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About SupergirlSUPERGIRL (Kara Zor-El) (Linda Danvers/Secret Identity) PRIMARY ABILIITIES/RANK
SECONDARY ABILIITES
POWERS/RANK/NOTES/SOURCE/PAGE
INVULNERABILITY: CLASS 1000 (Players Handbook page 71)
TRUE INVULNERABILITY: UNEARTHLY (Ultimate Powers Book page 79)
TRUE FLIGHT: UNEARTHLY(atmosphere); Class 3000 (space) HEAT EMISSION-EYES: UNEARTHLY (range 10 areas) HYPER SPEED: AMAZING
May substitute this power rank for Agility for dodging and catching projectiles. May substitute this power rank for Intuition for initiative. RECOVERY: Supergirl’s body continues absorbing solar radiation even after death. This energy may eventually return her to life making it virtually impossible to kill her. SUPERHUMAN SENSES
PRIMARY/POWER NOTES
LIMITATIONS
Green Kryptonite/Causes her body’s cells to deteriorate, similar to radiation poisoning in a human being. Exposure to Green Kryptonite causes Supergirl to lose all her powers at –CS per round. She also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shif-0Endurance. Removal of the green kryptonite enables Supergirl’s body to regain lost ranks at a rate of 1 per round. Magic/Supergirl likely has the same vulnerability to magic attacks as Superman. Magical attacks directly effects Supergirl ignoring any resistances or invulnerabilities. Further more any magical effect is increased +1 CS in duration against Supergirl. Solar Absence/Supergirl’s powers are based on solar radiation from Earth’s yellow sun. Should she be deprived of this radiation for an extended period she will lose all of her powers. TALENTS/PROFESSIONAL
Engineering/+1 CS to building things including related Resources feat towards construction TALENTS/SCIENTIFIC
Initial number available 3
CONTACTS
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