Batsel Hoon

Swiss Mercenary's page

Goblin Squad Member. Organized Play Member. 170 posts (255 including aliases). No reviews. 1 list. 1 wishlist. 15 Organized Play characters. 3 aliases.


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Dark Archive

Ok, pas de problème Cyril au plaisir de te voir autour d'une table.

Dark Archive 2/5

Holy $*** Congratulations Tonya.

So Crispy better behave himself now ;)

Congratulations and hope to see you in the UK and Europe again soon.

Dark Archive

YeeeHAAAH!! Got to read, got to read.

Dark Archive 2/5

John Francis wrote:
Swiss Mercenary wrote:

What strikes me is that it seems that those most vociferous in opposing a more lenient attitude seem to be those who do not have any of the classes in question. In other words, 'I am unable to do a rebuild, so why should those who can be left off easy.'

I might be wrong, but who knows.

Well, assuming you count me as one of those speaking up for implementing the rebuild as written, rather than a more laissez-faire attitude, I know.

And yes, you are wrong. I've got four characters that could take advantage of the rebuild. One of them is my 14th-level character (my wife's 14th-level character is also eligible). That's for the whole 14 levels in each case, not just a single-level dip into one applicable class.

John, I was not pointing the finger at anyone.

Thing is that so far it seems that everyone you ask has a different answer, so until there is an official position as what you can an can not do it is not easy.
To me the blog is ambiguous and can be interpreted in many ways depending on your thought process.
As for me, well I LIKE my crossbow rogue and have done a rebuild to continue to use what he has (+1 Holy Corrosive Heavy Crossbow), but I did pose a scenario where you could rebuild into a close combat specialist and how, depending on your personal interpretation, you could change feats, items and other options.

Dark Archive 2/5

1 person marked this as a favorite.
blog wrote:
announcing a one-time limited rebuild to anyone with one or more levels in these classes, allowing those characters to switch any levels in the four classes to their unchained version at no cost. This includes the automatic retraining of any rage powers or rogue talents, as well as the free retraining and selling at full cost of any feats, items, and other character options that no long function properly due to the unchained classes features.

This is the actual quote from the blog what can we see?

1)"allowing those characters to switch any levels in the four classes to their unchained version at no cost."
So only allowed to swap the four classes in unchained, check

2)"This includes the automatic retraining of any rage powers or rogue talents"
I read this as all rage powers and rogue talents are wiped, reset to nothing and you can pick what you like from the new powers/talents offered.

3)"as well as the free retraining and selling at full cost of any feats, items, and other character options that no long function properly due to the unchained classes features"
Well because of point 2, which precedes this clause I happened to pick unchained talents/powers, class features which no longer work with the feats/items/options I had before so they no longer function properly, therefore I can change them, even though it was my choices in point 2 that caused the change.

What strikes me is that it seems that those most vociferous in opposing a more lenient attitude seem to be those who do not have any of the classes in question. In other words, 'I am unable to do a rebuild, so why should those who can be left off easy.'

I might be wrong, but who knows.

One thing though, unless there is an OFFICIAL ruling we can all say what we want on the boards, we have no official standing.

Dark Archive 2/5

I am a bit lost on the selling items bit, not sure what I can and can not sell. At the moment I am finding it very complicated to decide if an item qualifies for resale at full value, there are points that seem to be at the appreciation of the player and can be ambiguous.

I have a pure rogue and so I can rebuild all his levels, which means that all his abilities can change. He is a crossbow specialist, but I could rebuild him as a knife-man. If so would I be allowed to resell his magical crossbow at full resale value?

Would it not be easier and clearer just to say that all items linked to classes may be resold at full value?.

Also, what happens if the rebuild renders a character trait useless?

Suggestion: non-multiclassed characters can do a full rebuild into the unchained classes, but must keep attributes, race, alignment.

Dark Archive 2/5

Steven Schopmeyer wrote:
Swiss Mercenary wrote:

Questions:

1.I have a character with 11 levels of Cleric and 1 level of Barbarian, does this mean that I can do a full rebuild?
2.Do I have to have levels of Barbarian after the rebuild?
3.I have a boon that gives me a third trait on the character, can I change that trait?

1. You can only update your one level of Barbarian to the Unchained Barbarian.

2. Yes, specifically the Unchained Barbarian.
3. Unless it is specific to the Barbarian class, I do not think so.

OK, thanks for the answers, the trait in question is Magical Knack and actually I was looking to retrain the Barbarian level to Cleric, but then I was left with a 'useless' trait.

I thought that in a rebuild you could rebuild traits, I must have been mistaken.

The idea was to rebuild the Barbarian level, rebuild the trait and then retrain the barbarian level to Cleric.

On the other hand, my 10th level pure rogue with no Archtypes is rubbing his hands.

Dark Archive 2/5

Questions:
I have a character with 11 levels of Cleric and 1 level of Barbarian, does this mean that I can do a full rebuild?
Do I have to have levels of Barbarian after the rebuild?
I have a boon that gives me a third trait on the character, can I change that trait?

Thanks for the answers

(No I did not read the whole thread too long).

Dark Archive

Ok, dommage mais je compends.
J'espère que j'aurais le plaisir de faire d'autres parties avec toi, et les autres.

Dark Archive

Désolé de te voir partir, j'espère que tout ira bien.

Dark Archive Goblin Squad Member

Rocky.
Vaults are buggy, you can only use them in your home settlement or NPC settlement.
Have fun working out the permissions, I had to give everyone full access to all and then work backwards, that seemed to work.

Now going to go out into the wilderness and try and find those recipes I still need to level my chars.

Dark Archive

Pfft il y en a qui connaissent pas leur classiques.
;)

Dark Archive

Zorro est arrivé...

Dark Archive

Après avoir regarder les possibilités, je vais jouer un clerc de Sarenrae, mais plus ou moins comme en haut, donc oui j'aurais un pistolet.

Je vais regarder pour terminer le personnage avant demain soir.

Dark Archive

Pour le dieu c’était un exemple, tout domaine avec des sorts de toucher a distance marche bien.

En effet j'avais regardé si les inquisitions était permis aux clercs, oui je perd un sort de domaine et le slot qui va avec, entre autre, mais là vous avez un clerc qui peut rester a distance, tirer dans la mêlée et qui est assez bon soigneur.

En plus de pouvoir jouer avec des bon joueurs et des amis, je vois une opportunité pour pouvoir tester un/des concepts, roleplay ou règles.

Je vais voir ce que donne une version inquisiteur.

Dark Archive

Lastwall: Ethnicités de base sont Cheliax, Taldor ou Varisie d'après ce que je peux comprendre.
Des gens du voyage?

Première esquisse

Name Here
Male human (Varisian) cleric of Brigh 3
NG Medium humanoid (human)
Init +2; Senses Perception +10
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 24 (3d8+6)
Fort +4, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cestus +2 (1d4/19-20) or
. . light hammer +2 (1d4)
Ranged mwk pistol +5 (1d8/×4)
Special Attacks channel positive energy 5/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +8)
. . 6/day—fire bolt (1d6+1 fire)
Cleric Spells Prepared (CL 3rd; concentration +8)
. . 2nd—produce flame[D], remove paralysis, resist energy
. . 1st—abundant ammunition[UC], bless, burning hands[D] (DC 14), liberating command[UC]
. . 0 (at will)—detect magic, enhanced diplomacy, light, stabilize
. . D Domain spell; Domains Black powder inquisition, Fire
--------------------
Statistics
--------------------
Str 11, Dex 14, Con 12, Int 12, Wis 16, Cha 14
Base Atk +2; CMB +2; CMD 14
Feats Gunsmithing[UC], Point-blank Shot, Precise Shot, Selective Channeling
Traits focused mind, seeker
Skills Acrobatics -2 (-6 to jump), Craft (alchemy) +5, Diplomacy +7, Heal +7, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +7, Perception +10, Sense Motive +7, Spellcraft +7
Languages Common, Orc, Varisian
SQ disruptive shot
Other Gear lamellar (leather) armor, heavy wooden shield, cestus, light hammer, mwk pistol, 1,627 gp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Black Powder Inquisition) Deities: Any (with GM approval).

Granted Powers: You gain Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats. When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack,
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Disruptive Shot (DC 14) When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a -4 penalty on concentration checks for 1 round.
Fire Bolt 1d6+1 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Focused Mind +2 to Concentration checks
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Selective Channeling Exclude targets from the area of your Channel Energy.

Dark Archive Goblin Squad Member

Nihimon wrote:
Giorgo wrote:

Everbloom Alliance

Hammerfall: Abandoned; relocated to KP for safety
Keeper's Pass: Active

No.

Phaeros had been active in Hammerfall early on crafting. Phaeros relocated our crafting industry to Keeper's Pass.

Hammerfall is active.

:)

Dark Archive Goblin Squad Member

Hey wait a minute Hammerfall abandoned?

Dark Archive

Bon, je ferais le soigneur, mais je ne multi-classe plus les clercs, le niveau (ou plus) en moins est trop pénalisant, a mon avis.

On peut voir a nous trois de faire des gens d'une même tribu, région ou autres ça il n'y a pas de problème.

Dark Archive

On a tous notre idée pour un personnage, ça peut-être rigolo d'avoir un passé en commun mais ce n'est pas obligatoire.
J'ai envie de faire mon pirate, clerc Tengu de Besmara, mais si ça colle pas je en vais pas en faire tout un plat.

Puis bon, le Tengu n'est plus vraiment une race étrange, je pense que demi-orc à Lastwall est plus dangereux ;)

Dark Archive

Tous Tengu?
Aussi, est-ce que le domaine 'Black Powder Inquisition' du Ultimate Combat est permis?

Dark Archive

Je penche pour le clerc, mais je risque d'être Gunslinger 1/Clerc 2. Je vais regarder le concept d'un peu plus prêt.

Dark Archive

Armes a Feu? Quel niveau d’émergence?
Quand je dis pirate, c'est un pirate.

Dark Archive

Si ont est que 4 je propose que chacun d'entre nous prennent un des rôles de base.

Moi je les vois plus ou moins comme suit.
Tank
Soigneur
Compétences
Artillerie/dégâts

Bien sur on est pas tenu de se conformer aux rôles, on peut aussi s'amuser.
4 Magos, chacun avec leur spécialisation... Thassalonienne.
Famille de Shoanti.
Des schtroumpfs, euh gnomes

Qui a d'autres idées?

Moi je vais y dormir dessus et essayer de trouver un concept tordu.

Edit: ROFL - ça marche aussi en français le changement d'image :D

Re-edit: Je pourrais faire mon pirate clerc Tengu de Besmara, hmmmm.

Dark Archive

J'ai bien aimé :)
Level UP!

A quand la prochaine ;)

Dark Archive Goblin Squad Member

Capitalocracy wrote:
"Hey, he shot Fred! Let's get him!" "What about those other guys?" "Leave them alone! Just go after the one that shot Fred!" "But they're shooting me now." "FOR FREEEEEEED!"

Sorry to hijack, but the only thing I could think of after reading this was:

LEEEEEERRROOOOOYYYY JENKIIINS!

Dark Archive Goblin Squad Member

DAoC, now we are showing our ages ;)

Spelled pets were great for breaking mezzes, because the enchantment would run out and they would hit you, and if you had a AOE de-mez then you get your whole group, or groups. Only managed to do that as a Hib though.

Dark Archive Goblin Squad Member

Hammerfall is more than open to hosting an AH open to all, as a matter of fact I see this as necessary to the survival of the settlement.

Once the AH is on 7 days it should be easier to see what is around as there is less of a rush necessary.

I have noticed that prices at Marchmont seem to be a bit on the excessive side sometimes, mostly, IMO, because people do not know what is a fair price and are pricing them high and each time they revert back dropping the price a bit lower.

Dark Archive Goblin Squad Member

G&S Thannon Forsworn wrote:
(The irony of complaining about contact methods and then listing a whole slew of them is not lost on me.)

I know, these are all methods I had to find for myself.

Again, by grumbling I have made some contacts, but again I have to go outside the game.

Deianira wrote:
I'd just like to check a friends list to see who's on without having to flip through half a dozen chat servers.

I do have contacts with KOTC, just signed up to the forums, as with T7V, TEO and EL, but again outside game when I would really like to do it in game.

I will see what I can do, but at the moment I am rather swamped with real life and a nasty cold.

Dark Archive Goblin Squad Member

You want to know one major problem, that there is almost no way in game of being able to contact people.

I log on in Hammerfall and am alone, I try whispers to those contacts I have, no answer.
If I want to try contacting other settlements, I have, more often than not, have to get on voice coms. This means running up to three different kinds of clients; TS, Vent or Mumble.
Otherwise I have to go to various company/settlement web site and sign on, leave a PM or post, hoping that someone will read them and get back to me.
At a last resort I have to travel to other settlements hoping that there will be someone within chat range to help me out.

I will not use the Help chat for this, because that is not what it is for and, also, not everyone reads it.

I would love to have a friends list or a chat channel to be able to contact other players.

At the moment most of the communications are using resources outside the game and it can be very awkward.

I am stuck on both of my characters at the moment because I require resources to advance and I need to contact others to get them but am stuck at this point.

I am not going to leave Hammerfall to go to another settlement because it needs to survive, but unless I devote a large amount of time that I do not have it is going nowhere.

If I was able to create a friends list, so that I knew who was online and then whisper them, it would make my life so much easier.

Dark Archive Goblin Squad Member

After the change Hammerfall is going to drop to 0 towers, getting three will all depend on those around us and what sort of deal we can make.

Dark Archive Goblin Squad Member

Or find the other sources, but then I am not going to tell you where they are ;)

Dark Archive Goblin Squad Member

TEO Alexander Damocles wrote:
I first read that as "when does my mouth run out?" and thought "Its KC, the answer is never!"

I thought exactly the same thing ;)

Dark Archive Goblin Squad Member

I think Ryan was customer service yesterday, now that is implication in your product.

Dark Archive Goblin Squad Member

I can confirm this, logged back in and checked.
Thanks Ryan and team :D

Dark Archive Goblin Squad Member

Iseult Eleos wrote:
The script doesn't always work. We have someone who had this issue last night and still cannot log in, he has submitted an email regarding it, hoping to get a response to play today :(

I have the same problem on my main, so going to e-mail Customer Support and see what happens.

Dark Archive

Alors, dès demain après-midi je part pour l'Angleterre, convention de JdR, il y en a qui connaissent.
Alors la connexion là-bas est horrible, je vais essayer de faire de mon mieux pour, au moins, faire une connexion par jour.

Martin

Dark Archive Goblin Squad Member

Capitalocracy wrote:
What are the changes? (too much work, can't play today)

EERRRRRR! Wrong answer, same player try again ;)

Dark Archive Goblin Squad Member

Never get involved in a land war in Golarian

Dark Archive Goblin Squad Member

Just to clarify?
For the signatories of the NAP, the core 6 towers of a non-occupied settlement are now open to capture? On the uderstanding that if the settlement becomes active the core 6 towers must be returned to them?

Dark Archive Goblin Squad Member

1 person marked this as a favorite.
Lemkii Twins wrote:
So if I understand the NAP, the biggest sanction that be dealt to an offending party is removal from the NAP.

Which means open season on their core 6 towers.

Dark Archive Goblin Squad Member

Whispers to Ravens wrote:
Swiss Mercenary wrote:

Certainly not Hammerfall, though we could definitely do with more towers.

One problem is that there are small population settlements, I mean I have been on my own for the last 4-5 days. Where as it takes 83 minutes to take a tower for me, if one of Hammerfall's core six towers were taken there is probably no way I could get it back on my own.

This is where the NAP comes in, Hammerfall is protected by this otherwise it would most probably be overrun, again, in minutes.
The settlement has to rely on the protection from the NAP and other companies.

If the game descended into a free for all PvP brawl, you would see an exodus from the server.
Not everyone like full PvP, but we have to live with it and try to work around it.
I played on an full open PvP server in another game, you had gankers standing at the new player spawn point and they would kill new characters as they appeared, just for the kill count, not something I would like to see here.

If your not here for full pvp you should not be playing in a sandbox game,,,,, a themepapark game with pvp is better suited to that kind of play.

When I paid for my Kickstarter there was no mention of full PvP, PvP yes, but not full PvP.

There are other players I know who do not like to PvP either, but are interested in the crafting system. I am playing out my investment here, after which we shall see.
I did not participate in the PvP discussion, but was presented it as a 'fait accompli', would I have backed the kickstarter if I had known it was going to be full PvP, I have no idea.
One problem I have, apart from connection speed, is reaction time, I am too OLD to keep up with the younger players, by the time I react to the situation I quite often at a disadvantage.
One reason I liked 'Pirates of the Burning Sea', reaction time meant very little in the ship to ship PvP combat.

Dark Archive Goblin Squad Member

Certainly not Hammerfall, though we could definitely do with more towers.

One problem is that there are small population settlements, I mean I have been on my own for the last 4-5 days. Where as it takes 83 minutes to take a tower for me, if one of Hammerfall's core six towers were taken there is probably no way I could get it back on my own.

This is where the NAP comes in, Hammerfall is protected by this otherwise it would most probably be overrun, again, in minutes.
The settlement has to rely on the protection from the NAP and other companies.

If the game descended into a free for all PvP brawl, you would see an exodus from the server.
Not everyone like full PvP, but we have to live with it and try to work around it.
I played on an full open PvP server in another game, you had gankers standing at the new player spawn point and they would kill new characters as they appeared, just for the kill count, not something I would like to see here.

Dark Archive

OK merci.

Dark Archive Goblin Squad Member

I have a question, is Hammerforge protected, because at least two of the core 6 towers have been taken.

Dark Archive Goblin Squad Member

Well I am looking for Alchemist recipes up to level 6 and Tanner ones up to level 5.

Averell Dalton - Tanner 5
Lou Ciphera - Alchemist 4 (and stuck needing those recipes).

Dark Archive Goblin Squad Member

1 person marked this as a favorite.
DeciusBrutus wrote:
Swiss Mercenary wrote:
DeciusBrutus wrote:
Swiss Mercenary wrote:

There by is the question.

Personally it is when I feel that my actions have gone too far, so if you are asking then you have reached that point.

That is the mechanism by which scrupulous people are oppressed.
Welcome to real life.
Not everything that is everywhere in real life is an unalterable force of nature that should be accepted.

Forces of nature can but be accepted.

Dark Archive Goblin Squad Member

1 person marked this as a favorite.
DeciusBrutus wrote:
Swiss Mercenary wrote:

There by is the question.

Personally it is when I feel that my actions have gone too far, so if you are asking then you have reached that point.

That is the mechanism by which scrupulous people are oppressed.

Welcome to real life.

Dark Archive Goblin Squad Member

There by is the question.

Personally it is when I feel that my actions have gone too far, so if you are asking then you have reached that point.

Dark Archive Goblin Squad Member

OK,
Conception 2015 is soon, I already know of two other PFO players who are going to be there, Thod I mean you.

Anyone else going?

Swiss

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