been he would never have been caught by Hawke Whilwren. Hawke Whilwren was a rake and a scoundrel, a duelist of some reputation he claimed to be descended from Ordellia Whilwren, Magnimar’s famous Mistress of Angels. This was probably not true and most people simply ignored the claim. Instead of turning Sylvan over to the city guard Hawke took him under his wing. Under Hawke’s instruction Sylvan and the dozen or so others called “Hawke’s Boys” learned to fence, fight with knives, read, write, do sums, gamble, ride, pickpockets, pick locks, scale walls, and anything else their roguish patron thought they should know. Sylvan never understood exactly why Hawke Whilwren took him and the others in. It have just been that he found having a dozen younger versions of himself running around the city to be amusing. What ever the reason Hawke saved Sylvan’s life and the years he spent under his instruction were some of the best of his life, marred only by the death of his father to a fever when Sylvan was thirteen.
Sylvan doesn’t know what Hawke Whilwren did to anger Jaster Frallino the leader of the Gallowed. He does know that what ever it was cost him his life and the lives of the rest of “Hawke’s Boys”. Pursued by the vengeful Gallowed the entire length of the Shore, Sylvan was only able to escape by fleeing into Underbridge. He hid there in the slums until the search for him died down then fled the city. He changes his name to Sylvan Hawke and abandoned all signs of his previous life. Sylvan was seventeen when he fled Magnimar and joined the caravan.
As a member of the caravan Sylvan takes care of the animals, drives the wagons, stands watch at night, and any other tasks the Caravan master asks him to do. He fits in well with the other members of the caravan but doesn’t talk about his past in Magnimar besides generalizations.

Appearance:

Sylvan is a fairly typical Varisian and the very image of his father when he was young. He is 5’ 9” tall and weighs around 180 lbs. He has black hair which he wears long pulled back in a tail. He shaved the goatee he wore in imitation of Hawke when he fled the city and is careful to shave everyday. In Magnimar “Hawke’s boys” were recognized by their flamboyantly colored attire. Sylvan has abandoned that style and favors practical clothing in subdued colors. He generally wears sturdy boots, leather breeches, a loose linen shirt, and a thick leather jerkin. He wears a blue scarf around his waist with his sword belt buckled on over it. His rapier, the only thing he kept from his days in Magnimar is good quality steel with inlay on the hilt and guard.

Encuberance
Current load 39.58 lbs

light encumberance up to 43 lbs.
medium encumberance up to 86 lbs.
Heavy encumberance up to 130 lbs.



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