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Pathfinder Adventure Path Charter Subscriber; Comics Subscriber
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I have always disliked the spell and undead energy drain effects. -1 level, -2 levels, always seemed to mechanical and superficial of a way to describe what happens when your life energy gets drained away. This method also takes away any REAL fear over getting hit by a energy drain or undead as it can be fixed very easily with restorations (yes, supposedly, level drains CAN become permenant but very rare is the case that they do and if they do it can become crippling for that character to continue). So how to balance the issue with a effect that is truly horrible but not a show stopper? A little brainstorming here. Making it a condition or a negative energy magical disease (along the lines of mummy rot) might work. The more powerful the energy drain the higher the save DC and quicker it effects you. You slowly waste away as your wounded life force drains into the multiverse until you succumb and rise as one of the undead.
Or maybe better yet, once you get hit by the undead it stays with you forever (maybe miracle or wish could fix it). It has no immediate effect on your character at all but if you should any point die than you have an immediate chance of rising as one of the undead and your soul is unavailable for resurrection until this is cured/fixed. So, if you get hit by a wight it gives you a 5% cumulative chance per hit to rise as an undead upon death, whereas a vampire has 10% cumulative chance per hit, so on and so forth.
Being resurrected is another of those things that has had many penalties that don't seem to work very well. How, do you make staying alive meaningful and at the same time not penalize a character so badly that it is not fun? Perhaps it adds a 25% cumulative chance of returning as undead instead of level penalties or con drain. After all you are messing with life and death. This all adds a certain amount of uncertainty when messing around with this and brings the curse of undeath to a more personal level and the ramifications thereof. The first rez hit is free but watch out after that (and maybe that one isn't even free if you were previously drained by some undead nasty).
These methods hopefully reduce the record keeping needed during combat.
Anyway, these were some thoughts anyone else have something to add??