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BROWSE
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Sveidomit Amni's page

6 posts. No reviews. Alias of Kobold Cleaver.

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Full Name

Sveidomit Amnicitis

Race

Gnome

Classes/Levels

Fighter 1

Gender

Male

Size

Small

Age

42

Alignment

Chaotic Good

Deity

Old Deadeye

Languages

Gnome, Sylvan, and Common

Strength 10
Dexterity 16
Constitution 17
Intelligence 8
Wisdom 7
Charisma 17

About Sveidomit Amni

Backstory:
Appearance:
Sveidomit has metallic golden hair and large, electric blue eyes. He wears old rusty plate armor and a long yellow cape.
Personality:
Sveidomit Amni (or 'Amni' to his friends)seems to be incapable of somberness. He tries to be in a good mood about everything, no matter the circumstances. In particularly serious times, though, his cheerfulness becomes forced, and when he actually loses control, he begins stammering and has trouble even speaking coherently.
Traits:
Anatomist: +1 on crit confirms.
Resilient: +1 Fort
Equipment:
Coins: 70 gp.
Weapons: Heavy Crossbow (+5 {or +6 within 30 feet}, 1d8 damage, 19-20/x2, Range 120 ft.)
Armor: Scale (+5 AC, +3 max Dex, -4 ACP, Speed 15 ft.)
Other: Journal (very tattered)
Combat Stats:
Hit Points: 13
Armor Class: 19 (Touch 13, Flat-footed 16)
Saves: Will -2 Fort +6 Ref +3
Feats:
Point Blank Shot
Skills:
Intimidate +7
Stealth +7
Perception +0
Profession (carpenter)+0
Racial Traits:
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.

Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

Obsessive: Gnomes receive a +2 racial bonus on Profession (bouncer).

Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

Class Features:
The fighter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 2 + Int modifier.
BAB: +1
Saves: Will +0, Ref +0, Fort +2
Bonus Feat: Precise Shot



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