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Berwim

Surrvie Snot-Nose's page

1 post. Pathfinder Society character for Blindwolf14.


Full Name

Surrvie Snot-Nose

Race

Half-Orc (Plaugeborn)

Classes/Levels

Rogue 1

Gender

Male

Size

5'0" 100 lbs

Age

17

Special Abilities

Plaugeborn Orc (bonus to saves versus diseases, etc), Dark Vision, Sneak Attack +1d6, Trapfinding +1

Alignment

Chaotic Good

Deity

Pharasma

Location

Absalom

Languages

Common, Varisian, Orc

Occupation

Tanner

Strength 8
Dexterity 18
Constitution 10
Intelligence 13
Wisdom 12
Charisma 15

About Surrvie Snot-Nose

It is a miracle that Surrvie has survived this long. His mother, a Varisian Oracle, was the survivor of an orc raid upon her caravan. Shortly after becoming pregnant with Surrvie, she became ill with filth fever. She died weeks before she was supposed to give birth to Surrvie. The caravan master, a devout follower of Pharasma, performed an emergency medical procedure to carve the half-orc out of his mother's womb. Refusing to breathe, the whelp was subjected to multiple blows on his back and excessive exposure to magical incense.

After being given up for dead, Surrvie was wrapped in a burial shroud and laid on an Pharasmal altar. Minutes later, the petite infant spat up the remaining fluid in his lungs and start to wail pitifully.

While the caravan master believed Surrvie to be blessed by Pharasma, the half orc lead a cursed life. Considered a runt even by human standards, Surrvie was constantly subjected to the ridicule of the extended family of his caravan. It wasn't until adolescence until he found his calling...among the Szcarni thieves and rouges. As soon as he found acceptance with the Szcarni, Surrvie left his adopted father and turned to a life of crime.

Six months ago, Surrvie discovered that his gang dealt with something far more sinister than petty crime. The leader of his group was actually a cultist of Urgathoa who was committed to spread virulent diseases to every community that the gang visited. Plague spread across Varisia. Remembering that his mother died from diseases, Surrvie confronted the leader of his gang. In the resulting conflict, the outclassed runt was soundly beaten and thrown out of the Szcarni gang.

Broken in heart and soul, Surrvie swore to avenge his mother by eradicating any Urgathoan plot and cultist that he comes across. Dedicating himself to Pharasma, Surrvie left the Sczarni and traveled to Absalom to start a new life with the Pathfinders...

Surrvie is a small half-orc. He stands at five feet of height and weighs 100 lbs when soaking wet. His nose constantly runs, and he frequently hacks and coughs...as if the consumption was working to take him to Pharasma's bone yard....

SURRVIE SNOT-NOSE (FINAL) CR 1
Male Half-Orc Rogue 2
CG Medium Humanoid (Orc)
Init +4; Senses Darkvision (60 feet); Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 13 (2d8)
Fort +1, Ref +8, Will +2
Defensive Abilities Evasion; Resist Plagueborn
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Shortsword +0 (1d6-1/19-20/x2) and
Unarmed Strike +0 (1d3-1/20/x2)
Ranged Shortbow +5 (1d6-1/20/x3)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 8, Dex 18, Con 10, Int 13, Wis 12, Cha 15
Base Atk +1; CMB +0; CMD 14 (16 vs. Sunder)
Feats Combat Expertise +/-1, Improved Feint, Rogue Weapon Proficiencies
Traits Dirty Fighter, Dirty Fighter
Skills Acrobatics +9, Bluff +7, Climb +3, Diplomacy +6, Disable Device +10, Escape Artist +8, Knowledge (Geography) +2, Knowledge (Local) +5, Linguistics +5, Perception +5, Profession (Tanner) +5, Sense Motive +5, Sleight of Hand +8, Stealth +9, Use Magic Device +7
Languages Aklo, Common, Orc, Varisian
SQ Trapfinding +1
Combat Gear Arrows, Flight (20), Leather, Shortbow, Shortsword; Other Gear Backpack (empty), Cloak of Resistance, +1, Thieves' tools
--------------------
TRACKED RESOURCES
--------------------
Arrows, Flight - 0/20
--------------------
SPECIAL ABILITIES
--------------------
-Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
-Darkvision (60 feet) You can see in the dark (black and white vision only).
-Dirty Fighter You receive a +3 trait bonus on all attempts to feint in combat using your Bluff skill.
-Dirty Fighter +1 damage when flanking.
-Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
-Improved Feint You can make a Bluff check to feint in combat as a move action.
-Plagueborn +2 save vs. disease, ingested poison, nauseated, sickened.
-Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
-Trapfinding +1 +1 to find or disable traps.

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