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Str to damage would not help me. I rolled 15 14 12 12 11 10. Kinda bad. With my build I do not use any stat for damage. I am relying on studied combat and deadly aim for damage. I have pumped all my stat increases into Int and used a belt to get the dex to 18. With empiricist archetype and a few choice traits, my skills through the roof. Infusion and combine extract and I make an ok Buffer. I have a paladin, a ranger, and a ninja to stand in front of me (the ninja and the paladin's mount are in am AC race, both have ACs in the high 30s).
Ranged study feat, half elf exotic weapon proficiency. I am just trying to figure out if the studied strike damage works with both barrels because it is one attack to fire both.
I find that I want to share the rather hilarious indecent that happened at my last gaming session.
Our party had infiltrated the fortress where we were retrieving the Horn of Macguffin. We had obtained the horn and destroyed the undead that tried to destroy us on as we turned to leave. On the way back out through to library we of course tried to do some additional looting.
We then located (thank you detect magic) some magical books. One of the party went up a ladder to get them and returned empty handed, having spotted a wraith guarding the books. My catfolk swashbuckler then went up to try and retrieve them (he has a climb speed).
My swash buckler went up and was attacked by the wraith. He was going the try to draw it back down but before he could, the wraith critted him and he was stunned for a round. (We use the Crit and Fumble Cards). My Cat fell.
The wraith followed and the rest of the party got involved. The Oracle had already decided to be helpful and just after I fell, the air elemental he had been summoning arrived and charged the wraith, turning into a whirlwind. The wraith ignored it and followed me down. The monk and fighter started to go to work on it and then the whirlwind followed it down. The whirlwind actual made it harder for us because of the miss chance. After getting a couple on those battering it and being quite well battered itself, the wraith moved off into the debris field of the whirlwind and we lost sight of it. Everyone spread out looking for it.
I stepped away and took a total defense. The wraith then swooped back out of the whirlwind and critted me again. Here is where it gets funny. This time, I was petrified for 1d4 hours. The wraith then flies away and after a minute or two the rest of the party can hear it pointing us out to the rest of the undead filling the place.
At this point, we are half an hour over our normal quitting time, I had to work early the next morning and I was obviously out of it for the night so I left.
After I had done so, I realized the my swashbuckler catfolk was neither alive nor dead and the actions of my party members would decide how he would end up.
I later got an email from the GM. My party bugged out, but if I wanted my character survived and was aided by someone else we had encounter. And became a half construct (from the race builder). So now he is permanently alive and not alive.
So, that is one way to help supplement the swashbuckler's week Fort save.
well it won't let anything you to the discussion I can tell you what happened in our home game. The DM rules based off of many of the arguments above, but after being glitter dusted our ninja was able to become invisible again. However because the glitter dust continue to glow he was pinpointed but still receive the concealment.
With the exception of David, I can think of no great and well known users of the sling. This is probably part of it. In real life, the sling was used for hunting small game and as a military weapon by the Greeks, Romans, and Aztecs. Pathfinder seems be be set in a world that has advanced beyond the sling, with the bow and crossbow. Having played with one a bit, I would say that beyond twenty feet or so (the range at one might startle a rabbit or a bird) it would be difficult to hit a target. As such, it is best suited toward volley style shooting.
That being said, a halfling can get quite a bit of use out of the sling if they take the right feats. They would not get multi shot, but crossbows and guns also do not.
I have a sort of off Topic question. The block buster guide lead me to your necromancy guide. In regards to the necromancy guide, how do you acquire the spell bucket without having a once a day cast only acquired through taking a lawful neutral or lawful good god? The guide seemed to be written for clerics.
Although I am not normally a fan of potions, by using alchemical allocation, an alchemist can be prepared for any situation. I like to load up on non alchemist potions to increase my versatility. Summoners can cast stone skin as a third level spell. If you can get a hold of a potion of stone skin, alchemical allocation lets you get a wonderful amount of use out of it.
I had a situation come up recently in game. The party was fighting a custom undead of some sort in a room filled with smoke (it simulated the effects of an obscuring mist, concealment within five feet, total concealment beyond).
The undead stepped up next to me and used a breath weapon and hit me (and maybe someone else, but that is irrelevant). One of the breath weapon's effects was one round of blindness upon a failed save. I failed the save. I then tried to use a hex on the undead, but was told by the GM that I could not because I did not know where the undead was.
One of our twice weekly rules debates ensued (I usually point and laugh during these) during which we were all looking at how hexes work and targets spells (for reference) but we did not come up with anything terribly conclusive beyond live of sight stuff. We finally settled on the total concealment miss chance.
Is this correct. The GMs argument is that I did not know where he was. My argument is that I did have him pin pointed because I had seen him as he moved up and that the breath weapon was an attack, automatically pin pointing him. Please advise.
I had a gunslinger that operated under similar restraints. Our party was born in a village that was essentially a forced labor camp where weapons and magic were forbidden to the populace. Our GM did warn us however. My class ability gun was provided as loot found in the mine pretty quickly. After that, I was to paranoid to carry it most of the time, leaving it hidden until I made sure to pump my sleight of hand. Even after that, I used it sparingly because of the noise. When I did use it, I was quite effective.