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Pathfinder Society Scenario #11: The Third Riddle (OGL) PDF (Retired)
Paizo Publishing, LLC
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Retired

*****

All in all, a unique and entertaining experience.


I just didn't run this scenario, I only played as a PC but it was a great one. The build-up to the dungeon dive was epic, with a caravan journey and desert bandits and the dungeon itself didn't disappoint.

Spoiler:
I remember the first hallway of the Ravenous Sphinx having a ludicrous amount of traps. At some point I exclaimed, "Is there a trap every 10 feet here?!". There was. Yet somehow we persevered and pushed onward. Encountering the Ravenous Sphinx's creator in spirit form and having him egg us on to complete the tasks at hand or taunt us for our failings in the latest test we passed. The riddles for each test were cleverly written so that they seem exciting and cryptic yet younger players or those who don't excel at solving puzzles can usually take them quite literally to proceed.

Now for some inconsistencies/issues with the scenario. It was somewhat odd that a famed Pathfinder should study the Ravenous Sphinx for ten years and arrive whole at its entrance, only to be impaled by the first trap he encounters. If one with extensive early knowledge about the structure and its creator is killed the first moment he enters, what chance should a group of level-1 adventurers such as us have of prevailing? There were a few minor issues with the three tests. In the "Shifting Crucible of the Evoker", I felt that the Viper was shoehorned in to add another encounter, I don't think that room needed a combat encounter, especially one that straightforward. In the "Bloody Chains of the Necromancer" room, if our cleric wouldn't have succeeded landing a Channel Energy on the Shadow, I don't know if we would have made it through. It's supposed to take 8 rounds to pull the Shadow's chain taut and drag him back to the fountain in the center of the room. In said 8 rounds, a flying incorporeal creature who moves at high speeds and causes heavy Strength drain can cause no end of trouble to a group of mostly melee attackers. The zombies in the room felt quite pointless, I'm sure the creative genius of Clinton Boomer could have devised something more unique and cunning than them.

In conclusion, although The Third Riddle had a few minor setbacks, they were mostly very technical. The plot, background, NPCs, encounters, and puzzles were well thought out and designed and very enjoyable to play through. I highly recommend this Scenario.




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Pathfinder Society Scenario #9: Eye of the Crocodile King (OGL) PDF (Retired)
Pathfinder Society Scenario #9: Eye of the Crocodile King (OGL) PDF (Retired)
Paizo Publishing, LLC
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***( )( )

Great potential, doesn't quite deliver.


The entire time I ran this scenario, I felt the encounters were far too difficult for a group of characters of the first level to deal with and the adventure constantly throwing copious amounts of Cure spells in the form of a myriad magic items did little to offset the disproportionately powerful creatures the players were pitted against.
A specific encounter in which I felt that the players had little chance to survive without the DM's intervention:

Spoiler:
Where the players faced off against a group of three Troglodytes and a Crocodile. The Crocodile's attacks are far too powerful for a fight in which it has three capable allies and I felt the need to significantly reduce its offensive capability and insert two Scrolls of Cure Light Wounds so as to prevent an untimely TPK.

The faction missions, although not brilliant, were a relative strong point of the Scenario. It was entertaining seeing the group's rogue shout in glee as he completed his faction's second task.
All in all, with some alteration this adventure shows great potential but if it is run "out of the box" you may encounter some problems. It is highly recommended to bring characters of the second level if playing the Tier 1-2 version.




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