SurgeonIII's page

10 posts. No reviews. No lists. No wishlists.


RSS


Spanky the Leprechaun wrote:

Whatever happened to "role" playing?

*runs*

Why can't you role play and optimize? Why do they have to be two differen't things?

For Instance I'm going to make an Elf Wizard that specializes in divination. I'm going to play a scholarly type of charecter.

If you've ever read books in the Xanth Series I wanna be like an elf version of Humpfrey. Basically Classic "I know almost everything guy"

Now having said that I'm going to optimize. I will get the spells Sleep, Color Spray, invisibily and glitterdustAt level three I will get Phantom Steed, Sleet Storm, Stinking Cloud, Summon Monster III, Fly, Haste, Slow and many others. These Spells help me optimize, but I'm still playing the role I want


One thing I forgot to mention (if this matters) is my elf wizard is going to specialize in divenation regardless of if I'm going straight wizard or loremaster.


Carbon D. Metric wrote:

Strait wizard then. Keep in mind wizard is no longer a damage specialist, and really trying to play the evoker of doom is more than likely just going to frustrate you.

Wizards are better played as battlefield control specialists and buffers. You prepare you stock spells you are going to be relying on during combat like web, flaming hands, mage armor, a couple wall spells etc. and you make scrolls for everything else, spider climb, detect secret doors, you name it.

Summoning a few weenie monsters can also do wonders for your combat situation as well, that little spider or celestial dog can help poison, trip and flank your opponents so the rogue can tear into them.

You may want to look at this if you are looking to optimize.

I've seen that guide. Infact that's one of the reasons why I made this topic. It says the loremaster is probably better than straight wizard. I wanted multiple opinions.


Topic, also pathfinder chronicler is it any good at all? If so what's the most optimal way to build one? Thanks in advance.


Turin the Mad wrote:
SurgeonIII wrote:

Hello, just curious what you guys think.

In the group I'll be playing with everybody starts at level 1 and the books being used will be the Core book and The advancend players guide.

So I was thinking that maybe a wizard could get really nasty. What do you guys think? What is the most broken thing I can make if I work at it?

Doesn't need much work - Core Rulebook only, even.

1st level Elf wizard, arcane bond (ring), primary spells: color spray, sleep - what sleep doesn't put down, color spray will hose over pretty thoroughly at 1st.

Only feats that matter: Spell Penetration, Greater Spell Penetration, Arcane Strike (which IIRC works on all weapons - free extra damage when you're down to cantrips) - not necessarily in this order.

Int 18 +2 elf = 20 starting Int, full level advancement into Int of course.

Equippage: acid, holy water, sling, 10 bullets - 2 or 3 each of cold iron and alchemical silver, later get a few adamantine ones. Spellbook, spell component pouch, traveler's outfit, standard adventurer kit (use the lighter weight stuff, your Str probably sucks).

Hire mini-onions (1st level Warriors, half-elves) if you can afford to gear 'em up (studded leather, wood shields, carry torches, lamp oil, nets, longspears, spears, light crossbows, bolts, heavy adventuring gear) - they add considerable firepower, can't be sleeped, are tough to charm, can carry lots of stuff and work for cheap (food, booze, gear and a pittance in wages).

I Like this. If I were do that what order do you think would be best to take feats?


Me'mori wrote:
SurgeonIII wrote:
TBH The class I'm prollly gonna make is a multiclass half-elf paladin/sorcerer that becomes a gold dragon disciple.
That's an absolutely BEAUTIFUL character image.

Thank you.

It was gonna be two levels of Paladin. Three of Sorcerer, Then I don't know, but Gold dragon disciple. I do have doubts if it would work effectively.

Also if you have an opinion. What is the way to go ala brokeness?


AlanM wrote:
SurgeonIII wrote:

Hello, just curious what you guys think.

In the group I'll be playing with everybody starts at level 1 and the books being used will be the Core book and The advancend players guide.

So I was thinking that maybe a wizard could get really nasty. What do you guys think? What is the most broken thing I can make if I work at it?

The one that results in the GM having the NPC Ogre Body-builder break a 2'x4' across the character's back and then picking him up and crushing him like the wet sack of meat he is.

To reiterate what YuenglingDragon said, play a character based off of "ooo, this would be cool", or " Oh, this is an awesome idea for a character..." as not only is the Ogre Body-builder less likely to show up, but it is likely that you will be able to RP the character better.

Just remember this:
GM to Player: "Anything you can do, I can do better; I can do anything better than you."

Noted. Still in this hypothetical situation what do think would be the most broken?


YuenglingDragon wrote:
You should just do that instead of trying to break your GM's game. He works very hard, I'm sure.

I am of the firm belief that if I break his game today. He'll fix it and I'll never be able to break the game in that way ever again.

Also the GM switches between three people who all understand the rules amazingly well and I doubt I could truly break the game.

But, it would be interesting to try. ;)


YuenglingDragon wrote:

Obviously, Wizards get very powerful, though you'll spend a few levels cringing in fear anytime someone gets within 20 feet of you.

The Summoner is also pretty powerful and worth a look.

You know what? Forget what I just said. You should be a Monk. They are super powerful and teh roxxors. Sexy monk powers like not having enough points to allocate to all the stats they need will blow your socks off. That's what you should do.

Why do you even want to make a broken PC anyway? What happened to making something just because its fun? Inquisitor is fun but not on the list of very powerful PCs. Bard, too. I know I have more fun when I think of who I'd like to be not how hard I'd like to punch.

I never said I was actually going to play the broken class, I kinda just want to know what it is incase I embraced my inner power player.

TBH The class I'm prollly gonna make is a multiclass half-elf paladin/sorcerer that becomes a gold dragon disciple.

I also kind of like the idea of being a rogue with a 2 handed axe killing people from sneak attack.


Hello, just curious what you guys think.

In the group I'll be playing with everybody starts at level 1 and the books being used will be the Core book and The advancend players guide.

So I was thinking that maybe a wizard could get really nasty. What do you guys think? What is the most broken thing I can make if I work at it?